Shards of the Titanswar

Game Master EldonG

The ruined monastery is exactly one of those places parents warn their children about. I wonder why...


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Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Tis the season to be busy.

My job picks up when school is out. I'm going to be a bit more busy for a while. This won't really affect whether or not I -do- post in threads, just the speed at which I do. Some days, I won't be able to really get posts in at work, other days it won't be very bad. Today is likely to be one of those days where I'll either post around noon, or not at all until I'm home.

I should still be highly responsive, just not nearly as responsive as you may be used to. :)


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Just lemme know when it's the next round - I have some enbiggening to do. ^^


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Also, it's important to note: Nala's personality should be somewhat grating. She means well, but look at dat 8 charisma. She's not good with people, and hasn't been since she abandoned civilization. She's also not exceptionally attractive given being swarmed previously. :)


HP 17/28 AC15 Nia'Nikta

I don't go look up the monsters the GM posts unless he/she says I can.

I expect that my knowledge check didn't really give me that much on them.

Plus, I don't think they even have a language.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

I know even less about the creature than you do (you got spoilered information, after all)! I'm more thinking of things that I know from reading that my character doesn't know... for example: You were sent here by a giant. The guardian statues of said temple look like the woman who sent you. You have attempted to speak to the guardian statues of a temple a giant sent you to in common. You could very probably try Giant without feeling like it is metagaming. I've no idea if that will have any impact on its attempts to bisect us with a scimitar, but it's worth a try, I think... and something I felt someone would have thought of that -wasn't- my character! :)

:( I didn't intend to step on any toes, if I did.


HP 17/28 AC15 Nia'Nikta

Well I dont think we ever identified her as a Giant :P And her father/creator was a Titan. IF they are one in the same then okay it might come up but that's a GM call there.

One of the statues looks like her yes.

I know a bit more about the columns but since Nia doesn't know something she can't try it. I try hard to keep Out of Character/Metegame info to a minimum.

Liberty's Edge

It's way too good a call for me. I truly like it - no metagaming, but you've stumbled across something interesting, there. Nia - you might know this, with your all-purpose knowledge skill - anybody with Kn: History might, and I'm open on a few other skills. Let me know, before sneaking a peek! ;)

DC 25:
Knowledge on the origin of various species is muddy, but some scholars believe that titans were somehow instrumental in the creation of at least one of the giant races.

There are multiple schools of thought: There is one or more primal giant race that the giants all owe heritage to, and either the titans engineered the split, seeing usefulness in multiple types, or they were somehow responsible for the primal race(s); or that giants are somehow degenerate titans - it's speculated on that the gods stole a lot of the titans' powers, once the war was over, after all.

There are variant theories, too, and evidence (usually arcane, literally) of every basic school of thought. Nobody has cornered a particularly talkative titan, so it is definitely conjecture, at any rate.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

:P I just made the natural assumption that the person I kept picturing as an elemental giantess probably spoke giant. But that's probably just me being a little racist in my concepts of characters (and the fact that I just made a giant-blooded character :p)

The only thing I have that could possibly fit for 'information on something' is K(Planes). And she's not really in the running for knowing about the titan-daughter that gave all these folks their powers :p

I also have some survival, but again... that has little to do with the topic we're on :p


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

I don't have history. If anything interestingly magical is involved, though, Sakuro might have learned about it at some point. I like to think of her as something of an expert in her field, but pretty clueless otherwise. XD


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

I know a little History, but not enough to make a DC25.

Liberty's Edge

Arcane knowledge is fair enough for this.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Knowledge (Arcana): 1d20 + 11 ⇒ (3) + 11 = 14

Nope. o wo~ Definitely don't know it.


HP 17/28 AC15 Nia'Nikta

Nia's specialty is history and study of the titans So if she knows this that is up to you but ill roll

History: 1d20 + 10 ⇒ (19) + 10 = 29


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Not that it particularly matters, but I went into Reiko's character sheet and cleaned it up a bit. I had made him while I was still new to PbP, and using my phone to post and create, so his sheet was a hot mess.

I now have all of his abilities and feats listed, along with what they do, and in an easier format to read.

Also, his traits are all organized into regular traits and racial traits, and his mythic choices have been added, as well as his mythic bonuses factored into his stats.

There are several things about him I had totally forgotten about, like how many spell scars he can have, and how flamboyant arcana works.

Also, I discovered that I was short one feat so I took tribal scars. +6 hit points, +1 to fortitude saves, and +2 to intimidate checks.

It has inspired me to go and check on my other "first" characters and make sure all is well with them. AN organized sheet can go a long way ot making everything is correct, apparently.


HP 17/28 AC15 Nia'Nikta

Going out of town next 3 days Bot me if necessary. She will keep trying to trip or Aid another in defense for people if they need it while maintaining bardic performance.


Female Elf Wizard

I am also out of town through Monday. Bot as required.


HP 17/28 AC15 Nia'Nikta

So did my trip attempt do nothing?

Liberty's Edge

Nia'Nikta wrote:
So did my trip attempt do nothing?

Ugh, I'm sorry. The first attempt didn't, I missed that you'd tried again. I'll correct that.


HP 17/28 AC15 Nia'Nikta

Thanks. Its easy for it to get lost hence why I asked. I hope my second gets the other. We need every advantage we can get.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Hmm. I was hoping to have wild shape before I got here. Might just choose something else from the long list of neat options. :)


Hi guys, I am bowing out of this game. It hasn't been working for me and I am stretched on time.

EldonG, thanks for the opportunity to join the game and for your good work putting it together. Please remove me from the list of active players when you have a chance.

All the best.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

:(


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

I hope you enjoy your other games, Baldek!


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Ah well that's a terrible thing Baldek! I mean, I know where you're coming from, I bit off way more than I can chew with all the pfs games I signed up for, and have had trouble keeping up. I've just been plowing through 15-20+ posts a day. Good news is, once all of them are over, and many should be soon, I'll be back to my old once a day self again.

I wish you the best, Baldek, and I really hope that you're able to rebalance your gaming. And I hope too that I am able to do so as well and lower my game amount. I'll be sad to see you go, your character brings a lot of uniqueness to this game.

Best of wishes man, may all your dice be crits.


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Sorry to see you go man! I really liked your rude energy...


Female Elf Wizard

I too have been thinking about leaving the game. I talked to Eldon about my future in the game last week. I told him I would stay with the group for the encounter we were in. That encounter is now history, so I am letting you all know that I am dropping out also. You are a great group but it is time for me to move on.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Well this isn't good. I'll be sad to see both of you leave, you have great characters!

Liberty's Edge

Well, I definitely respect everyone's right to do what's right for them, but frankly, I'm in a bind. I set up the campaign for 5-6 at minimum, with no real chance to add players after the mythic event. I've managed to add one by stretching things a bit, but both of the frontliners have dropped out now.

Saying that's not good would be an understatement.

I have to admit that it's a bit especially depressing to see Aya go - that's my father's character, and though I'd worked out so much material for his (her?) storyline, it'll never get used. Well, not like it was intended to, at any rate. Still, we had talked about it, and I do understand.

Just so you know, I've spent time working out details for all of you - but the game moves at its pace. I gave up on trying to move it faster, months ago.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Hmm... maybe some of us could play melee-oriented characters to help round out the team? Non-mythic, given the plot.

Liberty's Edge

Sakuro, Obsessed Arcanist wrote:
Hmm... maybe some of us could play melee-oriented characters to help round out the team? Non-mythic, given the plot.

I've considered it, but the number of CR 25+ encounters I have planned just screams that that's a bad idea.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Honestly, I would love for the game to move faster. It's definitely at the top of my favorites list.

However, I've learned by playing in play by post format over the years that games start off super fast, and then progressively get slower until one of two things happens:

1: They die. Lack of interest, real life conflicts, players losing access for one reason or another, etc.

2: They find a pace that's steady and works for all members, both players and GMs. I think that is what this game has done. It may go slower than a lot of us like, but at least it's still moving.

All of the games I started in at the same time as this one have died. I want to see where this one goes, how Reiko develops, what plans Eldon has for his past (because I'm leaving flashbacks totally in his hands now), and what this grand, twisting plot ends up as. I know for a fact that the players left are long time posters, and GM's here, so I don't think this game will die off.

Perhaps we can all speed it up a bit. Perhaps this is speed this game is meant to have. Either way, I am in it till the end. I love it, this character, and this group of players. Two losses back to back sounds bad, but we at least still have the basics covered. I've been playing Reiko more melee than spell oriented anyway, and mythic enlarge person more than makes up for his lack of full BaB, and combat feats. I think if we play it right, we'll be ok.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Fewer players also tends to mean a faster game. So it's not all bad.

Liberty's Edge

Just in case, I do want to be clear, I'm not abandoning Shards of the Titanswar. I do want to see it run its course.

I could, I suppose, offer the characters up for other players, and keep them in hiatus until someone steps up to run them.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9
EldonG wrote:

Just in case, I do want to be clear, I'm not abandoning Shards of the Titanswar. I do want to see it run its course.

I could, I suppose, offer the characters up for other players, and keep them in hiatus until someone steps up to run them.

That... Tends to lead to butthurt players. While it makes sense from a plot point, the old players usually take offense and the new ones always want to retrain as soon as they can to change the character up to their new ideas.

I have never had a good table experience with it. You may be able to make it work though. Who knows?

Liberty's Edge

Reiko Arashi wrote:
EldonG wrote:

Just in case, I do want to be clear, I'm not abandoning Shards of the Titanswar. I do want to see it run its course.

I could, I suppose, offer the characters up for other players, and keep them in hiatus until someone steps up to run them.

That... Tends to lead to butthurt players. While it makes sense from a plot point, the old players usually take offense and the new ones always want to retrain as soon as they can to change the character up to their new ideas.

I have never had a good table experience with it. You may be able to make it work though. Who knows?

Yeah, I'm all too familiar. I can take on Aya as an NPC, but you guys really need a frontliner, so I'm not wanting to give up on Baldek.

I actually love the character, too. He's an excellent fit in more ways than one.

I'd certainly let someone take their own route with him. If anybody knows anyone that might be willing - recruitment threads are getting - well, weak.


HP 17/28 AC15 Nia'Nikta

We can also have players play extra character npcs. Right now we do have npcs down at the shore and so we can pick them up. I know it is far fetched but it's still workable in game.

Ask Baldek if he doesn't mind

Liberty's Edge

Well, that might be an option.

If Baldek doesn't visit the discussion to let his feelings be known, I'll message him soon.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

There are a few other ways it could be done, too... for example, uh, Sakuro could do some kind of magical ritual, binding a new warrior to her mythic nature and granting them power as long as she's got it. So there wouldn't need to be a separate event, just a tie to the existing team.


HP 17/28 AC15 Nia'Nikta

I do like thst idea. Nia I designed specifically for support and it worked well this fight but she isn't a heavy hitter. So she would more than happily help someone be a front liner for the group. Hehe with Sakuro being magic mad I can almost see her having the barbarian as her protector!


Female Elf Wizard

After due consideration and reading all that has been discussed here Aya will NOT leave the game. I will chat some more with Eldon about my concerns and I will stay in the game. I have enjoyed the role-play that y'all have provided and will attempt to participate more in it more.


EldonG wrote:

Well, that might be an option.

If Baldek doesn't visit the discussion to let his feelings be known, I'll message him soon.

I don't mind. Sounds like the best plan.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

I can change up Nala a bit and make her dual-path Champion as I'd initially intended. She sort of has the stats for a frontliner, anyway. I'd lose two of the mythic spells in the process, and just take the mythic paragon ability much later. Nothing really lost.

:P She was always intended to be a force of nature, rather than a healer, but I was making some sacrifices :p

I'd definitely be keeping mythic Endure Elements: Two spell slots and two mythic points for 5 resist fire and cold -all day-? for -six people-? Yes please.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

As for the pace: It's a lot slower than I would like. But that's a marriage of DM and Player speed. As a DM, I recognize that it's often my players (specific players) that slow things down an incredible amount.

As a Player, I recognize that it is often my DM waiting on players that slow things down.

The only instances where the DM is the one that is causing the brunt of the problem in posting speed... *looks at list of dead roleplays*... die rather quickly.


Bad-Luck Baldek wrote:
EldonG wrote:

Well, that might be an option.

If Baldek doesn't visit the discussion to let his feelings be known, I'll message him soon.

I don't mind. Sounds like the best plan.

Oh, and if you could remove me from the list of active players. Thanks.

Liberty's Edge

Bad-Luck Baldek wrote:
Bad-Luck Baldek wrote:
EldonG wrote:

Well, that might be an option.

If Baldek doesn't visit the discussion to let his feelings be known, I'll message him soon.

I don't mind. Sounds like the best plan.
Oh, and if you could remove me from the list of active players. Thanks.

Done, as requested. We'll miss your input.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

He almost seems angry...


HP 17/28 AC15 Nia'Nikta

Hard to tell. It is all text.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Nala does have a very probable option for 'leaving' but it just feels so anticlimactic to come up here, fight some dudes, drink the water, and leave. There's gotta be something more here. If I'm wrong... there's always Wood Shape.

Liberty's Edge

Ok, what is anybody waiting for? Have I missed something?

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