
Master of the Pits |
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The Pathfinder Pits are now recruiting! Simply read through the rules (under Campaign Information) and create a pit fighter to get started. For the time being, everyone who submits a legal character will be able to play. The first round of fights will be starting tomorrow, April 10th, so anyone who wants to be in on those should get their pit fighter together quickly. Don't worry if you can't make the first round, new fights should go up fairly frequently. If and when you have a character, please post once in this thread using your character's alias (even if you've already submitted a character to Pit Administration). Any questions related to recruitment or character creation may be asked here. Please make sure you've read the rules before asking.

Arbiter Mbauers |

A few things, for anyone interested:
At level 3 you get 4,500 gp. 10% of that can be consumables, but only half of your consumable budget will be reimbursed each fight. So, for example, you can have 450 gp worth of consumables (to prepare for different situations). But only 225 gp will be reimbursed after a fight. So if you use 300 gp of potions in one fight, you went over by 75 gp, so your overall wealth is now lowered to 4,425 gp. G
If you have any questions, feel free to post them here. I guarantee other people will have the same questions you do ;-)
Please put your character submissions in this format: It's a lot easier to audit when it's all the same format for everyone.
Format:
Shigeharu
Male Human Magus (Kensai) 3
N Medium Humanoid (Human)
Init +2 (+2 dex); Senses Perception +4 (+1 wis, +3 ranks)
DEFENSE
AC 16, touch 15, flat-footed 11 (+1 armor, +2 dex, +3 int) (can increase with Combat Expertise)
hp 27 (8+2d8, +6 con, +3 favored class)
Fort +5 (3 base, +2 con)
Ref +3 (1 base, +2 dex)
Will +5 (3 base +1 wisdom, +1 trait [indomitable faith])
Defensive Abilities Canny Defense (add +3 int bonus to Dex for AC purposes), Combat Expertise (+1 to AC for -1 to attacks), Barbed Vest (when hit by natural attack or unarmed strike, attacker must succeed at a Reflex DC 15 or take one damage)
OFFENSE
Spd 30 ft
Melee Katana +6 (+2 BAB, +1 weapon focus, +3 str,) (1d8+3/18-20) (+1 damage on first hit (whetstone))
Ranged Spear +4 (+2 BAB, +2 dex) (1d8 + 3/x3)
Space 5 ft.; Reach 5 ft.
Special Attacks Spellstrike, Spell Combat, Arcane Accuracy (Magus Arcana), Arcane Pool (4)
Magus Spells Prepared (CL 3rd; concentration +6)
1st—Frostbite (Rime Spell), Frostbite (Rime Spell), Magic Missile
0th—Acid Splash, Arcane Mark, Daze
STATISTICS
Str 16 (+3)
Dex 14 (+2)
Con 14 (+2)
Int 17 (+3) (15 base, +2 racial)
Wis 12 (+1)
Cha 7 (-2)
Base Atk +2 (+2 Magus)
CMB +5 (+2 BAB, +3 str) (+2 additional with trip)
CMD 20 (10 +2 BAB, +3 str, +2 dex, +3 int) (+2 additional vs trip)
Feats
Combat Expertise [Level 1], -1 to attacks for +1 dodge to AC
Improved Trip [Human], +2 with trip attacks and vs trip attacks, trip attacks don’t provoke AoO
Weapon Proficiency (Katana) [Kensai]
Weapon Focus (Katana) [Kensai], +1 on attack rolls with katana
Rime Spell [Level 3], Cold spell causes creature who takes damage to be entangled for # of rounds equal to spell level (+1 metamagic)
Traits
Magical Lineage (Frostbite), Frostbite spell counts as one level lower when adding metamagic feats
Indomitable Faith, +1 trait bonus on will saves
Skills
Acrobatics +5 (3 ranks, +2 dex)
Ride +8 (3 ranks, +3 class, +2 dex)
Perception +4 (3 ranks, +1 wis)
Spellcraft +9 (3 ranks, +3 class, +3 int)
Stealth +5 (3 ranks, +2 dex)
Use Magic Device +4 (3 ranks, +3 class, -2 cha)
Total Points: 18 (18 magus (2 base + 3 int + 1 human) x3 levels)
Languages Common, Minkaian, Celestial, Draconic, Infernal (2 base, +3 int)
Carried Equipment
Worn:
Silken Ceremonial Armor, 30 gp, 4 lbs.
Quick Runner’s Shirt (under robes), 1000 gp, 0 lbs.
Barbed Vest (over robes), 10 gp, 4 lbs.
Cleats 5 gp, 2 lbs.
Scabbard of Vigor (holds Katana), 1800 gp, 3 lbs.
Katana /w weapon cord, 50.1 gp, 6 lbs.
Dagger on belt, 2 gp, 2 lbs.
Spring-loaded wrist sheath /w Scroll of Shocking Grasp CL 3, 80 gp, 0 lbs total.
Spring-loaded wrist sheath /w Scroll of Vanish CL 2 inside, 55 gp, 0 lbs total.
3 Spears (shoulder quiver), 6 gp total, 18 lbs. total
Spell Component Pouch, 5 gp, 2 lbs.
Scroll Case, 1 gp, 0.5 lbs. (* = in scroll case)
*CL 2 Scroll of Vanish, 50 gp
*CL 1 Scroll of True Strike, 25 gp
*CL 1 Scroll of Mage Armor, 25 gp
*CL 3 Scroll of Mirror Image, 150 gp
Bandolier, 0.5 gp, 0 lbs. (** = in bandolier)
**Vial of acid, 10 gp, 1lb.
**Vial of acid, 10 gp, 1 lb.
**Vial of alchemical grease, 5 gp, 1lb.
**Vial of alchemical grease, 5 gp, 1lb.
**Vial of alchemist’s fire, 20 gp, 1lb.
**Pearl of power level 1, 1000 gp
Weight Carried: 41.5 lbs. (light load)
Other Equipment (not in arena)
Spellbook (contains all 0th level spells; 1st—Chill Touch, Color Spray, Frostbite, Grease, Infernal Healing, Magic Missile Mount, Ray of Enfeeblement, Shield, Shocking Grasp , Snowball True Strike, Unseen Servant Vanish 115 gp (four extra spells added), 1 lb.
Whetstone, 1 cp
Other
Scroll of Shield (CL 1) in hand at the start of combat 25 gp
Sword and dagger whetstoned before combat
Total Equipment Cost: 4,484 gp 6 sp 1 cp
Total Consumables Cost: 450 gp
SPECIAL ABILITIES
Arcane Pool (4) Can enhance weapons
Cantrips Can cast Cantrips
Spell Combat -2 to attacks to be able to cast a spell and make an attack as a full round action
Spell Strike Can deliver touch spells through weapon attacks
Canny Defense (3) When wielding katana, can add one point of Int bonus per level to Dex for AC purposes.
Arcane Accuracy Magus Arcana—as a swift action can use an arcane pool point to add Int bonus (3) to attacks for one round
Spells Shigeharu casts spells drawn from the Magus spell list. He must prepare his spells ahead of time.
Spells per day:
0th—3
1st—3 (2 base, +1 bonus)

Arbiter Mbauers |