Skull and Shackles (Inactive)

Game Master Mimesyne

A pirate themed, seafaring adventure filled with brigands who aim to swash every buckle and buckle every swash. There's probably at least one Jack Sparrow and maybe that cat-lady from Treasure Planet. All in all, it should be good times.


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CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Round 7
Initiative 14
Did my parry/riposte take care of Orange? No biggie if it didn't.

"Huzzah!" I exclaimed as I turned another blade. "You face the Pirate Poisson! I mean to have your vessel and woe to any who resist! So don't!" I admonished to those still on the sterncastle.

Just as I anticipated seeing those defending the helm throw down their arms, I caught a glimpse of several sailors making for the jolly in a bid to escape. "Excuse me for a moment!" I told them, and slipped down to the main deck to challenge the newcomers, and noticed that Gall had deigned to join the fray.

"Ahoy, there, Gall! There's still a bit of resistance, so could you come along and dissuade these chaps from trying to launch their boat?"

I moved past him and stepped up to the first of the sailors. "You there! Give up now!" I said as I brandished my cutlass in his direction.

Intimidate: 1d20 + 2 ⇒ (6) + 2 = 8


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

Round 7
Initiative 3

"Aye, workin' on it, lad. We aren't all as bloody speedy as ye are. F*!&in' rabbit with a pig-sticker," Gall ends up grumbling good-naturedly, though the idle smirk that crosses his lips counters his complaints. He reaches over his shoulder to drag the sword the size of a gangplank out and makes for the nearest sailor. "Just ye save one of these sods for the rest of us, aye?"


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Round 8
Initiative 23

Esmarelda gave the sailor that shot at Gall and piercing stare as she moved up to him. "You are becoming an annoyance." She informed him as she whipped her blade around and aimed for his neck.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 0 ⇒ (2) + 0 = 2


TN Female Human (Chelaxian) Bard (Negotiator) 3 | HP: 22/22 | AC: 15 (11 Tch, 14 Ff) | CMB: +3, CMD: 14 | F: +2, R: +4, W: +2 | Init: +1 | Perc: +5, SM: +7 | Speed 30ft | Spells: 1st 5/5 | Active conditions: None

Harmony keeps trying to make her hypnotism work, taking a move action if necessary to get to a better positioning so her spell can reach enemy sailors, and then using a standard action to cast Hypnotism once more. She keeps using pacifying rhetoric, trying to get the enemies to lose morale and give up, laying down their arms, just like before. She has one more round of this left (after this one), then she is going to be out of magic and is going to have to resort to violence. Starting to worry a little bit now.

Hypnotism HD Affected: 2d4 ⇒ (2, 1) = 3
Diplomacy: 1d20 + 18 ⇒ (12) + 18 = 30


Wormwood Map

===================
ROUND 7
===================
The Pastel Sailors continue trying to lose the boat into the water in an attempt to escape!

GM Screen:

Prof(sailor): 1d20 + 4 ⇒ (20) + 4 = 24
Prof(sailor): 1d20 + 4 ⇒ (20) + 4 = 24
Prof(sailor): 1d20 + 4 ⇒ (4) + 4 = 8

===================
ROUND 7 RECAP
===================
Esmarelda swings and misses.

The Sailors valiantly attempt to ward off the Pirates, but all of them manage to miss their marks.

Cueta fires at the Purple Sailor, but it can't penetrate his armor.

Artevious attempts to demoralize the new comers, but fails to leave them shaking in their boots. Do you get to parry on a miss?

Harmony again tries to subdue the Sailors for their own good, but again they manage to shake it off. Curse the DM Save dice!

GM Screen:

O Will: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21

The Pastel Sailors keep trying to loose the boat despite Artevious' show of intimidation!

Gall moves in on the Pastel Sailors.

===================
ROUND 8
===================
Boarding Map

Initiative
Esmarelda (23), O Sailor (21), GP Sailors (21), Cueta (16), Artevious (14), Harmony (13), LPkLPLB Sailors (6), Gall (3)

Looking about the battlefield, the party can see signs that their victory is close at hand. Everywhere Sailors are scattering or dropping their weapons. The most gruesome scene of all is Captain Harrigan holding what appears to be a heart in his hands.

Unfortunately, the Sailors on the aft deck and sterncastle are too stubborn to cave just yet.

GM Screen:

1-80% hit, 81-100% miss
O Atk: 1d20 + 2 ⇒ (15) + 2 = 17
Concealment: 1d100 ⇒ 6
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2

P Atk: 1d20 + 2 ⇒ (18) + 2 = 20
Concealment: 1d100 ⇒ 9
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2

R -/11, O 1/11, Y -/11, G -2/11 (stablized), B -/11, P 1/11

LPk 11/11, LP 11/11, LB 11/11

The Orange Sailor is "delaying" until Artevious answers my question ;D

The Purple Sailor drops his crossbow and draws his sword, then thrusts his blade, piercing Esmarelda.
Esmarelda takes 2 piercing damage.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None
Opportune parry and riposte wrote:


If her result is greater than the attacking creature's result, the creature's attack automatically misses.

I'm pretty sure it's used even on a missed attack.


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

Round 8
Initiative 3

Gall bares his teeth in a rictus grin as he stares daggers down at one of the men trying to loose the jollyboat. Hefting his enormous sword in one hand, he sweeps it out at the light pink sailor before him with every intent to cleave him clean in two.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 2d6 + 5 + 3 ⇒ (3, 6) + 5 + 3 = 17

"Yer gonna have to try harder'n that, Arty. Gotta put the fear in 'em 'afore ye try gettin' these lads to lay down their weapons."


TN Female Human (Chelaxian) Bard (Negotiator) 3 | HP: 22/22 | AC: 15 (11 Tch, 14 Ff) | CMB: +3, CMD: 14 | F: +2, R: +4, W: +2 | Init: +1 | Perc: +5, SM: +7 | Speed 30ft | Spells: 1st 5/5 | Active conditions: None

Round 8
Initiative 13

Harmony gives one final try at a peaceful solution, trying to hypnotism some more sailors.

Hypnotism HD Affected: 2d4 ⇒ (4, 1) = 5
Diplomacy: 1d20 + 18 ⇒ (2) + 18 = 20


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Round 8
Initiative 16

Cueta snarls as the purple sailor stabs his sword into Esmarelda. Notching another arrow, the deckhand curses as the fog again rolls in, but trains her vision on the sailor none-the-less, and releases an arrow at the man moving through the mist.

Think I need a new tactic.

Move: studied target; Standard: longbow attack.

attack: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 Just in range of PBS.
damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
concealment: 1d100 ⇒ 65

In the game I’m playing a swash in, we’ve been playing that opportune parry & riposte are triggered on an attack, regardless of whether or not the attack is a “hit.”


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Round 9
Initiative 23

Did my round 8 get skipped? Or was it just put in round 7?

Esmarelda whined slightly as the blade cut into her flesh. "Bastard!" She snapped as she did her best to return the favor.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 0 ⇒ (8) + 0 = 8


Wormwood Map

Esmarelda, Round 8 is currently in progress. It's impossible for it to have been skipped as the recap hasn't happened for it yet.

The Orange Sailor goes down retroactively thanks to Artevious' fancy bladework.

===================
ROUND 8
===================

The Pastel Sailors keep trying to launch the boat, dreaming of drifting away to relative safety.

GM Screen:

LPk Sailor: 1d20 + 4 ⇒ (14) + 4 = 18

The Light Pink Sailor manages to untie the boat, then both the Light Purple and the Light Blue sailors scamper over the side, provoking attacks of opportunity.
Feel free to make the AoO at the top of your next post.

===================
ROUND 8 RECAP
===================
Esmarelda swings and hits, taking out the Purple Sailor.
Concealment: 1d100 ⇒ 14

Cueta prepares to fire at the Purple Sailor, but shifts targets when Esmarelda snuffs it out before she has the chance to shoot. Sadly, the bolt goes missing in the fog.

Artevious again tries to demoralize the Blue Sailor.
Intimidate: 1d20 + 2 ⇒ (5) + 2 = 7

Harmony keeps trying to use her hypnotism to subdue the Sailors, but they keep seeming to roll hacker dice and shaking off the spell.

GM Screen:

LP Will: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21

The Light Pink Sailor manages to get the boat untied, and the Light Blue and Light Purple Sailors try to get over the side of the ship as an escape.

Gall doesn't give the Light Pink Sailor a chance to follow his comrades, downing the Sailor in a single stab.

===================
ROUND 9
===================
Boarding Map

Initiative
Esmarelda (23), Cueta (16), Artevious (14), Harmony (13), NIM Sailors (7), LPLB Sailors (6), Gall (3)

Again the fog parts, seeming to disperse. It seems the battle is wrapping up rather quickly in favor of the Pirates.
Concealment is now gone! Rejoice, Cueta!

GM Screen:

NIM Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
R -/11, O -/11, Y -/11, G -2/11 (stablized), B -/11, P -/11

LPk -5/11, LP 11/11, LB 11/11

You can all see a group of Sailors rushing to the unlaunched portside boat, one of which seems to be an Officer of the Man's Promise. They seem intent on escape!

Cueta, Artevious, and Harmony may now post Round 9. Esmarelda and Gall must wait until after my next post.


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

Round 9
Initiative 3

Solely for the AoO:

Gall furrows his brows as the fog begins to clear and takes a swift glance around to check that their resident sorcerer has not fallen. Even if he can see Pepper though, it is not as though there is much he can do about it. Yet.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

In the meantime, the half-giant has more important things to worry about. His blade lashes out deceptively swiftly for its size to try to carve through one of the fleeing sailors. With luck, he can catch the man before he gets too far. "Not so fast, ye wee sea slug."

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 5 + 3 ⇒ (5, 6) + 5 + 3 = 19


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Round 9
Initiative 16

No more mist! WOOT!

As the mist rolls away, Cueta sees an officer and grins. What a prize for Besmara's chest an officer would make! Running to her side, the deckhand draws another arrow as she moves, pointing her arrow over Harmony's shoulder and squinting as she lines up the shot, aiming between Gall and Arty. "Don't move, Harmony. Incoming!

Move: 10' to the west, behind Harmony. Standard: longbow attack.

longbow attack on the officer: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 ⇒ 8


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Round 9
Initiative 14

I had been unable to convince these wayward sailors to desist in their efforts to leave, so I once again had to resort to steel. I stepped forward and slashed at the one about to launch the jolly.

Melee: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Crit confirm: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 5 ⇒ (2) + 5 = 7


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

If the sailors jumping into the boat draw an AoO, I'll take it.
Melee: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 5 ⇒ (2) + 5 = 7

Crit confirm: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 5 ⇒ (6) + 5 = 11

I daresay, that was a cunning display of swordsmanship!


TN Female Human (Chelaxian) Bard (Negotiator) 3 | HP: 22/22 | AC: 15 (11 Tch, 14 Ff) | CMB: +3, CMD: 14 | F: +2, R: +4, W: +2 | Init: +1 | Perc: +5, SM: +7 | Speed 30ft | Spells: 1st 5/5 | Active conditions: None

Round 9
Initiative 13

Harmony freezes in place when she hears Cueta's voice, and dare not move until she feels the arrow whizzing past her. Once that happens, though, she will draw her weapon and try her best to move onto the enemy ship through the nearest gangplank.

Move action to draw weapon, then move action to move six squares' worth of movement. If I'm counting right, I can just make it to the first square on the enemy ship, but do correct me if I've miscounted.


Wormwood Map

===================
ROUND 9
===================

Between the two of them, Artevious and Gall manage to finish off the Pastel Sailors before they can make it over the railing.

The Sailors heading towards the other boat (Navy, Indigo, and Magenta for target labeling purposes) get in a quick argument, one of them pointing towards the boat that had just been launched and another pointing towards the one next to them as the Indigo Sailor tries to loose the boat. But Cueta's arrow landing straight into the arm of the Navy Officer surprises the arguing pair out of it and they move into position to untie the boat.

GM Screen:

Sailor: 1d20 + 3 ⇒ (11) + 3 = 14
LPk Stabilize: 1d20 - 3 ⇒ (7) - 3 = 4

G -2/11 (stablized)
LPk -6/11

N 16/24, I 11/11, M 11/11

**Yes, Harmony, your movement is correct. I've moved your token for you.**

Thank you Gall and Esmarelda for waiting for so long before posting x.x Just because of how the rounds are being split to make for more fluid posting, I'm going to stop writing up recaps unless it's obviously needed (ie: I have to alter someone's action to hit the next target or w/e.

Gall may now post Round 9, Everyone else may now post Round 10 (including Esmarelda!)


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Round 10
Initiative 16

Cueta draws another arrow and takes aim at the officer again. He's so close Cueta can see the blood spilling from the man's arm. Letting the arrow fly, Cueta waits until it lands before yelling, "Oi! Quit tryin' to flee and surrender like good lil' blokes. You'll live longer that way!"

The pirate's hand reaches back towards her quiver. Cueta expects no surrender, and truthfully, she doesn't want it. With only one kill and two assists for the day, there's gold on the line.

Cueta, heartless SOB! Move action: study officer. Standard action: attack!

longbow: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

My cutlass flashed and the men fell around me. I felt the hand of my father upon me as I looked around for more foes to face. Back at the other launch, I spied another group of sailors, including one who appeared to be an officer!

I ran up to face the trio, even as Cueta sent an arrow that struck, drawing blood. As I pulled up close to her, I brandished my cutlass and offered her a smile. "You are beaten by some of the fiercest pirates who have ever plied these waters! Throw down your arms and give up your ship!"

Intimidate: 1d20 + 2 ⇒ (14) + 2 = 16

Even as I challenged her to stand down, I readied my blade for a counterattack.

Opportune Parry and Riposte:

I'm back to full Panache thanks to those earlier crits, so I'll spend a point for OPR
AoO: 1d20 + 8 ⇒ (4) + 8 = 12
If that is higher than the attack against me, then I get to attack back
Melee: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 5 ⇒ (5) + 5 = 10


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

Round 9
Initiative 3

With everyone else attempting to threaten and coerce, Gall does not even bother to try to pipe up. He knows full well that he is far from the most verbally influential and sticks to what he is good at: carving up the other sailors. He aims for the indigo sailor just to beside the captain, looking to take absolutely no prisoners.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 2d6 + 5 + 2 ⇒ (2, 3) + 5 + 2 = 12


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Round 10
Initiative 23

"I doubt they are going to give up so easily." Esmarelda said as she moved into place beside the magenta sailor. "Best to just get this over with!"

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 0 ⇒ (8) + 0 = 8


TN Female Human (Chelaxian) Bard (Negotiator) 3 | HP: 22/22 | AC: 15 (11 Tch, 14 Ff) | CMB: +3, CMD: 14 | F: +2, R: +4, W: +2 | Init: +1 | Perc: +5, SM: +7 | Speed 30ft | Spells: 1st 5/5 | Active conditions: None

Round 10
Initiative 13

Harmony grits her teeth and tries to thrust her spear into the enemy combatant one square east of her...

Attack: 1d20 + 1 ⇒ (4) + 1 = 5

...but misses rather spectacularly. This is just not her day. Four spells failed to have any effect, and switching to physical weapons isn't doing anything further. She's feeling quite frustrated, and not just by her own ineffectiveness, but by the situation in the first place of being forced to injure or kill innocents. "I'm sorry", she just says to her opponent, though whether it's loud enough to be heard over the din of the battle is kind of fifty-fifty.


Shadow's Status

The battle rages on...

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Wormwood Map

Welcome players!

Dot this thread, use it for chit chat and what have yous. Dot the gameplay thread, too, while you're at it.

So, here's the deal: you all have homework. Three whole homeworks, actually.

Homework 1
I need you all to change your stats. Yup. I'm sorry. I 100% f#~@ed up the stat rolling, but it's okay because I think this actually benefits most of you. You are going to be changing your stats to a focus and foible system. You will set one stat to 18, then another to 8. Then you will have 10 points to spend on your remaining four ability scores. You cannot use points to change the static 18 or 8, but you can lower and raise any of the remaining four ability scores as you see fit.
It comes to a 25 point buy total.

Homework 2
Read the Skull and Shackles Player's Guide and make sure you are familiar with the setting and your selected trait. You should consider exactly what it was you were doing the night before you awake on the Wormwood based on the campaign trait you've selected. There's always some room for a flavor wiggle, but do your best to stay true to the theme of the trait!

Homework 3
Continue reading the Player's Guide and go over ship to ship combat. It's detailed and a long read, but you have a good chunk of time before you really need that info. I'll give some notice before it becomes super important.

Now, some things to consider:
Do we want to start the campaign awaking on the Wormwood, or would you like a chance to perhaps interact the night before at the Formidably Maid?
Did anyone have any changes they wanted to make to their characters? It's assume that your general focuses will stay the same, but I'd accept changes to race, gender (dear god we got a lot of female human pirates here), and perhaps archetypes.
Are there any requests, concerns, or anything else you may want to pipe up with before we get started?

And lastly, I'm going to be hijacking/replacing one of the NPCs and using her a little more actively within the campaign. Primarily she'll act as a tour guide, because I hate those moments of limbo when you just have no clue where to go because you missed a plot hook somewhere. I can only imagine it's twice as bad when things take longer like they do in PBP.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Okay, I believe I have fixed her stats. If my math is right. The +2 from being human went into Int. Also I would love to start at the Formidable Maid! It seems like it would be so much fun!... Well before the knocking out of us.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Thanks for the selection, GM Besmara! I'll be updating Cueta's stats shortly. Otherwise, I'm going to stick with the character as is, mostly because I played a variation of this character for 1000+ posts, and I quite like her.

We've got a lot of skilled characters in this group - should be fun with everyone having 4+int+background skills or more...

I'm good with starting at the Formidably Maid. Due to her specific circumstances, Cueta has no real plan in place, and I doubt she's in the frame of mind for romance, as the trait states. I'm thinking Cueta ends up in the Formidably Maid (rather than any other nearby pub in Port Peril) because it has a good reputation among sailors, she's been there before, and she's not looking for any new experiences - she's just happy to be back on land and plans to get really drunk before looking for a respectable job anywhere but on a ship in the morning. Is that an acceptable re-fluffing of the trait?

GM Besmara, I'm in Bel-Sullium's Tales of Ascanor B Group - I noticed that you're in his A Group this morning as I've been reading over the A Group's gameplay thread. I'm digging the dynamic you all have going on - it is very different from ours.

I'm looking forward to gaming with everyone!

EDIT: OK, that was easy enough - I changed out Cueta's 9 cha for an 8 cha. Everything else works out exactly for a 10 point exchange, if I put the floating human +2 bonus into Int. Which I did. Stats done!


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Ah! You pick that one too hmm?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Esmarelda Valarie wrote:
Ah! You pick that one too hmm?

I did indeed, Esmarelda. We've also got two barrom talespinners and two Shackles seafarers in our group.

In my KM game, the original party of four had three bastards in it, which is the most I've seen of one trait in a single game.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things
Cueta Guiding Star wrote:
Esmarelda Valarie wrote:
Ah! You pick that one too hmm?

I did indeed, Esmarelda. We've also got two barrom talespinners and two Shackles seafarers in our group.

In my KM game, the original party of four had three bastards in it, which is the most I've seen of one trait in a single game.

Nice! It would make a little more since here. You know, pirates and all? This is going to be so much fun!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

^ Haha, it sure would! I'm looking forward to this game very much. Always wanted to play S&S.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Same here! I'm a rather big fan. Though to be fair I romanticize it a bit more then I should... But then again every does that with something no?


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Port Peril! I thought as I strode through the fabled waterfront. What is that smell? I thought next. I couldn't rightly place it, but it was horrid. But no matter. I was here! After so many weeks at sea with the most dreadfully dull crew of sailors one could ever meet. They actually didn't want to meet a pirate vessel! All they wanted was to slip through these waters unnoticed and deliver their cargo.

I suppose that's the perspective of the other side of things, but I myself found a voyage through the legendary Shackles without an encounter of piracy to be exceedingly disappointing. When I voiced my complaints, the crew on the Jeniveve nearly locked me in my cabin. At least they promised that if we did encounter a pirate ship, I would be the first one to meet them.

My destination was a tavern that my father frequented in Port Peril. I inquired a few of the old salts that seemed to know such locales, but none had ever heard of Le Petit Foie Gras. I could only wonder what tragedy had befallen such a place, especially one which was no doubt made more famous due to its role in my father's adventures.

An idea struck me; perhaps my mother decided to protect the establishment's true identity from the many dastardly enemies my father had accrued. Of course. That had to be it. The owner, Gaspar Raison, was a good friend. Even he may have a different name.

I pondered. Quite the quandary. I suppose I must go from tavern to tavern, and perhaps regale the locals with the tales of Captain Poisson. Eventually, someone will make contact with me. No doubt.

I looked up at the first tavern I found. The Formidably Maid. That doesn't make any sense. I disregarded the name, and stepped over a couple of drunken bodies into the dingy interior.

Oh, that's what that smell is.


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

Dot. In other news, Artevious is just as funny in the Discussion thread. This is great. Sorry to break the trait trend, that bonus to Sailor and Perception is just too good to turn down. Also, wow, I feel like a special snowflake. Only non-human of the bunch. Hope I can blend in well enough.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

I can already tell I am going to like you all! ^^ And don't worry Gall, Es has a thing for men taller then her! XP


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

Good luck with that. He's not going to be the most friendly guy for the first little while. Half-giants are notoriously against slavery, so he's gonna be all sorts of grumpy when he wakes up.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

I'm joking dear Gall. As will be Es, well mostly... she does like to flirt which is a bit of her problem. After all it is what got her into this mess huh?


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

Well, hopefully she will be making a batch of friends very soon to keep trouble from getting to her. That said, I have a question for you all. As a ranger with combat styles, I get a few necessary feats for free, which means I have some spare slots open. Do you all want me to start picking up feats for siege weapons to take care of that deal once we get a ship of our own? Or was someone else planning to do so?


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

You should totally pick them up! Because the big guy should be using the big guns! I can totally see it!


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

I hate to be the voice of dissent, but I actually would prefer not starting out at the Formidably Maid. Outside of that scene above -- me stepping into the dingy interior of the tavern -- I'd like to cut immediately to the ship.

That way, we all have to get to know each other through the hardships and travails.

At least, that's my vote.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Well he does have some what of a point. If we start at the Maid, there is a high chance none of us will even speak to one another. But if we start upon the ship, wormwood by the look of the campaign info, we have to interact with one another or so the thought goes.


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

Yeah, I'd be down to wake up abruptly on the Wormwood. Maybe just a brief portion of our first post can be an introduction of how the evening prior went? That way we can get a bit of both.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Gall the Half-Giant wrote:
Yeah, I'd be down to wake up abruptly on the Wormwood. Maybe just a brief portion of our first post can be an introduction of how the evening prior went? That way we can get a bit of both.

Sounds good to me.

I think I am going to change my campaign trait to Besmara's Blessing (makes a bit more sense, since Cueta's father wasn't a Free Captain, but just a pirate of some disrepute). I'm also going to grab a boarding pike instead of a longspear - didn't realize they were simple weapons.


Wormwood Map

Alrighty, I've settled for sure on Google Drawings for maps. But, I'd rather not have it open for public editing via the link so I'd like all your Google account emails or what have you so I can add you for editing. You can PM me those so you aren't plastering your email all over the forums for all to see.

I'll have tokens on the map for start time. Although I totally understand that the icons here are not the most ideal representatives of our characters, they are what I'm going to use as tokens for the sake of simplicity. It'll make it easier to link the icon with the poster. Perhaps after I have some time to get comfy in my GM role here we can look at getting a more accurate representation out on the board.

OH! I ALMOST FORGOT! Please read the Expectations section of the Campaign Info tab! It has some vital information and expectations. Don't worry, nothing particularly strenuous. You're free to familiarize yourselves with the Campaign Reference section as well. It's there to make keeping track of what's what once you're on the Wormwood (but your character shouldn't know every crew member by name the moment they step on deck!)

If any of you have character images, I encourage you to do what Gall has done and link it in the Gender section of your headline where your name is. Wow that sentence makes no sense until you read how I want you to create your headline...
[ url=http://website.com/image.jpg]TN Name of Character[/url ]

Feel free to ask questions about any of it, and I'd like to hear what your expectations (or at least hopes) for me are.

For now, I'd like you to all go ahead and make an introductory post in the gameplay thread about your night in at the Formidably Maid. Artevious, you're welcome to cut and paste yours in or write a new one if you're so inclined (I just want them all in the same place). You can do it any way you wish, lead into the black out or cut it off before then. Don't be shy about spotting another of the party in the room. Might give you a hook later on the boat :P

But yeah, it looks like you are all good with starting on the Wormwood, so once those are all up we'll get started there!

I'm going to give Harmony a bit longer to respond to being selected before I consider what to do next on that front.


TN Female Human (Chelaxian) Bard (Negotiator) 3 | HP: 22/22 | AC: 15 (11 Tch, 14 Ff) | CMB: +3, CMD: 14 | F: +2, R: +4, W: +2 | Init: +1 | Perc: +5, SM: +7 | Speed 30ft | Spells: 1st 5/5 | Active conditions: None

Hey guys, I'm around but I'm on a two-week vacation in Greece right now, so only checking around about once a day. Starting on the 29th I should be around very actively. If that's too long a slow period to start with, I completely understand looking for an alternate. For now, I can provide one RP post roughly per day, but adjusting stats and such, I would prefer to do it when I get home so I can focus fully on it, but I will make the time for it immediately if I have to.

Either way, thank you for selecting me, and I look forward to playing with you if you will nonetheless have me!

If I'm in, I am on board with starting directly on the Wormwood. I think it would feel awfully contrived if the people who had interactions at the Maid previous night just happened to be the exactly same ones who wake up on the Wormwood.

Regarding character images, I pretty much built this character around the avatar image, so the avatar image is 100% accurate. Here is a bigger one. (I'll put the link on my profile as well once I'm back from Greece.)


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Gall the Half-Giant wrote:
That said, I have a question for you all. As a ranger with combat styles, I get a few necessary feats for free, which means I have some spare slots open. Do you all want me to start picking up feats for siege weapons to take care of that deal once we get a ship of our own? Or was someone else planning to do so?

I'd say if you want to pick them up, go for it! I'm not going to have any open feats for a long while, going the switch hitter route. I still need rapid shot, deadly aim, power attack at least.

Artevious de Poisson wrote:
Pure freaking gold

This is fantastic. Kudos!


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Thanks for all the praise; Artevious is a favorite of mine.

Looking forward to playing with everyone. So far, I've seen some fantastic writing. That's great, since that tends to get everyone to up their game. This should be a lot of fun!


Wormwood Map

GM Besmara does that bottle breaking thing on the side of a ship on its first voyage.
"First story post is up, lads! We're settin' sail!"

Map is up and populated. Each room and NPC (and PCs for that matter) have a comment labeling who or what that specific place or person is.

As always, don't hesitate to ask questions. I still need Artevious and Harmony to PM me their emails so I can add you to the list of people who can edit the map.

Keep in mind while you move your tokens that you can also move everything else on there. Please don't! If you accidentally end up moving something other than your token, simply ctrl+z or undo the edit.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Prehistoric shark found near Japan.

Figured it was apropos for a pirate game. That shark is freaky looking!


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

AWESOME! That is so freakishly cool!


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

What gets me is that they found this critter that's absolutely ancient and then kill it. I get that it's so they can study it better, but it just seems a silly way to do that with something they thought was extinct. Definitely does look all sorts of bizarre for a shark, though. Very cool.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

I know right? couldn't they have just put a tracker on it like we do with most sea life?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

That got me too. Reminds me of the scientists that cut down the oldest living tree a year or so back. Ugh.

Hopefully there's more fringe sharks swimming around out there. Those teeth, though - that's nightmare fuel.

I'm half-tempted just to take a level of druid to get one as an AC.


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

I would totally take a shark as an animal companion because that's all sorts of awesome, except they suck stat-wise. :\ Just you all wait to see what I end up going for instead, though. It'll be great, I promise.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

How do I denote different languages? Like if she picks a different language she know to curse someone out in? Just for future use.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

One of the better ways is to go to Google translate, pick a random language and have your phrase translated. Then cut and paste the foreign phrase into your post. It also helps to put the translated phrase in a spoiler in case it matters what you said and there's anyone around who may have understood it.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Oh! Sweet! I shall keep that in mind, thank you.


Wormwood Map
Esmarelda Valarie wrote:
How do I denote different languages? Like if she picks a different language she know to curse someone out in? Just for future use.

There's a couple ways to do it.

If no one understands the language you're using, you can merely describe it:

Under her breath, Esmarelda uttered a few choice words in her native tongue. Hopefully no one else spoke Varisian.

In her frustration, Zeviel broke off into a long elvish rant, seemingly unaware her companions could no longer understand the words coming out of her mouth.

Another option, and more practical when someone else speaks the same tongue as you, is to use the ever so useful Google Translate in conjunction with a spoiler:

Ben , bir gün bu lanet tekne almak benim kelime işaretlemek olacak!

Varisian:

I'll get off this f*$&ing boat some day, mark my words!

مقدار هورمون تستوسترون در اینجا بسیار چشمگیر است. من عملا می توانید آن را بو ! ... صبر کنید ، آنها داشتن در حال مسابقه گاز؟

Kelish:

The amount of testosterone in here is overwhelming. I can practically smell it! ... Wait, are they having a fart contest?

FYI: I knew Artevious beat me to it, but I was putting so much work into the post I felt the need to post it anyways >.>;;


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Gall the Half-Giant wrote:
I would totally take a shark as an animal companion because that's all sorts of awesome, except they suck stat-wise. :\ Just you all wait to see what I end up going for instead, though. It'll be great, I promise.

As long as it has a Scourge-sized belly, Cueta will be happy!


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

How do you know your roll before you post?


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

You type out the dice roller and then hit the preview button. You can also go back and edit your posts within the first hour after posting.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Oh! Okay! ^_^ Thank you very much!


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

GM Besmara, who else is in the bilges? Or did they send her alone?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Gall the Half-Giant wrote:
"Turtles. Aye, turtles it is. Let's just see if we can't get some of the right gear for the job, shall we?"

Glad we're having turtles for dinner, and well, not...

Fishguts wrote:
"You can go fetch me some turdles."


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

GM Besmara, can you give us the names of the NPC new recruits? Cueta wouldn't know them, but if I know who they are, I can put her next to them on the map/have her seek them out/etc.

Thank you!


Wormwood Map
Esmarelda Valarie wrote:
GM Besmara, who else is in the bilges? Or did they send her alone?

All by yourself. Punishment for speaking out of line to Scourge.

Cueta Guiding Star wrote:

GM Besmara, can you give us the names of the NPC new recruits? Cueta wouldn't know them, but if I know who they are, I can put her next to them on the map/have her seek them out/etc.

Thank you!

Will do soon as im home. I have to move some bits on the map around. I been neglecting it >.<


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Then everyone ignore the part of looking at other people who where there!>_<


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Gall, when you say other pair my assumption is you mean Harmony and Esmarelda yes?


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

Yep! Sorry, that was pretty vague. Glad you were able to puzzle out what I meant.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

I figured but I just wanted to ask first, after all when you assume you make an ass out of you and me.


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

Don't mind my thirty eight different edits because I'm awful at formatting or anything. Nothing to see here. >.>;


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Don't worry! I'm dyslexic so I normally have someone go over my post... though I now I am alone so, that's a no go.


TN Male Half-Giant Ranger 3 | HP: 24/28 | AC: 15 (11 Tch, 14 Ff) | CMB: +8, CMD: 19 | F: +4, R: +4, W: +3 | Init: +1 | Perc: +9, SM: +2 | Speed 30ft | Spells: 1st 0/0 | Active conditions: (0) Nonlethal

Gall's strength check, take two!

Strength: 1d20 + 5 ⇒ (19) + 5 = 24


Wormwood Map

Original artist of the image Esmaredla is using of her character. An amazing artist.
Evelet of The Lost Kids by Artgerm

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