Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira also looks at her quiver.
I am a little short on those nice fire quenching arrows. Any chance we could get back to Katapesh to grab some more? My other arrows will hurt him, just not as fast.

She looks over at Karethas:
Not sure how many you have, but if he has gone to heal up and prepare, we should do the same thing.


I don't think Karethas has another teleport available so... out the way that you came in?


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas mutters something about "Dimensional Anchor" under his breath and gestures back down the lava tunnel, "We should go I suppose."


By flying carpet and bronze griffon, the Heroes make their exodus from the fiery volcano. Once outside the deadly inferno and on the wooded slope, the Tempest Staff shifts and becomes Gen. The little genie hugs Karethas' arm with bright tears in her eyes. "Oh Master, I was so scared, but you defeated Jhavhul! Surely you are among the greatest wizards of the Material World!"


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata shakes her head and chuckles, "He'd certainly like to think so...." She sighs, her voice sober, "But, he was right. He did underestimate us... but he gets to learn from his mistake... and he's likely not too pleased that we ruined, or at least delayed, his plans."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas shrugs, "It certainly was a group effort, and it appears that we have at least delayed his plans. And let's not forget that we freed our friends who were in captivity. Let's hope our allies have faired as well." He raises his hand above his head and points his fingers into the sky. Purplish bolts of force fly high into the sky and dissipate.


Karethas ibn Faradin wrote:
Purplish bolts of force fly high into the sky and dissipate.

?? Did you just 'shoot the sky'? magic missiles target a creature...

Gen pretends not to notice as Karathas demonstrates his actual lack of mastery of magic lore. She stares up the mountain side. "Perhaps we should report to the Queen. She will want to know that Jhavhul has fled."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Fine, Glitterdust then. I have had a long day and I don't have pyrotechnics memorized. :-P


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira will shoot an arrow into the sky, a frosty magical arrow, giving Karethas something to target with his sparkly missiles.

-----
Kzrira nods in agreement with her former bow.
Yes, that would be a wise idea. We need to see how the Queen and her companions are faring against Jhavhul's army. Hopefully the efreeti will have sensed that their leader has fled, and will do likewise, or at least will be demoralized into giving up the fight.


Kzrira Maiwith wrote:
giving Karethas something to target with his sparkly missiles.

and Kzrira fails her spellcraft as well.

Spooky begins yowling for some reason. Kzrira quietens the ghostly cat down and then goads her mount skyward with Amir's carpet keeping apace. They spiral around Pale Mountain following the strange black stairs upward until they reach the summit and the unearthly ruins there. In the courtyard threescore Janni rest, tend their winged horses, and care for the wounded. Several tall misty Djinni confer at the center of the encampment with their, leader Queen Nefeshti. The Peri quickly spots you and flies up on great fiery wings to meet you. "You live. I am much relieved. Did you find Jhavhul?"


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira grins.
We filled him full of holes. Unfortunately, as I am sure you are aware, he had some tricks up his sleeve. Before we were able to land the final blow, he fled to some other plane.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata nods, "We survived... and we stopped him... Just not permanently."


"Still, it is a great victory," the Peri says. "Without their leader, his troops will soon scatter. You have bought us time." Nefeshti leads you back down among the ruins. Here you can see that the battle has not been easy. Nearly half the Janni lie dead or wounded along with many of their winged horses.

"The battle was hard fought, but the Efreet have retreated into the House of the Beast. Once they find that Jhavhul has fled, they will leave to their fiery plane to find him and regroup for I have no doubt that is where he went. I must journey to the center of the Pale Mountain and undo the evil he has wrought through the abuse of wishcraft.You may follow if you wish or rest. You have earned your rest. Without your bravery I am not certain that we would have prevailed."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira, still bloodied and beaten from the last fight, looks to the Queen.
I would follow you. However, I know that we have used many of our magics and are all fairly beaten up.

She pauses thinking.
I believe there is something sentient, or at least evil, in the lava at the heart of the mountain. We avoided it by staying high in the air, but it did attempt to grab onto my griffon when I was flying low and firing at Jhavhul.

Kzrira is at 49/98 hp. Not sure if anyone else is hurt.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas states resolutely, "If you are going in, I would join you. I have used my most potent spells, but I have several rather powerful ones left. If someone here could heal those who wish to continue, it would be better."


Nefshti shakes her head. " I have no ability to heal. Can your priestess help?"


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata nods, "I can help somewhat, though I'm more than a little depleted."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Just and FYI, I am at 26/53 HP. Going in is definitely a bad idea with Varkata's spells and channels depleted, but Karethas would not let Nefeshti go in without him.


Nefshti pauses to allow Varkata to heal her gravely wounded companions. Then asks Amir to lead on back through the old gnoll caves to the heart of the volcano.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Lets use the Wand of CLW. We will never have a chance to use it in combat.
I believe Varkata has it and it has 45 charges right now.

Wand of CLW: 9d8 + 9 ⇒ (7, 4, 4, 1, 8, 1, 6, 6, 4) + 9 = 50 <-- 9 charges

For Karethas:
Wand of CLW: 5d8 + 5 ⇒ (1, 7, 6, 2, 3) + 5 = 24 <-- 5 charges

I do not know how many Channels Varkata has, but 1 channel would reduce the needed charges by a few.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata says, "Everyone draw near... I'll heal as many as I can." She waits for everyone to huddle together as much as she can, then pulls on the heady power of the drunken hero, releasing it in a warm whisky burn..

Channel: 4d6 ⇒ (2, 3, 3, 6) = 14
Channel: 4d6 ⇒ (1, 2, 3, 5) = 11

...and I'm done. Have a few spells left I can try to force through the wishwarp -- and then, yes, wand time.


Though Varkata is wary of drawing upon the full extent of her ability, the healing bursts mend both friend and many allies among the wounded Jann. Amir's carpet leads the way back down the slopes to the gnoll cave and once again deep into the volcano. The great chamber that serves as Xotani's Grave within the heart of Pale Mountain still throbs slowly as if it were the pulse of a sleeping giant.

Everyone stays high and clear of the ropy tentacles of molten stone that occasionally rise from the lake of lava while Nefeshti inspects the humongous skeleton of the ancient Spawn of Rovagug that remains embedded within the volcanic rock. "Jhavhul came dreadfully close to his goal through the perversion of our ancestral powers to grant wishes. The fabric of the Material Plane grows frayed here from the untwisting of reality through wishcraft. I do not know if it will work, but we must at least try using a wish to reverse the harm done here."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas' brows furrow in a worried look, "Is there no other way? It sounds like mending a torn cloth by tugging on it. Could we reinforce the area in some way before using another wish?"


Nefeshti sighs and her radiant face darkens. "I do not know. I have no powerful spells nor deep knowledge of arcane lore. Were Andrathi still here, he would know what to do."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas eyes dart downward as he considers the situation more carefully.

Knowledge Arcana or Spellcraft?1d20 + 18 ⇒ (10) + 18 = 28
Damn, probably needed to get 30


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Life sort of exploded in a craptacular fashion...I am now back.

Amir shrugs slightly feeling woefully unprepared to aid in this matter.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata nods at Karethas' concerns, "To be fair, that is exactly what you sometimes need to do to torn flesh."

Knowledge-Arcana (Aid): 1d20 + 4 ⇒ (17) + 4 = 21
Spellcraft (Aid): 1d20 + 7 ⇒ (9) + 7 = 16


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Although not her forte, Kzrira attempts to assist the other casters.

Spellcraft: 1d20 + 6 ⇒ (5) + 6 = 11

And pretty much has no clue what they are talking about.


Varkata's mention of torn flesh brings something to Karethas' mind:

Karethas:
Andrathi is actually here. At least the piece of his soul that remains attached to his familiar, Spooky. Maybe Kzrira can draw something out from the ghost cat. Anyway, Karethas is fairly certain that he is correct that casting a wish here will not help and could possibly make things worse.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

"Well, Spooky is still connected to Andrathi through their link as familiar and master. Perhaps we can use that connection to consult with him or utilize his arcane expertise. Maybe Kzrira can use her connection to Spooky to form some kind of psychic link? Although, was I'm not sure how she would do that."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira reaches up and scratches the ghostly cat under the chin, causing the familiar to purr happily.

Not sure what I can do, but it is worth a try.

With that, she attempts to talk with the cat, hoping that it is able to understand her, as she certainly has not developed her magical skills to the point where she is able to communicate with it.

To the kitten:
Spooky, what would Andrathi have done to destroy the magic that warps this place?


The translucent cat stares at Kzrira with vivid green eyes. It then raises the piercing eyes up to the great draconic skull of Xotani interred in the interior wall of the volcano. The ghost cat howls and hisses at the humongous thing then quietens and stares meaningfully at Nefeshti.

The Peri Queen nods and steam rolls across a burning cheek. "Ah, I see. I sensed Andrathi before when I first saw this creature. A remnant of his soul remains with his wonderful familiar.

"I think that he is saying that just as remnants of my Beloved's soul remains entwined with that of Spooky, Jhavhul's soul is connected to that of this ancient fiend. Until Jhavhul is destroyed, there is no way to end the threat of Xotani's resurrection..."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas nods, "That makes much more sense than trying another wish, but Jhavul has teleported away. I believe he left this plane, but we have no way of finding where he went or getting to him. How long could he be gone? Do we wait for him here to prevent him from trying to resurrect the spawn again?"


Nefeshti shakes her head. "The stakes are far too great to wait and hope that we can counter Jhavhul's next move. We must find him and end this. I would guess with some confidence that he has returned to the Plane of Fire to find new allies or some cached weapon to use against us next time. Fortunately, I have spies within the Efreet capital. I can take you there. You must quickly prepare to journey to the City of Brass."


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Amir furrows his brow at this direction of action, Can I...er...WE...survive on the Plane of Fire?


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata nods, "I believe you can. My wish granted me immunity... and the ability to adapt my companions to travel with me.... Though, I admit, I asked for it thinking we might be dragged there involuntarily."


Nefeshti looks earnestly at Amir. "Can you survive on the Plane of Molten Skies as it is sometimes called? Definitely not. However, we are bound for the City of Brass and the Efreet have had to make some concessions to keep non-fireborn slaves and merchants alive. The Galley Quarter is uncomfortable, but not usually lethal. The Great Bazaar is accessible to mortals with only minor protection from the great heat. Should we have to visit other areas within the Efreet capital, well, a shield of souls keeps residents somewhat sheltered within the Eternal Furnace, but you will still need some magical protection."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas shrugs casually, "I can protect myself, Varkata should be fine, and Amir should be fine within the City. Kzrira's protection is dependent on the presence of a fire-based elemental or genie, so that is an issue. Perhaps a teleport to the Night Stalls is in order before we depart. Didn't we pick up some items of value in that bottle? We could use that to buy an item of minor fire protection. It would cost us a day, but might be necessary."


The radiant Peri nods. "I do not believe a few days will make much difference. Bear in mind that even the legendary markets of Katapesh cannot compete with the wonders of the Great Bazaar of the City of Brass. Mundane coins will do you no good there however. Gold, silver and copper become soft and difficult to work on the Plane of Fire. Bartering in magic is common. The Efreet also deal in darker trades, but I would not allow that."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira nods in agreement.
Yes, something to keep me from getting fried would be beneficial. I don't know whether such an item would be more or less costly in the Brass City. The are more needed there, but also undoubtedly more common. On the other hand, we do have a fair amount of magic that could be exchanged. Perhaps they would be willing to trade. For instance my armor is made of mithral. While it is nice, I am just as capable of moving normal speeds in most any other medium armor. Also, that little axe we found would probably fetch a fair price in most markets.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas nods, relieved that there is time to prepare. "Then let's get a good nights rest. I will memorize Teleport to get us to Katapeshto stock up, and then..." He shakes his head in disbelief, his facade of casualness breaking. "Then we will shift to the Plane of Fire. Visiting a demiplane is one thing, but going to an entirely different plane of existence is another. The rest of you may not realize the scope of the what is going to happen, but very few denizens of the prime material plane ever travel to other planes. In all of my studies, I am not sure that any of my professors ever visited another plane of existence. I may not ever progress far enough in my arcane abilities to take us to another plane. We are lucky that Nefeshti can get us there. "


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata asks, "Would we benefit from getting more Magic items to trade, then? Things we could bring to the Bazaar?"


The Peri listens to your plans as you emerge from the caves at the base of the volcano. "What is rare here may be common there, but I do not expect that scrolls and potions will last long on the Plane of Fire."

"Go rest in Kelmarane. You have earned it. I will stay here with my army and make sure that the Efreet have truly gone. I will meet with you tomorrow evening and then we shall complete our plans for hunting down Jhavhul."


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Amir offers a mumbled ,thank you as the enormity of the day and what is to come plays out in his mind, Well shall we return to the city for a small break?


How many teleports does Karethas have because you might want to recover your bottle in Solku also.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

What do we have funds at this point? I would like to purchase more of the outside(fire) bane arrows, they were most helpful.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata bows to the Peri, then nods at Amir's question, "I don't know if I'm overwhelemed by what we just did, or by what we're going to have to try to do next... but either way, I'm too sober to think about it and in definite need of a decent tavern."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I can memorize up to 3 teleports, if the carpet and griffin can get us to Kelmarane.
I didn't track loot from our 2nd trip under the mountain because I was so busy with house stuff, so we'll have to go back through the thread and make a list. Any volunteers?


The flight back to Kelmarane by untiring flying carpet and statue, is uneventful. The sun sinks behind you as you finally reach the near abandoned village once again.


Seeing no sign of returning gnolls or other problems in the town proper, the heroes fly to the monastery to be warmly greeted by Hadar, Hadra, and the other survivors. Qilue waits patiently for you to be greeted and tell your tale though it is clear that she is fretful for news of Faelar.

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A bit of respite from the road. Swap lies, tell tales, plot your next venture... whatever floats your ship of the desert.


"Aaaaarrgh - it's a pugwampi! Kill it, Kill it with fire!"

Dot


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

"Here little puggy. Bad puggy! iNSanE PuGgY!!"

Dotted :)


SHHH! You'll ruin it for them!! -bah, you don't have fire anyway or roaches wouldn't have kicked yor arses. ; )

Alright everyone (else), check in and compare notes. Everyone is Chaotic Good so we shouldn't have any ethical issues. Also no healer, but there are ways around that so i'm not too worried.

It's a US holiday weekend so I may not start this up until mon. night so just tawk amongst yahselfs. and what's your time zone?
i'm at GMT -7.


Male Elf Bard - 1

I have a couple of questions. 1 - What is a Pugwampi?! Never heard of it before. 2 - Do you think that the group is okay for melee characters or should I try to get myself into the thick of battle to assist? Switching to a melee styled Bard is easy, so just let me know what you think.

Voodoo:
If you or anyone else decides that they want someone else who will be fighting, I can make some VERY quick changes to make Faelar a Dervish Dancer. His background will be the same, he will just not be as good when it comes to knowledge and won't be able to buff allies, if that is okay?

I am in England, so time zone = GMT +0:00
Thank-you Voodoo for choosing me to play this campaign and congratulations to my fellow players for also being selected. I look forward to playing with you guys.


Divine Gamemaster of the Abyss and below...

Pugwampi:

Detestable little fey loathed by nearly ever other creature including their fellow fairy folk Pugwampis are commonly known as "jackal rats" and are beacons of bad luck and misfortune.


Divine Gamemaster of the Abyss and below...

At last Voodoo found his zodiac sign ;)


Male Elf Bard - 1

Bad luck, fey?! Now they sound dangerous. Please tell me we will not be coming up against any of them!


Male Elf Bard - 1

Do you guys know the push/pull capacity of a Mule? Just doing a couple of final stock buying.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

While trains may be great in a push/pull configuration, I do not thing that mules are quite as effective - and in the push configuration if you have to get behind them they are likely to raise their tails and show you what they think of you.

Voodoo - thanks for choosing me, now I just need to get that Bow of Speed with Arrows of Pugwampi Slaying. --> Although I am guessing that normal arrows would work on the little vermin.

And to my fellow adventurers, welcome time to get some sand in our eyes and grit under our fingernail -- apparently we have no wussy cleric to worry about, so here is to Swords, Fire, Brimstone, and tactics which limit our injuries.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira is modified to a 20 point build and set for the desert. Someone let know if there is anything which needs to be modified/corrected. This should be interesting with a Bard, Rogue, Fighter(Dex based) and Wizard - I think we better all get really good at sneaking and hiding in the sand - maybe Karethas and I should take a level or two in rogue and we will have the sneakiest party in history - hehehe, backstab via arrows.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Hello all happy to be aboard this here...desert. : p

It always a good thing when the Rogue is the wisest in the party. If i get murdered by mind controlled party members I'll be so...well dead but really grumpy. Heh.

I should look at buying my gear I guess. Won't be till tonight that I can get that hammered out but if Monday is the objective I have a day or two to get that resolved.

@Faelar - I wish I could remember exactly but I believe quadrupeds take their strength score on the push/pull/encumbrance chart and multiply that by something like 1.5 or 2 but I am not sure so I wouldn't quote me on that. That may also be a 3.5 ruling too...hmmm.

No dedicated Healers should be fun. Keeps us on our toes....

Oh and I am on Pacific Standard time which is UTC -8 I believe, but I have a one year old that pretty well keeps me n strange hours so I post all over the place time wise.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Central Time here, but I usually check throughout the day - less on weekends. Don't expect very many posts after midnight for me.

Yeh - I hope the Bard is planning on taking some cure wounds, or making the strange multi to oracle -- that would be interesting, could be an oracle of music.


Male Daytona 500 DM / 12

Just dotting to watch the fun


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Oh the Srd confirms: medium quadruped would be at Capacity or push/pull at their strength then multiply that value by 1.5.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Thanks for selecting my character Voodoo! I'm in the Eastern time zone, and I check the boards from work and in the evenings. I can usually post multiple times a day during the week, but a little less on the weekends.

Maybe since we are short a healer Voodoo can give us a wand of CLW and the bard can keep us topped off :-).


Faelar- I don't have a problem with Dervish Dancer. that'll be fine. and you might consider taking cure light wounds for a spell since you have that capacity.

Ok, camp followers- no more spoilers. Pugs are one of the 'joys' of LoF. don't listen to them Faeler. Pugwumpis are just a myth. Nothing could be that ugly and annoying...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

DM Voodoo - would you care if I were to switch from the base Fighter specializing in Archery to the Archery archetype? Now that I have reread it, I think it would work well.


Divine Gamemaster of the Abyss and below...

*sews his mouth shut*


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

No no no, unsew that. What else should we know? ; )


Divine Gamemaster of the Abyss and below...

There is a gnoll on the cover of one of the modules and a genie on another one...if that helps :)

I have to admit that I'm quite sad that I'm not a part of this, but I will remain lurking behind a camel...one that is not rigged...


Kzrira Maiwith wrote:
DM Voodoo - would you care if I were to switch from the base Fighter specializing in Archery to the Archery archetype? Now that I have reread it, I think it would work well.

That's fine. I also don't have a problem with making adjustments to your character until level 2. It always takes me a level of actually playing a character to kinda set the concept and see what works.


Male Elf Bard - 1

Okay so the modifier is multiplied...but what is a mules Strength score? I can't seem to find it anywhere. Once noticing that there wasn't a Cleric in the group, I was thinking about changing one of my spells to be a Cure Light Wounds. So are you guys okay with the group as it is, or would you like me to become a more melee based Bard, so we can have another person in close combat (Although I still won't do much damage)?

Edit - So should I play the beginning like I was a couple of days ago (never even hearing of these Pugwampi) or are the a famous myth?


I don't know that I've seen stats for a pack mule- i'd probably just use a pony with a 16 Strength (carries ~175-525 lbs. medium load)


Male Elf Bard - 1

Okay, thanks Voodoo :)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I would go with something similar to a mule, say an elephant or an M-1 tank.


Kzrira Maiwith wrote:
I would go with something similar to a mule, say an elephant or an M-1 tank.

You could probably buy those in Katapesh... just look for Crazy Ali's Trans-porium!

so i did a little research and pack mules generally carry about 200 lbs. so sounds about right. I'd give them an 18 Con as well.


Male Elf Bard - 1

I have spent all of my money now and updated it into my profile. Now just trying to figure which spell to change for Cure Light Wounds.

Voodoo only:

You may be wondering why I have the poles and canvas, well there is a reason. The poles are all places on the wagon, sticking upwards. 5 on each side, 3 straight up and 2 at a 45 degree angle (the one at the front sticks out over the mules and the one at the back sticks out away from the mules) Then I have the Canvas attached to the poles. This means that my wagon (which I will ride in while travelling in the open desert) is shaded from the sun, so if anyone else cannot walk any further they can sit in there for a while, while I walk.


Male Elf Bard - 1

Finished all of my adjustments now and ready to play when everybody else is now :)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

As we are a small group, if Voodoo wants to start the game thread with an intro, we could all start introducing ourselves and feeling each other out. We can hold off on the real game until Monday or whenever DM Voodoo is ready.


I just want to sort a few things out as it won't be the usual LoF opening. We'll be starting in Katapesh City at a cafe called the Golden Net.

Kzrira may be looking for info on Haleen's whereabouts from the well connected and friendly proprietor. Amir and Karethas could be plotting their next move at this favorite hangout. I want to check on Faelar's hook.

Faelar:
So for your pathfinder mission- I don't see PFS being all that interested in what happened to a backwater burg at the butt end of Katapesh. So do you mind if I change your mission to finding an original copy of The Tales of Shaharezthed (this is part of the AP). I also may give you some PF contacts here. Specifically the elf twins I mentioned earlier. One has been performing at the Golden Net.


Male Elf Bard - 1

Voodoo:
"Your first assignment is to accompany Garavel's group to
Kelmarane, the Pathfinder Society has heard rumors
of several ancient structures in the area, including a
ruined monastery once dedicated to Sarenrae, and would
like to learn more about them. Even more pressing is the
mystery of what brought about Kelmarane's ruin in the
first place, reports of which are vague at best. If you can
determine the cause of the village's abandonment so many
years ago."

However, if you wish to change the mission, I will not complain. The thought of finding the original copy of a book, Faelar would be EXTREMELY excited about this mission and give it his all. The new mission you have selected would probably be a better fit for Faelar actually.

I don't mind performing with the Elf at the Golden Net, I can dance and sing (although I have focused them on Irish folk dance and song style). That could be how the others meet me.

Are you okay with the idea of having the shaded wagon with the canvas? I didn't know how much canvas I needed, so I got all I could.


Faelar:
yeah, i didnt find that campaign trait all that compelling as written. I think recovering a rare book from a missing Marid princess might be more appropriate for teh PFS and a follower of Shelyn. You don't necessarily have to know your contacts. They are green PF intiates that havent earned their wayfinder yet and have a reputation for getting into trouble.
Also how knowledgeable do you want to be about Katapesh? Have you studied? If so then you have likely heard stories about these Pugwumpis, but like most you think it's just a way to write off bad luck. and i'm fine with the wagon, but where did you get the funds to buy it?


Male Elf Bard - 1

Voodoo:
I had 55 GP left after my original stuuf. The 2 Mules cost 16 GP together, the Wagon cost 35 GP. Together that is 51. The Barrel cost 2 GP, making it a total of 53 GP. So I only had 2 GP left, So I bought 10 canvas which is 10 SP (or 1 GP). Then10 Poles which cost 50 CP (1/2 a GP) and then finally 10 days worth of Feed which was also 50 CP making it a total of 55 GP.

I would have studied it as much as possible, so may have heard of them. As for recovering the book, it is perfect for Faelar.

It is up to you how I meet the others though, it doesn't affect me really. Just fills out my story a bit.


Keen. It sounds like our enterprising young bard is ready to go so here's the link.

i'm heading out to hear GRR Martin talk and then prolly camping tomorrow, so enjoy yourselves. game is on. :).


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Sheik Voodoo:

I had a couple of equipment questions which I will assume in the affirmative and will take off my sheet if you have an issue with them:

I was hoping to buy a spring loaded wrist sheath from the Adventurer's Armory. Seems like the perfect kind of thing to grab at the Nightstalls.

My second issue was in regards to letters in Amir's possession. I was hoping that he might be able to find someone who could bind the letters into a book (and maybe somehow mount and preserve his mother's final letter in that same book) I was thinking that 15 gp would probably cover the specialty work (the same cost as a traveling spell book) since it would be less pages but might require about as much attention as something as specialized as a spellbook would require. Would this work for you?

The last thing is the urn of his father's ashes. In Amir's backstory it notes that it was mostly formed from the melted jewelry of his father. Is there a certain amount of my gp wealth that you want to go towards that? Do you care to come up with a value and/or weight for the urn and his father's ashes? Eventually he will spread the ashes in Kelmarane so who knows what that is worth. I doubt Amir would ever sell the urn when empty, he may even bury it or dispose of it somehow if it seems right in the moment. Anyway, wanted to get your input on that issue too.

Thanks a lot, hope GRRM was awesome.


Amir:
No problem with the wrist sheath. I'd say more like 10 gp for the portfolio book. and about 5 lbs for the urn. If you don't plan on selling it or anything, i'm not concered about the value.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

That you for the prompt reply my Sheik ;)


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Okay so I need to change my mother's kukri to a dagger because Rogue's aren't proficient with kukris....go figure.


Amir Awad Hajjir wrote:
Okay so I need to change my mother's kukri to a dagger because Rogue's aren't proficient with kukris....go figure.

or short sword- more damage.

I also wanted to mention that most people in Katapesh City will be speaking Kelish as a common tongue instead of Taldan. The outlands will be mainly Kelish with some Osiriani.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Hmmm - born in Osiriani and lived in Katapesh for 10 years - should I take both languages and no Taldan? I have Common, Osiriana and Gnoll at present, seemed likely languages, did not realize that Kellish was the common tongue in Katapesh


It's not a World Guide thing, but I see Katapesh as more in the Qadiran sphere of influence so why would everyone be speaking the language of a rival country. Just substitute Kelish for Common (Taldane).

It's kinda like everyone in Hong Kong speaking English, oh wait...
;) Well, Common would more likely be a second language mostly used in the urban core, how about that? Taldan won't really come into play in this game too much anyway.

EDIT: Looks like everyone 'cept Faelar speaks it anyway which fits since he's from Avistan. translate for the bard anyone? :)
(if you want to sub a language Faeler, I don't think Infernal will be used at all, probably not Draconic either.)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Changed - I now speak Kellish, Osiriani and Common - I really do not have meeting a lot of gnolls in my background and have done substantial travel on merchant vessels, so those three languages make sense.


That's fine. Amir has Gnoll covered and would have likely had dealings with them in Katapesh's seamy side.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Voodoo- I just wanted to mention that I noticed I should have picked an additional first level spell so I added Hydraulic Push to my spellbook.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Alllrriigghhtttyyy then. Gear is done, Amir is a little nuts about being prepared. If you have seen the beginning of "Alladin" just think of that merchant, Amir can be a bit like -that- as far as how he talks about items and things people might "need".

@Sheik Voodoo - I ended up switching Dodge for Combat Expertise...because its better in every way better for my needs and a pre-req for Improved Feint if I want to go there. Additionally I took your recommendation of short sword. I think those are the only adjustments I have made.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Welcome back Voodoo - hope the camping was fun


ah yes, exploring sky islands west of Socorro NM. some hunters at the campground told me about their 'secret spot' which turned out to be a great hike on the north face of Mt. Baldy. about 10,000 ft elevation, beautiful views, plenty of wildflowers, and even water in a creek :) we spent most of the day up there and my girlfriend and I didn't see a soul.

Hey all, everything looks great. i'll allow some more time for introductions, then start the action ...


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

That is some beautiful country. I am from Western Colorado myself and I love the Southwest climate/landscape. My wife, who is from the Northwest, thinks I'm nuts.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Amir Awad Hajjir wrote:
That is some beautiful country. I am from Western Colorado myself and I love the Southwest climate/landscape. My wife, who is from the Northwest, thinks I'm nuts.

I am from New Hampshire, but went to school in LA and lived for several years in Frisco and Denver, CO - so I have been out there. It is beautiful country, glad you have fun.

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