Need Character Advice. Stuck on what to play


Advice


I want a character who. Will dual wield. Have at least two social skills and cover a wide variety of other skills and have at least two good saves.

Decent damage is also wanted

I can play any official pazio , path of war or sphere might / Power class but must be human


Ranger, Dandy Archetype.

Dandy

Take Two-Weapon Combat Style.

Or play a regular ranger and get the social skills as class skills through traits and feats or whatever. :)

That's all I have right off the top of my head. I'm sure someone will come up with something more elaborate...

"Hi my name is Scott..." ;)


Brawler, Ranger, and Slayer immediately come to mind.

A Warpriest could probably pull it off, too, if you want some spells and buffs/healing.


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Seconding the "Dandy" Ranger-archetype. You can forego Dex requirements that way and focus on strength. Otherwise, your feat progression will probably be fully occupied with the typical TWF feats.

Human Ranger

(Assuming 20 point buy)
Str: 15 (17) Dex: 12 Con: 14 Int: 8 Wis: 13 Cha: 14 (Versatile spread with some CHA for the roleplaying and spellcasting. Alter as you wish, but keep Strength and Con where they are at minimum.)

1. Power-Attack, Weapon Focus: (You given weapon)
2. Ranger Combat style: TWF
3. Double Slice
4.
5. Two Weapon Defense
6. Ranger Combat style: Improved TWF
7. Cleave?
9. Iron Will?
10 Combat style: Greater TWF
11 Two Weapon Rend
13: Great Cleave?

With that CHA you could consider the human alternate racial trait "Fey magic" for three 0-level druid spells & one 1st level druid spell. When in your favored terrain, these can be used as SLA. You also get two free class (selected form a list) and lowlight-vision.

Regular ranger might work just as well with some flavor, traits for class skills and such. Foregoing Wisdom doesn't bode well for the ranger's weak will save.


Reventyr wrote:

Seconding the "Dandy" Ranger-archetype. You can forego Dex requirements that way and focus on strength. Otherwise, your feat progression will probably be fully occupied with the typical TWF feats.

Human Ranger

(Assuming 20 point buy)
Str: 15 (17) Dex: 12 Con: 14 Int: 8 Wis: 13 Cha: 14 (Versatile spread with some CHA for the roleplaying and spellcasting. Alter as you wish, but keep Strength and Con where they are at minimum.)

1. Power-Attack, Weapon Focus: (You given weapon)
2. Ranger Combat style: TWF
3. Double Slice
4.
5. Two Weapon Defense
6. Ranger Combat style: Improved TWF
7. Cleave?
9. ?
10 Combat style: Greater TWF
11 Two Weapon Rend
13: Great Cleave?

With that CHA you could consider the human alternate racial trait "Fey magic" for three 0-level druid spells & one 1st level druid spell. When in your favored terrain, these can be used as SLA. You also get two free class (selected form a list) and lowlight-vision.

You can't take Double Slice @ 3 because you don't have a Dex of 15... same with Two Weapon Defense @ 5.

The typical skip Dex Ranger Combat Style feats are TWF @ 2, Imp. TWF @ 6, Two Weapon Rend @ 10...


VoodistMonk wrote:
Reventyr wrote:

Seconding the "Dandy" Ranger-archetype. You can forego Dex requirements that way and focus on strength. Otherwise, your feat progression will probably be fully occupied with the typical TWF feats.

Human Ranger

New ramifications for this build. Disregard what I wrote

You can't take Dpuble Slice @ 3 because you don't have a Dex of 15... same with Two Weapon Defense @ 5.

The typical skip Dex Ranger Combat Style feats are TWF @ 2, Imp. TWF @ 6, Two Weapon Rend @ 10...

Well, if my face isn't red...?

Guess that's going to be a bit harsher on the stat spread then.

Str: 15 (17) Dex: 15 Con: 14 Int: 8 Wis: 13 Cha: 10
Or Wis: 12, Cha: 11 if you want to qualify for Fey Magic. Offensive spells not recommended with that cha, obviously.
First ability point into str, second into wis - Prioritize Strength improving items, and maybe an amulet for Wis down the line?

Lead Blades is recommended for a 1st level spell.


Nosta1300 wrote:

I want a character who. Will dual wield. Have at least two social skills and cover a wide variety of other skills and have at least two good saves.

Decent damage is also wanted

I can play any official pazio , path of war or sphere might / Power class but must be human

What do you think of Spear Dancing Style Feats? They don't have any level prerequisites, and you choose any Pole Arm and make it into a Double, Reach, Finessable Weapon. The butt end of the Pole Arm becomes like a Light Mace. You could choose Halberd, which is already a Piercing, Slashing, Tripping, and Brace Weapon that does 1d10 Damage, then it also becomes a Tripping, Brace, Double, Reach Weapon that does 1d10 Piecring or Slashing + 1d6 Bludgeoning!

My other favorite Pole Arm is Lucerne Hammer: Reach, Brace, 1d12 Piercing or Bludgeoning. Compared with the Halberd, you do lose Tripping and Slashing, but you get +1 Damage on your Primary Attack.

To get Dex-to-Damage on your Halberd, you could take Deadly Agility, a Path of War Feat, or you could start taking levels in Unchained Rogue.

I'd have you start out as a Fighter so you can use and choose the Pole Arm you want.

You wrote:
must be human

So a leve 1 Human Fighter has 3 Feats. So,

1Fighter 1: 2 Weapon Fighting, Weapon Focus Halberd, Spear Dancing Style
2F1Unchained Rogue1: Finesse Training, Sneak Attack +1d6, Trapfinding
3F2U2: Combat Trick, Spear Dancing Spiral, Spear Dancing Reach
4F2U3: Finesse Training Halberd (Dex-to-Damage), Sneak Attack +1d6

I a problem with this build: Dex-to-Damage means Strength Dumping, and you don't want to Strength dump that much when you are using a Halberd, an you don't get Weapon Finesse + Spear Dancing Spiral until Level 3, even if you single-class Fighter.

I haven't really decided the best way for this character to lock in Sneak Attack Damage for this character: 2 Weapon Feinting, Dirty Tricks, Dip a level in Arcanist for Dimensional Slide to help you achieve Flanking.

Halberd and any of a lot of Pole Arms you might choose are Tripping Weapons, and both Improved Trip and Improved Dirty Trick require Combat Expertise or Dirty Fighting, so that is a gateway to develop both.

You'll have a high Dex, Reach, so you should take Combat Reflexes, and so you probably should develop more Attack of Opportunity Triggers.

Anyway, though: here is my suggestion: An Unchained Rogue with a level in Fighter who 2 Weapon Fights with a Halberd, enjoying Slashing, Piercing, and Blunt Damage and gets Reach, Brace, Dex-to-Damage, and Double Weapon. Your Primary Attack does a respectable 1d10 Damage, and you can get all the Social Skills you want as an Unchained Rogue with a respectable 8 + INT Skill points/level. And you have the foundation for other cool things like Attacks of Opportunity.


For social skills and TWF without spellcasting I like the avenger vigilante. Go high-dex, moderate strength then lethal grace (with a finessable pair of weapons) & take 'em alive have you covered in a fight, and various vigilante social talents can make you more than just a guy with maxed diplomacy.


3 more suggestions:

1. Paladin with a Dex buid: It's feat-intensive and they don't get extra feats, but you end up with lots of good saves and defenses, both social skills (though few skill points), and because you're emphasizing Dex you can dual wield fairly well. Also, on the rare chance you get to turn on Smite and you hit with both attacks, think of the damage you can inflict!

2. Unchained monk: Full BAB, Fort and Ref saves, 4 skill points + Int/level and you already begin with Intimidate but you'll have to snag Diplomacy through a Trait. You get bonus feats at a few levels although 2WF can't be one of these. Still the extra ones can shore up other areas of your combat abilities.

3. Investigator: only 3/4 BAB, but otherwise you've got Studied Strike and SA for extra damage capabilities, 6 skill points + Int/level and both social skills off the bat. You also have Ref and Will as your good saves, a little bit of Alchemy and Extracts for buffs, and a few handy utility abilities for use out of combat. Then there are the Talents. Consider picking up Expanded Inspiration and Device Talent along with throwing some ranks into Use Magic Device; now you can use your Inspiration ability (an extra 1d6 bonus to your Skill checks) without expending any Inspiration Points for Diplomacy, Heal, Perception, Profession, Sense Motive and Use Magic Device. In this way you can keep some low level buff or healing wands around from other classes and still use them fairly well to shore up your combat abilities.

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