Protectors of Golarion (Wrath of the Righteous AP)

Game Master Sensen

Current Chapter: Sword of Valor
Wherein an army marches, a relic is rediscovered, and a victory claimed.
Date: Wealday, 17th of Rova (IX) 4713
Time of Day: Morning
Season: Late Summer
Weather: 22° F (-6° C), Grey Skies

4713 Calendar

General Purpose Maps:
The Worldwound

Mythic Trials Until Next Tier: 1


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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

It's just a magic item of some kind, or so I understood from spying. It's not the true Sword of Valor, but could be something else useful. Or potentially a cursed item, which is also exciting. Fireball damages unattended objects.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

Elliot continues watching the doors, still expecting another demon attack at any moment while the discussion progressed. He paces about uneasily and is relieved when the wand provides a workable way out for the prisoners.

"Agreed, Thesius. Let's fall back to Staunton's office first. Whatever is behind that wall was made to be a trap. Whatever is in his office is something they probably do not want us to have or know." He reasons, and behind heading back towards Vhane's office.

Going to push to the office a bit, I don't see why we should risk willingly walking into an essentially trapped room containing a false Sword. Since we know it is a trap, we can assume the demons will leave it intact for us to walk into the next day.


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Uh, oops. Sorry, I must've missed your mention there, Verene, about spending the rounds. My mistake.

Verene:
Verene has no trouble teleporting the Keystones she's able to with the wand. Irabeth, who is alone in the command center save for a handful of other knights, barks a harsh curse when she arrives, drawing her sword and readying it before she realizes whom it is. "Damn it, Verene. Don't teleport in here directly! I thought you were a demon!"

Still, she listens carefully to Verene's suggestions, and opens her mouth to reply, but the kobold-wizard disappears for the final time.

Having decided to go to recover the documents and any valuables in Staunton's chambers, the champions make their way (somewhat cautiously) back through the Templars' Court and the hole they made in the wall into the Officer's Court. There are no signs of any demonic presence along the way.

GM Rolls:

Verene: 1d20 + 11 ⇒ (7) + 11 = 18
Thamyris: 1d20 + 15 ⇒ (12) + 15 = 27
Merixia: 1d20 + 14 ⇒ (20) + 14 = 34
Thesius: 1d20 + 24 ⇒ (4) + 24 = 28
Elliot: 1d20 + 11 ⇒ (4) + 11 = 15
Azira: 1d20 + 1 ⇒ (14) + 1 = 15
Wulfric: 1d20 + 7 ⇒ (9) + 7 = 16

However, there are a handful of tieflings missing from the dead they'd left behind. Perhaps they'd missed a few? Fortunately, all of the half-fiend minotaurs are still there.

"... we should've been more thorough about finishing them off." Nurah opines darkly.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Thesius nods in understanding. "A lesson learned, though they might not have walked off either."

Not wishing to waste time, he quickly makes his way to the doors leading into Staunton's room and starts to look for potential traps, taking the time to disable them if present, and finally assessing if the door is locked if no traps are found.

Perception for Traps: 1d20 + 25 + 2 ⇒ (8) + 25 + 2 = 35 (25 Base, 2 Heroism)

Disable Device if Trap is present: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40 (19 Base, 2 Heroism)

If the door is locked, he'll use the key to unlock it before stepping back to allow the more durable members of the party the right of way in case an enemy is in the room. His bow at the ready.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

"I thought we were thorough about it. Maybe someone raised them as undead." Verene is fairly sure Merixia beheaded the tieflings and demons that were left alive by Elliot's sword. She makes sure her shield is renewed and checks through the door for any fiendish presences or magic while Thesius is examining it. Should we be back in the office room with Staunton/minotaurs/babau on the encounters map?


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Merixia scowls at the pools of blood where there used to be corpses. "I double checked and killed any who were still alive. I always check the bodies." After all, vengeance is not complete until you've either dragged the guilty to jail (along with all evidence necessary to convict them) or made certain they're dead.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

"Well, so long as Staunton is dead, we did well enough. If they're merely animating the dead, they should be much weaker the second time around. And you need very expensive components to fully resurrect the dead back to normal. I wouldn't suspect the demons keep many diamonds worth many thousands of gold just lying around for a rainy day. And then, even if they did, they would still need more powerful magic and large amounts of diamond dust to get back to full health," Elliot says, then freezes as he gets a dreadful feeling of foreboding. "Wait. If the Tieflings are missing, what about Staunton? " Should his body not be in sight, he looks into the adjacent room where the dwarf fell, ready for anything.

Staunton was killed in the room adjacent to his study, so his body should be there. He's also very recognizable I assume. Is he missing?


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

"Staunton's remains were... a mess," Azira offers as she too looks to make sure they are still present. "I don't know the first thing about magic, let alone necromancy, but I'm not sure he could have been animated as anything like his old self..."

please, Iomedae, let it be so... and if he was, we may need to start investing in more holy water so we can douse all the corpses we leave behind...

if/when we're ready to open the door, I'll try to position myself right in front of it, in case there's someone/thing waiting behind it to attack


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Nurah considers carefully. "Maybe the succubus took them away?" She suggests, then shakes her head. "No, that seems... unlikely. She wouldn't have had the time, would she?" The halfling bard seems somewhat shaken.

Oh, oops. Forgot to move you guys. Yes, you should be back in that room, Verene.

Elliot advances into the next room, where there are yet more corpses, one of which is definitely the pile of meat that Azira left Staunton's corpse as.

Elliot:
Wait... it looks like it's been disturbed. Or... well, maybe not. He's probably just imagining it - or it could've been from when the champions looted it.

GM Rolls:

Elliot: 1d20 + 11 ⇒ (13) + 11 = 24

"Is he still in there?" Nurah follows after the magus, looking around him. "Looks like he is..."


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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

"It has been about one minute since the succubus — Janeamine, I suppose — teleported away from us. If she moved multiple bodies out of sight in that time, she had help."

Verene studies Staunton's corpse carefully, relieved to see it is still present and at least has not been immediately raised.
Perception, Verene, heroism, tears to wine: 1d20 + 11 + 2 + 2 ⇒ (19) + 11 + 2 + 2 = 34

Then she focuses her attention on the spell checking for any fiendish presence ahead of them through the door to Staunton's bedroom.

Okay, got it GM. So I've placed us all back in the commander's office room (the one that had Staunton, his minotaur guards, and some babaus) instead of the conference room with the table. Joran said the door to his bedroom is "in the room you killed him in" and Thesius has already said that he quickly went to the door leading to Staunton's room and examined it for traps etc. We know it wasn't the door to the conference room or to the bunk chamber we came in by. By process of elimination, it must be either door A or door B that I've marked, and I'm guessing A since the room behind it is larger, which we can see on Aron's map. If you don't want to be where I've placed you, as always, please feel free move the marching order around. Thesius is up front because he's checking the door and Verene is just behind him / will take his place once he's confirmed no traps, to use her detection spells to look through the door.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

"I... think someone disturbed his remains, though I'm not fully sure. It's hard to estimate how much of him is still here and what might be missing," Elliot says to Nurah and the others, wincing as he looks at Jhoran. "Sorry, I didn't mean to be insensitive. However, the demons would only need some small part of him to resurrect him, if that is their plan. And if it is, they might have gotten away with it while we were elsewhere. Maybe we should take the rest of Staunton's remains with us so this cannot happen again. It also might boost the crusader's morale to see one of the enemy commanders beaten." We can probably gather the remains in a bag/bedroll and add that to the bag of holding for later use/destruction?

The magus' fatigue is clear as the party moves into the office. "Let's search this place quickly and withdraw for today as we planned."


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

"...Note to self, start keeping a shovel in the bag of holding." This is going to be nasty. Maybe she can improvise something from the furniture in the room. Merixia follows Elliot, sword at the ready.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

"We may want to focus on the room prior to the body. If no threat presents itself within, we can then perhaps split between searching the room and gathering his remains," Thesius notes while gesturing to the door as he steps away from it after having looked for traps and unlocking the door if necessary.

If there was a trap found, please let me know.


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That's fine, Verene. I've been a bit slow in moving you around.

GM Rolls:

1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23

Verene:
It looks like it's been disturbed, but Verene can't recall exactly how they'd left it. It's probable that the corpse is like they'd left it, given how they'd needed to search through it so thoroughly.

Thesius finds no signs of any traps on the door, nor does Verene detect any fiendish presences. Thus, Thesius uses the key he'd taken from Staunton's corpse to unlock it. Pushing it cautiously open, he reveals a plush bedroom. It is immaculate to the point of spotlessness. The bed sheets are tight against the mattress, and no splinters mar the floor near the well-used sparring dummy in one corner, despite its obvious heavy use. An inkwell, a blotter, and a black quill sit atop an otherwise bare desk, with a three-legged stool pushed out of the way underneath. A single large chest sits at the foot of the bed.

Joran looks around, then snorts. "As meticulous as always."


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Thesius does have trap spotter so that he gets a roll to find a trap he comes within 10 feet of. So please feel free to roll perception and disable device checks as necessary.

Perception +27
Disable Device +19

Trap Spotter (Ex):
(PRPG Core Rulebook pg. 69): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

Thesius will quickly take stock of the room from the doorway before doing a once over for traps now that the door is open.

Perception: 1d20 + 25 + 2 ⇒ (5) + 25 + 2 = 32

If no danger presents itself, he will continue.

"Verene, please do a scan for anything magical while I start looking for any traps and items of interest," he asks while moving into the room. He'll pull out his thieves' tools as he does so.

Feel free to stop the following at any point. Just putting a bit down to move us along.

Thesius starts to move into the room, before suddenly stopping. Knowing what lies in another room, he takes a dagger and launches it at the chest to see how it reacts.

Dagger Attack: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Dagger Damage: 1d4 + 2 ⇒ (2) + 2 = 4

If nothing happens, he continues forward to investigate it. Looking it over for traps and whether it is locked

Perception - Chest: 1d20 + 25 + 2 ⇒ (17) + 25 + 2 = 44
Disable Device - Chest Trap or Lock as necessary: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40

Thesius' plan is to go through the chest, check it for secret compartments. Then move to the desk with the same tactics of trap finding, clearing it out, looking for secret compartments. Finally, he'll proceed to a more overall tossing of the room.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

We do have Staunton's key, so if the chest isn't trapped but is locked, maybe we should try that before DD to save time.

Verene recognizes the spotless bedroom she saw in a brief moment during her failed scrying attempt. She scans the room for magic and fiendish presences while Thesius does the same for traps. She takes any documents that are obviously present in the room and adds them to the haversack.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

Azira lingers in the doorway, Radiance at the ready, while the others press into the room and begin searching.


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Yes, I will assume that you try the key on any locked item/door in the Citadel before doing Disable Device. Ironically, had you needed it, that Disable Device roll would've just succeeded. It's DC 40.

Thesius scans the room thoroughly, but sees no signs of any dangers. He moves towards the chest and stabs it with a dagger - which thunks heavily into its top to no effect other than to scar the thick wood.

Verene detects a large number of magical auras, mostly focused on the chest. There's still no signs of any fiendish presences here.

Using the key, he opens it to reveal a treasure trove.

Treasure:
The chest contains: a great deal of coins 633 cp, 1427 sp, 5786 gp, 376 pp, a pearl that gleams in the light that Wulfric's magic casts, a metal rod embossed with Dwarven letters, a scroll, a set of stone-carved dwarven figurines, a fancy set of vases, a silver coffer, and a small book.

Inside the coffer there are even more treasures - three potions of different sorts, and a single wand.

Nurah lets out a low whistle at the sight. "Wonder where he got all of that? It can't all be from looting this place, can it?"

Do you guys want to take the time to investigate all of these treasures? Some of them are magical, others are worth a whole lot.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

"Merixia would you please load this into the bag of holding while I continue to search the room? I think it better we further explore these items once we are out of here," he asks before moving to the desk to search it next. Keeping an eye out for any traps and hidden compartments as he does so.

Perception - Desk: 1d20 + 25 + 2 ⇒ (11) + 25 + 2 = 38

(In case you need to roll anything for Thesius.)

Perception +27
Disable Device +19


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F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

"Ooh, a book. I wonder if he kept a diary? Or maybe it's the demons' secret plans!" Merixia looks over at Verene. "Would you check it for magic once we're back at camp? It would be a shame if it was spelled to go up in flames if someone other than Staunton opened it." She absolutely learned about such spells from her mentor. A destructive book ward wasn't a plot device in her favorite series of novels, not at all.

Thesius Monteblanc wrote:
"Merixia would you please load this into the bag of holding while I continue to search the room? I think it better we further explore these items once we are out of here," he asks before moving to the desk to search it next.

"Of course! Hopefully none of this is cursed..." Merixia eyes the figurines distrustfully. The coins are likely safe enough though. The cleric pulls the bag of holding out of her backpack and begins scooping gold and platinum into its extradimensional space.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Verene blinks at the sparkling treasures revealed inside the chest, but reaches straight for the book as the most precious of all, and pops it unopened into the magical backpack. Merixia makes a good point that it could be cursed.

"Yes, let's save our curiosity for when we have more time. Many of these objects are magical, unsurprisingly, but I think we do not want to spend the minutes it would take to study any of them now," she reports. "As for its provenance, this could be part of the wealth that Drezen would have held seventy-five years ago, when it fell. But it was probably not all looted from the citadel. Until very recently, after all, Staunton Vhane was considered a crusader in good standing. For all those decades, his Hammers of Heaven mercenary company's wages were coming directly from Crusade coffers. And who knows what his demon masters were paying him on the side."

She helps Merixia load the treasure into the bag of holding as quickly as may be done. In the end it seems most expedient to shovel the coins, unsorted and uncounted, into the extradimensional space to be dealt with later. The lighter and more delicate objects, like the pearl, scroll, figurines, vases and silver coffer, she puts into the handy haversack instead.

"Well. Do we dare go back for the mimics and false Sword of Valor, or shall we leave directly?"


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Once everything is collected, Thesius is finished searching the room (assuming he discovers nothing further), and Staunton's body has been rolled into a blanket (if desired), Verene motions everyone near enough to lay a hand on her shoulder or horns, and again calls on the Wardstone power, her eyes flaring into points of solid glowing white as she casts one of the last spells she had memorized this morning.

Upon the spell's completion, she immediately disappears, and in her place appears a shimmering archway that would be invisible to anyone but her chosen transportees. Since Azira, Elliot, Joran, Merixia, Nurah, Thesius, and Wulfric were already touching her and are then touching the archway, they see the silvery shape only for a moment before the world changes around them, and they arrive abruptly but without fanfare outside in the citadel's courtyard, grouped around her just as they were inside Staunton's office.

Mindful of Irabeth's stricture not to teleport into the command center directly, Verene has taken them all to just outside its doors. (If it's not a tent, maybe they're set up in that little separate tower to the west of the citadel?) She taps politely for entry. "We are back, with much to report. My apologies for my abruptness earlier. Getting the prisoners to safety was a priority, but I also did not want our spells to wear off while we might still have to fight."

After being admitted, and while the others are explaining the results of their mission, she casts her magic-detection cantrip again and begins by digging out of her own and Merixia's extradimensional storage spaces all the items that might be magical. Once she has determined which ones are, she sets these aside and begins a more thorough inspection of their auras to identify their properties, taking care never to touch the evil intelligent glaive with her bare hands.

I believe this is 9 potions and 4 magic arrows from the archers, 1 magic amulet and 1 magic cloak from Issen, 1 pearl, 1 metal rod, 1 scroll, a set of carved stone dwarven figurines, a set of vases, a silver coffer, 3 different potions, the small book, and Staunton's glaive Soulshear from Staunton's body or treasure chest. But please do check to see if I've missed anything.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

Azira blinks several times as her eyes adjust to sudden increase in light when they arrive outside. "Thank you, my friend," she whispers to Radiance, "you danced beautifully." For the first time since entering the citadel, she sheathes the golden blade before entering the command center. Once inside, she remains quiet, choosing to allow those more knowledgeable on types of demons and the like to make the report.


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F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Merixia has definitely been through the wars. Her somewhat battered armor is covered in blood; her own and that of her enemies, red humanoid blood and black demon blood. She carries a large bundle wrapped in a bloodstained blanket. Despite that, the cleric is smiling. She looks rather like a cat presenting her person with a freshly killed mouse. "Hi, Commander! We brought you a present!" She hefts the bundle in her arms with a squishing sound. "It's kind of messy, though, so I'm going to put it just outside the door." Stepping backward through the door, she turns to place her burden to one side so as not to block entrance, then reenters the command center.

Yes, the present is exactly what you think it is.


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A more thorough search of Staunton's offices reveals little else of interest or value - at least without taking more time than they likely would prefer. Thus, the champions and their varied companions (and prisoners) teleport back to the town of Drezen, near the command post.

The paladins on guard wave the group through, though one does give Merixia a severe frown as she pulls her "prize" inside, and then yet another as she pulls it out. 'You know someone's going to have to dispose of that, right?' the glare says.

The paladins do take Joran and Nurah (unless challenged on the latter) and any remaining Keystones, I'm not sure whether there are any,[/i] off of the champions' hands to return them to the makeshift prison.

Azira:
Radiance hums softly to her wielder, an approving noise. [ooc]Honestly, I forget whether it has speech by default. I think it does, but can't check at the moment.

Irabeth and the rest of the command staff look at the champions. The Knight-Commander looks visibly relieved, while Sosiel offers them a smile. "Welcome back." The priest says, glancing over them. "A few minor injuries - you've exhausted a lot of healing, I assume." He unleashes a burst of iridescent radiance from his holy symbol, soothing the rest of the hurts the heroes have suffered.

Channel: 3d6 ⇒ (1, 6, 6) = 13

"So," Irabeth says wryly as Merixia retreats to dispose of her prize. "I take it you got rid of Staunton." She straightens. "Full report, if you will."

Verene Identification Spellcraft Rolls:

Arrows: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
Potions I: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
Potions II: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40
Amulet: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
Cloak: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
Pearl: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
Rod: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
Scroll: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36
Potion III: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
Potion IV: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
Potion V: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40

All successful. That is +1 flaming arrows, 6 potions of cure moderate wounds, 3 potions of shield of faith, a cloak of resistance +2, an amulet of natural armor +1, a pearl of power (2nd level), a rod of metal and mineral detection, a scroll of divination, an elixir of agility, a potion of neutralize poison, and, most preciously - an oil of life created from a cure serious wounds potion and the quicksilver from a philosopher's stone. I think that's everything.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Thesius steps into the tent with the others, nodding his greeting before offering Sosiel a smile and thanks for the healing.

If the map is not still laid out, he asks for it to be. Then he proceeds to recount their encounters in the order they occurred.

"As planned we arrived here before proceeding forward to catch Staunton and his half-fiend minotaur guards by surprise here. During the fight he was joined by a number babaus, additional half-fiend minotuars, his brother Joran, and some tielflings. Joran is the only one to survive and was taken into custody after his surrender," he says while moving his finger along the map to detail their path.

Continuing to map out their route with his finger, Thesius continues, "A group of tielfings were thwarted in their assassination attempt on Joran shortly after before we found our path south blocked. Instead, Merixia brought us to the center of the compound with her magic to help us prioritize the captives. Unfortunately we were met with a large group consisting of a vrock, the hunch backed tiefling we met at the bridge and his dretch summons, a handful of fiendish gargoyles, a handful of archers, and a handful of brimarks which all were dispatched by the end of the fight."

Tapping his finger on the chapel, he finishes his report on the enemies, "Finally, we faced off against the Keystones of Lozeri and their succubus captor. Unfortunately the succubus Janeamine escaped while the group was focused on trying to identify her and subdue the enchanted warriors."

"During this time, Nurah actively helped where she could and Joran even offered insight into their workings. It seems likely he is hoping to escape his demonic servitude," he offers at the end to make sure the group was aware Joran seemed willing to work with them and to make sure Nurah's efforts were recognized.


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female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

”I remain wary of both,” Azira offers in response to the report on Nurah and Joran, ”but Thesius speaks true: both were helpful during our incursion, and both had ample opportunity to flee our custody but chose not to. Even I must confess that if they are not earnestly seeking a new path then they are extraordinarily committed to deceiving us.”

@GM- Radiance speaks celestial and common.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

As Thesius and Azira summarize the events of the day so far, Verene does not interrupt, but makes quick notes in her journal about the items as she identifies them, so that she can quickly relay them later. Her false images are gone, but she still wears the kobold form.

Thesius wrote:
[...] "During this time, Nurah actively helped where she could and Joran even offered insight into their workings. It seems likely he is hoping to escape his demonic servitude," he offers at the end to make sure the group was aware Joran seemed willing to work with them and to make sure Nurah's efforts were recognized.
Azira wrote:
”I remain wary of both,” Azira offers in response to the report on Nurah and Joran, ”but Thesius speaks true: both were helpful during our incursion, and both had ample opportunity to flee our custody but chose not to. Even I must confess that if they are not earnestly seeking a new path then they are extraordinarily committed to deceiving us.”

"Joran is a cleric of Droskar, but does not seem to be particularly in charity with his god," Verene adds absently, her gaze unfocused as she examines the second-to-last potion.

"Nor did he seem fond of Staunton or the other demon-cultists." The businesslike way in which he had caved in the half-fiend minotaur's skull was proof enough of that, to her. "He is callous and self-serving enough to switch sides as soon as it was clear he could not win, and to betray his former allies' secrets easily in order to curry some small favor with us. But I think he wants to change beyond the superficial, if we could only show him something he can believe in; something or someone worthy of his loyalty, as Droskar and Staunton were not. I only wish I knew what that should be. —This is a potion to neutralize poison. So far, we also have some flaming arrows, six potions to cure moderate wounds, three potions that grant a shield of faith, a moderately powerful cloak of resistance, a minor amulet to toughen the skin like armor, a pearl of power for second-tier spells, a rod that detects metals and minerals within thirty feet, a scroll of divination, and an elixir to make one temporarily faster and more nimble."

She turns most of her attention to the final potion, a strangely viscous and metallic silvery liquid, and continues her previous thought. "Nurah, too, was more helpful than she had to be. She used her spells fairly effectively on our behalf, and it was she who told us that the mercenary-crusader prisoners we saw are the missing Keystones of Lozeri. Speaking of which, I would like to attempt to speak to them, examine the magics on them, and perhaps start breaking those enchantments next. I hope they are safe and having their injuries trea..."

Verene trails off, blinks hard, and then lifts the viscous silvery potion to her eyeline to examine it very closely for several more seconds in silence. "This is not a potion," she says slowly. "It is an oil of life. A true resurrection in a bottle, created from the quicksilver of an actual philosopher's stone. It is almost unimaginably precious."

She sounds mildly breathless, which is to say, more stunned than she has seemed since being told that the actual Queen of Mendev wanted to meet with them back in Kenabres. But her mind is clicking through possibilities, and it lands almost immediately on Terendelev. Might this oil succeed at bringing the great dragon back, where the clerics' efforts had failed?

Great, thanks GM. I'll add that information to the sheet. I take it that means the dwarven figurines, set of vases, silver coffer, and the small book do not detect as magical. What about Soulshear and its properties? All we know about it right now is that it is intelligent and almost certainly evil (so it must be magical, but did not detect as magical). It worked out in this case, but to save one of us having to write out a bunch of rolls, and because she has a high modifier but would like to avoid rolling 1s and 2s, Verene will generally just take 10 on Spellcraft checks to identify items. With heroism and tears to wine up, as they are right now, that's a Spellcraft result of 32.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Thesius should be able to assist to make that a 34 for Verene's spellcraft checks. He can also appraise the other items with a +17 = 13 base + 2 heroism + 2 tears to wine. Take 10 gives him a 27.


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Irabeth listens to the reports, her expression thoughtful. "Hm. Sounds like you had a tough time... but if you killed that many enemies, the Keep will be that much easier to take if we try to storm it. I'm not exactly eager to do that yet, but I appreciate it nonetheless."

"I've heard of Joran Vhane." Aron says. "Before the Hammers of Heaven were revealed," he nods at Irabeth, "he was supposedly a cleric of Torag."

"I don't think we should trust either of them - at least not yet." Anevia agrees with Azira. "But if Verene's right, well. He'd know a lot that we could use."

"Assuming we could trust him to be truthful." Irabeth says, though she sounds like she agrees. "From your impression of him, would you say that he'd lie to us if he thought we'd want to hear something?" She shakes her head. "No, that's not quite right. What I mean is: do you think that we can trust what information he gives, given that he's giving it to us out of self-interest?"

"I'm reluctant to let Nurah any freer than she already is." Sosiel says slowly, shifting topics. "Maybe if she continues working to take the Citadel?" He looks to Aron, who seems uncomfortable.

Oh, oops. Forgot about Soulshear. Taking 10 is just enough to get information on it... and she's got nothing. It reads as though it's magical as a foot soldier's glaive - that is to say, not at all.

Verene:
Taking 10 on the Knowledge (arcana) roll... Given what she already knows, Verene strongly suspects that the glaive is under the effects of misdirection, though it's impossible to tell exactly what it's keyed to.

She also knows that without at least a larger portion of the corpse, the oil of life may not bring Terendelev back...

There's a moment of silent surprise at Verene's final announcement, though no one seems to immediately grasp the implications save Aravashnial. "Truly? That is one of the most potent means of reviving the dead." He says, looking to the Knight-Commander.

Irabeth immediately realizes something else. "Then it's good you took it - and Staunton's corpse. Otherwise, someone might've used it on Staunton's corpse."

GM Rolls:
1d20 + 8 ⇒ (19) + 8 = 27


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M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.
Sosial wrote:
"A few minor injuries - you've exhausted a lot of healing, I assume."

Elliot's hair flares blue at this, covered in his own blood as he was. There were more than a few times today where it felt there was more of him on the outside than on the inside. He'd definitely overdone it today, underestimating the enemy and overestimating himself. It wasn't behavior worthy of a champion, to say nothing of a chosen by a goddess. At least, though, he had subdued every humanoid enemy non-lethally, given multiple chances to all of them to surrender and mostly kept Merixia and his sister from harm by taking the front. Or so he told himself.

Trying to keep his fatigue and disappointment over his performance in check, he nods at Azira's, Verene's and Thesius' endorsements of Jhoran and Nurah, but, having nothing to really add to the very detailed report from Thesius and Verene, he remains silent.

Until Verene identifies the True Resurrection elixir. He remembered the words spoken among the group so long ago beneath Kenabres, on what to do if the chance to restore the fallen Guardian was ever in their grasp. "If- if it is truly that powerful... could we use it to return Terendelev to life? We have her scales with us. Surely she could assist the crusade during this siege?" The magus wonders.

Reading True resurrection, it seems as if just sprinkling it on one of her scales should Resurrect her fully. I'm not sure if Elliot would know the details of level 9 divine magic, though.


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F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Merixia gives the guards outside an apologetic smile. "Uh, don't worry, I'll take care of that after the debriefing!" She wants to personally ensure that Staunton Vhane's body is reduced to ashes. And possibly dumped in the latrine... no, they've got his brother here. Joran is the next of kin, he should get to decide what to do with Staunton's ashes. With that, she ducks back into the command center.

Worldwound GM wrote:

Irabeth listens to the reports, her expression thoughtful. "Hm. Sounds like you had a tough time... but if you killed that many enemies, the Keep will be that much easier to take if we try to storm it. I'm not exactly eager to do that yet, but I appreciate it nonetheless."

"I've heard of Joran Vhane." Aron says. "Before the Hammers of Heaven were revealed," he nods at Irabeth, "he was supposedly a cleric of Torag."

"I don't think we should trust either of them - at least not yet." Anevia agrees with Azira. "But if Verene's right, well. He'd know a lot that we could use."

"Assuming we could trust him to be truthful." Irabeth says, though she sounds like she agrees. "From your impression of him, would you say that he'd lie to us if he thought we'd want to hear something?" She shakes her head. "No, that's not quite right. What I mean is: do you think that we can trust what information he gives, given that he's giving it to us out of self-interest?"

"I'm reluctant to let Nurah any freer than she already is." Sosiel says slowly, shifting topics. "Maybe if she continues working to take the Citadel?" He looks to Aron, who seems uncomfortable.

Merixia listens to the conversation, tail waving slowly as she thinks. "To me, Joran Vhane looks like someone having a serious crisis of faith. Don't get me wrong, he still knowingly followed his brother to the demons' side and did terrible things in the service of a dark god. I would very much like to know whether he regrets his actions, or simply the consequences of his actions. But there may be hope for him yet." She pauses. "I do believe that he'll tell us the truth about what's going on in the citadel, if only because the demons will kill him- or worse- for his treachery if they get their hands on him. It's in his best interest for us to succeed at routing the demon army and taking Drezen."

Worldwound GM wrote:

There's a moment of silent surprise at Verene's final announcement, though no one seems to immediately grasp the implications save Aravashnial. "Truly? That is one of the most potent means of reviving the dead." He says, looking to the Knight-Commander.

Irabeth immediately realizes something else. "Then it's good you took it - and Staunton's corpse. Otherwise, someone might've used it on Staunton's corpse."

"Yeah, I cast rest eternal on his body right after the fight, but then it occurred to me that someone over there might have enough magical power to break the spell and raise him anyway. If they've got access to resurrection, all they'll need is some blood or his hairbrush or something, but if they only have raise dead, taking the body and burning it will prevent his allies from raising him."

Elliot the Red Heron wrote:
"If- if it is truly that powerful... could we use it to return Terendelev to life? We have her scales with us. Surely she could assist the crusade during this siege?" The magus wonders.

Merixia frowns. "Before we try that, we need to figure out why the first attempt at resurrecting her failed. I only know of four things that can do that." She starts ticking them off on her fingers. "One, rest eternal or a similar spell. But if the cleric is casting a spell as powerful as resurrection, they can probably detect and dispel that sort of thing. Two, the soul of the deceased is happy in the afterlife and doesn't want to return. I doubt that's the case, given how seriously Terendelev took her duty to Kenabres and the Crusade. Three, the soul is bound in some way. If so, we need to find her soul and release it before any attempt at raising her will work. And four... the soul has been destroyed, by a daemon or other soul-eating creature." She may not know a lot of spellcraft, but every cleric needs to know the ins and outs of raising the dead. If nothing else, to avoid wasting a whole lot of diamonds.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Verene remembers something and her shoulders slump slightly. "And five: I believe the oil of life derived from the Philosopher's Stone works even decades or centuries after death, but the descriptions I have read say one uses it by 'anointing the earthly body' of the creature to be resurrected. I am not sure just five scales would be enough. So yes, we must first find out more about why the Crusade's priests could not raise her, and if the oil could, without more of her body — through divinations if necessary. But it is a potent option to have up our sleeves in any case."

She turns her attention to the unwrapped Soulshear, squinting slightly at it as it stubbornly resists her observation. It feels almost slippery, like her 'gaze' is sliding off the glaive and looking at something else over and over. "A misdirection... I already know your nature. There is no point in hiding," she mutters to the weapon, and recasts her own spell with a word and gesture. She hovers a hand over its cruel metal whorls as she sinks deeper into that half-visual, half-mental awareness of magical auras, fighting to keep her focus on Soulshear itself.

From the misdirection spell description, it looks like Verene should be getting a Will save to make the detection work normally, GM. And if it fails she'll keep casting detect magic over again.


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Irabeth nods slowly at Merixia's commentary on Joran's current status. "If we had more paladins of Torag here... do we have any?" She looks to Anevia.

Her wife thinks for a moment. "I don't think we do, no."

"Blast." Irabeth sighs, rubbing her eyes. "Well, I suppose we'll have to do what we can to capitalize on that crisis of faith. Even if he can only be convinced to work with us, he might find a way back into the metaphorical light after a time... I'll try to talk with him, but someone else might have more luck. Sosiel-"

"I'll look into it." The priest says with a gentle smile. "I can't promise anything, but it's possible we can find a way for him to be welcomed back into our ranks - or at least drawn away from those of evil deities."

"We should ask Nurah whether there are any powerful priests in Drezen." Aravashnial suggests, with regards to Staunton's potential resurrection. "Either way, it was good thinking to remove his corpse."

He and Sosiel both nod their agreement with the two women's assessment of the oil of life. "Sixth, it's possible that whatever she did to create the magical qualities of the scales severed them in some meaningful way from her 'body.'" Sosiel suggests, glancing at Aravashnial.

The elf mage shrugs. "I'm not an expert in matters of the soul. Perhaps there were books on this in the Blackwing, but..." He shakes his head mournfully. "I have nothing more to add to those conclusions, other than to agree with them."

Verene:
Soulshear gives no response to the wizard's comments. It's difficult to tell whether it is trying to pretend that it isn't sapient or if it simply isn't interested in speaking with her.

Oops, didn't read the spell all the way through.

Verene Will vs. Misdirection: 1d20 + 11 ⇒ (15) + 11 = 26
Verene Will vs. Item Ego: 1d20 + 11 ⇒ (3) + 11 = 14 Wow, that was incredibly close.

She manages to penetrate the magic misguiding her senses, and discovers that Soulshear is quite an unusual item.

Soulshear is a +2 transformative glaive that is an intelligent item. It is able to cast misdirection three times in a day, and may summon a babau demon once per day - something that it's probably already done earlier in the battle with Staunton. It has Intelligence 16, Wisdom 12, and Charisma 14.

Suddenly, she feels a powerful weight on her body - the weapon's own ego is rejecting her, and her strength is waning. Strictly speaking, I think whoever was holding it should've had a negative level. Crap. Guess it'd held off, so now it is going to do so!

"We'll keep the option in mind. Verene, Merixia, Sosiel, Aravashnial can you perform the divinations?" Irabeth asks.

Sosiel shakes his head slightly. "My attunement with Shelyn is not quite to the degree that Merixia's is with Ragathiel. I don't have access to spells that would help in this regard."

Aravashnial coughs. "While I can offer some help, my own talents are currently not up to par with Verene's, either, and divination spells are not my specialty."

Irabeth looks to the women. "I guess it's up to you." She says with a tired smile.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Verene nods sadly at the mention of the Blackwing. She is mostly concentrating on the glaive now, but does add neutrally, "We did just find a scroll of divination I or someone else could use, but Merixia can likely do better than I, by directly asking for revelation from her god." Merixia can natively cast divination now if she prays for it in the morning. Can't do it through Inspired Spell though, since it's a 10-minute cast time. Next level, she gets commune, while Verene could cast contact other plane for a similar effect.

Without warning, Verene staggers, and her breath huffs out as though a great weight was unexpectedly dropped on her shoulders. She takes a step back from the traitor's wicked glaive, pulling her clawed hand away and shaking her head. "Well. That is a kind of answer, I suppose. Soulshear is about as powerful as Radiance is now, and can transform itself into other types of weapon that are of similar shape and size. It can also cast misdirection three times per day to hide its evil nature, and summon a babau once per day, with all that that implies. It is quite intelligent, and its ego will always be fighting with its wielder for control over its and possibly some of the wielder's actions, if they are not already in accord."

She considers, and adds dryly, "And I think it doesn't like me.

"We should probably lock it in a box and bury it well underground until we can neutralize it or else decide what to do with it. It cannot safely be left alone, either here on the Material Plane or in an extradimensional space. But I would not like to destroy it, either, before I have even had a chance to research removing a malign intelligence from a weapon."

So it's a +2 weapon that can can also become any other two-handed melee weapon of Medium size, it can summon a babau independently of anyone (so could cause a bunch of damage or go anywhere on its own whim, once a day), it can conceal its nature from a casual inspection, and a wielder of weak will could be forced by it to do certain things, though I think not to the extent of complete domination. (Thinking here that those trained in Arcana should know the basics about what can happen when a wielder in conflict with an intelligent item fails the Will save against its Ego score.) Strong presumption that it is chaotic evil, since it summons a babau and was an antipaladin's weapon. This is an extremely dangerous item to leave lying around the Material Plane. For now, it should probably be locked in a box and for extra security buried fairly deep in the ground, where a summoned babau wouldn't have time to dig it up before vanishing. I would say put it in a box and then stick it in extradimensional storage, but I am not totally sure that the normal rules of summoning, i.e. you need line of effect and could not summon something outside of a box if you were in a box, apply to magic items casting spells on their own. I would definitely like clarity on that, GM. Because of course it would be better to keep it 'with' us than leave it somewhere it could be stolen, but if a babau gets summoned into the inside of a bag of holding, it could potentially pierce the side of the bag with its spear or otherwise cause havoc to our items.


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

"I can try divination, but it's designed for short-term predictions. It's worth seeing if Ragathiel is willing to tell me anything, though." Most of the time, the gods prefer their mortal servants to figure things out on their own. "Maybe... Verene, do you think planar inquiry would be of any use here? I think I remember reading that a cleric can call any kind of outsider with that spell, not just those who serve her deity, so I might be able to talk to a psychopomp. They're the experts on souls. It's not a cheap spell, though, you have to have appropriate offerings."

Verene Tanaquil wrote:

Without warning, Verene staggers, and her breath huffs out as though a great weight was unexpectedly dropped on her shoulders. She takes a step back from the traitor's wicked glaive, pulling her clawed hand away and shaking her head. "Well. That is a kind of answer, I suppose. Soulshear is about as powerful as Radiance is now, and can transform itself into other types of weapon that are of similar shape and size. It can also cast misdirection three times per day to hide its evil nature, and summon a babau once per day, with all that that implies. It is quite intelligent, and its ego will always be fighting with its wielder for control over its and possibly some of the wielder's actions, if they are not already in accord."

She considers, and adds dryly, "And I think it doesn't like me.

"We should probably lock it in a box and bury it well underground until we can neutralize it or else decide what to do with it. It cannot safely be left alone, either here on the Material Plane or in an extradimensional space. But I would not like to destroy it, either, before I have even had a chance to research removing a malign intelligence from a weapon."

Merixia eyes the glaive mistrustfully. "I don't know, it sounds like it might be more trouble than it's worth. If it were up to me, I'd just take a hammer to the damned thing. A hammer with wrathful weapon on it."


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

”I have to agree with Merixia,” Azira says rather sternly. “I can think of no possible benefit that would outweigh the danger of keeping around a weapon that will seek to bend people’s hearts to evil and can summon a demon into the camp. We should destroy it, immediately.”


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
Merixia wrote:
"I can try divination, but it's designed for short-term predictions. It's worth seeing if Ragathiel is willing to tell me anything, though." Most of the time, the gods prefer their mortal servants to figure things out on their own. "Maybe... Verene, do you think planar inquiry would be of any use here? I think I remember reading that a cleric can call any kind of outsider with that spell, not just those who serve her deity, so I might be able to talk to a psychopomp. They're the experts on souls. It's not a cheap spell, though, you have to have appropriate offerings."

"I thought the outsider that answers the call of a planar inquiry would always be one that matched you philosophically or served your deity directly, but maybe not. It could work for you, depending on what kind of being Ragathiel chose to send you and how knowledgeable it is. But I cannot currently cast it, and would not be able to until I have the time and resources to learn more spells. By that point, contacting an outsider by sending my own consciousness outward might be a better choice for me."

Planar inquiry is a good idea since it is also a wizard spell, but it's another one with a 10-minute cast time, so no Wild Arcana, and no ability for Verene to learn it until next level. Unless we somehow have a scroll of it available in the army's supplies, GM? And from reading the description, I think Verene would always get some kind of NG outsider, so while it might be able to answer her questions, it would not be a psychopomp. Also, there is the issue of the expense - 400-800 gp per cast, probably. Contact other plane is free. Though a bit risky.

Merixia wrote:
Merixia eyes the glaive mistrustfully. "I don't know, it sounds like it might be more trouble than it's worth. If it were up to me, I'd just take a hammer to the damned thing. A hammer with wrathful weapon on it."
Azira wrote:
”I have to agree with Merixia,” Azira says rather sternly. “I can think of no possible benefit that would outweigh the danger of keeping around a weapon that will seek to bend people’s hearts to evil and can summon a demon into the camp. We should destroy it, immediately.”

"It has already summoned the one babau it can for today, if you recall, and it cannot bend anyone or summon anything if it is in a box underground," Verene points out patiently. "Possibly not if it is in a box at all. Unless you doubt that we will succeed in taking the keep, there is absolutely no reason to destroy it yet."


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Thesius listens to the insights and revelations of the group as they continue onward.

Once Verene has had the chance to look over the journal, he takes it up and casts detect magic. Upon allowing his spell to sit upon the book for a little over a quarter of a minute to get any information he can, he does a final inspection for possible traps.

Perception for Traps: 1d20 + 25 + 2 ⇒ (9) + 25 + 2 = 36 (25 base, 2 heroism)

Finally he presents it to the group with his findings. "We also came across this in Staunton's belongings. We're hoping to glean further insight from it."

Upon hearing the discussion in regard to Soulshear, he offers his input. "I agree with Verene. We should seal the item for now. There may be further use for it in the future and it could provide insights into how we might deal with such weapons in the future as well. So for now, I suggest we rewrap it, secure the wrapping, place it in a box, seal the box, and throw it into one of our extradimensional spaces. Without a way to know where it's summoning, it's unlikely to be able to do so. And placing it on another plane will make it harder for others to find."

If given the chance, he will start perusing the journal if no danger presents itself from their investigations of it.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

Elliot stands by in the back, nodding along with the coversation. His exhaustion was wearing on him, having used up both all of his magic and wardstone power in the span of less than ten minutes. He felt like he could lie down in his tent and sleep for days straight. "I agree we should hide the glaive if we can't destroy it immediately. And... while I can't deny really wanting to rest, I am curious as to what information Vhane had written down in his journal." The magus looks at Thesius expectantly, wondering what the bard would find.

Sorry, a side question, what about Vhane's armor? Did we recover that? Can it be resized magically? I believe there was a spell for such.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

+3 Spiked Full Plate. I believe it would cost 2d4*100 gp to get it refitted.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

"Inside a case in extradimensional storage is probably safe and certainly more convenient," Verene agrees. "I don't think it should be able to summon a babau while inside a box at all. But even in the very worst case scenario, if it summons the babau to the inside of the extradimensional container and destroys it, then Soulshear along with all other contents of the bag would be lost forever in the void between planes. It probably does not want that, any more than we do."

With the fate of Soulshear decided, for now, she turns to peering over Thesius's shoulder at Staunton's small book.

Yes, Vhane's armor was +3 spiked full plate, and was one of the things that we did take time to identify after the first fight. However, I think Merixia was wary of wearing it right away because of the possibility of him turning into a graveknight? Not sure though.

Generally, there is a spell to resize weapons and armor, but it's meant for dramatic size changes - like making an ogre's armor fit a halfling. If two creatures are both in the Medium size category, I don't think there's a rule saying that you have to resize armor at all. In the past, Worldwound GM has ruled that armor for a creature of the same size category as you can be worn without any resizing, it's just not comfortable to do long-term, and that Merixia could get Medium size heavy armor properly fitted to her as a flavor thing overnight, without any charge separate from what she was paying to cast masterwork transformation and get a +1 added to it. Where did you find that number for the cost of refitting armor, Thesius? (ED: Oh I see, it's specific to full plate. So then, could we use the resize item spell to resize a suit of Medium full plate for a different Medium character without charge, GM?)


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

"Well... if you're sure it will be safe. You're the expert, Verene." Ooh, are they reading the book now? Excellent! Merixia looks over Thesius' other shoulder at Staunton's secret diary. Or whatever he was writing in there.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

Azira's face--as is so often the case--betrays her ineffective attempt at masking her skepticism about keeping the evil weapon. She manages to hold her tongue, though.

In character, it seems unlikely that you could convince Azira that keeping the glaive is a good idea; but, ooc I get it and am fine with it.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

"With some luck, he wrote down information on the exact demonic and cultist forces in the region. Or the actual location of the Sword and how it is defended," Elliot muses as Thesius continues studying Staunton's Journal.


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Encounter Maps | Geographic Map | Treasures | Important NPCs

Verene: I'd rule that it can't summon a babau while in a box. Its only senses are sight and hearing, and a line of effect should, I think, be blocked by being contained. Your summary seems fair for her to know, as well.

The army, unfortunately, doesn't have a Planar Inquiry scroll available for you. It would also always end up with a neutral good outsider for Verene, as you suggest.

The resize item seems reasonable to me to bypass the full plate cost of refitting, sure. And yeah, Merixia's concern was the grave knight thing, and she cast a spell that should stop it from happening.

Irabeth looks troubled at the conversation about Soulshear, her brows furrowed. "I don't like the idea of leaving it undamaged, but..." She looks to Aravashnial.

The elf wizard nods. "I believe that Verene is correct - I don't think it could do much harm if we followed her suggestions in how to secure it. I am not, however, certain that we need not destroy it." He shrugs. "But I see no reason why we shouldn't allow Verene to study it when she's able. I would be willing to help, for that matter."

Elliot:
Righteous Eclipse hums softly. "I..." It trails off for a few moments. "I would like to spare it. There's something... I don't know. Forgive me." Something's troubling the sword, but it seems like it can't express it properly.

Irabeth sighs, then nods. "Well, if our two magical experts say that they have it under control, I'm willing to - provisionally - let it happen. However, if anyone gets hurt because of it, I'll break it apart myself, is that clear?"

Flipping through the book - which is neither magical nor trapped - reveals that it is, in fact, Staunton's journal. Although much will probably be of interest for later analyses, about five minutes of browsing allows the heroes to find several sections of note. It is mostly written in Taldane, surprisingly, but some sections are written in Dwarven.

Spoilering to avoid a wall of text.

Journal Overview:
The journal begins with a long chronicle of Staunton's life from his birth in the Five Kings Mountains, to his time in the First Mendevian Crusade searching for the lost Sky Citadel of Jormurdun, to his betrayal of Drezen, and his time spent serving Deskari and Baphomet alike. Thus clarifying that he did, in fact, serve both at different times. There's more you can learn about him if you'd like, but I'll move forwards for now.

This, then, he writes, will be his legacy - without children or reliable allies, this is how Staunton wished to be remembered.

The Fall of Drezen

Spoiler:
During the Second Crusade, demons burst forth from the Worldwound once more, and besieged Drezen, where Toragdan and Iomedaean crusaders held firm, the Sword of Valor protecting them from teleporting intruders. For two years Drezen repelled all demonic attackers, until Staunton met a woman he thought was a warrior-princess from Kyonin in 4638 AR. Unfortunately for Golarion and the crusade, she was not. Rather, she was a glabrezu named Jerribeth, and she convinced Staunton that Drezen was adequately protected - the Sword of Valor, she reasoned, should be carried into battle once more.

Staunton considered the leaders of Drezen cowards - and, from later notes, still does - who hid away their banner to spare their own lives, and so he stole the banner, bringing it out to Jerribeth. At that point, she revealed her true form, and made Staunton watch as Aponivicius sacked the city and claimed it as her own. He goes into visceral detail of the dead and desecrated of Drezen - the likely source of the ghouls.

Finally, after the bloodshed had been completed, Staunton was offered a choice - death or servitude to Aponivicius. He writes with simple, blunt words that he chose the latter. There's neither pride nor resignation in the writing, but it's impossible to tell whether that was the case at the time.

The Corruption Forge and the Sword of Valor

Spoiler:
The next notable section is a long list of sacred items that Staunton claims to have tainted on something he calls the corruption forge, which, from context, lies beneath the Citadel. Attached is a brief description of the Sword of Valor (much of which they already know), alongside a few bitter lines about how Aponavicius' decision to keep it as a trophy rather than attempting to taint it like the rest.

Irabeth
Spoiler:
There are several long and detailed pages ranting about Staunton's desire to torture Irabeth after she "ruined nearly everything" in Kenabres a year ago, which makes Irabeth chuckle somewhat darkly.

Eustoyriax
Spoiler:
Another section of note describes Eustoyriax, an unusually potent shadow demon who came to Drezen a few weeks after Staunton fled Kenabres. Evidently, he came in the body of a possessed crusader named Meranse - who was turned over to the succubus Kiranda - and bore gifts from somewhere called the Ivory Sanctum - specifically, five elixirs brewed from powdered dust of Nahyndrian crystal.

Staunton was the first to volunteer to take one of the elixirs, and he describes how it seemingly unlocked some tremendous power within him - there's a certain level of eerie familiarity to how he writes of it... the heroes experienced something similar when the wardstone exploded.

Three of the other subjects of the elixir - a dragon and two xacarba servants - died horrific deaths, twisting and mutating into vile monstrosities before boiling from the inside out. Other than Vhane, only the chimera Soltengrebbe survived.

After this triumphant success (in the eyes of Aponavicius), the demon commander set Eustoryiax to guard the Sword of Valor in a chamber deep beneath the citadel, where he remains... at least when the entry was written.


There's more, but I want to give you a chance to react to this.


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M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.
Aravashnial wrote:
"But I see no reason why we shouldn't allow Verene to study it when she's able. I would be willing to help, for that matter."

"I'm sure you would be, master," The magus tiredly thinks, glancing between him and his sister. "Surely I am not imagining things... right?"

Of course, that was the exact moment he started hearing voices in his head.

Righteous Eclipse wrote:
"I..." It trails off for a few moments. "I would like to spare it. There's something... I don't know. Forgive me."

"You're more attracted to Soulshear than Radiance...? Well, I guess we all have our tastes. Kind of problematic to fall for an evil artefact during a siege just after we killed its master and it being our prisoner now, but hey. I can see the thrill. Don't worry, I'll do this subtly." Elliot thinks back to his sword, then speaks up. "Actually, Eclipse wishes to spare Soulshear for... reasons. It can't fully explain why, except that there is something about it." He shrugs. "Best case scenario is probably that it can be cleansed somehow. Or maybe it is sentient too and guidable back to the light. Hmm... maybe Soulshear was corrupted in that forge in the journal here..." he finishes, pointing to the entry as it comes up.

"There. Smooth as butter. Plausible deniability - you're welcome, my friend."


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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
Worldwound GM wrote:

The elf wizard nods. "I believe that Verene is correct - I don't think it could do much harm if we followed her suggestions in how to secure it. I am not, however, certain that we need not destroy it." He shrugs. "But I see no reason why we shouldn't allow Verene to study it when she's able. I would be willing to help, for that matter."

Irabeth sighs, then nods. "Well, if our two magical experts say that they have it under control, I'm willing to - provisionally - let it happen. However, if anyone gets hurt because of it, I'll break it apart myself, is that clear?"

"Perfectly sensible." Verene nods in a businesslike fashion. "And thank you for the offer, Master Aravashnial. Between us, and with help from Thesius and Elliot — and possibly his sword?—" she gives the black scimitar a long dubious look— "I am confident we can at least determine with certainty whether the glaive can be made safe, or if it must be destroyed."

When they get to the passages of the journal that are in Dwarven, Verene performs a quick translation in her head and reads each line out loud in Taldane for the benefit of those present who do not speak it.

"This mention of a forge that can corrupt sacred items makes me especially hopeful that the process could be done in reverse, for both these tainted items and Soulshear. And as we thought, Eustoyriax guards the Sword of Valor beneath the citadel. It is fortunate indeed that Aponavicius was proud and arrogant enough not to attempt corrupting it. Although I doubt they could have done so, who knows what would have happened instead.

"The passage about the elixir of powdered Nahyndrian crystal is most worrisome. Staunton we caught unawares, and had little trouble dispatching. But the reverse was true for that monstrous chimera. It was on us before we could blink. It was impossibly fast and very dangerous; it came very close to killing Merixia. If they can manufacture this elixir in real quantity, then even with a success rate of only two in five for the transformation, the Abyss could swiftly field an unstoppable army."


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Thesius focuses upon the book, only briefly pausing as Verene translates the dwarven passages and for the exchange between Elliot and Verene.

Upon completing their first cursory review of the journal, he listens to Verene's thoughts before adding his own.

"Indeed, it would seem likely the reverse would be possible in regard to redeeming these tainted items. Fortune was with us," his hand absently going to his holy symbol as he speaks, "that they chose to not try to corrupt the Sword of Valor. They certainly could have done far worse."

"Thankfully we have seemed to have dispatched any that successfully made the transformation brought on by these elixirs. I worry what threat a dragon may have posed after such a change. If given the chance, it may be worth trying to investigate these crystals and how we might counteract them."

After putting some additional thought into their findings, he continues on, "It would seem we still may have a handful of powerful enemies still lurking within the walls and depths of the keep. We should decide on our next focus. Should we clear the top level or delve into it's depths to try and reclaim the Sword of Valor as quickly as possible?"

Having given his thoughts, he turns his attention back to the book to see what else he may find.


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Encounter Maps | Geographic Map | Treasures | Important NPCs

Elliot:
The black blade makes a noise of confusion, then speaks silently again. "No, it's... something is strange about it. It reminds me of-" Verene mentioning the forge cuts it off. "That! That is where I faced the change. Where I... ceased, for a time." Elliot recalls the vision, all the way back when he'd first emerged into Kenabres after Armasse - the forge hammer coming down, risking perverting it... which it resisted by ceasing to think, somehow.

Aravashnial nods gravely at Verene, glancing at Righteous Eclipse. "We can hope that it might enlighten us, indeed."

Irabeth glances at Sosiel, who nods. "If you'd asked me yesterday whether the demons could corrupt something like the Sword of Valor, I would've said absolutely not. I recognize some of the other names on that list, though, and I'd've said the same of them."

The Knight-Commander sighs. "Understood." She looks back to Verene and Thesius. "I agree. We need to learn more about these crystals and the elixirs, and, if possible, stop their production entirely. But that's a strategic concern for the Queen and her generals, and not something we can immediately deal with. Still, keep an eye out for any signs of more information. In the meantime... is it possible for any of you to send word to any of the high command? If, Iomedaae forbid, we fail here, this information needs to get to them."

Journal Continued:

The Ivory Sanctum
Spoiler:
The Ivory Sanctum, it turns out, is the base for the Templars of the Ivory Labyrinth in the Worldwound. It's led by a man named Xanthir Vang, also the leader of the regional Blackfire Adepts, who Staunton describes as singularly revolting, though he doesn't go into any detail. Instead, he writes that he has absolutely no desire to ever encounter the man again.

A Special Prisoner
Spoiler:
Finally, it seems there was a special prisoner held in the Drezen prison. This prisoner, a succubus named Arushalae, is some sort of Abyssal heretic - whatever that means, as Staunton himself seems uncertain about what it entails. Aponavicius apparently wanted her held as a prisoner until a special oubliette in the Rasping Rifts was prepared for her. Unfortunately for him, she broke out shortly after the marilith leader left for the frontlines. Staunton notes that her lack of certain demonic abilities - including teleportation and the ability to become ethereal - is one of the sole saving graces for him, as he is hopeful that she can be recaptured soon. The final note in the
diary talks ofhow he hired an annis hag cultist of Sifkesh to track her down as well, and that if this final attempt fails, he intends to seek out Arueshalae himself once "this matter with the so-called heroes of Kenabres is settled."

"The Blackfire Adepts?!" Aravashnial's lips twist into a snarl, and his voice is an uncharacteristically venomous growl. "If one of their number is involved in the Templars, it is no wonder the Blackwing was burned down." Anevia looks at him, startled at his raw fury, and the elf takes a calming breath. "The Blackfire Adepts are the greatest enemies of my order. They are a group of... exploiters of planar energy, often aligned with the Abyss. They revel in wounds between the planes, and in causing more. Not surprisingly, there are quite a few of them in the Worldwound."

Knowledge (planes) DC 35 - Xacarba (From Previous Post:
Xacarba are giant denizens of the Abyss, though they are not themselves demons. No one's entirely certain how they originated, but they appear as three serpents uncannily merged together. With strange blood, incredible intelligence, and the ability to appear as any humanoid (with some limitations on how closely they can imitate them) they are nightmares to do battle against. Though they are perhaps not on the same level as an elder wyrm, the fact that two of them died to this elixir is telling about how risky it is to imbibe.

Knowledge (planes) DC 25 - Rasping Rifts:
The realm of Deskari, full of insectoid monstrosities. There, hapless petitioners are devoured or transformed by Deskari and his minions into new hive-minded vermin.

Knowledge (religion) or (planes) DC 25 - Sifkesh:
Sifkesh is a demon lord of heresy and suicide. Known as the Sacred Whore, the Whispered Doubt, and the Lady of Heresy, she and her worshippers promote despair and rejection of religion as a whole. Sifkesh is deeply unusual in that she was, once, an erinyes who abandoned Hell - one of Hell's first heretics, it is said. She seeks not only to destroy the flesh of mortals, but also to fully corrupt their souls - and some demonologists or other scholars are baffled by her - she corrupts like a devil, eats souls like a daemon, and yet remains herself a demon.

Supposedly, her greatest joy is to cause a good, devout person to slowly grow corrupted into apostasy, only for the realization to strike the now-apostate and prompt them to commit suicide. Her cults are typically disguised - a single true worshipper leading a number of oblivious thralls.

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