Shards of the Titanswar

Game Master EldonG

The ruined monastery is exactly one of those places parents warn their children about. I wonder why...


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Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

I usually run Master Summoner. XD So the Eidolon becomes a skill-monkey (stealth, perception, disable device... all the skills of a rogue but none of the stabbiness), while the main contribution in combat is temporary minions to soak up damage. Which, incidentally, puts a pretty hard cap on their uses per-day.

Given that one of my most recent fights involved thirty or forty goblins and ten or fifteen bugbears (while we were at Level 2), I had no regrets. XD


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Whether or not a summoner is broken depends on the player. They have the capability to be easily broken, and in the hands of a meta gamer, that makes them dangerous.

My summoner, however was built around more fun than power. His eidolon was basically Ixion (from final fantasy X) with a scorpion tail. He was made out to be more of a speed demon mount than anything else, and the focus was on being in the best place at the best time in combat. He was crap for damage but his battlefield control was top notch with spells like grease, sleep, etc.

He was a gnome by the name of Homak the Bearded, and he was a collector of magical items. Didn't care if it was something he couldn't use. He still wanted it.

Liberty's Edge

The above posts have summed up my feelings on the summoner. Many builds are broken, either too powerful or too fail. A summoner can be good, but ANYTHING can be made to work. I'd rather stick with what simply does.

Incidentally, I would EXPECT summoners to be broken in any game with Lovecraftian flavor.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Incidentally, my own Summoner was using a modified list that calls up Lovecraftian monsters. XD

...

Less awesome than it sounds, actually. o.O Quite a few of them have inconvenient auras that'd affect allies, and the selection of decent summonable aberrations at low levels is... bleh. Vilstraks did solve my problems, though, even if I had to burn through every daily use of Summoning Mastery for that one battle. XD

I'm very curious about the modified version that I think is planned for the Unchained book Paizo's putting out - maybe they've made it a more workable class.


HP 17/28 AC15 Nia'Nikta

Yeah, I have played a master summoned before but I can't use that experience since it was a gestalted game. But they are to much back and forth and can break easily


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

I'm still unsure of Zoey's choice, but I'm still interested in playing Nala, if folks don't mind. It looks as though several folks are looking for ways to not need me, though :p. Which... I have no problem with. :)

Ironically, perhaps, she'd go heirophant/champion.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Alrighty, Zoey is not interested. I might have a different friend if you want him, but there's no way of knowing what he'd play without seeing the stats first... and I'm not sure he'd want to play with odd stats :) I can check with him, but I'd rather know whether you want him first or not.

Maybe his stats?:

Str of Int: 4d6 ⇒ (6, 6, 4, 6) = 22 Str or Wis: 4d6 ⇒ (3, 1, 2, 4) = 10 Str or Cha: 4d6 ⇒ (6, 4, 3, 6) = 19
Dex of Int: 4d6 ⇒ (2, 1, 3, 6) = 12 Dex or Wis: 4d6 ⇒ (1, 3, 4, 6) = 14 Dex or Cha: 4d6 ⇒ (6, 6, 6, 5) = 23
Con of Int: 4d6 ⇒ (2, 6, 6, 5) = 19 Con or Wis: 4d6 ⇒ (1, 2, 4, 4) = 11 Con or Cha: 4d6 ⇒ (4, 3, 5, 4) = 16


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Is Aya still around? I haven't seen a post from her in a hot minute.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Well... with the stats I rolled, I'm fairly sure if you guys do want him... he was -born- mythic... :|


Female Elf Wizard

Still here. Will post mythic later today.


Female Elf Wizard

Mythic Path: Archmage
HP: +3
Hard to Kill
Mythic Power: 5/day
Surge: 1d6

Path Abilities:
Wild Arcana
Mythic Spellcasting (Universal Path)
Mythic Feat: Mythic Craft Wondrous Item


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Hmmm.... With three mythic choices of wild arcana, I may very well take dual path next mythic level and take sudden attack to have a bit of variety in the group.

Also, nice choice with mythic craft wondrous item Aya.

Eldon, I may rethink the retraining of amateur swashbuckler and instead retrain combat casting into something else.

Eldon:
So I had this idea of having Reiko slowly become more beastial as he goes under the influence of the Titan magic, and possibly thinking of a way to give him claw attacks as natural weapons. If I can find a way to do so, then they would count as weapons for all the purposes of his magus abilities. My question for you was, since that's something that is linked to your plot and your progression ideas for his "past", are you ok with it? So far, I like what he's becoming, but I want the aspects of him being influenced by dark and evil magic to be a little more apparent then him just casting mythic enlarge person and getting fake enraged when he is close to Titan magic. What do you think?

Opinions group?

Liberty's Edge

One way to do it:

Mythic Eldritch Heritage

with

Abyssal Bloodline

Pretty effective, too.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Abyssal is actually insanely solid for a physical. Just look at those bonuses to strength. :)


HP 17/28 AC15 Nia'Nikta

Heh, so are the Titan's Evil cause thats the vibe i am getting from all this talk. Or is it a perversion of what they once were that is?

I was kinda going with a different flavor for Nia but I am a good with her ideas and such just being wrong if thats the direction it was going.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Eldon, that's exactly the feel I was going for. Would you be ok with me doing that with this current mythic level, and retraining combat casting into eldritch heritage?


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

What I got from reading it is that the titans aren't -necessarily- evil. Like Alyra and her father were forces for good. Likely, most of the titans were initially forces of nature that got corrupted in some way, shape, or form. Likely there are also aberrations tied to some old gods and the like that are being misconstrued as titans. It's been so long since I read everything, though. I'd be very surprised if Alyra was the last sane manifestation of a titan.

Liberty's Edge

Sure, Reiko. It's retraining, so it takes time and effort, but that's fine. Of course, he hasn't been played mythic, so that's still open. Don't forget, for mythic eldritch heritage, you need eldritch heritage, and for that, skill focus kn: planes.

The retraining makes sense to me as discovering parts of what you once were.

Liberty's Edge

As to the titans - there were titans on both sides of the war, as well as some that remained neutral. There are two basic titans in the books, but expect a gamut of possibilities outside of the basics!


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Hmmm... That amount of changing isn't going to be possible in one level. I was hoping to get him all clawed out at this mythic round but it doesn't look like it'll happen. I would need to be able to retrain two feats in order to get eldritch heritage and knowledge planes.

Looks like I'll just have to retrain combat casting into knowledge planes, take eldritch heritage next level, and then mythic eldritch at the next mythic tier.

This makes me sad.

Although, the magus arcana for natural attacks will be awesome once all of this comes together.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Holy crap. I was going over Reiko's character sheet, and I completely forgot that his first arcana was flamboyant arcana, which gives him the seeing do and opportune parry and riposte deeds from the swashbuckler, and allows him to use his arcana points to use then instead of relying on swashbuckler panache and taking the extra panache feat. I guess forgetting that kind of stuff is one of the problems with being in so many games.

Glad I checked. That makes me happy about having to wait for the claws thing.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

wow, Nala... those are some sick stat rolls!

if you're friend wanted to make a replacement pally it looks like he could go Str 18, Dex 18, Con 17, Int 11, Wis 13, Cha 16 before racials

shoot- those same stats on a reach/melee oracle would be pretty insane too, and then the party would have a full-divine (dual path hierophant/champion and you'd add a ton of magic and martial to the party)...


;)

They -are-. The only thing the stats can't do well is wisdom, which ironically would limit him to -only- Oracle if he went full divine. I believe he is leaning towards witch for debuff and debuff clearing, though.

If there's a specific role you want him to fill, let me know and I'll let him know. I know he wasn't impressed with mythic for witch.

Also, if you guys want us, please let me know. I know Kong is cool with me, but I think the party should do most of the deciding. I'd like to have a chance to level Nala and such, if there's space for me. :)


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

the only thing that was really missing from the party was a full divine/hierophant... if you're filling that with Nala (and the party is cool with adding 2), your friend could be anything (and with those stats really could make just about anything).

there are already a magus/archmage, a wizard/archmage, and an arcanist/archmage... so another arcane caster would probably be the lowest priority...

there isn't much ranged damage in the party- a ranger/slayer (or even a fighter) bowman would be a strong option, if he's into that kind of thing...

of course, I'm not really a party member any more so take this advice for what it's worth.

@GM- I'm trying to keep up until you're able to work out what you want to do for me to pass on the power I'm carrying (or however you want to work that), but please feel free to GMPC me as much as you like until then...


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Part of me was wondering if I should retrain as a Theurge if we didn't have another divine caster. XD Little bit of arcane, little bit of divine, but good in most situations. That's 3PP, though, so yeah...


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Yeah, I pointed out there are already three archangel as well. That's why I'm asking. :)

Here's what I know: Nala is able to heal in a pinch, Nia can heal, a witch can heal pretty well, and all of the casters can use infernal healing.

Nala will get reincarnation, which covers the whole dying thing.

Nala gets lesser restoration, but we literally have to have Oracle or Cleric for greater restoration. Curses are also still an issue, but Nia can maybe handle that if she wants.

At tier three, healing becomes a no issue, and we already have a ton of healing.

I dunno though. I tend not to do high level, so I don't know what will be absolutely necessary.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Infernal healing is ok for between fights, but it's going be useless around level 7 or so, in my experience.

I think I've decided against trying to go for the whole natural attack route with Reiko. That's a lot of retraining, a lot of changing up things, and him already having the Kensai archetype will throw that off even more. So I believe I'll just keep to the idea I have right now. I'll his mythic choices like I have them, think of something to retrain combat casting into besides amateur swashbuckler (I can't believe I forgot about the arcana. I did the same thing with my warpriest in a skull and shackles game too. Having so many characters is hard to keep up with the details!) and keep his theme of combat styles as that of a fluid martial artist.

As far as what you guys could/should bring to the table, we need a full healer. We have Baldek for melee, Aya and Sakuro for arcane, and Nia and myself for support. We could perhaps use one more melee but I think we can live without since I can partially fill that role as can Nia.

An oracle would be great. I have personally never had the oppurtunity to play one but they look awesome.

Liberty's Edge

Jun was perfect.

You guys will be fine without a dedicated healer, but he could have made things a lot easier.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Yeah, I really liked Jun, both mechanically and as far as his roleplay. He was terrific at making his character's disability feel real.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

i don't know that much about Eldon's GM style but the biggest advantage (in my mind) of adding a cleric or oracle is actually having all the 'remove X' spells... often healing can wait til after a fight (though not always, as we just saw in the last combat), but there are few things worse than someone getting cursed or blinded or diseased a week from the nearest town and nobody being able to do anything about it (just ask Reiko how much fun he had being blind against the ogres...).

If someone is investing in UMD that will be a smaller concern (since scrolls are the best way to handle that stuff anyway), but it's still worth thinking about.

If you're friend isn't into the idea of a cleric or oracle, I believe a warpriest can handle status removal too, or a paladin to some extent (mostly through mercies)... I think you mentioned they might be interested in a witch- the healing patron grants some status removal, and UMD is a class skill (with Pragmatic Activator, a pretty good one).


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

I've got UMD going, and plan to get it up fairly high. ^^ Sakuro loves magic of all kinds, after all, and it seemed appropriate.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

He's not interested. *shrugs*

Liberty's Edge

OK...will you be joining the game?


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Sure. I haven't done any leveling for her at all, though. I'll need to know what level and loot and such. And that's also assuming the party wants me :p They've been making a lot of effort to not need me.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Oh, if we're going to have more encounters like THAT one, we definitely need the help. XD I'm all for a new friend.

Liberty's Edge

You'll come in at 3rd, and I'll work out something with Auric to pass on the mythic power, so be ready for it.

Be prepared to start this week.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Character is updated. I'll probably want to retrain a feat at level 5, because of two feats I really want not being available before 5. Other than that... I'm good to go :)

Also, I've opted out of picking up champion. I'm too feat-starved to pursue the route I was thinking of going. If taking champion with dual-path later is on the table, awesome... but I don't have a free feat before like level 7 with retraining and level 13 without it. The idea was to use champion to have all of my weapon-specific feats apply to any natural weapon I had.

Liberty's Edge

As an aside, at least one of you will remember the old lady mentioning that her son was coming...


I won't be able to post much during Easter. Please bot me if needed.

Liberty's Edge

FWIW: You all now have some limited titan magic in you.

If you've been following along, you likely already understand.


HP 17/28 AC15 Nia'Nikta

Did my knowledge skills bring up anything or do I need to roll another?


Please note I'll be mostly away from a computer starting tomorrow. Bot me as needed.


HP 17/28 AC15 Nia'Nikta

Sighs

Well it seems I forgot to give her handle animal. May I try a ride check instead? If not someone have handle animal?

Liberty's Edge

A ride check could suffice. :)


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Calling it now.

Liberty's Edge

Holy %-$#+.

That is all. :D


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

Rolls:

Initiative:

Init Antonio: 1d20 + 4 ⇒ (15) + 4 = 19
Init Auric: 1d20 + 1 ⇒ (8) + 1 = 9
Init Aya: 1d20 + 3 ⇒ (17) + 3 = 20
Init Baldek: 1d20 + 2 ⇒ (10) + 2 = 12
Init Nala: 1d20 + 3 ⇒ (16) + 3 = 19
Init Nia: 1d20 + 2 ⇒ (2) + 2 = 4
Init Reiko: 1d20 + 5 ⇒ (19) + 5 = 24
Init Sakuro: 1d20 + 9 ⇒ (14) + 9 = 23

Perception:

Perc Antonio: 1d20 + 7 ⇒ (15) + 7 = 22
Perc Auric: 1d20 + 5 ⇒ (10) + 5 = 15
Perc Aya: 1d20 + 7 ⇒ (7) + 7 = 14
Perc Baldek: 1d20 + 6 ⇒ (18) + 6 = 24
Perc Nala: 1d20 + 8 ⇒ (8) + 8 = 16
Perc Nia: 1d20 + 6 ⇒ (5) + 6 = 11
Perc Reiko: 1d20 + 4 ⇒ (18) + 4 = 22
Perc Sakuro: 1d20 + 5 ⇒ (9) + 5 = 14

Will:

Will Antonio: 1d20 + 3 ⇒ (9) + 3 = 12
Will Auric: 1d20 + 11 ⇒ (16) + 11 = 27
Will Aya: 1d20 + 5 ⇒ (12) + 5 = 17
Will Baldek: 1d20 + 3 ⇒ (2) + 3 = 5 +2 while raging
Will Nala: 1d20 + 6 ⇒ (19) + 6 = 25
Will Nia: 1d20 + 5 ⇒ (7) + 5 = 12
Will Reiko: 1d20 + 4 ⇒ (9) + 4 = 13
Will Sakuro: 1d20 + 5 ⇒ (12) + 5 = 17

These seem to be the things that will be used quite often, from memory. Please doublecheck that I got your numbers right (and that any rolls with uncommon bonuses have nifty tags. Or request I don't roll for you!


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Thanks Nala! Feel free to roll that stuff for me if I'm not online when something is happening. :)


Please note that I'm away for four days, with little access to Internet. Bear with, and bot, me.


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Off to Paizocon! Back Mon-Tue. Bot me as needed.

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