The Pyramid of Shadows (Inactive)

Game Master 137ben

Map of the Pyramid's First Floor

Map of the Pyramid's second floor.

Map of the Pyramid's third floor.


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Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

With a battle cry Thomas' tattoos start glowing and his blade starts burning with a silver fire. He throws it in an arc at the Charnel Lord, aiming for the fell beast's neck.

Swift: activate Judgement for +1 on damage rolls
Standard: throw mindblade
Move: manifest another

attack roll: 1d20 + 13 ⇒ (19) + 13 = 32
confirm crit: 1d20 + 33 ⇒ (16) + 33 = 49
damage: 1d8 + 5 ⇒ (7) + 5 = 12
crit damage: 1d8 + 5 + 12 ⇒ (7) + 5 + 12 = 24


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

On seeing these events take place Mundarion utters some incredibly bad words in Elvish. Those characters who have delicate sensibilities may consider themselves shocked.

Mundarion then turns to Nightwing and says, "Take flight and watch the rear." Nightwing flies off to find a good vantage point he can do that from.

Mundarion slings his bow behind his back and then says to Midio, "Midio, teleport me over there." As he says that he points to the spot on the wall where he had seen the lever.

Yes, that leaves Mundarion without a ready weapon, but he's going to need a hand free to play with the lever and his best defense against a bunch of rats is casting, assuming ASF doesn't bite him.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Upon hearing Mundarion utter these words, De'Arv'Ki laughs and adds a few new words and insults to the mix, many directed towards guards and knights for their focus.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

The half-metal-and-stone giant of a man landed on his feet with unexpected grace in the s++* pit.

boots of the cat means i land on my feet and falling damage is always minimized for me and DR 2/- means i didnt take damage.


The Charnel Lord lets out a roar of pain as Thomas's Mind Blade strikes it in a gland, seriously wounding it!

With a cry of pain, the creature's magical aura seems to dim, while its some of its wounds close:
healing: 3d6 ⇒ (6, 1, 4) = 11
Glaring vicously at Thomas, it seems unable to reach him to enact revense. But then it releases an ball of electric shock on the group...
Everyone takes electric damage: 3d6 ⇒ (6, 4, 6) = 16
DC 11 reflex save for half.
At that moment, the magical glow surrounding the creature fades completely, so it resembles an ordinary otyugh. It still seems somewhat wounded, and probably lacks further methods of recovery.

Back above the pit, the rats swarm around Thomas
swarm damage: 1d6 ⇒ 2 DC 16 fortitude save to resist their disease, a separate DC 16 fortitude save to avoid being nauseated.

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

As the Carnel Lord heals
Oh come ON
As a ball of lightning launches towards Thomas
reflex: 1d20 + 7 ⇒ (5) + 7 = 12
For the love of the goddess, this guy is nuts!
Fort save 1: 1d20 + 5 ⇒ (5) + 5 = 10
Fort save 2: 1d20 + 5 ⇒ (6) + 5 = 11

WHY HAVE YOU FORSAKEN ME RNG!


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

Gemheart attempts to tear into the erstwhile charnel lord.

1d20 + 10 ⇒ (11) + 10 = 21
1d12 + 6 + 3 + 1 ⇒ (6) + 6 + 3 + 1 = 16


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Can we get a repost of the initiative list/actions awaiting/already enacted?

Yessai grimaces as her body is wracked by the electrical pulse that twists out of the pit, turning her body against the wall at the last moment to ameliorate her suffering. She likewise screams some chiice epithets in Gith.

Reflex: 1d20 + 2 ⇒ (15) + 2 = 17


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Reflex save: 1d20 + 6 ⇒ (12) + 6 = 18

Mundarion easily makes his save, and courtesy of his evasion class feature takes no damage. :-)


Vassekh-Arokh Yessai wrote:

Can we get a repost of the initiative list/actions awaiting/already enacted?

Initiative order:

Thomas--23
Mundarion--21
Charnel Lord--19
De'arv'ki--13+
Midio--13-
Yessai--7
Gemheart--2


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

ref: 1d20 + 2 ⇒ (8) + 2 = 10

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;
De'Arv'Ki wrote:

Will presume that Thomas does not want a weapon...

Stealth: 1d20 + 11 + 20 ⇒ (1) + 11 + 20 = 32
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Acrobatics: 1d20 + 11 ⇒ (16) + 11 = 27
Crit confirm: 1d20 + 20 + 5 ⇒ (12) + 20 + 5 = 37
If crit:
If not crit:
De'Arv'Ki twist through the air as she falls, landing on her feet at the bottom of the pit (And taking no damage, love the acro :)), then proceeds to swing at the beast, striking it in the back.

So does my attack happen now then?

CLimb out of pit: 1d20 + 18 ⇒ (2) + 18 = 20
Reflex: 1d20 + 8 ⇒ (13) + 8 = 21


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

In elvish
Haha, that's funny Mundarion! Afterwards I'll have to ask you what some of those meant..
I keep wanting to say Murder Man :p
Some of us are rather spread out, I know I am behind it, De and Gem are in the pit with it, and Mundo and Vass are on the opposite (our original) side, we still all take the hit right?
So, my real question... go offensive, save Thomas or port Mundo to the switch :S

Ref Save: 1d20 + 2 ⇒ (9) + 2 = 11
Midiotoziggeroto mentally shrugs as his mind wards off the blow.
Paying 4pp to nulify the damage.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Depends on how bad off Thomas is, how long the guys in the pit can hold out, and how long before the trap cycles again. I think that if we can stop the trap from cycling with the Charnel Lord stuck in the pit that everything else can be handled. If nothing else I can try to color spray the rats the turn after I work the switch. The spell will hit Thomas but should not affect him too badly (stunned for one round). The rats will be out of commission for several rounds though which should enable us to kill most if not all of them. But if the trap keeps spinning and coughing up then hiding CL from us I'm not sure how it will all work out.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Well, i can tell you, if goes against us, i'm grabbing midio and running... not worth dying over. Also, @mudarion, you have gravity bow in your spell book right? EDIT:Thinking of becoming a magic crafter and making wonderous items, and some bracers of gravity bow are high on my list of items to make


De'Arv'Ki sinks her blade into the otyugh, piercing just far enough for her poison slips into the wound.
fortitude save: 1d20 + 3 ⇒ (15) + 3 = 18
Midio and and Yessai still need to declare actions.
Also note that currently no one is standing on the disconnected section of the floor, they are all on either side or in the pit.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Damn creatures getting good saves... could of knocked it out, but noooo... >_<


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Ok. I could blast at the thing for 4d10 damage but Midioto is a teleporter at heart, sooo...
Hold on there Thomas! I'll get you out of there! Just need to calculate distance, tradectory and spacial coordinates aaand... POP! POP! POP!
Midioto seems to shift sideways a bit while Thomas appears in his old spot, sickened, nauseated and a little disorentated.
3pp dimentional swap on thomas and me then I teleport back near my original position and as close to the lever I can, hopefully quickly enough to avoid the rats ;)
Feeling disorentated yet Thomas?

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

The combination of the mass teleportation and rat wounds in addition to the smell of the place causes Thomas to lean against the wall and vomit. Not a very noble pose for our shining crusader.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

lol thanks De XD
And man! I can only teleport you guys so fast >.> next up is Mundo and the lever...
If you do go crafter, (only if) then ;I would love a pair of Gloves of Reconosance! Doors would become a thing of the past XD


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

I didn't plan on making him a crafter. Regardless, the way I set up his feat chains as he advances the earliest I could work that in would be character level 10, Rogue 5/Wizard 5. By which time everybody would probably be screaming for magic arms and armor. But Arcane Strike, most definitely Arcane Armor Training, and either Deadly Aim or Focused Shot are must haves for this build and have to take priority.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Should be able to do that for you, provided Mundarion has the spell... scratch that, should be able to take the +5DC penalty for the missing requirement. 1000gp to make, so 4 days as the adventurers fight... after i've made that, i intend to make a 1-charge/day bracer of gravity bow for myself, will help with my damage output

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

sorry for the confusion, meant to say I'm thinking of becoming a crafter, skill monkey and whatnot. will take me until 7th level (5th lvl - master craftsman, 7th lvl - craft wonderous items)


Midiotoziggeroto brings Thomas safely to the other side of the pit.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

did my last hit do anything? I havent seen it posted from GM... unless i'm mixed up and posted it too early...


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

And for my next round Mundarion will hold his action until Midio teleports him.


Gemheart wrote:
did my last hit do anything? I havent seen it posted from GM... unless i'm mixed up and posted it too early...

I'm revealing results of actions in initiative order. Gemheart is after Yessai, who hasn't posted yet.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Just want to check, did i crit or not back in my attack? its kind of important to do with the material of my weapon


De'arv'ki Paddfoot wrote:
Just want to check, did i crit or not back in my attack? its kind of important to do with the material of my weapon

Oh, right, I forgot you had Wyroot. Yes, you crit.

Tapping into the essence of the otyugh, De'Arv'Ki's weapon absorbs a piece of its life energy!

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Cheers, thanks for that, now i can absorb that after combat


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Sorry, had exam yesterday...

Quickly wiping spittle from her face, Yess concentrates suddenly, and her oversized bastard word ripples with wicked looking curves and teeth like edges. She strikes again at the Charnel Lord, but the electrical damage she sustained keeps her aim strike from connecting….

Swift Action: Expend 1 point from Terror Pool for Inimica.

Inimica: Blood Zone: The direlock’s dire weapon forms jagged edges, wicked spikes or heavy flanges - creatures struck by the dire weapon suffer bleeding 1 hp (even if they leave the dire zone). A successful Fortitude save negates this effect.

Standard Action: Attack.

Szhacque!: 1d20 + 3 + 1 + 1 - 2 ⇒ (4) + 3 + 1 + 1 - 2 = 7 [BAB, +1 Str, +1 Mwk, -2 Large]
Sforff: 2d8 + 1 + 2 ⇒ (6, 6) + 1 + 2 = 15 [+1 Str, +2 Terror Pool]

Missed again with MAX damage. /sadface.[/dice]

[ooc]Terror Pool Points remaining - 3.
1 round remains of Terror pool damage bonus.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Actually I can't count. Max would be two 8's. Oh well, still sad face.

Also, should have specified Move Action to approach edge of pit and (miss with) stab.


Yessai swings wildly and misses.
Gemheart strikes directly at the otyugh but fails to seriously harm it.

The trap clicks as it is fully reset, ready to drop the next person who steps on it. Fortunately, no one is on it.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

So thomas and Mundo is up next? And Mundo is delaying his action till after mine and thomas is nauseated, so after that is the Charnel lord and rats? Right?

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

for whenever my next action happens, this should surfice, barring any special circumstances...

If i am hit:
Provided i am not reduced to 10 or less HP, i'l' turn invisible and attempt to flank the creature from the opposite side of it

If i am not hit:
I will turn invisible, move behind the creature and poison my weapon again

If i am reduced to 10 or less HP:
I will turn invisible and climb out of the pit, moving past the other creatures towards the stair well. If i am above 5HP, i will then pull out my crossbow and shoot at the rat swarm (Like as not will do nothing...)


Midiotoziggeroto wrote:
So thomas and Mundo is up next? And Mundo is delaying his action till after mine and thomas is nauseated, so after that is the Charnel lord and rats? Right?

Yep.

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

Thomas will try to stumble over to a position away from any rats but close to the Charnel Lord.


Thomas shifts away from the rats.
Mundarion waits, ready for Midio to move him.
The rats cannot reach the others without crossing the trapped region, and they seem to be aware that it is trapped, waiting on the other side of the pit.

The Charnel Lord full attacks Gemheart and De:
bite De'arv'ki: 1d20 + 7 ⇒ (18) + 7 = 25
1d8 + 4 ⇒ (6) + 4 = 10 DC 14 fortitude to resist a disease
Tentacle Gemheart: 1d20 + 3 ⇒ (3) + 3 = 6
And misses wildly...
Tentacle De'Arv'Ki: 1d20 + 3 ⇒ (2) + 3 = 5
And misses wildly again!

De'Arv'Ki becomes invisible and flanks the Charnel Lord.

Midio psychoports Mundarion next to the lever.
Anyone who examines it sees a lock attached. They can also see, upon examination

Disable Device or Knowledge (Dungeoneering) DC 20:
The lever is attacked to a cog in the wall, which rotates the floor. Pulling the lever allows the trap to be activated even without anyone standing on it. Otherwise the device is weight-activated: anyone standing on the trapped floor pushes it down, causing the entire device to rotate.

The lock on the lever can be broken with a DC 25 disable device check.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Perception check to see if lock is trapped: 1d20 + 13 ⇒ (6) + 13 = 19

Disable Device Check to examine lock: 1d20 + 10 ⇒ (9) + 10 = 19

And the fickle random number generator laughs at me.

Given that Mundarion feels pressed for time he's going to go ahead and try to open the lock.

Disable Device Check to open lock: 1d20 + 12 ⇒ (12) + 12 = 24

So it looks like Mundarion gets to play with the lock again next round. :-(


Mundarion does not notice any traps on the lock...

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Oh geez, taking some heavy fire here!
DD: 1d20 + 11 ⇒ (11) + 11 = 22
Fort save: 1d20 + 2 ⇒ (2) + 2 = 4
SOAB, you RNGs!!!

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

also, now that i see that this creature can kill me on a hit and a 5 or high on a d8, i'm getting the hell out...
The creature's teeth sink into De'Arv'Ki, Who with a yowl, turns invisible, yelling to Midio "Small-hunterrrr, I need yourrrr help!"


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

So Midioto just teleported Mundo over to the switch and is now in Mundos old location (ill figure out where the heck i am in a minute>.>). Ill get you in a second there De :)
Hang on a sec De, im coming! Ill get you out of there real quick, just got to figure out my coordinates, carry the Y, allow for temportal drift.... DONT RUSH ME, THIS IS MORE COMPLICATED THAN IT LOOKS!!
well im burning through PP at a rather alarming rate...
Ok. Figured out where i am at. I am on our original side, near the door and apparently right next to the rats.... >_>
uh oh.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Ok. Here is a current list of the initiative order and actions.
Initiative order:
Thomas--23 » Spent the round puking.
Charnel Lord--19 » Attacked Gem and De.
Rat Swarm--19 » Does nothing.
De'arv'ki--13+ Turned invisible.
Midio--13- » Teleported Mundrion to the lever.
Mundrion--12 (delayed action) » Fiddling with the lock and lever.
Yessai--7 » Is up next.
Gemheart--2 » Is up secondy next.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Hoping to Vecna this thing doesn't find me... i'd be so dead...


Midiotoziggeroto wrote:

Ok. Here is a current list of the initiative order and actions.

Initiative order:
Thomas--23 » Spent the round puking.
Charnel Lord--19 » Attacked Gem and De.
Rat Swarm--19 » Does nothing.
De'arv'ki--13+ Turned invisible.
Midio--13- » Teleported Mundrion to the lever.
Mundrion--12 (delayed action) » Fiddling with the lock and lever.
Yessai--7 » Is up next.
Gemheart--2 » Is up secondy next.

Yep.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Perturbed by the massing rats, and hoping against hope they don't find a way to bring their likely diseased fangs near her or her companions Yessai sees the crude monstrosity bite into Dee, and redoubles her efforts, knowing the fell enchantment on her weapon is about to run out... She misses. Again. This time spectacularly, jarring the blade into the stone edge of the pit just near her feet, causing a small splinter of stone to fly up and cut her cheek, barely missing her eye.

Standard Action: Attack.

Schirr!: 1d20 + 3 + 1 + 1 - 2 ⇒ (2) + 3 + 1 + 1 - 2 = 5 [BAB, +1 Str, +1 Mwk, -2 Large]
Foonk!: 2d8 + 1 + 2 ⇒ (8, 4) + 1 + 2 = 15 [+1 Str, +2 Terror Pool]

Oversized broad side of barn - meet oversized broadsword of "I can't hit you"... Just glad I didn't cut my own feet off...

Terror Pool Points remaining - 3.
0 rounds remains of Terror pool damage bonus.


Yessai misses wildly. The Charnel Lord doesn't even seem to notice it.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

Gemheart takes another swing at the charnel lord

1d20 + 10 ⇒ (12) + 10 = 22
1d12 + 6 + 3 + 1 ⇒ (8) + 6 + 3 + 1 = 18


Gemheart hits, but the Charnel Lord's flesh bend in, and it is barely affected, if at all.
The trap still has not moved.
End of the round, back to Thomas.

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