The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Valid concerns, true I was currently waiting for everyone to pitch in to see what the party decision was on the matter
If you ever are waiting for me to post don't hesitate to make a post in ooc to get my attention. If I am too busy to check everything I will often only look at new posts and forget to post in some areas until I have more time later on (note that this is one of six game I am dm-ing)
During the holidays I was taking a bit of a break from everything and I spent most of my time away from the computer so I hasn't as active but I'm back to checking in a couple times a day now.
Designating a partly leader is not a bad Idea if you want Tessai to fill that role I will go with Tessai decision on these things.
Apologies for the bluntness guys, but I'm not sure this is a leadership issue, as much as it is a commitment one.
Believe me I understand the nature of PbP, but what I feel is that we are losing the flow of things, even our own actions seem broken and not really part of the history - we are doing a lot of OOC and not enough RP from my perspective. If people have opinions, they should be voiced in RP (barring the obvious needs to sometimes have an OOC discussion).
What I feel also is that not only posts are spread thin (can easily happen in PbP, I understand that and it is not an issue), but also they are not well connected with what has gone before, as if sometimes the previous posts have not been read correctly.
In the current situation, we were debating whether to assault the bridge and towers (again, opinions were voiced in OOC and not RP, which can mean we were not actually having the discussion. But the truth is OOC plays a large part of the game around the table - the way I see it, that OOC was the players debating how exactly to proceed), but in the midst of that discussion, and a Discussion debate on how the game is proceeding, we are now faced with a 'done deal' - we chased, and paladins died. I think a pause to ponder would have been justified, something like 'Ok, so what is the final decision? Chase or not?'
True but if you look to what was said when Irabeth asked "do we chase?" the answers given were:
"Aye commander; if we're still in good order, my vote is we should pursue."
"Let us follow" - Tessai agrees - "The scouts reported only a small force on the bridge. Perhaps we can take them also down, and secure the passage"
"I say continue the fight, there is no sense in allowing our foes to flee, only to regroup and bring the fight back to us. If we can end them upon the bridge, then let us do so."
Everything else was ooc. Should be fine anyway and this way we take care of 2 encounters in one go.
As a note this particular part of the adventure is a bit slow and it bogged things down even with my real life group (who are not halfway into part 3) so I'm trying to keep things moving at a steady pace as much as I can.
Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
True, most of us did say IC to pursue the army across the bridge and then nothing else IC. I say the PCs should take the fight to the towers and once we have taken them, then move some of our own forces into them. We can continue from there...
On a different note, I just realize I can finally put points into FLY!! Next level I think will be another level of wizard to get a few more spells and even out my number of Reveal Weakness per day at 10. I'm planning on starting my levels in the Riftwarden PrC at level 7, just as an FYI, Merc.
I am also very excited to get...
Archives of Nethys wrote:
Eldritch Flight (Sp, Su) (Mythic Adventures pg. 18 (Amazon)): You gain a bonus on Fly checks equal to your tier. As a standard action, you can expend one use of mythic power to fly (as the fly spell) for a number of minutes equal to your tier. At 6th tier, you instead gain a supernatural fly speed of 60 feet (40 feet if you wear medium or heavy armor, or are carrying a medium or heavy load).
Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)
Thats partly my fault guys sorry. I was away on the holidays and the places I was staying at have little to no internet connection. I should have told you guys ahead of time.
Operation went well, spending most of my time in bed playing with my tablet now so will try to resume posting. Wont be able to edit the maps until later thought cause that requires my computer.
Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Hey Merc, would you by chance allow me to retrain Varn's mythic feat that I picked at 1st tier? I was looking to see what mythic items he might be able to craft and realized I picked that feat way too early. I feel it is a wasted feat right now and could really benefit from switching it to Extra Mythic Power. Just let me know either way, thanks!
Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Hey Merc, question for you. The description for invisibility is a little vague on what exactly would cause the spell to stop functioning. I get standard attacks, or attack spells, but then it mentions any spell that would include a foe in it's area of effect. So... by that wording... would casting Fog Cloud on the towers with the archers break invisibility? It doesn't require any saving throws, nor does it attack anyone; however, it would be considered a spell which includes a foe in it's area of effect.
Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Okay, thanks for the quick reply, Merc! I figured that would be the case due to the wording, but I had searched the forum and there appeared to be a lot of personal opinions on the subject. I figure, always best to get your specific GM's input!
HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1
Sorry again, everyone. Work unexpectedly transferred me to a new location, so my life's been rather crazy recently. Things are finally starting to settle down, but I'm going to be stretched pretty thin for a while. I may need to be GMPCd for a bit.
Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
In reference to Adalric's disappearance, I say we just recruitment someone to take over the PC rather than try to recruit yet another PC to miraculously appear to join the party. I am sure we can find plenty of folks willing to take over a Life Oracle, they're pretty boss. What do you guys think?
Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
This is true, but our group clearly needs a dedicated healer of some sort. Especially with Varn's dismally low HP... stupid 1's and 2's die rolls... lol
M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2
Sooooo, combat over. Shall we bring in the army to secure the bridge and set up camp?
I guess we could try to do another area, but I'm super low on HP and setting up camp would also be a good oportunity to retire Aldaric and bring in our new healer.
[ooc[Actually just remembered this myself but the cultist did collapse the center of the bridge when you crossed and you army is still all on the other side[/ooc]
Unfortunately Since the cultist destroyed the bridge the army is going to have a hard time crossing.
Unless you have a way of repairing it pretty much. It's too far for troops to jump and while they can swim you wont be able to get the supply wagons across.
Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
I forgot the bridge collapsed behind us... Oops. So, just to clarify our position in Drezen; we are on the wrong side of the bridge near the citadel? Or are we near at the bridge near the Hill?
Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Thanks Merc. Varn can fly everyone back across. The initial duration of his Fly spell is 7 minutes, not sure exactly how many rounds/minutes have passed since the casting though.
Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Heorism it is then! Also, Tessai, I think taking the weapon bond would be more beneficial. Not sure how much use you will have with the horse. You can add bonuses and all sorts of other awesome magical abilities to Radiance.