To Gaze into the Abyss (Inactive)

Game Master Dreaming Warforged

Dreaming Warforged's Wrath of the Righteous


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He who fights with monsters
should look to it that he himself
does not become a monster.
When you gaze long into the abyss,
the abyss also gazes into you.

---Friedrich Nietzsche

To Gaze into the Abyss
Dreaming Warforged Recruiting for Wrath of the Righteous

For decades, demons have ruled the Worldwound. Fearsome fiends of every stripe—their mottled skin harder than iron, teeth like serrated blades, and eyes burning with Abyssal flames—roam the ruined lands that were once known as Sarkoris, leaving their mark wherever they go. Four crusades have attempted to cleanse the land, but each seems to meet a worse fate than the last. Were it not for the line of magical wardstones along the eastern and southern borders, the demons would have long ago overrun north-central Avistan and beyond.

You want to be a part of the Crusade, but so far, the Crusade hasn’t noticed...

WHAT TO EXPECT
As long as Kenabres stands,
we will keep the demons trapped,
and our crusaders shall ride forth
and put an end to their foul existence.

---Queen Galfrey, Ruler of Mendev

This is a campaign about the Fifth Crusade, about Good and Civilization facing Madness and Evil. There will be the retaking of lost cities, mighty charges and massive battles, exploration of demonic realms, etc. The demons will bring the battle to you, and you will do likewise.

But through this epic story will be woven the personal stories of likely heroes that fail and fall, and of unlikely heroes that rise and make a stand, when all seems lost. You will be among those unlikely heroes.

You should read the free Player’s Guide for the AP and use its content to build your application.

Your character will eventually gain mythic tiers. You should have a very basic knowledge of the mythic rules for now, and at least have chosen your mythic path.

I prefer games that lie heavily in the gray zones of morality, where the players are torn between what it means to do the right thing. I also prefer fewer but meaner encounters, with challenging situations and terrain. Also, some of the encounters are quite gruesome as written.

I’m not the DM who can easily quote RAW, and I have my own interpretation of rules as they pertain to situations. As such, I sometimes (probably often for certain) make rulings as I see fit and do not wish (especially since a written medium is so poor for conflict resolution) to have many long discussions on rules.

APs often require a fair bit of railroading. Players should expect this to a certain extent and play along, for the sake of the story.

I’m not very fond of the multiplication of magic items, especially when we get to the point where they loose their special quality. As such, access to magic item will be strict.

The challenge of running a module in a PbP is mainly keeping the pace and getting through the whole thing. To that effect, players need to post regularly and announce their absence in advance. Also, I will try and group encounters and move the story forward by all means possible. I will also skip certain parts or narrate them if I feel they don’t bring a lot to the story. I also won’t use XPs but instead base leveling on where the characters are in the story.

REQUIREMENTS
If you don’t want to be included in the dead half,
follow orders, watch your fellows, and keep your eyes sharp.
And don’t. Touch. Anything.

---Cedric Mercadian, Crusader of the Order of the Rising Sun

  • Level 1.
  • Good only.
  • 20 point-buy for attributes, no score above 18 or below 8, after racial adjustments.
  • Races allowed: Core races and Changeling, Dhampir, Fetchling, Kitsune, Nagaji, Ratfolk, Samsaran, Strix, Tengu, Vishkanya.
  • Classes allowed: All Pathfinder except Gunslinger and Summoner. Ninjas and Samurais are allowed, but as retooled versions with weapon proficiencies changed to that of Rogues and Cavaliers respectively.
  • No Campaign trait (but see Background below).
  • No other traits, but two extra feat taken from the following list: Acrobatic, Alertness, Animal Affinity, Athletic, Breadth of Experience, Cosmopolitan, Deceitful, Deft Hands, Fast Learner, Great Fortitude, Iron Will, Lightning Reflexes, Magical Aptitude, Persuasive, Self-Sufficient, Stealthy, Skill Focus.
  • Your skill selection should reflect, to an extent, your current occupation in Kenabres.
  • Half of average starting cash.

Applications Should Contain (under an alias if possible)

  • Character sheet
  • Expected Mythic Path (Mythic Rules on PFSRD)
  • Description
  • Personality (simply choose five adjectives from this list of suggestions)
  • Background with ties to the campaign (see below The Seed of a Myth), your current occupation (see below Humble Beginnings), and your motivation for joining the Crusade.

Humble Beginnings
The gods are whimsical some would say, others would claim that none can fathom their greater plan. Though you are destined for greatness, your upbringing and current occupation don’t reflect that higher calling. Though you came to Kenabres to serve in the Crusade, things have not turned out for the best as of yet. You might be working in a seedy kitchen cleaning dishes, behind a bar serving drinks, walking the beat chasing small time crooks, pulling cheap prestidigitation tricks as a street performer, doing shabby translations of dusty tomes in a small library, prostituting yourself in a small brothel or cleaning houses to earn a living. You have not reached your potential, and have started to lose hope, thinking that your contribution will never make it into the history books.

The Seed of a Myth
The campaign will eventually grant you mythic tiers. The six campaign traits presented in the Player’s Guide are tied to the six mythic paths. However, I prefer not to use them in that manner, but focus only on how they tie your character to the campaign.

  • Chance Encounter: You once found yourself behind enemy lines in the Worldwound. You probably never would have made it back home if not for the help of a mysterious woman who helped you trick your way through a group of cultists. The woman never told you her name, but you remember her beauty and a deep sense of sadness she seemed to carry with her. She wore a symbol of Desna and often held onto it without seeming to realize it. She left your side a few moments before you were picked up by a patrol of crusaders, and you’ve never seen her again.
  • Child of the Crusade: Members of your family have long been members of the crusade. The righteousness of the crusades sometimes feels as if it runs in your very blood, and it bolsters you against demonic influence. Your parents’ zeal and devotion to the crusade is the primary reason you feel the same way.
  • Exposed to Awfulness: When you were a child, you were nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill you, but you lingered at death’s door in a coma for weeks before waking. Ever since then, you’ve been unusually hale and hearty, as if your body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars (whether physical or purely mental) of your brush with death remain, and nightmares of what could have happened often plague your sleep.
  • Riftwarden Orphan: You bear a strange birthmark on your body—something you’ve learned is the Sign of the Seeker’s Spiral, a rune associated with the secret society known as the Riftwardens. You have researched this rune, and have learned that the mark sometimes appears on the children of Riftwardens who have been exposed to particularly strange planar energies. Unfortunately, you never knew your parents, for you were raised by a foster family.
  • Stolen Fury: You were forced to take part in a demonic ritual as a youth after having been captured by cultists. Whatever the ritual’s purpose may have been, it didn’t work out the way your captors envisioned before you escaped to safety. Ever since, you’ve been haunted by strange nightmares about the ritual, and have long felt that the energies it bathed you in have changed you.
  • Touched by Divinity: As long as you can remember, you’ve had an unexplainable interest in one deity in particular. You’ve always felt calm and at ease in places holy to the deity, and often have dreams about the god or goddess visiting you—most often in the form of a sacred animal or creature.

FINAL WORDS
Just as a wine must be allowed to age
for its proper flavor to bloom,
so must the souls of humanity
be given time to wallow in despair
before the demons reap the harvest
and usher in The Apocalypse.

---Corrupt Fenegix, Last words on the pyre

Make sure your application presents ties to Golarion and Kenabres. Avoid bland and general backgrounds that would fit any game or setting.

I will be recruiting up to six players, looking for good backgrounds, good players and complementarity. Please make sure you’ve read the requirements carefully before submitting an application. I will probably not be able to give a lot of feedback to applications before the deadline.

Recruitment will close next Sunday (in eight days), at the time of this posting.


I am interested and shall have a character posted for you in due course.


Dotting for interest...

Liberty's Edge

Looking forward to submitting a character!!


Good to see you, guys! Looking forward to reading your applications.


Duly interested and will pull something together this afternoon

Am thinking Dwarven Oathbound Paladin (Oath of Vengence) sworn to Torag or possibly Ragathiel - perhaps a response to Staunton Vhane's exposure as a traitor and antipaladin? (know little about the AP so not sure how exact or vague I could make such a tie in... will mull it over :)

Sovereign Court

Must have being slow week if there are only this few Submissions.


Dotted for interest. Currently leaning toward a tactician-type character of some sort. Or a Lore Warden.


Typically my mercurial imagination is throwing some left field ideas up - would you allow the Flagelant Cleric archetype from Kobold Press O' Hope and Despair?


I'll happily throw my hat in the ring. Currently thinking cleric of Irori (for the Law/justice) Or Sarenrae (redemption angle)

I'll do the whole thing in an alias later today.

Can I send the background to you in PM?

Sovereign Court

I'm curious as to the rationale behind 1/2 wealth values? Finding it very difficult to gear up any non-caster character i'm thinking of pitching.


Strix and Fetchlings, but no Aasimar or Tieflings? (which are mentioned explicitly in the player's guide)

I'm thinking of some kind of melee martial character.

Dark Archive

Definitely interested.


Dotting. I'm thinking of a bard, who either goes for subterfuge via the Trickster path, or for leadership in the Marshall path. I'll see which of the two options brings me a stronger-written character and then write up my application.

Liberty's Edge

I'll be submitting something!

A Magus, likely...or...hmmm... the half-orc barb I've been thinking about...


Actually, scratch my tactician idea. Working up a Daemon-blooded Sorcerer.


Dotted. I'll roll up a Crossblooded Sorcerer that should fit this AP nicely.


Black Dow wrote:
Typically my mercurial imagination is throwing some left field ideas up - would you allow the Flagelant Cleric archetype from Kobold Press O' Hope and Despair?

Sorry, but I prefer to keep things to Paizo material.


katataban wrote:

I'll happily throw my hat in the ring. Currently thinking cleric of Irori (for the Law/justice) Or Sarenrae (redemption angle)

I'll do the whole thing in an alias later today.

Can I send the background to you in PM?

Hi Katataban,

As you prefer, but it would be best to keep everything in one place. Easier to compare applications that way.

Silver Crusade

dotting for interest. Sacred Servant incoming.


@ Hope and despair. There are certain details about the character that would work best when they're not common knowledge. But I can write it up if you wish.


Works for me. Put what you can in the alias and send me the rest.

Liberty's Edge

Ok here is my submission. I will work on the background and other fluff next...just wanted to get the crunch in...

Ozgo Kisovir:

Ozgo Kisovir
Male Human (Taldan) Cleric (Crusader) 1
NG Medium humanoid (human)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 12 (1d8+4)
Fort +3, Ref +1, Will +7
--------------------
Offense
--------------------
Speed 20 ft.
Melee heavy shield bash -2 (1d4+2/×2) and
. . longsword +3 (1d8+2/19-20/×2)
Special Attacks battle rage, Channel Energy 1d6
Spell-Like Abilities
. . 6/day—battle rage
Cleric (Crusader) Spells Prepared (CL 1st; concentration +4):
1st (1/day)—magic weapon, bless
0 (at will)—detect magic, light
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 13, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 13
Feats Alertness, Iron Will, Toughness, Warrior Priest, Weapon Focus (longsword)
Traits touched by divinity
Skills Diplomacy +6, Knowledge (planes) +4, Knowledge (religion) +4, Perception +5, Sense Motive +5, Spellcraft +4
Languages Common
SQ aura, domains (war), spontaneous casting
Other Gear Scale mail, Heavy wooden shield, Longsword, Belt pouch (empty), Holy symbol, wooden (Iomedae), 1 GP
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Battle Rage (6/day) (Sp) Grant +1 to a melee damage rolls.
Cleric (Crusader) Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Warrior Priest +2 on concentration checks when casting defensively or grappling.


Alexander Kilcoyne wrote:
I'm curious as to the rationale behind 1/2 wealth values? Finding it very difficult to gear up any non-caster character i'm thinking of pitching.

Hi Alexander, if it's a big problem for most players, we can always revise that decision, but after the selection process.

I hope this works for you.


Daniel Stewart wrote:

Ok here is my submission. I will work on the background and other fluff next...just wanted to get the crunch in...

** spoiler omitted **...

Hey Daniel, I know you're not done, but take a closer look at the traits specifications.


Highly interested. I'll submit a full character in the next few days. How do you feel about multi-classing characters?

Liberty's Edge

you caught me...I just noticed what I did and changed it!! I'll give up a trait for 2 feats anyday...lol...hope this is better!


Here's my submission- I figure there will be a lot of paladins and clerics, so I'm going with a fighter, with Exposed to Awfulness and the Guardian path.

Brief background:

Spoiler:
During his youth, Garridan lived in an orphanage in a town several miles into Mendev past the wardstones. Life as an orphan being an unfortunately common circumstance for children following many of the crusades, it was a substantially large complex staffed by priests of Saerenrae and members of the community. One black day during Garridan's 14th year, a small detachment of demons broke through the wardstones and rampaged through the countryside. Naturally, the orphanage was a prime target for their rampage and the defenders held little chance of fending off the fiends.

Left for dead after being raked by a babau's ichor-dripping claws, Garridan fell into a nightmare racked coma for several weeks before at last returning to the world of the living in a hospice in Kenabres. While his body recovered fully despite the terrible scars and infection he had weathered, Garridan's young mind was shattered by the attack. Sudden noises sent him into a panic and his dreams were a thing of terror. While he found employment in a bakery to keep himself fed, he grew fearful and withdrawn. It was in his 16th year that he began drinking and not long after that he took to using shiver as a means of obliterating the nightmares and getting some peaceful rest.

His life rapidly fell to pieces and he left Mendev for the River Kingdoms, where shiver would be easier to come by... and he wouldn't have to rely on fair means to obtain it. For several years, Garridan plied the rivers and forest with a gang of miscreants and bandits. And for a time he was able to drown out his conscience with drinks, drugs and women. But during a slow season, he fell into withdrawals. Without a second thought, the rest of the gang made off with his possessions and Krale was left to fend for himself.

Garridan made his way to Crusader's Rest when he regained his footing. There, he turned himself in to the garrison and gave up all the information he could about his former "friends". After a brief period of voluntary incarceration, he kicked his habits and returned to Kenabres to strive for a fresh start and to perhaps lend his strength to the next Crusade.

Which is how he wound up cooking at the Ruby Throated Calf, a rough bar near the east gate. While Garridan enjoys cooking, the tavern is not exactly the best place for a man seeking sobriety... and every day his hard won resolve is tested more and more.

Silver Crusade

Here is my character so far. Background should be done in a few hours


Here is my character. I'm pretty much set except for finishing up my character sheet and maybe making a few more tweaks to everything else.

Edit: Statblock &c. are in my profile here.

Description, Personality, etc.:
Description: Ioran has an average build, standing at 5’10” and weighing roughly 180 lbs. His brown hair is fairly short, but this is more than made up for by his impressively large beard, which he often wears in a long braid. His most striking features are his surprisingly bright green eyes and his left arm, which is horrifically scarred from his fingers to his elbow.

Ioran’s clothes are generally understated. Usually, he wears a healer’s simple, clean white robe, with several pouches of healing supplies hanging off of his cord belt.

Personality: Realistic, cautious, decisive, well-intentioned, thoughtful

Mythic Path: Archmage

Campaign Background: Stolen Fury

Background:
Not much is known about Ioran’s childhood. His family was Iobarian originally, and lived in a hamlet northeast of Kenabres. When Ioran was five, cultists of Apollyon swept through the hamlet, murdering all of the adults and kidnapping the children for sacrifice in an attempt to bring down a wardstone.

Several of the children had been slain already, and the cultists had just begun their work on Ioran when a patrol of Iodameans, came upon them and wiped them out. Ioran was left with his scarred arm from the cultists’ incomplete ritual, as well as his powers, which only began to manifest later.

The surviving children were placed in an orphanage in Kenabres, where Meskanna, a healer from another small hamlet, found and adopted Ioran. Under his care, Ioran slowly recovered from the worst of his mental scars, eventually becoming Meskanna’s apprentice. Though he showed no particular talent for healing, he still be came competent enough to perform some small house calls when Meskanna was otherwise occupied.

When he was 16, Ioran’s daemonic abilities began to manifest, often at inopportune times. Meskanna, who had previously in his life received some minor magical training, was able to teach Ioran some modicum of control, as well as the importance of hiding his abilities from any witch hunters who passed through town. After this, Ioran began to collect arcane texts in bits and pieces as he could, attempting to learn more about his abilities and find a constructive use for them, despite their destructive nature.

In the years since, Ioran’s caution and avoidance of the destructive nature of his abilities has limited his growth as a sorcerer. With the announcement of the Fifth Crusade, he bade farewell to Meskanna and travelled to Kenabres to offer his services as a healer, hoping to be of some help to the Crusade and keeping an eye out for chances to learn about his powers while the witch hunters are focused on external matters.


Submitting Aladir Cyruthion, an Elven Scout aiming for the Trickster path with the character background "Chance Encounter." I think I've included all the information you required in the recruitment post, including the limited gear and extra feats.

The five words from that website you linked that best describe Aladir are as follows: brave, kind, jovial, confident, and self-sufficient.

Aladir Cyruthion Stat Block:
Aladir Cyruthion
Male Elf Rogue (Scout) 1
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +1; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee shortsword +1 (1d6+1/19-20/×2)
Ranged shortbow +3 (1d6/×3)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 10, Int 14, Wis 12, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Alertness, Point-Blank Shot, Skill Focus (Survival)
Skills Acrobatics +7, Climb +5, Craft (Cooking) +4, Diplomacy +6, Knowledge (local) +6, Perception +9 (+10 to locate traps), Sense Motive +7, Sleight of Hand +7, Stealth +7, Survival +6 (+7 while in forest terrain, +8 to avoid becoming lost when using this), Swim +5; Racial Modifiers +2 Perception, +1 Survival, woodcraft
Languages Common, Draconic, Elven, Orc
SQ trapfinding +1
Other Gear Leather armor, Shortbow, Shortsword, Backpack (18 @ 21 lbs), Blanket, Chalk (3), Compass, Fishhook (3), Flint and steel, Holy symbol, wooden (Desna), Rope, String or twine, Torch (2), Trail rations (2), Waterskin, Whetstone, 2 GP, 1 SP, 2 CP
--------------------
Special Abilities
--------------------
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.

Character History:

Aladir grew up at the edge of the Worldwound as part of a poor family; many of the resources they had went to helping fight the Crusades, even though they could've lived more comfortably if they'd kept a little more back. They all did what they could, Aladir no different from the other members his family. From a young age he proved adept in the wild, so his help came mostly by trapping and shooting game for food. One day, in a time when his family was particularly in need of more food, he was single-mindedly tracking a young deer he had wounded, no attention paid to his surroundings. His drive led him unknowingly past the front line of the Worldwound. It wasn't until he happened upon some cultists that he realized how far into the danger zone he'd gone. He almost succeeded in sneaking away, until his long hair got caught in a thick growth of brambles and he pulled it hard. The noise caught the cultists' attention and they captured Aladir before he could cut himself free.

He was certain he was a goner when a mysterious woman stepped in and helped him get away from the cultists; as young as he was when it happened, he doesn't remember her that well except that she was incredibly beautiful...though there was an air of sadness of some kind, as well. They were only together a short while, though it was long enough for him to see that she was incredibly skilled as an archer, and barely spoke, when she simply disappeared only moments after she had led him onto a main road.

Almost immediately, a group of crusaders rounded a bend in the road to see Aladir standing there. They immediately picked him up and took him back to Kenabres. He never told anyone about his encounter with the mysterious woman, wanting to keep that particular memory to himself. But he never, ever forgot her.

Unfortunately, his lot in the many years since that time has not improved a great deal; his family is still among the poorer in Kenabres despite their genuine effort in trying to improve themselves. Despite their poverty, they have generally remained in good spirits, choosing not to let their circumstances dictate their attitudes and perceptions, believing firmly that someday, Desna's eye would turn to them and they would see a change in their fortunes.

Given his skill at tracking and hunting, Aladir has chosen to try and turn that into something useful, spending a fair portion of his spare time learning the finer arts of wilderness food preparation as a means of making the most of the family's resources and supplementing the family's income by selling anything that they deem over and above what they need...which, granted, isn't much.

It is for that reason that Aladir has spent all the recent time he could hunting deer and preparing all the venison jerky he conceivably could...and why he has come to Kenabres at the beginning of Armasse this year. He has no intentions of joining the 5th Crusade, but instead hopes to sell as much of his venison jerky to supplement his family's meager income.


Character Description:

Aladir is typically tall and slender for his race, standing at an even six feet tall and weighing 140 pounds; however, his frame is not without some muscle as well, likely due to all the time he spends hunting and working to provide for those he cares for.

His dark brown hair is cut relatively short, a habit he developed after his long hair nearly got him killed when cultists near the Worldwound captured him. His skin has a perpetually moderate tan due to the amount of time he spends outdoors. In sharp contrast to his hair and skin, his eyes are a clear, crystal blue, the vibrant pupils taking up very nearly the entire visible part of his eyes.

Despite the hard times he has lived with for as long as he can remember, his personality is fairly laid-back and relaxed. Growing up, his parents always taught him that physical possessions were always less important than sharing what you had, that it was better to live free and help others than to be obsessed with the material. That, while trusting people would often cause you pain, it was better than not trusting at all. Aladir took the lessons of his mother and father to heart, adopting many of the tenants of their philosophies as an adult.


DM Eyes Only:
In the interest of full disclosure, I think I should tell you that I created this character specifically because of my interest in helping the "open secret" NPC reformed succubus Arushalae become a truly "good" character, up to and including the formation of a romantic bond between them if you don't mind having that kinda thing in the campaign. It seemed like an interesting twist to me to have it so that the person whose life she saved as a youngster would grow up to become the person who helps her in her struggle to throw off the chains of her heritage. I don't know if you consider that meta-gaming or not, but I figured it'd be good to go ahead and let you know that was the direction I wanted to move Aladir in.


Submitting Mogrom, half-orc Wizard to take the Archmage Mythic path, and has the character background "Stolen Fury".

I think all information requested is in the character sheet under the current alias, but please let me know if you spy something that is missing.

Thanks!


I'm dotting for interest because I've just not made it to the point of this ap and it looks far too good to miss one of your recruitments yet again.


Mogrom wrote:

Submitting Mogrom, half-orc Wizard to take the Archmage Mythic path, and has the character background "Stolen Fury".

I think all information requested is in the character sheet under the current alias, but please let me know if you spy something that is missing.

Thanks!

Hi Mogrom, thanks for your application. Please review the requirements for attributes.


Hope and Despair wrote:
Hi Mogrom, thanks for your application. Please review the requirements for attributes.

Doh, I missed the 'after racial adjustments' qualification. Thanks for catching it.

Fixed!


Just got a quick question. Was looking at an elf cavalier (luring cavalier archetype). Was wondering if this was a good choice of AP for a cavalier. I know some are just not mount friendly and was curious. If its not mount friendly, I may need to rethink of a way to get away from the mount because that particular archetype seems a lot of fun.

Shadow Lodge

Sigh. My sister is usually quicker on the uptake then me. Oh well, here I am. (Rest of background and stats soon).


ShadowyFox wrote:
Just got a quick question. Was looking at an elf cavalier (luring cavalier archetype). Was wondering if this was a good choice of AP for a cavalier. I know some are just not mount friendly and was curious. If its not mount friendly, I may need to rethink of a way to get away from the mount because that particular archetype seems a lot of fun.

From what I've seen so far, it doesn't look too good. There are moments of great battle in the open, but not many, and certainly not at the start (I'd say only one fourth of the first volume from the look of it.


Ok. Good to know. I'll find another optio to submit because I definitely don't think the musketeer archetype would get accepted. There will be something good though. I might try a strength based alchemist.


Fleshed out my background a bit more, and updated equipment to match updates to background.

Silver Crusade

Ah I see my brother has joined us. Drawn up the first, somewhat short version of my background story.

Sovereign Court

31 posts since I've last posted. I stand corrected. There is sill interest in this AP.


Shaping up to be a Human Sorceror with the Imperious Bloodline (from ARG) and angling towards the Marshall mythic path.

Still tinkering with the nuts and bolts, and shall have it up when it's ready to be read.


michaelane here. Went a very different direction than I thought I would. Here's Quylle. A strix ranger from the Cheliax coast who isn't sure whether the demons are really worse than the humans. More to come.


Hope and Despair wrote:
Black Dow wrote:
Typically my mercurial imagination is throwing some left field ideas up - would you allow the Flagelant Cleric archetype from Kobold Press O' Hope and Despair?
Sorry, but I prefer to keep things to Paizo material.

No worries - worth a tilt, I'll get me thinking cap back on.

Cheers


Submitting Dalmien Smith, Corssblooded Daemonic/Infernal Bloodline Sorcerer.

Character Sheet:

Dalmien Smith
Male Human Sorcerer (Crossblooded) 1
NG Medium Humanoid (Human)
Init+1 Senses Perception +1

-------------------
Defense
-------------------
AC 11 (+1 Dex) , touch 11, flat-footed 10
HP 9 (1d6+2)
Fort+4; Ref+3 ; Will+1

-------------------
Offense
-------------------
Speed 30ft
Melee Dagger (1d6, 19-20x2)

-------------------
Statistics
-------------------
Str 10; Dex 12; Con 14; Int 10;Wis 13; Cha 18
BAB+0; CMB+0; CMD 11
Skills Spellcraft (1 rank) [4], Knowledge (Arcana)(1 rank) [4] Diplomacy (1 rank) [8]
Feats Combat Casting, Spell Focus (Evocation), Great Fortitude, Lightning Reflexes
Traits Grief Filled
Languages Common

-------------------
Other Abilities
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Bloodlines Daemon, Infernal
Bloodline Arcana: Daemon: +1 Caster level on next spell per creature killed with spell (for creatures with more. than 3 Int, up to +2, second spell has to be equal or lesser level)
Bloodline Arcana: Infernal +2 to DC of charm spells.
Wasting Ray (7/day) Target within 30ft must make a Constitution check every round (DC 10+1 per previous rounds) or take 1d6 non-lethal damage until they eat/drink.
Crossblooded -2 to Will saves, -1 spell known per spell level.
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Spells
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Sorcerer 1
CL 1;Concentration +5
Spells known 3; 1
Spells per day *; 4
Sorcerer 0 Ray of Frost, Resistance, Detect Magic
Sorcerer 1 Magic Missile

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Equipment
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Carrying capacity light: 33lbs, Medium: 34-66lbs, Heavy: 67-100lbs, Current: 20lbs (light)
Weapons Dagger
Clothing Outfit, Traveler's
Other gear 5gp, backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, soap, torches (10), trail rations (5 days), waterskin, Shaving kit.

Description:

Dalmien Smith is, by all accounts, a very handsome fellow. Standing at a 6 feet, he boasts sharp, angular features that consistently earn him the lingering gaze of those he encounters. He has short-ish hair, and wears a well trimmed goatee. His eyes are a deep green and almost seem to glimmer in the sunlight. An apt observer might see that his lightly tanned skin shows recent wrinkle lines on his forehead and above his nose, but seems perfectly smooth everywhere else.

Mythic Path:
Riftwarden Orphan, wanting to become and Archmage

Backstory:
Some men are destined for greatness, while other have greatness thrust upon them. For Dalmien Smith, it was both. Given his heritage, it would not take a genius or a great prophet to realise that he was destined for the worldwound. Born with the Sign of the Seeker's Spiral, Dalmien's blood flows with the taint of Daemons and Devils. Hating and fighting demons should have come naturally to him, especially since he was born in the port town of Egede, in proximity of Kenabres.

However, being an orphan, Dalmien didn't know any of that. And if it had been up to him, he would have lived an abseloutely ordinary life. So it seems that either Destiny or Chance have been doing their best to direct him towards his true calling, and today they have almost suceeded. This is the tale of How Dalmien fought them for 24 years of his life.

Dalmien's last name, Smith, was as unispired as he would have wanted his life to be. But then again, given the number of orphans in the region, he realized he was lucky to even have been picked up by the orphanage. As many orphans are, Dalmien was bullied - a lot. Of a frail constitution at this age, he never put up much of a fight. And that is how he met her. Alena Delgrade was as fine a seven-year old as Dalmien had ever seen. Baffled by the ferocity with which she beat his assailants, it didn't take him very long to fall in love with her.

The advantage of being an orphan is that you are without supervision most of the time, and the newfound couple spent every second of it together. Alena was alway up to mischief and adventure, Dalmien following her only reluctantly. Later, around when they were twelve, their relationship became romantic and Dalmien was assuredly the happiest teenager that Golarion had ever seen.

Fourteen was the age when Destiny manifested itself and, incidentally, the age when Dalmien started shying away from it. The day when he realized his sorcerous potential was also the day that he got his first real job. Dalmien had gone to buy food supplies and when he entered the shop, he noticed a customer who was seething with rage after his purchase he broken down. Dalmien had always had a way of imposing his personality without stifling or squashing others', something very rare. He used these talents to reason with the angry customer, a large hulking brute of a man. And what could have ended in disaster ended in a miracle. Dalmien convinced the man that the item he had bought broke by his own fault. After the customer had apologised and left, Onaro Grazecattle, the shop's owner hired him on the spot. After that, Dalmien chose to ignore his magical aptitudes.

Onaro was a bombastic, yet affable man. He was always in a happy mood, and taught Dalmien everything a trader had to know to please his customers. Seeing as how this life was going well, Dalmien started picturing himself, buying a house for he and Arlena, and living as quiet a life as one could in Golarion. But as we know, Destiny had thought otherwise. The rebellious Arlena had finally found a cause, something she wanted to devote herself to. She had heard of knights and crusaders gathering in Kenabres, and she decided that she wanted to take up arms and join the fight in the Worldwound. She trained day and night with sword and bow, and on her 18th birthday, she travelled to Kenabres.

Dalmien had tried everything he could to convince her otherwise, but in the end, he was forced to give in, and followed her. Onaro was miserable to see them go, but put Dalmien in contact with an old acquaintance of his so that he would have a job in Kenabres. However, this was the begninning of the end for the young couple. Arlena became bored with Dalmien's apathy, and soon she was unable to reciprocate the unadulterated love that he felt for her. On the other hands, the new recruits she was training with were all strong, daring and adventurous...

When she ended things, Dalmien fell into a deep depression. On top of that, he was soon robbed of whatever closure he could have gotten. The next week, Arlena had volunteered to be part of a scouting party exploring the edges of the blighted lands, but she never came back. The news had hit the nail on the head. Dalmien had been the only man in Kenabres who did not care about the neighbouring Demons, and now, they had taken everything he had - or didn't have. Confused and angered by his grief, he didn't know whether he should mourn Arlena's death or not considering the break up.

Dalmien stopped eating, he stopped working and soon he was on the streets. He spent his days begging as he walked up and down the streets of the Gate District, locked in his memories. Days turned into months, months turned into years, and eventually Dalmien made several realizations that allowed him to start looking up.

He realized how pathetic he had become, and picked himself up. He stopped thinking about his past most of the time, cleaned himself up and found himself an occupation. And for a man of Dalmien's handsomeness and ease of speech, the natural occupation was...A courtesan. The incoming crusade was calling warriors from all over the land (of all sexes and sexualities), many of whom were glad to receive his services. While a younger Dalmien would have been horrified at the idea, the new Dalmien liked the way it allowed him to separate himself from the past. He grew to understand that altruism and giving attention to others was the best way to forget about his own problems. He also grew to understand how self-centred he had been, and that his problems were small in comparison to others'.

After a year or so, Dalmien understood his past mistakes. He understood that a life of complacency would have never worked for Arlena. He grew to admire and reflect on her desire to help the cause, and he grew sensitive to the struggle of Kenabres, and the danger that the worldwound presented for Golarion. And for the first time of his life, he decided to do something great. He would join the Crusade, no matter what. And if it took his life, so be it. He didn't have much to lose anyway.

Since then, Dalmien has been honing his spellcasting in secret, and researching all things arcane, including his peculiar birthmark. Despite that, it seems that not even the local militia will accept to hire him...

Personality:

Mercurial/Volatile - Dalmien's emotional trauma coupled with his unusual heritage make him slightly unstable. He might be quiet and relaxed one second, and boom with excitement the next

Affalbe - Something Dalmien has retained from his old mentor Onaro

Ardent - Dalmien's new resolutions are fuelled by desire for vengeance (for Arlena's death). He is passionate when it comes to killing demons (also due to his Daemonic/Fiendish nature)

Outspoken - Dalmien makes his presence known, and takes attention in his interlocutors. The same is not true when it comes to talking about himself. He prefers to stay away from the subject. He considers it both painful, and probably uninteresting in the grand scheme of things

Considerate - Dalmien has a knack for not stepping on people's toes, despite being outspoken


Very Much Extremely Interested!

I'll have a character up tonight!


Oooh, I'm very interested!

Tough, this would be my first PbP AND first Pathfinder campaign, so I'm not sure if it's ok I should join...

Anyway, I was thinking of a Fetchling Paladin Archer of Sarenrae, so I'm going to try to redeem as much people as possible ;). Go Go maxed Diplomacy!
I'll post backstory and stat block later or tomorrow, need some time to flesh out well why he wants to join the crusade.


Hmm good to see this campaign is getting so many people's creative juices flowing. Whether I get in or not, I have a feeling this is going to be a very interesting read.

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