Shards of the Titanswar

Game Master EldonG

The ruined monastery is exactly one of those places parents warn their children about. I wonder why...


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Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

How close are the enemies to where Sakuro is?

Liberty's Edge

A little under 100', by my estimation.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

We are already on round 2? I thought we were still in round 1? Oh well, I'll post in a bit.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Too far, then. XD Now I can post!


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

And I have an excuse!


Inquisitor 2 | 10/21 | Init +4 | Perc +9 | AC:16 Tch:11 FF:15 | Fort +6 Ref +1 Will +6 | CMD:14 |

Sorry, gen con didn't let me have as much time at night as I hoped it would. Just got home this evening.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

I am at the Alabama vs. West Virginia game, so posting will be pretty much nonexistent for the duration. :)

Liberty's Edge

In case anybody's interested, I'm doing another recruitment...

Recruitment thread.

Liberty's Edge

Just got the news...

Jun WILL be rejoining the game. :)


Male Human Dual-Cursed Oracle of Life 3 Hps 33/33 AC 19 FF 17 T 12 CMD 14 Fort +3 Ref +3 Will +5 Init +2 Per +2

My crazy work schedule has finally settled down after 2+ months. I'm back now hopefully past most if not all the craziness and should be able to stick around and keep up to date.


Female Elf Wizard

Welcome back!!!!!

Liberty's Edge

Anybody out there?


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Yo! ^^ I'm here!


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Ditto

Liberty's Edge

I've got a specific request -if you could, please visit the new recruitment thread - link above - and give me feedback on the characters applying. I don't want more than 10, even temporarily, but there is an event coming soon...any not involved would never quite fit into the campaign - so this is the last recruitment, regardless of how many drop out - and you guys will definitely appreciate any contributing player by higher levels.

It was first designed for six, with leeway, but I quickly discovered I could take more, as people aren't always available...and I can bump the power of any encounter, as I see fit.

Help me pick some good ones for you guys!


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Auric Lightmane (Nate Lange's character) seems like a good fellow to have around. Nia'Nikta (Jazzai Moonbreaker) also sounds like a good choice.

Liberty's Edge

Auric is probably my favorite right now, so it's good to see agreement there. :)

Thanks for the input!


Hi All!

I was waiting for the right moment to drop in. Glad to be on board. Thanks for the pick EldonG!

Liberty's Edge

With an intro post like that, I know it was a good choice. :)


Thanks!


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Ditto for Auric and Nia'Nikta. They both seem solid and the most interested in the game, which are pluses in my book.


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

I like Nia'Nikta and Auric, with Nala not far behind.

Liberty's Edge

Wow.

With that much agreement so far...it'll be hard to pick anyone else. :)


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

About how far away are the Ogres from Sakuro right now?

Liberty's Edge

They're about 60 feet from the folks running on the road, just getting to the road themselves. They're just across from Antonio, turning back toward the camp.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Well outside of her magic range, then. Got it. ^^

Liberty's Edge

For close range spells, yes.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Hi all,
thanks so much for letting me hop in with you all- i'm really looking forward to it! i'm checking in now in case anyone has any questions for me or anything, and to stay up to speed so that when the time comes for me to join gameplay it can be as smooth as possible.
:)


Female Elf Wizard

Welcome, Auric!!! Glad to have you onboard. Hope to see you soon ingame. :)


HP 17/28 AC15 Nia'Nikta

Greetings and salutations my fellow adventurers.

I thank you for inviting me to write this great epic with you. May our journey be worthy of song and tales in the future.


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Welcome aboard y'all!


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Indeed, welcome. Let us hope that our combined might will be enough to complete this adventure!


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Indeed! I foresee many interesting challenges ahead of us... and will be doing all I can to help make Sakuro into a powerful support unit who can help maximize everyone else's potential.

For those of you just joining us, I'm playing Sakuro - and as the alias name implies, she's a bit... weird... when it comes to magic. Any magic. XD Still, welcome! Your aid is much appreciated in our time of need!

(Both in-character and out of it.)


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Well fought (soon to be) comrades. Looking forward to meeting up with you soon(ish).

Liberty's Edge

Auric, it's early-mid afternoon. Your arrival will be just before dinnertime...so watch closely. ;)


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

I've been keeping a pretty close eye on things already, lol!

Liberty's Edge

For whoever is interested, there is an aspect of the world - and the game - that I can involve the PCs in, or not. You.can all decide individually how interested your character is.

There are political factions - secret (and not-so-secret) societies that will become more and more interested in you as you become more notable.

Different societies may be interested in different characters.

Just let me know how interested you are in that aspect of it.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Sakuro's primary goal is the advancement of her own magical knowledge. If any society has access to rare magical information, or could teach her such elements, then she would at least hear what they have to say. ^^

Liberty's Edge

Why, you're dealing with one of those, right now. ;)

One problem - they seem to want the party dead
:p


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

*Shakes head, quite sadly* Tsk, tsk. Well, that's their loss.

Though I haven't forgotten what Sakuro's cousin is carrying. Muwahahahaha~


I'd love that!

Liberty's Edge

Incidentally, Sakuro still hasn't shaken the feeling that she's being watched.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Oh dear. We should probably look into that once the party is safe in town...

...

For a given measure of "safe", anyway. *Makes a note to bring that up later*


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

I know this doesn't apply to me yet, but Auric is looking for his place in the world so any organization that seems to provide a chance to live out his faith and commitment to justice in a meaningful way would potentially be very interesting to him.

Liberty's Edge

Something very prevalent in this world is order out of chaos...I really need to detail the primary god of the kingdoms - he's a LN god of Law and Knowledge...he's not at all the sort Auric would worship, but he's a huge force in that transformation.

There are definitely societies interested in promoting law over chaos, and some might even care about the people, if you follow. :)

Oh, and there are definitely the opposite. :p


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Reiko would accept almost any help he could get to help him remember his past... as vile and bloody as it was.


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

I think I would be kinda interested in secret societies...


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --
EldonG wrote:
I really need to detail the primary god of the kingdoms

well... I do enjoy crafting mythology (and developing the mechanics that go with it), if you'd like any help with that let me know :)


Male Human Dual-Cursed Oracle of Life 3 Hps 33/33 AC 19 FF 17 T 12 CMD 14 Fort +3 Ref +3 Will +5 Init +2 Per +2

That sounds interesting. Jun is interested in finding his place in the world and figuring out what is going on with him and why.

Liberty's Edge

Well then.

Almost overwhelmingly positive. Let me stress - not getting involved with the societies won't mean that your character won't be able to keep up - as a rule, the benefits will be minor, but for those interested, and that do get involved, I do intend to make it interesting for you. :)

There are a few that are known publicly, to one degree or another, and I'll post common knowledge info from time to time.

A few to start with:

The Iron Gavel: This group is hardly secretive at all, though they may or may not have hidden goals. They resemble a fraternal order, ostensibly defenders against the chaos of earlier centuries, many buildings feature an Iron Gavel at their entrance, signifying membership. At the very least, one should expect to be treated fairly at these businesses.

The Spice Consortium: THE primary cartel of merchant princes, their economic power is truly awesome to behold. They have one publicly known member who speaks for the group. Though he has high-powered bodyguards, it's unlikely that he would be targeted by anybody sensible - the consortium would almost certainly ruin them, and they have a replacement groomed already.

Knowledge local DC 15:
The Silver Circle: Hardly a well-kept secret, they at least have no terribly public face. There are always rumors of them, and it's usually claimed that they watch over civilization, but what their actual motives are is murky at best.

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