Prankster Illusionist

Midiotoziggeroto's page

382 posts. Alias of Gobo Horde.


Race

HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.

Classes/Levels

Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Gender

Human Psion Nomad 6

Strength 10
Dexterity 14
Constitution 12
Intelligence 22
Wisdom 13
Charisma 12

About Midiotoziggeroto

Midiotoziggeroto
Midiotoziggeroto
Psion Nomad 6
N Medium Humanoid (Human) Initiative +0 Senses, Perception +7
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Defenses
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AC 17, Touch 13, Flat Footed +14 (+2 Dex, +1 Dodge, +4 Armor, +4 Mobility)
hp 33/33 (6d6+7)
Fort 3 Ref 4 Will 6
Special Defenses

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Offenses
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Speed 40ft (55ft Teleport)
Melee
Ranged
Modifiers +3/+0 BAB, +2/+0 Dex, -2/-2 Shaken
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Powers (30/53pp)
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Powers Known
0: Burst, Catfall, Detect Psionics, Missive
1: Call to Mind, Deceleration, Foxhole, Inertial Armor, Know Direction and Location, Mind Thrust,
Skills as One, Summon Minor Monster, Untouchable Aura
2: Breach, Defy Gravity, Dimension Swap, Energy Push
3: Gravitational Anchor, Time Hop, Touchsight
CL: +6
Concentration: +12
Power DC: 16+spell level
(Possessed Arm: +1 to hit or to DC for Elemental spells. +2 damage of the opposite type)

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Current Magical Effects
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Psionic Focus (Electricity)
Inertial Armor (6:00 hours)
Defy Gravity (60 minutes)
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Statistics
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Str 10, Dex 14, Con 12, Int 22, Wis 13, Cha 12
BAB +3 CMB +3 CMD +15

Feats Dodge, Expanded Knowledge (Skills as One), Expanded Knowledge (Untouchable Aura), Fast Step, Mobility, Scribe Scroll, Speed of Thought
Traits Trained Researcher,
Racial Traits Bonus Feat, Skilled

Skills 11/lvl
Acrobatics +7 (6 Ranks, -2 Stain, +2 Dex)
Fly +10 (6 Ranks, +3 CS, -2 Stain, +2 Dex)
K: Arcana +10 (1 Rank, +3 CS, +6 Int)
K: Geography +17 (6 Ranks, +3 CS, +2 Mwt, +6 Int)
K: Local +10 (1 Rank, +3 CS, +6 Int)
K: Nature +10 (1 Rank, +3 CS, +6 Int)
K: Planes +10 (1 Rank, +3 CS, +6 Int)
K: Psionics +10 (1 Rank, +3 CS, +6 Int)
L: Gemology +17 (6 Ranks, +3 CS, +2 Mwt, +6 Int)
L: the Maelstrom +17 (6 Ranks, +3 CS, +2 Mwt, +6 Int)
Linguistics +12 (6 Ranks, +6 Int)
Perception +7 (6 Ranks, +1 Wis)
Sense Motive +2 (1 Rank, +1 Wis)
Spellcraft +17 (6 Ranks, +3 CS, +2 Mwt, +6 Int)
Stealth +9 (6 Ranks, +2 Mwt, -2 Stain, +2 Dex)
Survival +10 (6 Ranks, +3 CS, +1 Wis) +2 to avoid becoming lost

Languages Aklo, Auran, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Infernal, Sylvan, Terran, Undercommon
Other Gear
Headband of Mighty Intellect (4,000gp)
Boots of the Nomad (10,000gp, 1lb)
Muleback Chords (500gp)
Blessed Book (-gp)
Book of Lore (-gp)
Ioun Torch (75gp)
Goodberries x3
Purple Apples x5

Lvl 1 Power Stones;
Detect Teleportation x2 (50gp)
Detect Compulsion x2 (50gp)
Ectoplasmic Sheen x4 (100gp)
Inevitable Strike x4 (100gp)
Sense Link x4 (100gp)
Synesthete x2 (50gp)
Lvl 2 Power Stones;
Minor Metamorphosis (150gp)
Natural Linguist (150gp)
Lvl 1 Tattoos
Natural Healing x3 (150gp)
Chameleon x3 (150gp)

+3 Shard of Lore: The Maelstrom x2 (270gp)
+2 Shard of K: Geography (40gp)

Mound of Junk Requisitioned from the White Buterfly Company;
Mwt (K: Geography, L: Gemology, L: The Maelstrom, Spellcraft, Stealth) (250gp, 5lb)
Abacus (2gp, 2lb)
1 hour Hourglass (25gp, 1lb)
Chronicler’s Kit (40gp, 4.5lb) (map case, two vials of ink, two inkpens, 10 sheets of paper, two blank journals, a pound of fine powder for drying ink, and a 20-foot measuring cord. )
Mapmaker's Kit (10gp, 2lb)
Merchants Scales (2gp, 1lb)

0gp

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TRACKED RESOURCES
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Addiction (1 day, 0 saves)
Corruption (1/30)
PP (53/53)
Psionic Focus (Electricity)

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Special Abilities
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Addiction Midioto may make a new save to cure this addiction every day that he does not eat an apple. The addiction is cured after 2 successful saves and a failed save does 1d3 damage to all mental stats.
Bonus Feat Humans gain +1 feat at first level. Psions gain +1 feat at 1st and 5th level.
Boots of the Nomad treat your level as 4 higher for the purposes of your Nomads Step ability (55ft).
Discipline (psychoportation) Gain Climb, Fly, Survival and Swim as class skills.
Discipline Talents as long as you maintain Focus you can cast Burst, Catfall and Detect Psionics for free but you may not augment them. Catfall only reduces your fall distance by 20ft.
Dodge Gain a +1 Dodge Bonus.
Expanded Knowledge gain Skills as One as a Power Known.
Fast Step You can use your Nomads Step as a move action.
FCB +1 HP, then +1/2 powers known of 1 level below what you can cast. (+1 lvl 0, +1 lvl 1, +1 lvl 2)
Mobility +4 Dodge bonus against AoOs caused by moving.
Nomads Step as a move action, you can teleport up to 55ft away, you must have line of sight to the location and can bring up to a medium load.
Possessed Arm you gain the possessed hand feat in your left hand. Whenever you manifest or cast an elemental spell with this hand, it gains a +1 to hit or save DC, and deals 2 extra damage of an elemental type opposite of the spell being cast.
Speed of Thought as long as you are Focused and not wearing heavy armor you gain a +10 insight bonus to your land speed. You can expend your focus to increase your insight bonus to 30ft for 1 round.
Stain your hand constantly wiggles and it causes you to take a -2 to all Dex skill checks and to Initiative.
Trained Reasercher +2 to identify Outsiders traits and weaknesses. Start with a book of lore.
Voidworm Corruption if you fail a save vs a Chaos or Confusion effect you must make a DC 16 Corruption check or progress the Corruption. You must also make a save at least once every month if you did not have to make a save otherwise.
You cannot use your arm for any fine manipulation besides using a weapon and spellcasting, unless you succeed on a DC 21 will save. Failure prevents another attempt for one minute.
Manifestation Level 1

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Encumbrance 0lb
Light 100lb, Medium 200lb, Heavy 300lb
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Midiotoziggeroto the Elocator
Male Elan Psion
Nomadic Discipline (will prestige into Elocator)

Physical Description
This young boy has long ashen hair and a golden complexion that is so obviously infused with psionic energy as to leave doubt to his origins. Yet even then, his face has that distinct trace of gnomish heritage that further causes you to wonder...
He is seen carying little and wearing rather normal wear for a human of his age; light yellow and free flowing robes with a belt around the waist and well worn sandals on his feet.
In addition to his clear looks Midioto is also brimming with magical energies that constantly surround him, almost like a palate of yellow pastel paints are highlighting his every feature and making him look brighter than life. Indeed Midioto is so infused with his own brand of magic that it is almost painfully obvious that he has been enhanced.
Bright brown eyes.
Shortish stature.
Hyperactive and inquisitive.
Yellow aura surrounds him.
Wears yellow robes.

Personality
Midiotos is young and impulsive, and he has the personality of an energetic youth, constantly dashing here and there. When this is augmented by his mental powers it can be taken to the extreme where Midiotoziggeroto would dash down whole blocks in the blink of an eye, just to see what it looks like from the other side.
While older mages may take great pains to hide or at least dampen their magical capabilities, this is a skill that has thrus far elluded Midioto, who seems to relish in his power the way a martial artist might be supremely confident in his own physical prowess.
Indeed he is fast, lithe and light on his feet, Midiotoziggeroto is the embodyment of movement.
Teleports constantly.
Mumbles complex mathematical and archaic formulas when he casts or teleports, or when he is under stress.
Uses his magic freely and almost excessively.
Calls his innate magic "Psionics."
Very curious and even pries a bit.
Is always on the move and is very unwilling to stay put.

History and Backstory
Midioto's life changed dirastically in middle school. Life had been progressing smoothly but dully in the Merchants Guilds school (Midiotos parents were merchants) when something most unusual happened. Playing in the fields one afternoon with his friends, Midioto unexpectedly found himself on the roof that should have otherwise been unaccessable. Preplexed, the teachers eventually got him down but the pecularities didnt end there. Soon pencils(quills?), paper and other objects started mysteriously dissapearing and turning up in the oddest of spots, soon cumulating in the accidental dissapearance of the teacher, Susan Boyle (Who later turned up in the locked janitoral closet).
Incidentally there happened to have been a representitave of the White Butterfly company visiting thd school at that time and realized the potental in the youth, and arranged to have him go with him for further, specialized training.
While that was a few years back and Midioto has since been learning within the White Butterfly company (who were grooming him to be a Hyperdimensional Technician) he is still the youngest full-time employee by a good few years but due to the rarity and specialization of his current position, exceptions had been made. Indeed his "Department of Expertise" is fairly small, with its only other member being the elderly Professor Flitwick, Midiotos mentor (who Midioto is being groomed to succeed) yet despite the deparments small size, it is one of vital importance.

Goals and Reasons for going into the Maelstrom
Midiotoziggeroto wants to explore the world. He wants to meet new people, see new races and set foot on places never before seen. In his heart he is an explorer and any chance to see new places or enjoy new experiences greatly appeals to him.
When he was approached about the Maelstrom Mission Midioto accepted instantly. A chance to explore a world untouched by any others? An opportunity of a lifetime! (It helped that the only other candidate was the elderly Professor Flitwick and he was getting too old and frail, and the role was Vitally important and needed to be filled)
Another point about Midiotos role on the expedition is the vital importance of his job. To get to the island would require Planar Travel which is often finicky and tricky at the best of times (and require specialized knowledge) and the vitalness of having someone there who can make corrections on the fly cannot be overstated. Beyond that, Midioto and Flitwick have been working non-stop prior to the expedition to come up with and implement every fail-safe, precaution and contigency that they can think of. If all else fails, Midioto will be on-site with a few specially created portal-stones that he can use to create a return portal.

Another goal of his is to learn or create new methods of travel, and a secret, great dream of his is to somehow create a set of warp gates between the different cities. Midioto dreams of a day where civilization is connected via these gates and trade can flourish without risk of danger on the trails. (I also imagine that these could be heavily taxed →_→)

Corruption
Midioto ate a magical, purple apple! Now hes addicted and mutating!
The parasite inside you is growing, and it retreats deeper, rather then outward.
The parasite seems to swim in and out of bone and muscle indiscriminately, a part of your flesh itself.
The creature doesn't seem to want to harm you. Perhaps it's friendly? Trying to help, in it's own odd way? It's getting harder to think of it as a parasite.

Voidworm corruption progresses whenever the host is fails a save against chaos magic or a confusion effect. If the host fails a save, he must make a save vs corruption progression. If the save is failed, the corruption immediately progresses, but the confusion or chaos effect is negated. In addition, a save must be made versus corruption progression once a month if no other sources cause a save. (Save DC is always a DC 15+ the corruption's manifestation level will save unless otherwise noted.)
Your arm barely obeys you, treating your orders as suggestions. You cannot use your arm for any fine manipulation besides using a weapon and spellcasting, unless you succeed a DC 25+ manifestation level diplomacy check or a DC 20+ manifestation level will save. Failure prevents another attempt for one minute.
Gift-
You gain the possessed hand feat in your left hand. Whenever you manifest or cast an elemental spell with this hand, it gains a +1 to hit or save DC, and deals an extra amount of damage equal to the manifestation level * 2 of an elemental type opposite of the spell being cast.
Stain-
The hand's constant writhing prevents it from being useful in many situations. The hand causes a constant -2 to all dex skill checks, and a -2 to initiative from the distraction.

Future Plans
At level 7 he will be taking the Elocator Prestige class and then just generally stand on the ceiling like a boss :)
Afterwards he will return to the Psion class for the rest of his days :/
If i cannot think of a feat to chose at any level i will probably just take the psionic talent feat. MOAR PP to squander!!!
Potential Feats:
Psionic Talent, Expanded Knowledge (Untouchable Aura), Extra Power Known
Psionic body, deep focus, psionic meditation, psionic endowment, greater, Scribe Tattoo, psionic meditation, combat manifestation, gravitic stability
Dodge (into mobility and nomads jump for elocater)

Greatest Fear
Midiotoziggerotos subconscious fear is losing the ability to move and act freely. He is like a free spirited fairy who would wither up and die if contained. He has few conscious fears as he is both young and brash but brushes with the undead or abominations would unnerve him.
He also fears something known as the bleaching by the gnomes, the loss of interest in life itself.

Abilities and Feats of note
Aspiring Merchant: (Reflavoured Merchants Child) Midioto is a keen and budding merchant. His love of travel has blossomed into a love of exchanging ideas and commodities with others (not that he could stay close enough to a cart without wandering off). Currently he has a fascination with jewels and fine crystals, a bonus is that they are small in size and Easy to transport!
Traits: Vain, Naive.
Midiotoziggeroto is young, impulsive and ver prision ty sure of himself. He is confident in who he is and has yet to learn that not everyone is as trustworthy as he first believes them to be.
Traits: +2,
Feats: Fast Step, Psionic Talent and Speed of thought feats.
Speed of thought and fast step are reflected in his desire to move everywhere and be everywhere.
Psionic talent represents his powerful psionic abilities.

Despite his high intelligence and respectable amount of skill points, he has few knowledge skills, since he is too young to know much. Instead, as he levels he will gain more, representimg him learning about the world. (at lvl 5 he has already learnt a lot, so he is midway through this point)

Old:

Beguiling Touch (Sp): You can charm a living creature by touching it.
Parrot
LG Tiny Magical Creature
Init +2; Senses low-light vision; Perception +6
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Defence
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AC 14, touch 14, flat-footed 12 (+2 Dex, +2 Size, +1 NA)
hp 3/3 (3d8)
Fort +1, Ref +4, Will +4
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Offence
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Speed 10 ft., fly 40 ft. (average)
Melee bite +5 (1d3–4/x2)
Space 2-1/2 ft.; Reach 0 ft.
Modifiers +1/+0 BAB, +2/+0 Dex, -4/-4 Str, +2/+0 Size
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Statistics
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Str 2, Dex 15, Con 8, Int 8, Wis 15, Cha 7
BAB +0; CMB +0; CMD 6
Feats Weapon Finesse (bonus), Skill Focus (Perception)
Languages Elven

Skills 2/lvl
Fly +6 (1 Rank, +3 CS, +2 Dex)
Perception +6
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Special Abilities
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Dazzling Intellect gain an Int score of 8 (5+lvl) but only gain a NAB of 1 (1/2 lvl).
Familiar the Parrots master gains a +3 bonus on Appraise checks.
Manifest Dreams after 8 hours sleep you can apply a 1 evolution point evolution that doesnt have a base form prerequisite.
---Evolution:
Recurring Dream your total hp is equal to 1/4 of your master. If you die, you vanish, appearing again with 1 hit point after your master rests for 8 hours. If a figment ever strays more than 100 feet from its master, a figment enters an antimagic field, or a figment's master is rendered unconscious or asleep, the figment disappears until the next time its master prepares spells or regains spells per day.
Sages Knowledge gain 2 skill ranks per level, +1 to all Knowledge checks and can attempt all knowledge checks untrained.
Share Spells A wizard can cast spells on you even if they dont normally affect your creature type, as well with spells with a range of "You".

Appearance
Midioto is a bit short for the average human and along with his silvery hair it he has the stunning look of a youth in his prime, or at least that would be what he would look like if he was completely mundane. In addition to his clear looks Midioto is also brimming with magical energies that constantly surround him, almost like a palate of yellow pastel paints are highlighting his every feature and making him look brighter than life. Indeed Midioto is so infused with his own brand of magic that it is almost painfully obvious that he has been enhanced.
Bright brown eyes.
Shortish stature.
Hyperactive and inquisitive.
Yellow aura surrounds him.
Wears yellow robes (normally, currently in rags).

Personality
Along with his good looks, Midioto knows that he can get away with just about whatever he wants and it is reflected in his attitude. He has the personality of an entitled youngster, always expecting that life will get handed to him on a silver platter. Midioto is also insatiably curious and is constantly prying into other peoples private affairs or simply seeking out whatever is around the next corner. Despite this, Midioto has a streak of laziness about him, preferring to use his innate powers on just about anything that requires effort if he can get away with it.
More recently this childish and selfish behavior has mellowed out, mostly due to his imprisonment as a slave when he was captured as part of the xenophobic crusade, and then turned inward during his imprisonment within the armory.
Another interesting trait that Midioto has is the almost unnerving silence that he maintains. Midioto rarely speaks and instead relies on his telepathy almost exclusively.
Due to his imprisonment Midioto has almost completely forgotten he has a voice and now struggles to even form any verbal words at all, preferring the silence of his mind.
Is almost utterly silent.
Communicates almost exclusively with telepathy.
uses his magic freely and almost excessively.
Calls his innate magic "Psionics."
Very curious and even pries a bit.
Is not above using his magic to make other people like him, and does so frequently.

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Midiotoziggeroto
Midiotoziggeroto
Psion Nomad 5
TN Medium Humanoid (aberrant) Initiative +5 Senses, Perception +0
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Defenses
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AC 17, Touch 13, Flat Footed 14 (+2 Dex, +1 Dodge, +4 Armor, +4 Mobility)
hp 46/46 (5d6+16)
Fort +2 Ref +4 Will +6
Special Defenses Resistance, Resilience

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Offenses
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Speed 40ft (30ft Teleport)
Melee
Ranged
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Powers
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Powers Known
DC=14+Spell level. Concentration +9, PP 39/43

Burst, Catfall, Detect Psionics
1: 5 mind thrust, inertial armor, foxhole, deceleration, missive
2: 4 dimension swap, gravitational well, energy push, defy gravity, Untouchable Aura
3: 2 Time Hop, Touchsight

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Current Magical Effects
Focused, Deeply Focused, Inertial Armor (4 hours), Defy Gravity (50 minutes)
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Statistics
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Str 10, Dex 14, Con 10, Int 18, Wis 13, Cha 14
BAB +2 CMB +2 CMD +14

Feats Psionic Talent (bonus), Deep Focus, Dodge, Expanded Knowledge (Untouchable Aura), Fast Step, Mobility, Psionic Body, Psionic Endowment, Psionic Meditation, Speed of Thought
(6 bonus feats, 3 for levels, 1 for Elan)

Traits Aspiring Merchant, Excitable, +1 (Psionic Talent, Psycoportive Talent)

Skills 6/lvl (+2)

Autohypnosis +8 (4 Ranks, +3 CS, +1 Wis)
Appraise +15 (5 Ranks, +3 CS, +1 Trait, +2 Mwk Tools, +4 Int)
Acrobatics +9 (5 Ranks, +2 Mwk Tools, +2 Dex)
Craft: Jewlery +12 (5 Ranks, +3 CS, +4 Int)
Fly +6 (1 Rank, +3 CS, +2 Dex)
K: Arcane +8 (1 Rank, +3 CS, +4 Int)
K: Geography +8 (1 Rank, +3 CS, +4 Int)
K: Local +8 (1 Rank, +3 CS, +4 Int)
K: Planes +8 (1 Rank, +3 CS, +4 Int)
K: Psionics +8 (1 Rank, +3 CS, +4 Int)
Perception +6 (5 Ranks, +1 Wis)
Spellcraft +14 (5 Ranks, +3 CS, +2 Mwk Tools, +4 Int)
Survival +9 (5 Ranks, +3 CS, +1 Wis)

Languages Common, Celestial, Elven, Gnome, Halfling

Equipment
Midioto wears a set Quick Runners Flowing Yellow Robes, adorned with Sleeves of Many Garments and held in place with a coiled set of Muleback Chords. On his hands rest a pair of gloves, and over his shoulder rests an emotionless mask.
Within his robes Midioto contains a sac with many gems, stones, and coins, and another pouch with an assortment of tools. Underneath he sports a few Tattoos across his back depicting arcane writing with a single red Gem in the center.
Apparel:
Quick Runners Robes
Sleeves of Many Garments
Muleback Chords
Gloves of Reconnaissance
Mask of Stony Demeanor
6x Natural Healing Tattoos
Implanted Dusty Rose Prism (cracked)
Tool Pouch:
Travelers Anytool
Mwk Tools (Appraise, Acrobatics, Spellcraft)
50ft of Silk Rope
10 Pitions
Universal Solvent
Gem Sac:
Ioun Torch
Brainlock Pearl
Power Stones:
Breach (x3)
Call to Mind (x5)
Dispel Psionics (x2)
Know direction and location (x2)
Natural linguist
Shards:
Appraise (+4) x3
Heal (+6)
Spellcraft (+6)
UMD (+4) x4
400gp worth of jewelry
674gp

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TRACKED RESOURCES
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PP (43/43)
Psionic Focus (1/1)

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Special Abilities
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Aberrant Nature you take -1 penalty to Cha based skill checks against non-Elans.
Armor Attunement +1 AC to one set of armor/clothes. You can change this once per day.
Aspiring Merchant +1 to Appraise and its a class skill.
Bonus Feats Psion gains a bonus feat at 1st and 5th level, gain 2 bonus feats at first level, gain a bonus feat every even level.
Deep Focus You gain a second Psionic Focus, called Deep Focus.
Deflection +1 Deflection bonus to AC.
Discipline Midioto is a Nomad.
Discipline Talents you can cast Burst and Catfall for free as long as you maintain Psionic Focus but they cannot be augmented and Catfall only reduces your fall distance by 20ft.
Dodge gain +1 dodge bonus to your AC.
Excitable +2 to Initiative.
Expanded Knowledge gain Untouchable Aura as a bonus spell.
Fast Step you can teleport as a move action.
FCB +5 PP.
Mobility +4 dodge bonus to AC when moving in or out of a threatened space.
Nomads Step as long as you maintain focus, as a move action you may teleport to a location 30ft away. You must have line of sight and can bring up to a medium load.
PP +25 for class levels, +10 for Int, +5 for FCB, +3 for feats.
Psionic Body gain +2hp per Psionic Feat (+16)
Psionic Endowment Expend you focus to increase the DC of one power you manifest by 1.
Psionic Meditation you can regain your focus as a move action.
Psionic Talent Elans get Psionic Talent as a bonus feat, +5 PP.
Repletion you do not need to eat or drink for 24 hours if you spend 1 pp.
Resilience reduce damage taken by 2 for every power point you spend as an immediate action.
Resistance gain +4 bonus to saves until your next turn by spending 1 pp as an immediate action.
Resistance +1 to all saves.
Speed of Thought gain a 10ft insight Bonus to your speed as long as you maintain focus, or expend your focus to gain a 30ft Bonus to your speed for 1 turn.
Weapon attunement +1 to hit and damage for 1 weapon you wield. You can change the attunement once per day.
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Encumbrance 0lb
Light 33lb, Medium 66lb, Heavy 100lb
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Midiotoziggeroto the Elocator
Male Elan Psion
Nomadic Discipline (will prestige into Elocator)

Physical Description
This young elan has long ashen hair and a golden complexion that is so obviously infused with psionic energy as to leave no doubt to his origins. Yet even then, his face has that distinct trace of gnomish heritage that you cant help but wonder...
He is seen carying little and wearing rather normal wear for a human of his age; light yellow and free flowing robes with a belt around the waist and well worn sandals on his feet.
In addition to his clear looks Midioto is also brimming with magical energies that constantly surround him, almost like a palate of yellow pastel paints are highlighting his every feature and making him look brighter than life. Indeed Midioto is so infused with his own brand of magic that it is almost painfully obvious that he has been enhanced.
Bright brown eyes.
Shortish stature.
Hyperactive and inquisitive.
Yellow aura surrounds him.
Wears yellow robes.

Personality
Midiotos is young and impulsive, and he has the personality of an energetic youth, constantly dashing here and there. When this is augmented by his mental powers it can be taken to the extreme where Midiotoziggeroto would dash down whole blocks in the blink of an eye, just to see what it looks like from the other side.
While most Elans learn to hide their non human origins and to blend in with society, that is a skill that has thus far eluded Midioto and it is painfully obvious that he is an Elan to those who know about such things.
Lithe and light on his feet, Midiotoziggeroto is the embodyment of movement.
Teleports constantly.
Mumbles complex mathematical and archaic formulas when he casts or teleports, or when he is under stress.
Uses his magic freely and almost excessively.
Calls his innate magic "Psionics."
Very curious and even pries a bit.
Is always on the move and is very unwilling to stay put.

History and Backstory
What Midiotoziggeroto was before he became an Elan and why he was chosen are not known, even to himself. That was 15 years ago and what is known is that the end result was a hyper, intelligent, and curious creature intent on exploring this amazing new world.
So far he has been traveling alone or loosely with a caravan or two. During one of his stops in town he came across one of the gilded notices on a bulitin board and snatched it up for himself; if I can get into the Bright Crusade why I bet I could go to many exotic places and have quite the interesting adventures with bonded comrades. I betchya I could even become an officer, or even a strategist! (He may view the army with rose colored glasses and the enthusiasm of the naive -_^)

Goals and Reasons for Adventuring
Midiotoziggeroto wants to explore the world. He wants to meet new people, see new races and set foot on places never before seen. In his heart he is an explorer and any chance to see new places or enjoy new experiences greatly appeals to him.
Another goal of his is to learn or create new methods of travel, and a secret, great dream of his is to somehow create a set of warp gates between the different cities. Midioto dreams of a day where civilization is connected via these gates and trade can flourish without risk of danger on the trails. (I also imagine that these could be heavily taxed →_→)

Future Plans
At Lvl 5, he has gained access to time hop. A power that has let him travel forward in time and move faster through time itself. That along with defy gravity and teleportation make him VERY mobile. From level 6 onward he will be taking the Elocator Prestige class and then just generally stand on the ceiling like a boss :)
If i cannot think of a feat to chose at any level i will probably just take the psionic talent feat. MOAR PP to squander!!!
Potential Feats:
Psionic Talent, Expanded Knowledge (Untouchable Aura), Extra Power Known
Psionic body, deep focus, psionic meditation, psionic endowment, greater, Scribe Tattoo, psionic meditation, combat manifestation, gravitic stability
Dodge (into mobility and nomads jump for elocater)

Greatest Fear
Midiotoziggerotos subconscious fear is losing the ability to move and act freely. He is like a free spirited fairy who would wither up and die if contained. He has few conscious fears as he is both young and brash but brushes with the undead or abominations would unnerve him.
He also fears something known as the bleaching by the gnomes, the loss of interest in life itself.

Abilities and Feats of note
Aspiring Merchant: (Reflavoured Merchants Child) Midioto is a keen and budding merchant. His love of travel has blossomed into a love of exchanging ideas and commodities with others (not that he could stay close enough to a cart without wandering off). Currently he has a fascination with jewels and fine crystals, a bonus is that they are small in size and Easy to transport!
Traits: Vain, Naive.
Midiotoziggeroto is young, impulsive and ver prision ty sure of himself. He is confident in who he is and has yet to learn that not everyone is as trustworthy as he first believes them to be.
Traits: +2,
Feats: Fast Step, Psionic Talent and Speed of thought feats.
Speed of thought and fast step are reflected in his desire to move everywhere and be everywhere.
Psionic talent represents his powerful psionic abilities.

Despite his high intelligence and respectable amount of skill points, he has few knowledge skills, since he is too young to know much. Instead, as he levels he will gain more, representimg him learning about the world. (at lvl 5 he has already learnt a lot, so he is midway through this point)

Equipment Cost Breakdown:

Yellow Flowing Robes
*75 Ioun Torch
*250 Travelers anytool
*10 50ft silk rope
*1 10 pitions
*150 Mwk Tools (Appraise, Acrobatics, Spellcraft)
*2,000 Gloves of Reconnaissance
*300 Brain Lock Pearl
*1,000 Muleback Chords
*1,000 quick runners shirt
*500 mask of stony demeanor
*200 sleves of many garments
*50 universal solvent
*500 Dusty Rose Prism (cracked)
*400gp worth of jewelry
*Power Stones: 1,150
X5 Call to mind
X2 Know direction and location
X3 Breach
Natural linguist
X2 Dispel psionic
*Psionic Tattoo 300
X6 Natural Healing
*Shards 1,960
Heal (+6)
X3 Appraise (+4)
X4 UMD: (+4)
Spellcraft: (+6)
674gp

9,826/
10,500gp

+shards, power stones, tattoos

Shards:
Price 10 gp (+1), 40 gp (+2), 90 gp (+3), 160 gp (+4), 250 gp (+5), 360 gp (+6), 490 gp (+7), 640 gp (+8), 810 gp (+9), or 1,000 gp (+10);
Appraise, Heal, spell craft, umd

Heal (+6): 360
X3 Appraise (+4): 270
X4 UMD: (+4): 600
Spell craft: (+6) 360
1960gp

psionic tattoo: 50gp × the level of the power × the level of the manifester.
Natural healing 50

Power stone: 25 gp × the level of the power × the level of the manifester.
X5 Call to mind 25
X2 Know direction and location 25
X3 Breach 150
Natural linguist 150
X2 Dispel psionic 375

Houserules:

Automatic Bonus Progression
In this system, magic weapons, armor, and shields never have enhancement bonuses of their own; those bonuses are granted only through attunement. Any weapon, armor, or shield special abilities on attuned items count against a character's enhancement bonus from attunement. To determine an attuned magic item's enhancement bonus, subtract the cost of its special ability from the enhancement bonus granted by attunement. (This applies only to special abilities whose cost is equivalent to an enhancement bonus, not to those that cost a flat amount of gold pieces.) For example, if a character with a +3 enhancement bonus from weapon attunement wields a keen scimitar, she subtracts 1 point of her enhancement bonus (for the cost of keen), leaving her with a +2 keen scimitar. If a character doesn't have enough of an enhancement bonus to afford the special ability (such as a 4th-level character with a vorpal longsword), she can still use the weapon's power on its own, but the weapon gains no enhancement bonus.

In this system, adding bonus-equivalent special abilities to items costs significantly less because you are paying only for the special ability, not for a base enhancement bonus (see the table below). To determine the price of specific weapons and armor, remove the flat enhancement bonus and reduce the item's cost by the amount listed on the table below. For example, a flame tongue is normally worth 20,715 gp, but under this system, it would lose its +1 enhancement bonus and its price would be reduced to 18,715 gp. Specific weapons and armor can be attuned; they then grant the character's enhancement bonuses from weapon attunement and armor attunement as normal.

Abilities or spells that add to your weapons enhancement do not stack. However spells that add temporary abilities such as holy or flaming are fine.
Background Skills

The Maelstrom:
Spending 5pp to Time Hop into the Maelstrom for half a minute or so, then doing another Knowledge check once I'm in there.
[dice=Lore: The Maelstrom]1d20+17[/dice]
[dice=Fort for Riptide]1d20+4[/dice]
[dice=Frozen For]1d4+1[/dice] Minutes.