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Alkaar Valderion's page

1 post. Alias of Darkorin.


Race

Dhampir

Classes/Levels

Bard(SoundStriker) 1

Gender

Male

Size

6'

Age

120

Alignment

NE

Strength 12
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 8
Charisma 18

About Alkaar Valderion

Alkaar Valderion

Dhampir Bard (Sound Striker) 1
NE Medium Humanoid (dhampir)
Init +5:; Senses: Darkvision, Low-Light Vision; Perception: +5
Sin: Envy OR Greed

Defense:

AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1; +2 vs. disease and mind-affecting
Defensive Abilities: Negative Energy Affinity; Resist Undead Resistance

Offense:

Speed 30 ft.
Special Attacks:
Bardic Performance (standard action) (8 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (1 targets) (DC 14), Bardic Performance: Inspire Courage +1

Bard Spells Known (CL 1, +1 melee touch, +3 ranged touch):
lvl1 (2/day): Sleep (DC 15), Unseen Servant
lvl0 (at will): Mage Hand, Prestidigitation (DC 14), Read Magic, Detect Magic

Statistics:

Str 12, Dex 16, Con 12, Int 14, Wis 8, Cha 18
Base Atk +0; CMB +1; CMD 14

Feats: Lingering Performance
Traits: Reactionary; Fraud

Skills: Bluff +12, Disguise +8, Knowledge (arcana) +7, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +7, Knowledge (nature) +3, Knowledge (nobility) +7, Knowledge (planes) +3, Knowledge (religion) +7, Perception +5, Perform (oratory) +8, Spellcraft +6, Stealth +7, Use Magic Device +8

Languages: Celestial, Common, Infernal
SQ Bardic Knowledge +1, Resist Level Drain

Special Abilities:

Bardic Knowledge +1 (Ex): Add + 1 to all knowledge skill checks.
Bardic Performance (standard action): (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su): Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su): Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 14) (Su): One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su): Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet): You can see in the dark (black and white vision only).
Lingering Performance: Bardic Performances last 2 rounds after you stop concentrating.
Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
Negative Energy Affinity (Ex): You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex): Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Undead Resistance: +2 save vs. disease, mind affecting effects.

Background:
Alkaar is a dhampir whose thirst for blood is nothing compare to his thirst for money. He's a fraud, always trying to uses his knowledge and his natural charm to get his way. Unfortunately, his greed/envy soon became his downfall. He was raised in the street, never knowing his parents, but quite aware of his unusual nature. There he began his career as a fraud and a thief. At first, stealing the local shopkeepers was enough, some would say it was like a game to him, but after a while it became boring to him.
Then he tried to charm his way up into the middle-class, where his knowledge was fascinating to some, and there he began to work on the downfall of those who took interest in him, while securing their goods for himself. With this strategy, he began to accumulate a lot of holdings. It was a this time, that a part of him began to wake up... In a twisted adventure he had, he tasted the blood of someone. This experience was so good that he soon began to develop a taste for Human blood. At first he tried to fight it, he tried to taste the blood of other creatures, but it did not work. His thirst for blood always seemed to come back, and he now had to live with that thirst, but with his wealth, it was easy to buy some poor folks their blood and silence.

At the same time, as a new member of the middle-high class, some of the nobles of the region began to take interest in him. Always lying about his past, he managed to convince one of them to give his daughter to mariage to him, so he could join the nobility. That plan worked, but soon backfired. Only a month after his mariage, his new father in law discovered some of Alkaar's past deeds and arrange for his arrest as soon as possible.

Alkaar's fraud earned him a life-long sentence. He is now destined to work in the salt-mines for the rest of his life, but Alkaar did not achieve what he did with mere luck, and he's now trying to work his way out of it.