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![]() :Surprise Round: Zouh eyes his opponent, he is dressed much the same as before linens, bracelets and beads cover his wrists and waist, along with various charms and sashes. in one hand he carries his double kama, in the other a flask. arbiter:
drink potion of mage armor AC bump to 24 Zouh drinks the potion slowly the discards it before letting one of the kamas fall to the ground, the chain tinkles softly as it unravels slightly. "The great pine stands watch over the mountain snows, patient and sturdy ready for the mightiest winter wind." your go ![]()
![]() :Round 10: arbiter:
Attack 11d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (3) + 4 = 7 Attack 21d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (2) + 4 = 6 Attack 31d20 + 3 ⇒ (4) + 3 = 71d6 + 4 ⇒ (6) + 4 = 10 "Even the caged bird will fight for its life it seems" Attack 1: 23
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![]() :Round 3: arbiter:
Attack 11d20 + 6 ⇒ (15) + 6 = 211d6 + 4 ⇒ (1) + 4 = 5 Attack 21d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (4) + 4 = 8 attack 31d20 + 3 ⇒ (20) + 3 = 231d6 + 3 ⇒ (3) + 3 = 6 1d20 + 14 ⇒ (7) + 14 = 21acrobatics roll back to F18 1d20 + 3 ⇒ (19) + 3 = 221d6 ⇒ 1
your go ![]()
![]() :Round 3:
"perhaps the gnashing and biting brings the mistrust of others" Zouh in turn brings the thunder.
arbiter:
Attack1d20 + 5 ⇒ (15) + 5 = 201d6 + 3 ⇒ (5) + 3 = 8 Attack1d20 + 5 ⇒ (8) + 5 = 131d6 + 3 ⇒ (2) + 3 = 5 Attack1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (3) + 1 = 4 Attack 1, fist: 20
though maybe he doesn't ![]()
![]() :Round 2: "Even the smallest of creatures finds a way to change and adapt, we must learn from all things, the mighty tiger and the humble cricket." Zouh charges you, his eyes glowing with a white brilliance. arbiter:
Charge,1d20 + 10 ⇒ (11) + 10 = 21 trip
1d20 + 14 ⇒ (8) + 14 = 22 acrobatics to move through square As Zouh closes with his opponent, he tumbles past him and in a swift pivoting motion sweeps the creature off his feet. Zouh can see you so if you could let me know where you are that would be great, in case you aren't behind a pillar.
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![]() :Surprise Round: I realized I never gave a description,Zouh much as before dressed in linens, and a farmers hat, carries his Kamas in one hand and a potion of his own in the other. heavy leather boots with strange looking soles and heavy steel cleats. You notice a wide array of tiny metal spikes sticking up out of one of his belts as well. Zouh looks his diminutive opponent over and draws a new potion from his belt.
arbiter:
Move action to draw potion of mage armor free action to drop drop kamas Your go ![]()
![]() 1)sorry if there was an confusion, yes you crited me and no I don't have a touch AC of 40, though right now it would be very very nice if I did, also if you are in the air ... well bubye me,
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![]() :Round 4: well while I am a freak of nature and a rude one at that your lovely bolt of energy happens to smash into Zouh Although along with my previous rudeness, now I do need to know if you are evil. arbiter:
Resist energy 10 cold nearly killing me damn a damn damn damn.
Also I can see here as it is now round 3 of detect evil so as long as she is within 60 ft I can pinpoint here regardless of darkness 1d20 + 4 ⇒ (12) + 4 = 16 fort save: well weather she ends up in B11 or E17. Zouh moves up for the kill 1d20 + 6 ⇒ (11) + 6 = 171d6 + 4 ⇒ (5) + 4 = 9 Attack 1. 1d20 + 6 ⇒ (13) + 6 = 19 Attack 2. disarm. 1d20 + 3 ⇒ (12) + 3 = 15 Attack 3. trip. Fort: 16
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![]() :Round 3:
"Wisdom, and patience may not set a fire in your heart by the Mountain shall not waver" arbiter:
Second round of Detect Evil, number of evil spells objects and creatures. not sure if perception is usable but. 1d20 + 14 ⇒ (2) + 14 = 16 Perception: 16
Zouh opens his eyes "Come, truly you can't be avoiding me."
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