Cerio Dreswitch |
"Bah, humbug!"
and merry Christmas!
Cerio Dreswitch |
Nice moment for Ramul! Just curious, were you unhappy with your current element/archetype? I've never played a kineticist so don't know much about them...
Hurray for level 2! Here's what I gain:
FCB +1 spell known (0th level) (ghost sound)
HP +5 (+4 dice, +1 Con)
Will Save +1
BAB +1
Skillranks (+3): Bluff +1 (+9), Use Magic Device +1 (+9), Spellcraft +1 (+5)
Background Skillranks (+2): Linguistics +1 (Aklo) (+1), Appraise +1 (+5)
Spells Known: +1 0th level (daze)
Spells per day: +1 1st level
Ramul Rilen |
Thank you for the kind words, folks! Cerio, I really like the earth element and the kinetic knight archetype, so it wasn't that. I talked about it with GM Nayr and we both agreed that the melee group was getting a bit crowded. I had intended for Ramul to serve as the party's tank, but Klassalka and Ulfric have that job pretty well covered. That last fight highlighted how congested our melee situation was getting. GM Nayr was gracious and let me switch up my build to a traditional ranged one. I like air a bit more for that (particularly for the energy blast), so I switched things over to that. I was waiting for the end of that fight to officially switch the build, so the situation with Ratch tied things together nicely. It would have been kind of lame if Ramul had just switched stuff around completely randomly. Haha.
Also, I'll try to get Ramul updated to level 2 sometime tomorrow (along with a level up summary). Woohoo for level 2!
Cerio Dreswitch |
GM do we level up immediately, or do we need to sleep first?
That makes total sense re party role. Welcome to the Archery line!
Cerio Dreswitch |
Updated loot sheet with brooch and cloak. My groups usually give the best gear to those more likely to get hit (so, Ulfric or Klassalka), then pass down replaced items to other members of the group. I don't know that the brooch would benefit any one of us more than the others, so I suggest we offer both items to our front-liners.
Ramul Rilen |
Level 2 Summary
+10 Health, 5+4 (con)+1 (FCB)
+1 BAB
+1 Fort and Reflex Saves
Skills
+1 Acrobatics
+1 Disable Device
+1 Knowledge (nature)
+1 Perception
+1 Stealth
+1 Knowledge (geography)
+1 Linguistics (Draconic)
Elemental Defense:
Enveloping Winds
You constantly surround yourself with a whirling torrent of air, crackling arcs of lightning, or both to protect yourself from ranged attacks. All ranged attacks made with physical weapons suffer a 20% miss chance against you, except for attacks from massive weapons such as a giant’s thrown boulder or a ballista. This ability has no effect on ray attacks. The miss chance increases by 5% for every 5 kineticist levels you possess beyond 2nd. By accepting 1 point of burn, you can increase the miss chance by 5% until the next time your burn is removed. You can continue to accept points of burn to increase the miss chance further, up to a maximum of 75%. Whenever you accept burn while using an air wild talent, the energy surging through you causes your enveloping winds to also affect non-physical ranged attacks such as ray attacks for 1 round. You can dismiss or restore this effect as an immediate action.
Utility Wild Talent:
Air’s Reach:
When using air blasts, air wild talents, or composite blasts that include air, double the blast’s effective range. This effect applies after altering the range due to effects such as the extended range infusion. This doubles only the blast’s effective range, not the area of effect for infusions like cloud and cyclone.
SubiculumHammer |
Superswamped at work. I've been working 15 hour days every day since the Monday before last...it will settle soon, but while I can manage posts on my break, leveling my character is just more than I can handle. Shouldnt be a problem though if we just carry on, new spells wont happen until sleep, so most things just are +1 BAB etc. I think I can get to it on the weekend.
Cerio Dreswitch |
GM how do you want to handle the spellcraft checks? Should I make a bunch of rolls and let you apply them?
Cerio Dreswitch |
I've updated the loot shoot. I encourage everyone to look over it, as there's some very unusual and interesting items. We should plan for their use. There are also important items that remain unclaimed, especially for Ulfric and Klassalka (e.g. the cloak of resistance and the brooch of shielding). Has everyone been able to access the document?
I have claimed two of the alchemist's fire. The remaining 2 I recommend for Ramul with his high Dex. The lesser talisman's are quite powerful but single use, and part of me thinks we should keep them stowed until we know we're about to face a significant enemy; however, the greater talisman of beneficial winds activates once per day, so it should absolutely be worn by someone (thematically cool for Ramul). Cerio is glad to carry the lighter items like the candle and the incense (8 str...) until we use them. That candle suggests we're going to be facing incorporeal or ectoplasmic foes, so I want to be prepared for that as much as possible.
FYI we're now beyond the furthest I've ever played in this AP, and I'm dying to know what happens!
Ulfric Bjarnasson |
Thank you for the loot sheet.
I don't think Ulfric particularly needs either the broach of shielding or the cloak of resistance +1 so I will let Klassalka claim what she wants first.
Ramul Rilen |
I have to echo what everyone else said, Cerio. Thank you for taking care of that. Having to do it for another campaign, I know it can get tedious sometimes.
I'm not necessarily interested in any of the items, but I do have a question about the smelling salts. RAW, there's no way to remove non-lethal damage via a kineticist's burn other than through getting a full night's rest. I read somewhere about the possibility of allowing smelling salts to work should the need arise in a desperate enough situation.
Hopefully it'll never come to it, but should I go unconscious via non-lethal damage from burn or a combination of non-lethal (from burn) and lethal damage, would smelling salts be something that could wake me up? Figured it might be good to know beforehand should the situation arise.
SubiculumHammer |
Armed with no more than heavy crowbars, they leap to attack!
I read that as heavy crossbows. That is why campus went in like she did. Firing and loading a crossbow provokes. Suddenly she's getting banged up by crowbars... I spent the whole day thinking gm nayr changed it to crowbars to thwart Campus's tactic.
Doh!
GM Nayr |
No, I appreciate that guy Ramul, as I tend to miss a ton where rules are concerned. So, that makes it really confusing as far as space on the map and such is concerned, but I think the overall outcome is the same. Both cultists would still have been able to attack, and Campus would still have had an Aoo given her threat range with a long spear. They'd be attacking against her better AC, before she gets larger.
And, Campus wouldn't yet have the extended reach to get an aoo on the magic user.
Sorry Campus...yeah, Xbows would have been quite a bit different
Cerio Dreswitch |
Thanks Ramul, that part of things always confuses me. For example, if I cast sleep on them and they failed the save, would they fall to sleep after they got to attack?
Yes. Full round spells generally go into effect at the beginning of your next turn. So the enemy would have a normal round (including movement) before something like sleep goes into effect.
SubiculumHammer |
Campus wrote:Thanks Ramul, that part of things always confuses me. For example, if I cast sleep on them and they failed the save, would they fall to sleep after they got to attack?Yes. Full round spells generally go into effect at the beginning of your next turn. So the enemy would have a normal round (including movement) before something like sleep goes into effect.
And I suppose if they hit the caster in that round, the spell could be disrupted?
GM Nayr: There were two successful hits on Campus. I think I need to make two concentration checks. AND I WANT HER TO FAIL so she can escape out the door.
Ramul Rilen |
I believe in sleep's case, you can choose where the effect gets placed once your cast is complete. They wouldn't actually make their saving throws till you've finished casting it. Color spray would go into effect immediately after you cast it, assuming they fail their saves.
I wasn't going to mention the concentration checks, haha, but yeah, I think you would have those, too.