Rise of the New Runelords 4714 AR

Game Master Harakani

New map here: Kingdom Map for 4715


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M Azlanti Guardian Magus

You answered it in the minions thread, yeah :p


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

There's a minions thread? Can someone link it for me?

Isn' there a spell that prevent s a body from being raised as undead? I can't remember the name. Manybe we could cast it on the stag lord's body before selling it off.


minions


I need to work something out for all these links


M Azlanti Guardian Magus
The Master in Grey wrote:

There's a minions thread? Can someone link it for me?

Isn' there a spell that prevent s a body from being raised as undead? I can't remember the name. Manybe we could cast it on the stag lord's body before selling it off.

Sanctify Corpse

A sensible precaution I suppose, but it is good aligned.

@GM: The Campaign Info tab is usually the best, but the multiple campaigns does make that a bit harder


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Forsten wrote:
The Master in Grey wrote:

There's a minions thread? Can someone link it for me?

Isn' there a spell that prevent s a body from being raised as undead? I can't remember the name. Manybe we could cast it on the stag lord's body before selling it off.

Sanctify Corpse

A sensible precaution I suppose, but it is good aligned.

@GM: The Campaign Info tab is usually the best, but the multiple campaigns does make that a bit harder

Create undead (or lesser) will accomplish the same thing. :-)

I think so anyway.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

If we only had a cleric that could cast good aligned spells....Wait a minute!
I don't have it prepared by default, so I'll have to wait a day.
Or my minion can cast it.


M Azlanti Guardian Magus

Turn 4715:

Claim: L Hex

Build:
House in Threshold, Half-price Exotic Artisan in Threshold

Terrain Improvement:
Farm on L Hex
Mine on L Hex

I'm thinking Threshold is going to be our super fancy city with lots of expensive shops and houses, and then we can give the kobolds all the actual important but less glamorous things (like craftsmen, industry type stuff, etc.)


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Yay for Kolbold industrial revolution! They're perfect for it really. :)


M Azlanti Guardian Magus

I'm sure nothing could go wrong with this plan :p


What do people think about using the sheet here to keep things organised?
As a google doc everyone should be able to see it and catch my inevitable mistake.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Looks fancy!


What it says on the tin; Caffiene addict 20

I'm good with that sheet.

However, this campaign has a lot of threads and I'm unsure where we're supposed to post and what's happening now. I may just pick one and do something for the sake of getting the ball rolling again.


If about what the minions are doing: Minions
If about kingdom development: Kingdom turn

I wanted to get a couple of kingdom turns under our belt, but it seems to be taking longer than I thought.


M Azlanti Guardian Magus

Well, I can get my suggestions out for what I think we should build quickly enough, then everyone just needs to make sure to comment, or if nobody has after a day or two then assume we're going with what I've suggested.

I still haven't had a chance to look at the sheet properly yet, so can't really comment.


retired

The auto-calculations on that sheet look to be super helpful.

And as is becoming a near-constant occurrence, I find myself in total agreement with Forsten's suggestions regarding our Kingdom Turn. =)


collect taxes roll: 1d20 ⇒ 13


Hills farm = 4 * .75 = 3
Hills mine = 6 * .75 = 4
House = 3 *.75 = 2.25
Artisan = 10 *.25 = 2.5
total = 12

I can't actually work out where to put that in the spreadsheet
For the record: Currently here

Updating the map now


Okay, map at top should be updated.
Does it all look right?


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Did we not explore F (H1 I think)? MINIONS!


Sorry - F should be "Unnamed 3".

I'd love to get names for them, but I think it will wait until when/if they're colonised.

If everyone is okay with the turn 4715 being done there was an event or two I'm keen to do.


M Azlanti Guardian Magus

Sounds good :) How much BP do we end up with after 4715?

Wait, derp, let me check the sheet.

Hmm why do we have unrest? That due to an event?


Well the sheet (found HERE) says 45, minus costs of 12 is 33.
If anyone can see where to add that I'd appreciate it.


Forsten wrote:

Sounds good :) How much BP do we end up with after 4715?

Wait, derp, let me check the sheet.

Hmm why do we have unrest? That due to an event?

Your Unrest penalty is -1; you have no unrest at all and are beloved by your people, for some reason ;P


M Azlanti Guardian Magus

oh, didn't realize unrest could be negative :p

So uhh, yeah lets do those events :)

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