I don't want this to sound contrived, but:
I do have a reason why he has so much interest in Asmodeous and the undead.
Asmodeous is the king of contracts. He ropes people into deals where he always lands himself in a better position than the other party, and he gets more out of it than the others. However, he does this through careful planning, a lot of hard work, and also providing an infinitely vast source of resources.
Mordred sees creating and/or controlling undead as a similar thing, except he forces the undead to "sign the contract" and he never has to do anything for them, really.
However, I can't deny that I did initially pick Asmodeous because of the campaign. If I were to swap deities, which I am perfectly fine with if you want me to (especially if it'll help my chances of getting in), I would pick Zyphus (a minor deity). The back story could stay the same, change the Trickery domain to Death (some spells would need to be swapped).
I'll let you decide. Asmodeous, Zyphus, or maybe another recommendation.
Str: 8 = 8
Dex: 1d10 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Con: 1d10 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Int: 1d10 + 7 ⇒ (7) + 7 = 14
Wis: 1d10 + 7 ⇒ (5) + 7 = 12
Cha: 18 + 2 = 20
My I present Judge Tohram Quasangi. <-- click for link to actual character sheet
Former judge of the courts of Talingarde. For some reason, his interests finally fell foul of the local laws against corruption and blood consumption.
I am not posting from my actual avatar as I prefer being able to delete them if not selected.
EDIT - Tohram is a Dhampir Summoner(evolutionist). Might switch to straight summoner.
Here’s my offering for this game. Molasbar is a human wizard (evoker). Here’s the link to his profile with his stats and background.
Crime: High Treason. Well, at least the one he was arrested and convicted for…
Let me know if you would like any other information on him.
Hi I would like to propose a character for your Campaign,
I'd like to present Alkaar Valderion, a bard(Sound Striker) NE Dhampir
His main performance is Oratory
1d10 + 7 ⇒ (7) + 7 = 14 Str
1d10 + 7 ⇒ (8) + 7 = 15 Dex
1d10 + 7 ⇒ (1) + 7 = 8 Con
1d10 + 7 ⇒ (4) + 7 = 11 Int
If it's ok with you, I guess I'll take the 25 point buy, since this methode gives me a mediocre 6 to Constitution(8-2 from dhampir).
My stats will then be (before Dhampir modification)
12 Str --(Dhampir)--> 12
14 Dex --(Dhampir)--> 16
14 Con --(Dhampir)--> 12
14 Int --(Dhampir)--> 14
8 Wis --(Dhampir)--> 8
16 Cha --(Dhampir)--> 18
His sin shall be Greed or Envy, and his crime Fraud.
Alkaar is a dhampir whose thirst for blood is nothing compare to his thirst for money. He's a fraud, always trying to uses his knowledge and his natural charm to get his way. Unfortunately, his greed/envy soon became his downfall. He was raised in the street, never knowing his parents, but quite aware of his unusual nature. There he began his career as a fraud and a thief. At first, stealing the local shopkeepers was enough, some would say it was like a game to him, but after a while it became boring to him.
Then he tried to charm his way up into the middle-class, where his knowledge was fascinating to some, and there he began to work on the downfall of those who took interest in him, while securing their goods for himself. With this strategy, he began to accumulate a lot of holdings. It was a this time, that a part of him began to wake up... In a twisted adventure he had, he tasted the blood of someone. This experience was so good that he soon began to develop a taste for Human blood. At first he tried to fight it, he tried to taste the blood of other creatures, but it did not work. His thirst for blood always seemed to come back, and he now had to live with that thirst, but with his wealth, it was easy to buy some poor folks their blood and silence.
At the same time, as a new member of the middle-high class, some of the nobles of the region began to take interest in him. Always lying about his past, he managed to convince one of them to give his daughter to mariage to him, so he could join the nobility. That plan worked, but soon backfired. Only a month after his mariage, his new father in law discovered some of Alkaar's past deeds and arrange for his arrest as soon as possible.
Alkaar's fraud earned him a life-long sentence. He is now destined to work in the salt-mines for the rest of his life, but Alkaar did not achieve what he did with mere luck, and he's now trying to work his way out of it.
I hope this submission interested you. I know I haven't given all the information about him, but you shall have it soon enough.
His feat should be something like Lingering Performance or Blood Drinker(for purely RP purpose). I'll probably get the Dayborn alternate trait.
Motivation: Get revenge on those who took everything from him, and to get his rightful place/title/Wealth. He already worked with some people in the past, and it's really not a problem for him.
A very compelling submission.
I have to confess that your writing intimidates me. I do not have the time or skill to produce comparable posts, so if you have high expectations in this regard you might not like my game too much.
Also I feel something is wobbly between the awesome story and the actual mechanics:
1. Why is his favored class sorcerer? Do you plan to multiclass?
2. What's with the blood drinking? Is it just dhampir fluff, or do you plan on getting some related feats/abilities? Will you aim to become a vampire and repeat the history of your vampiric ancestor?
3. Why the shadow eidolon for the evolutionist? I thought that evolutionist meant that the eidolon could assume different forms over the life of the character. Have you thought of a fetchling/shadow caller?
Markofbane - your link does not work :/
Darkorin - thanks for the interesting submission, no questions spring up right now, but perhaps later.
Current distribution, taking into account people who were flexible about the sins:
Pride-6, Lust-3, Greed-3, Gluttony-4, Envy-4, Sloth-6, Wrath-4.
The most hotly contested spot seems to be Sloth - all three divine submissions so far went for it. This is not a very good thing as it automatically precludes any non-divine Slothites from getting in.
** spoiler omitted **
After puberty, Lucius learned quickly to conceal his more obvious physical characteristics from others. Along with the physical manifestation of his infernal taint, puberty brought on his craving for sins of the flesh. He swiftly came to realize that the less willing his partners were, the more he had to blackmail, coerce, bully, or intimidate them into letting him have his way, the more exciting it was to him. He was ultimately expelled from the orphanage when one of the stewards caught him enjoying the charms of one of the orphan girls.
After a short time on the street, Lucius fell in with a gang of thieves and discovered his second love: sharp knives. Though he was happy enough among the thieves, he chafed that they had to hide what they did from the city watch. The weak exist only to be exploited by the strong. That is the way of life. That belief led Lucius eventually to the Church of Asmodeus in Exile. The sense of coming home, of rightness, when he found Asmodeus was so powerful, that Lucius never questioned that he had found Truth.
On five occasions, when Lucius happened to be relieving some underserving person of their wealth, he was tempted beyond his ability to resist and relieved them of their beautiful daughter as well. Two of these young women angered him in some small way while he was using them, and for them Lucius explored both of his true loves at the same time: Soft flesh and sharp knives. Their muffled shrieks still cause him to smile. The other three managed to evoke only excitement and pleasure in him and were, eventually, sold to slavers. It was during the last of these transactions that he realized the crime of hubris. In his sense of Rightness he had come to feel a false sense of superiority. He could not be convicted and punished for doing what is right, after all. He allowed patterns in his crimes to emerge, and the city watch found him. Though the Arch-Bishop of Mitra is still minus one beautiful, if soiled, daughter, Lucius sits in prison awaiting his appointment with a shining steel crescent.
If only there was a way to repay these small-minded people for their great hospitality and courtesy, and to show them the Truth of the world.
The most hotly contested spot seems to be Sloth - all three divine submissions so far went for it. This is not a very good thing as it automatically precludes any non-divine Slothites from getting in.
I'm not sure I understood this statement. Why would three divine Sloth submissions automatically prevent non-divine Sloth sumbissions from getting in? EDIT: Oh, wait, I get it. Is it to make sure some kind of 'healer' role is in the party? Not sure I'd want a lazy healer, though, lol.
Anyhow, I don't have time to put up a second submission before the deadline, so I guess it's good I left things open open enough to fit into at least three Sins (Lust, Greed, and that overly popular Sloth).
|TerraNova RPG Superstar 2009 Top 32|
I'll need a little more time for the full statblock. My laptop has has broken down on me, and I won't get it running again before next morning (-10 h from now) hope this does nor disqualify me. Typing in the phone is a hassle. Regarding your comment: I know.she's not pure distilled evil. Part of the fun is how any bit of conscience left is discarded bit by bit.
Yeh - I have played around with this character too many times. I agree that the Evolutionist archetype is probably not right. I like the ability to change the eidolon at any time, but with my eidolon essentially being my shadow monster, this will probably be out of character and not really fitting. I think that just a straight Summoner is more appropriate. I love the Master Summoner and obviously the Wild Caller is ungodly powerful if one is a half elf, but neither feels right in this campaign.
FC should be Summoner, I must have copied the character sheet from another character and not changed that.
I thought about the Fetchling, but feel like that shadow caller archetype is not what I wanted. Also, while I love Fetchlings - I have one Fetchling Sorceress - I did not think that was what I wanted for this campaign. The combination of the tainted Dhampir background together with nearly a century in the bureaucracy seemed more fitting.
As far as the blood drinking goes, it is mostly fluff. This is not to say that if the option arrived he might not follow the path of the undead, but for now that is it. There are also several Dhampir feats that would fit well, but since I imagine that several of my feats will be going into the extra evolution category, I imagine that I will not have a lot of spare feats.
Also, I am inclined to change to Greed for my sin. It seems be more fitting. One question, would my Eidolon would get the bonuses/penalties as well?
His goal is currently to sow chaos in the nation because he wants to bring down the "benevolent kingdom", which he finds to be a hypocrasy since he himself came from the streets. As far as the church of Asmodeus he believes they have never misrepresented themselves to him and thus has no problem working for them. He understands he can't accomplish his goals alone and so has no problem with others.
So you want ot know how I got to this point? Well, I'll tell you!
I was supposed to inherit father's scrivner business. Everyone knew that. I am the oldest son. Then dear old Da has to get remarried. Well nothing will do but the hag's whelp 'deserves' the scrivner shop more. Not that I cared the least about the so called business, but the little pissant has done nothing to deserve it!
Then to top it all off, Mister High and Mighty decides that since the Lord's of Light saw fit to bring him a second love so late in his life he would give his first born son to the church. How does that make sense? If he's so grateful, why didn't he go serve the church. But no there's nothing for it but me to go to Mitra's temple as his gift, no matter my wishes.
But do I get into training for the priesthood? Of course not. My dearest dad was to cheap to gift a suitable gift and get me into the priesthood. Oh, he said it wouldn't make a difference it was position by merit. Ha! Like anyone believes that rot. Look at all the mousey, dimwitted, drones that are getting their robes. Hmm... Yes, I'm sure it was just a coincidence that their families made major donations when they joined.
What was that? Oh you want ot know what my task was at that holiest of places? I was the third assistant grounds keeper. Yeah, that's right. Me a FREAKING GROUNDS KEEPER!
I have been cheated out of my due at every step. So in my little bit of free time I started doing some reading. What do I find? Who is known for keeping his word? Certainly not those namby churces of the Light. No it is Asmodeus. When Asmodeus or his flock make and agreement they follow through and deliver as they promised.
So yes, I was making some alterations to their precious 'holy' shrine. Some improvements to help usher in the the Dark Lord's return. I had no way to know it was so badly constructed that it would collapse at the first touch. Still no one would have known anything. I would have had plenty of time to get away and my alabi was already prepared. If it hadn't actually fallen on my leg trapping me there to be discovered by those investigating the noise. I was betrayed by the very building itself.
But no matter. the story isn't over.
Asmodeus gives away nothing. Talingarde is the dark lord's. Always and forever. These weak willed talireans may not know it yet, but they will. His rulership is returning.
They want to burn me for impugning that upstart Mitra? Ha, they will be shown their error. When Serthmen rules in the dark lord's name, Darius can try to beg me put off the just punishment. But his begging will be in vain.
The rest of his feeble line will serve as my slaves while I recline in the favor of Asmodeus.
Let me know if you want more details about any of it.
Pardon my not noticing the recruitment until now. I'll try to make things interesting to offset the tardiness. It looks like we're in need of a divine touch, and I have a soft spot for the dwarven forgemaster archetype.
Targi Silverspike acquired the fundamentals of smithing as a child, watching her father toil in the forge while she learned the slightly more feminine arts of preservation, lore, and engraving. As part of the family business, she was responsible for fusing gems to pommels, inscribing runes into blades, and furnishing scabbards for swords — all work that allowed her ample time with the nearly finished products before they were spirited away to the entirely undeserving commissioners of her family's art.
It was while working alone on two projects simultaneously, one a mithral belt and the other a golden tiara, that she donned both objects and began dancing about, thrilled by the decadence of her accouterments. "Oh, how I wish I could be decked in such finery every day!" she exclaimed to herself in an exuberant whisper, and it was in that moment that Mammon found her.
Beginning that day, with Mammon's guidance, Targi began crafting replicas — often cheap or forged from inferior alloys — of every project that crossed her work table. The replicas went to the commissioners, and the true masterpieces went into hiding beneath the flagstones of Targi's bedroom. Every night she capered about her room, bedecked in her ever-growing, ill-gotten finery while merchants, adventurers, and kings masqueraded unknowingly in forgeries. It was in mid-skip that her door crashed open, its frame crowded with Talingarde guardsmen. Apparently the electrum ring of feather-falling that she had switched out a month before hadn't worked when a particular paladin really needed it to. Fancy that!
Now the only adornment she bears is the letter F branded into her flesh.
...but Mammon promises wealth at the cost of patience.
Dwarf Cleric (Forgemaster) 1
Patron Deity: Mammon
Why she cooperates: Targi does not begrudge anyone his or her wealth, but she must have an equal or greater share. So long as it aids her dream of bathing in platinum pieces, she is willing to create equipment and accessories for others, but she always keeps a small replica of anything she makes; sometimes it's just hard to let go...
Why she would serve Asmodeus: Ultimately Mammon admits Big A's authority and superiority, and the Lord of the Third would not mind having an open ear planted in an Asmodean organization.
Why her Focus and Foible are thusly aligned: Targi is furtive and attentive, always on the lookout for opportunities, but she is withdrawn and shy from years of hiding her true passion except when alone. Her best defense had been silence, and now she finds it difficult to articulate her thoughts with any conviction.
Alright, let's hope the numbers match my intentions.
Str: 1d10 + 7 ⇒ (9) + 7 = 16
Dex: 1d10 + 7 ⇒ (1) + 7 = 8
Con: 1d10 + 7 ⇒ (3) + 7 = 10
Int: 1d10 + 7 ⇒ (7) + 7 = 14
Wis: 18 = 18
Cha: 8 = 8
|TerraNova RPG Superstar 2009 Top 32|
To throw my hat into the Ring too:
Bandra, NE female half-orc ranger 1
Str 18, Dex 1d10+7, Con 1d10+7, Int 1d10+7, Wis 1d10+7, Cha 8
Sin: Gluttony, Crime: Kidnapping
So final stats would be:
Bandra, NE female half-orc ranger (Skirmisher) 1
Str 20, Dex 17, Con 12, Int 16, Wis 9, Cha 8
Defenses: HP 11, AC 13, Fort + 3, Dex +5, Will -1
Offense: BAB +1, Ranged +4, Melee +6
Feats: Power Attack
Orc Weapon Familiarity
Sin of ggluttony
Crime of kidnapping
Handle Animal 1
Knowledge (nature) 1
Knowledge (dungeoneering) 1
Favored Enemy: Humanoid (human)
Female Dwarf Cleric (Forgemaster) 1
LE Medium Humanoid
Init: -1; Senses: Perception +5, Darkvision 60 ft.
AC 9, Touch 9, FF 9 (-1 Dex)
Fort +3, Ref -1, Will +7
Str 16, Dex 8, Con 12, Int 14, Wis 20, Cha 6
BAB +0; CMB +3; CMD 12
Craft (jewelry): +6
Knowledge (history): +6
Knowledge (nobility): +6
Languages: Common, Dwarven, Giant, Infernal, Undercommon
- Artificer’s Touch 8/Day
SPELLS (Concentration +6)
Cure Light Wounds
Magic Weapon, Extended
Tirion, Edward - sorry to see you go, and good luck in other games!
What would motivate your character to become a pawn in a long and arduous plan to replace the power in Talingarde with a clique of Asmodean clerics? What would he want to gain out of it? Money, fame, pleasure, challenge, something else?
TerraNova - sure, this will not hurt your chances and I will not announce the selections for at least another day.
Caepio, Runner188, darkorin - noted and no questions as yet.
I am closing the recruitment for new interest. Those who have shown interest but did not complete their submissions may still do so.
Submition no. 2; Crow, LE human male, warlock (witch) with the vengance patron and a fox familiar. Crime; Witchcraft (kidnapping and murder as secondary charges). Sin; Envy and Wrath.
str: 1d10 + 7 ⇒ (1) + 7 = 8
dex: 1d10 + 7 ⇒ (10) + 7 = 17
con: 1d10 + 7 ⇒ (6) + 7 = 13
Int 18 + 2 = 20
wis: 1d10 + 7 ⇒ (3) + 7 = 10
Apperance; Crow is a surly young man of 18 years standing at 5'7'' wighing around 140lbs with sunken brown eyes staring suspiciously from under a mop of unkempt black hair and a pale, drawn face.
Background; Born to a servant who got unwillingly pregnat after her lord. She went crazy and he ends up practicly raised by an agent of Asmodeus (his familiar).
Details to be up shortly.
Male Human Warlock (Vengance Patron) 1
Lawful Evil Medium Humanoid (Human)
Init +3; Senses perception +0
AC 13, touch 13, flat-footed (10)
hp 7 (1d6 + 1 con)
Fort +3, Ref +3, Will +2
Speed 30 ft
Space 5, Reach 5
Special Attacks Hex, DC 16 (Slumber)
Spells Known/Prepared (CL 1, DC 15 + spell level +1 necromancy, concentration +8)
Str 8, Dex 17, Con 13, Int 20, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 12
Feats Great Fortitude, Spell Focus (Necromancy)
Traits Focused Mind, Witchcraft, Envy, Wrath
Skills Craft (alchemy) +9, Heal +4, Intimidate +3, Knowledge (Arcana) +10, Knowledge (Nature) +9, Knowledge (Plains) +10, Profession (Herbalist) +4, Spellcraft +9, Use Magic Device +3
Language Common, Infernal, Abyssal, Elven, Draconic, Celestial
SQ Cantrips, hec, witch‘s familiar (fox)
Combat Gear ; Other Gear
Crow is an earned nickname given to him by his peers for his maner and appearance. A slim, haunched form, his neck bent and he keeps rubbing together his hands in a unconcious gesture of nervousness he stares appraisingly at his surrounding with a look of fight or flight writen all ove his features.
Named Loreus he is forbidden to bear his fathers name as he is the offspring of his lord fathers drunken lust aimed at one of his servants. His mother was subsequently banished from the household, sent off to fend for herself. Having no place to go the striken woman took up recidence in a forest just a mile away from the manor still on her lords lands.
Becoming recluse she drifted further and further into madness and depression as a result of her violation, shifting moods from happynes to anger without a moments notice, talking to herself for days on end and often not finding the will to get out of bed or even feed herself Crow was helpless but to watch.
Growing up in the warzone that was his mothers‘ madness Crow grew up recluse and quiet, nervous and angry, constantly trying to please his mother by 'beeing a good boy and doing what he was told' he kept quiet when he was put to bed, he put his dishes away and he was careful not to dirty or tear his clothes so his mother wouldn't get angry with him because he learnt that what followed her anger was worse than what followed him being ridiculed by his peers. First violence, then the muttering, then the regret and then she'd remain still and stare into space for days on end.
Giving in to the temptations offered by a black and crimson fox calling himself ‚Fox‘ Crow kidnaped his sister and sacrificed her to the power that be. Cought red handed as her blood grew cold by a posse led by bloodhounds his trial was short and his sentance clear. Struggling against his captors Crow cursed them with spittle running down his chin but Fox‘s last word calmed him as he was dragged of, Fox whispered ‚Trust me‘ before he slipped away and now chained in Branderscar prison with the pain of the branded F still fresh on his shoulder Crow waits, seathing.
Next up; The Fall to Temptation.
"..the minister said sin was in my blood, how was I supposed to know the men took well to chicken.."
Sighing in resignation is the best Crow can offer when the fits are upon her, sighing and remaining out of sight. The cabinet offered the most safety at the moment, in her confused state Crow knew his mother had long forgotten about any transgressions he had made, real or percieved, but it was safer to remain out of sight so he just remained quiet and turned a page in the book he was reading.
"..I told 'em I was sorry, wasn't my fault he.. Pardon, m'lord, pardon. ..dishes need to be cleaned, mustn't be tardy, mend the stokings, Yes mam!..gather yo'self and be silent 'e said, I'm sorry, I'm sorry...Yes I am, I'm sorry.."
Crow had no way of knowing how long her ranting would last, minutes, hours, days. It was impossible to tell. All he could do was wait till he'd get the chance to slip out.
"Man, she just goes on and on doesn't she?" said a thin, unfamiliar voice. Crow blinked in the gloom and saw small black and crimson fox sitting next to him, staring out of a crack at his mother.
"Wh.. What?" Crow managed hesitantly, 'Foxes aren't black and crimson.' his mind stated.
Crow swore that the fox adopted a look of extreeme patience as he replies slowly, as if explaining a simple thing to simpleton. "I said; She just goes on and on. And then I added a 'doesn't she' at the end to indicate it was a question rather than a statement."
Crow blinked a few times at the animal, realizing slowly that the beast was being condecending. "Foxe's don't talk," he replied slowly, hesitantly turning back to his book. He was not like his mother. He did not hear voices.
"I can help you you know, I can help you ease her pain. It's the simplest thing, putting her to sleep. Deep, restfull sleep" the fox purred.
"SCRAM!" Crow shouted at the fox, batting it with the back of his hand. "SHOO! Foxes don't talk!
The fox hissed at him as it dodged the blow and ran. Crow watched it skirt out a window as he realized he'd drawn his mothers attention.
Crow sat upon the stone wall surrounding the manor house, his fathers manor house, and watched the children play. Nursing bruises under the canopy of an elm Crow was angry. Angry at himself for not beeing a good boy, angry at the sun for making him sweat, angry at the wind for not blowing cooler and angry at the children playing on the grounds for their laughter. He often sat at this place, watching the nobles run around. Somtimes heðd be seen and either invited to join or ignored but he'd always slip away without a word. Sometimes he'd be approached by a girl with curly blond hair, she was nice, she never made fun of him, but once he'd asked her her name and she'd replied with a smile like sunshine, "Elsa, Elsa Mirth. Lord Omar's girl." His sister. He'd hated her ever since though she made repeated attempts to approach him.
"That should all be yours you know." came the voice again and Crow saw the fox sitting on the wall with him, looking out at the children. "You are his eldest after all." he stated. How did a fox know so much?
"Who are you?" he asked.
"I am Fox." the fox replied with what Crow could swear was a grin. 'I must be going mad.' he thought but the fox whent on. "I could be your patron Crow, if you'd like. Would you like all this to be yours?"
Crow just stared at it.
"Can you realy show me how to help my mum?" he asked, more hope leaking into his voice than he had intended.
The fox's grin turned wider as it regarded Crow. "Yes, Crow. Yes I can. Follow me." it said and jumped down from the wall.
The five black tallow candles flikered in the night, each affixed at a point in the five pointed star Fox had tought him how to draw in the dirt. His sister slept peacefully at the pentagrams center, blistfully unaware as Crow eyed her, fingering the dagger.
Fox had tought him so much the past five years, his life was so much better. He knew herbs, he knew healing, he knew magic. Fox had tought him so much.
This was the last step. Do this and all will be yours, trust me, the fox had said. Crow had nothing to loose. He had everything to gain. He was the rightful lord of the manor, he should be the one without a care, his was the right of feather beds and a full stomach. He knew the words. He knew the gestures. All was in place.
Now to do the deed.
Haven't had time to fully flesh it out but will have time tomorrow evening, submitting what I have before website goes down.
Julius Rosenberg, NE Dhampir Gluttonous Cruoromancer (eventually going into Bloatmage)
Went with 25 point buy instead of foible/focus.
Sin is Gluttony, crime is desecration (defacing church property with corpses).
Hmm, I just thought of another possible submission, and since you said you accepted 2, here I go:
1d10 + 7 ⇒ (1) + 7 = 8 Str
1d10 + 7 ⇒ (1) + 7 = 8 Dex
1d10 + 7 ⇒ (7) + 7 = 14 Con
1d10 + 7 ⇒ (10) + 7 = 17 Cha
eww... 25 point buy again I guess...
So, here is
opposition school: Enchantment, Divination
Sin:Envy Crime: Consorting with the Dark Powers (Witchcraft)
12 Str --(Human)--> 12
16 Dex --(Human)--> 16
12 Con --(Human)--> 14
16 Int --(Human)--> 18
9 Wis --(Human)--> 9
12 Cha --(Human)--> 12
1st level: Feather Fall, Grease
School slot: Color Spray
Shadow slot: Disguise self
Cantrips: Message, Acid Splash, Ghost Sound
Feats: Eschew Materials, Spell Focus(Illusion)
Traits: Highlander (mountains), Witchcraft
Skills: Disguise +2, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (nobility) +8, Knowledge (planes) +9, Knowledge (religion) +8, Spellcraft +8, Stealth +8
He could master the arcane, but he was still stuck with his father. And he soon learned that he had to leave his father if he wanted to learn more, to live and not rot in the shadow. He left, with shadows as his only friends, and discovered a world so wide, with power, luxury, temptation, that he soon became overwhelmed.
He never learned how to succeed in this life, and without that knowledge, all of what he was witnessing was out of reach. He turned to the only power he knew that could give him such things. He turned to his knowledge of the arcanes and of the planes, searching for a way to summon a devil and make a contract with one. But his search was hard. he lived for whole year in the shadow of the streets, the sewer, and other places where vermins and such thing would crawl. After a while, he managed to learn of a group of people that was trying to summon a devil, and men of talent in the arcane as Lucas were in need. This was a once in a lifetime chance.
Without any hesitation, Lucas took the chance. He did what he needed to do to prove himself to them. He killed an innocent child that they brought him, and thus gain their trust. What is the cost of murder when you're willing to trade your soul... not that much. But, someone betrayed them. Two days before the ritual, a group of witch Hunter led by Sir Balin of Karfeld found them, and arrested them. A few of his fellow camarade died that day, but Lucas seeing that fighting was pointless prefered to save his spells. He would need them to break free before the day of his sentence...
OK. Looks like I did have time for a second submission.
Tragen Blackmourne. Aasimar (angelkin) Antipaladin of Urgathoa (or whatever god of undeath exists here). Sin: Wrath, Crime: Grave robbery. Still needs to finish a bit of the sheet, but the background is there in full.
Even though he follows the goddess of undeath, he would join a LE organization revering Asmodeus simply because he could achieve his goals of returning his loved one to him and bringing down the society that is obviously against this reunion.
Kyrul is a tall and muscular half-elf with brown eyes, and long black hair, which is not really an that odd except for the fact that his father, Therovin, is of average height, and has a slim build. That is not the only difference between them not the most noticeable, but we will get into that later.
Kyrul is an only child, and he was raised by his aunt, Sonora, because his real mother died giving birth to him. They were able to live a decent life financially because his father was an explorer, who did freelance work looking for, and studying, artifacts for whoever would pay him. The amount of time he spent running from one job to the next meant he had very little time for his son. Kyrul was always annoyed by this, but he tried not to complain too much. He knew his father was working to support him, and his aunt.
Kyrul seemed to have an almost endless supply of energy, and he always found a way to get into trouble. It is not fun getting into trouble also so he got into trouble with his friends. It started off as trying to pickpocket people, mostly just to see if it could be done, not for money. However as he grew older and success filled his head with the idea of not being able to be caught he wanted to increase the challenge. Eventually he was picking locks, and not even for the money. It was just a skill he wanted to master, just to see if he could. Well he eventually got caught, and when his father heard about it, he was furious. Therovin was able to get Kyrul out of jail rather easily, but the thought of his soon being a hoodlum was something he could not bear. You see Therovin was a proud and educated man, who looked down on criminals. Knowing his son was nearly a man, and that the law may not be so light on him in the future he wanted to remove him, but he knew it would not help. He had to find a way to refocus Kyrul's energy. They had a long discussion, and Kyrul told him he wanted to be an adventurer or a guide/bodyguard like the men that protected Therovin on his expeditions. Therovin tried to convince him to do something else, by speaking of the men he had lost to monsters and traps. Kyrul was not to be dissuaded however. In the the end they came to a compromise, Kyrul would stay out of trouble, and attend a university, and if he did not find anything else he wanted to do Therovin would support him in his endeavor.
Over the next year Kyrul managed to stay out of trouble, and he attended one of the better universities. He knew however that his father would try to talk him out of his idea to become an adventurer, most likely by citing his lack of experience and skill, so he would pay members of the city guard to train him when they both had free time. On the weekends he went out into the woods, and practiced survival skills. His ability to move while remaining unnoticed impressed many of the guards. It was like he was one with the forest. By the time he was in his 3rd year of college there was not much he could be taught. He had such a connection with nature that he could even cast a few spells. In the summer before his last year he entered a program that allowed him to go on an expedition. The intent was to test his skills as an adventurer, but the idea of being among the first to discover new things became his new challenge. Well he finished school, and between the guards and the university professors he had enough references to find employment as a bodyguard or as an assistant researcher.
Therovin was not around when Kyrul graduated. He was on another expedition, and it was a dangerous one. Several men had been lost. Upon his return he went to see his son, and he asked him what he wanted to do. Kyrul told him that he wanted to join him on his next outting. Therovin tried to cite lack of skill, and bring up any other reason he could while trying to appear to be impartial, but Kyrul always had an answer, and with the letters of recommendation he also seemed to be qualified. Not happy about the turn of events Therovin agreed to the request.
A few months later Therovin had another assignment which was also his first with Kyrul. This one was no less dangerous than the last time out, but Kyrul's abilities proved to be the difference. He was also knowledge in areas that even his father was not. Therovin was happy that his son was so insistent about coming. Kyrul was among the best guards he had ever had, and his ability to to analyze information was not bad either.
They went on several more expeditions over the years. Their last expedition had them find an ancient sword. They did not know the sword was cursed, and upon picking it up Therovin was driven into a rage by the sword, and started to kill people. Kyrul was about to knock him unconscious. Upon returning to the city Kyrul thought that since the sword made him commit the acts of murder that his father would be freed, but that was not the case. Nobody else who examined the sword went mad, and they claimed that it was not magical at all. Therovin was sentenced to death. While he was waiting in prison Kyrul was able to gain access to the sword, and it radiated intense magic. He figured there was some reason his father was being framed. He wrote letters to the King, but there was never a reply. Maybe the King was in on it. In any event that nation was becoming corrupt, and it was time to fix it. His plan however was found out before it was ever put into motion. Now just like his father he is also in jail, but for High Treason.
My character's sin is pride.
I see this is still going. I had to rush the last 2 paragraphs due to work so I will rewrite it.
Over the years they did quiet well, and they decided to retire, but a challenge was announced, along with a very tempting prize of 100,000 gold pieces. The Fangs of Gruthzak(teeth made into longswords), which came from a terrible red dragon reported to have died many years ago, and which were rumored to have magical powers, were the target. Rumor has it that his lair was trapped, and all who entered died before ever meeting the dragon. So in addition to the prize a dragon's hoard was free for the taking. Everyone was reminded that there was to be no violence, and in the spirit of competition, or to be honest to make sure everyone behaved, the king sent his own team in. Well into the the dragon's den, but long before the first trap was found 2 swords make of bone were found, not by Kyrul however or his father. Well the rules said no killing, but they said nothing about no stealing. Kyrul waited until it was night, and attempted to acquire the swords, but it seemed someone else had beaten him to it. He tracked the individual, caught up with him, and tackled him. In the struggle the thief's hood was removed, and it was his father. They both grinned, and decided to move on before they were found.
They did not know that they did not get away as cleanly as they had thought. Upon reentry into the city they were searched, and a crossbow bolt was put into his Therovin's head. One of the men was those assigned to make sure no violence occurred. Not knowing if the plot was sanctioned by the kingdom or not Kyrul ran. It was then said that he killed his father because he did not want to share the gold. Kyrul knew the punishment for murder was harsh, and he had no intention of being imprisoned for a crime he did not commit. He wrote letters to several people he knew, thinking someone might be able to help him. They advised him to stand for his crime, and let justice be decided by the courts. That was not the answer he was looking for. It seemed to him as though corruption was seeping into the ranks of the higher officials, and he intended to stop it. His plan did not get very far before he was caught however. Now, not only was he facing the court for the crime of a murder he did not commit. He was in court for one he did commit. He was found guilty of High Treason.
My character's sin is pride.
Damn, I'm still trying to refresh but I can't see the selection!!! I think my screen must have a bug...
And yes, Good luck to everyone! I'm sure the ones selected will have a great time being evil!
Ooohkay. Man, this is hard.
After an arduous multi-criteria optimization task, here are the seven villainous miscreants that get to walk the Way of the Wicked with me.
Sigz as Jack Cross, LE Male Dhampir Fighter (Cad) with the crime of Dueling to the death and the sin of Gluttony.
Dark Netwerk as Tragen Blackmourne, NE Male Human Antipaladin of Urgathoa with the crime of Grave robbery and the sin of Wrath.
Majestic8705 as Treize Seischiro, LE Male Elf Rogue(Knife Master) with the crime of High Treason and the sin of Envy.
Mr. Swagger as Kyrul, LN Male Half-Elf Ranger with the crime of High Treason and the sin of Pride.
Marcellius as Shalastar Lerin, NE Male Fetchling Sorcerer with the crime of Sedition and the sin of Lust.
Caepio Alazario as Targi Silverspike, LE Female Dwarf Cleric of Mammon with the crime of Forgery and the sin of Greed.
Vendis as Mordred Ozio, LE Male Human Cleric of Zyphus with the crime of Grave Robbery and the sin of Sloth.
Please proceed to the Discussion thread which should now be open.
I want to thank each and every one of those who are not picked. I can only say I'm sorry I can't take ALL of you. In case of any need for more players, I will be posting in this thread again. Good gaming to you all.