Way of the Wicked - The fall of Andoran, Chapter II (Inactive)

Game Master increddibelly

After emerging victoriously from the Butchery of Balentyne, the villains travel to Farholde, for their second mission.
Andoran


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Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

I just realized I haven't selected anything for Caladwhen to make for herself with the additional funds... any ideas? I'm not at all concerned with combat related stuff, since she is incompetent in melee, but certainly I'd be interested in anything that boosts her spell casting potential.

Also, is Caladwhen included on the raid?


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Do you have a Pearl of Power yet?

Don't forget your Headband of Vast Intelligence.

Again, a Handy Haversack is useful for everyone, if only so we don't have to keep tracking weight and items (and retrieving an item will be a move action that doesn't provoke AoO).

Even when not in melee or combat, you might still find a Quick Runner's Shirt useful, especially for escaping when something is focusing on you.

On a similar vein, Spellguard Bracers largely ups your success on casting on defensive rolls.

Cloak of Resistance for those all-important saves!

A Hand of Glory lets you have another ring slot. Yes, please. You don't have Forge Ring, but it might be useful in the future. Putting aside our failsafe Sanctified Rings, you can get Rings of Protection, Sustenance (Craft more, sleep less, keep a lookout and never have to eat or drink--like the undead), or Invisibility (CONSTANT INVISIBILITY!!! Well, until you attack, but then you can just put it up again with a standard action. It only lasts 3 minutes per activation, but still!)

(That reminds me, I should get a Ring of the Ecclesiarch in the future.)

Some metamagic rods (Reach, Dazing, Quicken, Persistent) might be up your alley as well, though you probably can't craft that.

For utility, Gloves of Reconnaissance lets you see through doors and walls so scouting will be much easier, but since we're defending, not much use I can see for now.

If you're worried about your spellbook (and you never know with our GM), an investment in a Bookplate of Recall might be worth it.

The way I'm writing it now, I've only explicitly stated Sindran, Morvius, Grumblejack, and Alagnir. Anyone else is put under the handy 'everyone else' or 'the rest'. If you're coming along, using your fireballs into the cave for stragglers would be excellent.


Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

I had assumed Oret would be tagging along, but if you want him to keep the Horn out of trouble, that's fine.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14
Sindran Eithe wrote:


A Hand of Glory lets you have another ring slot. Yes, please. You don't have Forge Ring, but it might be useful in the future. Putting aside our failsafe Sanctified Rings, you can get Rings of Protection, Sustenance (Craft more, sleep less, keep a lookout and never have to eat or drink--like the undead), or Invisibility (CONSTANT INVISIBILITY!!! Well, until you attack, but then you can just put it up again with a standard action. It only lasts 3 minutes per activation, but still!)

(That reminds me, I should get a...

Yeah, I need to get the ring forging crafting feat. Crafting feats are so useful, but they don't add much in the way powering a character up like other feats... always so hard to choose which ones, though Wondrous Items are always a good investment.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Fair warning: After book 2, crafting feats will lose much of their usefulness. I'd recommend having one or at most two and using them *now*, not later.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Ah, there is also an item that adds to the Diplomacy modifier. It's Perfume/Cologne (+2). I would use it given the chance, of course.

That post almost done. Writing action vexes me greatly.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Well, the post is up! I'm not satisfied with it, but delaying any longer would just be silly. It was a good chance to flex writing muscles, as atrophied as they are anyway!


Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

Level 8:

HP (FCB, Toughness): 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

Wis: +1 to 18, increases Will Save, AC, CMD, Heal, Perception, Sense Motive, Survival
BAB: +6/+1
All Saves: +1
Flurry Attacks: +6/+6/+1/+1
Unarmed Damage: 1d10
Monk AC Bonus: +1

Skills (4 + 2 (Int) + 2 (WotW)):
+1 Acrobatics
+1 Climb
+1 Intimidate
+1 Knowledge (History)
+1 Knowledge (Religion)
+1 Perception
+1 Sense Motive
+1 Stealth

As far as leaving enemies alive more than 1 round? I can't promise anything...


Male Strix Magus (Bladebound) 9
Oret Stonechild wrote:
As far as leaving enemies alive more than 1 round? I can't promise anything...

*Talon smiles*

I totally missed the level up post lol.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Sindran Level 8:

HP: 1d8 - 1 ⇒ (3) - 1 = 2
Favored Class Bonus: Bonus Spell
BAB +1
Will +1

Ability Score Bonus: +1 CHA

3rd Level Spells +1
4th Level Spells +3

Spells gained: Mending (0th), Blessing of Fervor (4th)
Bonus Spell: Cure Critical Wounds (4th)
Mystery Spell: Planar Adaptation (4th)
Favoured Class Bonus Spell: Chain of Perdition (3rd)

Skill Ranks: 7+2
Bluff +3
Diplomacy +1
Intimidate +1
Knowledge (planes) +1
Perception +1
Sense Motive +1
Use Magic Device +1


Organization of Fire

Leadership score for Heitr is now 14 = 8 (character level) + 6 (charisma modifier). That means Heitr gets 2 actions per week now!

Excellent.

Also, it doesn't list it, but I'd like to attempt a Kidnap. Basically abduction but with a specific NPC or kind of NPC. Like, say, a nun or someone close to the Victor or a soldier working under him.


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

Level 8 - crunch:

Hit points (Toughness, Favoured class): 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

+1 Attribute (Wis): +1 to Will saves and Wis-based skills

New discovery: Fast Bombs

+1 bomb/day

+1 to Craft(alchemy)

New BAB: +6/+1

+1 Reflex save

+1 Fort save

+2 to poison resistance (now +6)

Extracts: +1 second level; +1 third level

New formulae: Vomit Swarm, Invisibility

+11 skill points

+1 Perception

+2 Knowledge (arcana)

+2 Craft (alchemy)

+1 Sleight of hand

+5 Stealth

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Morvius Zaan wrote:
New BAB: +6/+1

does that mean two bombs per round? My gut says no, but prove me wrong.


Male Strix Magus (Bladebound) 9
Rulebook wrote:
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity.

It's not an "attack" action, so you cannot throw bombs as a full round action using a high BAB for multiple bombs.


Male Strix Magus (Bladebound) 9

Talon Level 8:

+1 Attribute (Con): +1 to Fort saves and +1 hp/hd

Improved Spell Combat

New BAB: +6/+1

+1 Will save

+1 Fort save

New Spells: Burst of Speed, Locate Weakness

+1 2nd level spell/day

+1 3rd level spell/day

+1 to all trained skills (maxing out a small number of skills instead of spreading the points around)


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Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]
increddibelly wrote:
Morvius Zaan wrote:
New BAB: +6/+1
does that mean two bombs per round? My gut says no, but prove me wrong.

Your gut would be right, except for the fact that he also took the Fast Bombs discovery, which allows just that.


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

What Oret said - more gain (of levels), more pain (inflicted)...


Male Strix Magus (Bladebound) 9

Ah, my apologies, I didn't read through Morvius's level up and see the Fast Bombs ability. Yes that ability very directly states he can throw more than one in a round.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Okay, level 8 time.

Crunch:

+1 Intelligence
+1 Will Save

Class Ability: Life Sight

Hit Points: 4HP (the average)

Skills: 7+2
Appraise +1
Diplomacy +1
Fly +2
Know. Arcana +1
Know. Planes +1
Know. Religion +1
Linguistics +1 (Ignan, learned from Sindran)
Spellcraft +1

New Spells:
Greater Invisibility, Wall of Ice, Bestow Curse


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

Hey, IB: the game thread has brought up an interesting point: is there a skill like Knowledge(infernal law)? I think it would be useful for one of us to take it, if it exists.

Morvius has skill points to burn; and as a half-fiend follower of Asmodeus, it would be in-character for him to be interested in this field.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

I would think that a combination of Knowledge Religion/Planes and the Barrister Profession skill would work as opposed to such a specific skill. I've taken a rank of profession with some of the extra skill points Cala has.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

I use profession(barrister) in my other WOTW game.
(The cleric plays a lawyer and the cleric's player is a rules-lawyer, so that's surprisingly fitting)

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

And I'll always allow an INT check on this stuff to discover some of the hidden trickery that's always part of these things.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

I like that you want to use your organisations to spy on the Knot Hibernal who's supposed to be working for you.
As a reward, here's a minion with a plan :)

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Morvius, the alchemy golem is ready to be booted up. Wanna tell us how that goes?
His name is Artephius, by the way.


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

Right-o, working on it...

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Cool Morv, loking forward to that.
cala, could you pick some stuff to be crafted sometime during this week? otherwise I will in the interest of keeping things moving :)


Male Strix Magus (Bladebound) 9

Normally when a fight breaks out and you don't want to kill your opponent, one of the typically ways to end is saying "Yield!" when they're about one blow from death. With Talon's DPS, does that mean he should yell yield now? >:)


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

I'll have the gear post up tomorrow afternoon.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Sorry again for the delay, my afternoon off got eaten up with renovation crap and now I'm off to the in-laws. I hope to get on later this evening.


Male Strix Magus (Bladebound) 9

Oh damn, talk about cracking down on the discipline. Seems a bit harsh to extend it to the uninvolved members, but it's not my job to question the doings of Asmodeus.


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

Hi

I've sent you all a PM

Sorry about this

Apologies for the nonsense over the weekend – I should have stayed away from the keyboard! :(

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Sorry to hear this news morvius. Be well.


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Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Okay, by my last account, each of you had outlined the following from Caladwhen:

Oret:
Bracers of Armor +3 (4,500g)
Runner's Shirt (500g)
Total Wonderous Items: 5,000g

Talon
Runner's Shirt (500g)
Total Wonderous Items: 500g

Sindran
Headband of Alluring Charisma +2 (2000g)
Runner's Shirt (500g)
Total Wonderous Items: 500g

Let me know if I missed anything.

Now, that was based on approximately 6,500g total budget each based on the last post from IB that said we had 33,000 to spend amongst us. That said, some of you had Morvius craft some weapons/armor from that total, so if that isn't included, please let me know.

Initially I had budgeted a further 6,500g for Morvius which was to be spend partly on Headband of Intellect +2 for 2,000g, but I guess IB needs to rule on what is to happen with that amount of gold (i.e., does Morvius get paid for service rendered, or do we reabsorb that into the remaining group coffers, at which point we have ~8,000G each?)

Also, if you haven't spent your entire funds yet and want Caladwhen to make something, let me know. I want to get the gear reveal post done today or tonight at the latest if possible.


Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

The next thing for Oret will probably be a headband of inspired wisdom, but that will cost 2,000gp for a +2, so will have to wait.


Male Strix Magus (Bladebound) 9

Morvius crafted my +3 armor.

If you're already creating a headband of intellect +2 go ahead and finish it, Talon would certainly be happy to wear it. But I'm pushing the bounds of my budget as is, and I'm pretty happy with this armor as is.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Actually wait, I'm getting confused... is the 33K what is left over from the 50K we had when we started Craftfest 2014? If so, we might need to add up who has got what so far.

Near as I can tell, the following:

Talon
Breastplate +3 (4500g)
Headband of Vast Intellect +2 (2000g) - moved from Morvius
Runner's Shirt (500g)
Total: 7000G

Oret
Amulet of Mights Fists +1 (2000g)
Bracers of Armor +3 (4500g)
Belt of Physical Might +2 (5000k) - Looted?
Runner's Shirt (500g)
Total: 12000g

Sindran
Blazing Robe (5500g)
Headband of Alluring Charisma +2 (2000g)
Runner's Shirt (500g)
Total: 8000G

Caladwhen
Headband of Vast Intellect +4 (8000g)
Total: 8000G

If we go with the original 50K, than we should have approximately 13K... I hope I'm not making this more complicated than it needs to be.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

your last post is final; everyone has those items, with the following exception: Oret has a +2 amulet of mighty fist

party cash : over 40k


Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

I, umm...wait, what? Going from a +1 to a +2 is a huge increase over the others. Unless your goal is to cause party strife, or are expecting that Oret is going to become irrelevant later if he doesn't get it, it doesn't seem fair/reasonable?


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

We still have 40k then?

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Oret Stonechild wrote:
I, umm...wait, what? Going from a +1 to a +2 is a huge increase over the others.[...]it doesn't seem fair/reasonable?

my notes said you had a +2; but I've been wrong before.

I'd prefer the +1 as well, so let's make it +1.

the pretty elf wrote:
We still have 40k then?

Close enough. There's a big steaming f*k'n huge big pile of gems, coins, gold bars, misc jewelry left. So far, you've only used one wheelbarrow full, and there's plenty more to go around.

Liberty's Edge

Kaw! I guess we need a rogue. Or an assassin. Or a ranger.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

We'd better spend that money!

See my previous post for suggestions on purchases.

But Cloaks of Resistance (+2) if you've not filled your shoulder slot for saves is recommended. Sindran could use one.

For Sindran, perhaps up his Headband of Vast Charisma from (+2) to (+4). He uses Charisma for everything.

And, I cannot say this enough, please a Handy Haversack for everyone, but specifically Sindran? 8 strength is a huge pain that limits what I can carry with me.

Furthermore, when we have said haversacks, we can get to stocking on consumables and the like. Scrolls, wands, potions, things that we use often.

For example, wands of Cure Light Wounds or Infernal Healing for Caladwhen and Talon for when I'm unable to do so myself. A wand of mage armor so you don't have to waste a slot for it (the only thing changed by caster level is its duration). Scrolls of comprehend language, obscuring mist, endure elements may be useful. A wand of magic missile for when you have no other combat options. A scroll of Recall as an emergency exit. Etcetera.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

more wise words from the green man.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

well, recruitment post is up. Let's hope for a candidate worthy of Asmodeus' rewards.


Male Strix Magus (Bladebound) 9

Hello everybody, I will be visiting my girlfriend this weekend and my posting will probably be non-existent until Sunday evening. I'll see you all then.

DMPC me as needed.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Have fun!

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

I'm playing a key session of Book 3 on tabletop tomorrow, so my time is split between recruitment and prep for tomorrow. We'll pick up after the weekend.

In the meantime: You've been discussing how to deal with the cheating 7th Knot - It would help to have some consensus about how you'd like to go forward as a group.

I suggest Cala waits until level 9 and then quickly crafts 5 cloaks of resistance +3 for 22.5k; one for everyone, won't need to update it anytime soon, and it leaves plenty spare cash to spend before then (about 18k left).

Also, I've never understood why craft ring or craft wand had to be a different feat than create wondrous item. (i.e. how is a ring not wondrous?) So, unless you object from a mechanical point of view, if you want Cala to craft rings even though she doesn't have the feat, that is fine with me.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

ok, prep mostly done, just picking some minis now. I wish I could tell you how awesome this part of the AP is... but I'll just ominously have prevent spoilers and say: Folks, you're going to want to be able to tell your kids* that you've played book 3 of WotW.

*once they're old enough, obviously.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14
increddibelly wrote:

I suggest Cala waits until level 9 and then quickly crafts 5 cloaks of resistance +3 for 22.5k; one for everyone, won't need to update it anytime soon, and it leaves plenty spare cash to spend before then (about 18k left).

Also, I've never understood why craft ring or craft wand had to be a different feat than create wondrous item. (i.e. how is a ring not wondrous?) So, unless you object from a mechanical point of view, if you want Cala to craft rings even though she doesn't have the feat, that is fine with me.

Works for me; I'd like to be able to forge rings, but expending another valuable feat on crafting seems a bother... this solves that problem.

Would wands/rods/staff require their own feat?

Also IB, should cohorts level as we do? I realized just now that Nariel is still level 5.

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