Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


451 to 500 of 5,163 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Strange Aeons Grp 2 |

Correct, bridge is beyond the lodge. Map H.


Strange Aeons Grp 2 |

PFS chronicles - Luke may already have had his chronicle since he played through this book already. How in that case is the reporting done?

Luke, feel free to correct me if I'm wrong.

*grumbles about extra paperwork*

If your characters die in this, do I need to send these to your families? :P

The Legion of the Dead in Dragon Age had it right. They had their funerals first, then did their fighting later with no inhibitions ;)


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

The chronicle for the first part is Tier 1-2, which means it can be applied as many times as you play it.

Also, I didn't play for credit.

Since we are playing in campaign mode, not PFS mode, what happens to our campaign characters has no bearing upon the PFS credit - you could TPK us, and our PFS characters would still get full credit, as long as we complete the book.


Strange Aeons Grp 2 |

Yeah just being snarky. All right, gimme your PFS numbers. It might take a little while to churn out those sheets since I'm at work, then later in class the whole day. Actually, I think I won't release the sheets until you finish because the items may be plot spoilerific.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Off to gaming, try not to get the group killed.


Strange Aeons Grp 2 |

I edited, feel free to try to disable the trap.

Just hop over trip wire, we'll move from there. Gimme 5 min for the post since I'm close to office, I'll move you to fight scene.


Retired to Triaxius

does einar need to disable or can we go around?


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

I mean, sure, when you are in a dungeon, and the trap is blocking the corridor, you need to disable it... but when it is in the middle of the wilderness, you can just bypass it ;-)


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Einar,

Take the dang healing! That is what the wand is for! I talked about this before we left the clearing where you executed the bandit.

Does Mr. Whiskers need to raise a fuss just for you to get yourself healed?!?!?


Retired to Triaxius
Mr. Whiskers wrote:

Einar,

Take the dang healing! That is what the wand is for! I talked about this before we left the clearing where you executed the bandit.

Does Mr. Whiskers need to raise a fuss just for you to get yourself healed?!?!?

so in game what is the best way to handle that that, I would rather use the wand than a potion or spell. I mentioned he was still bleeding, should I ask who ever has the wand or do I just need to roll the wand and say "such and such" healed me,


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Feel free to say the wand was used on you.

Believe me, if Crummock ends up actually casting a healing spell on someone, you will notice - the visual will be difficult to forget ;-)


Strange Aeons Grp 2 |

Just roll it, I think Cadence is more then happy to fix you with the wand.
Crummock, does it have to do with growing eldritch tendrils everytime you heal someone?


Retired to Triaxius

ok My next turn I will roll it, so Mort are you keeping track of the wand use or do you want one of us to?


Strange Aeons Grp 2 |

Its your wand go do it yourself.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

PM sent regarding how Crummock's healing will be handled ;-)


Retired to Triaxius

so did Crummock end the two on the left? and is Mister Whiskers putting the two on the right to sleep?


Strange Aeons Grp 2 |

If they are alive to be put to sleep. But feel free to go a-happy murderhoboing ^^

I'll help him aim the spell as per his request when his turn comes.


Retired to Triaxius

we just see the four right?


Strange Aeons Grp 2 |

3 now. Crummock killed 2. Count the chairs as DT, though I doubt its going to slow you guys much.


Retired to Triaxius

crap, I though the one further up from Crummock was the second one he was going to kill. I couldn't have got to him anyway since the chairs are DT. So going right was the best option. To bad I didn't roll well on the first one, I wanted to save the rage. But I think I got him the second time ;)

Can Mister Whiskers move forward and get the last two with his spell? I don't know how long or wide the cone is for it.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Whilst Crummock may, at present, seem bloodthirsty, there is a reason for it.

My attitude is this - these bandits have engaged in murder (either directly, or as an accomplice), and clearly done something to the Sentinels, who were the primary wardens of this forest area, leaving the region defenseless.

Since these are, technically, capital crimes, Crummock believes that a swift death now would be more merciful than the option that the townsfolk would give them.

Just don't expect this level of murder-hobo for *every* group that we encounter ;-)


Strange Aeons Grp 2 |

Starknife damage is d4, I'll resolve your actions after Cadence, Mr Whiskers and Einar. Sleep is medium range, like 100 ft +10/lv so Mr Whiskers can hit anyone he has line of sight to in this building.

See, I have no idea why people complain this is a tough AP...:P


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I'm back from gaming, looks like the fight just ended.


Strange Aeons Grp 2 |

Yeah uh sorry. Take off 1 arcane pool point, 1 sleep, and there's a new half orc walking down da hall.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Already took off the spell and arcane point when I started the spell.

Replied to the woman in a non-lethal fashion, although she probably will not like it.


Strange Aeons Grp 2 |

Food for thought

As a person, I wouldn't have minded. Since I eat almost anything. Seriously.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Horse meat really doesn't taste good. Very tough and gamey, even in a 50% mix with beef.

On the other hand, I find it very believable that the bandits would butcher a horse or two for food.


Retired to Triaxius

Hey, early snow, no food laid in, I would butcher a horse. Heck things get really bad I'd butcher my pet cat. Lets hope they left a horse or five alive,


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Time for bed.


Strange Aeons Grp 2 |

We'll do the BBEG fight tonight and passing tomorrow my time. Don't want people to miss out on it.


Retired to Triaxius

ok the trapdoor in the floor it is locked, is there also a trap? So does that make it a trapped trapdoor? yeah, I amuse myself ;)


Strange Aeons Grp 2 |

There are no traps in this entire building. Happy? =) At least this gives me time to compose my ebul villian speech, practice my ebul villian laugh.


Retired to Triaxius

meta-gaming here a little, would you prefer we not open the trapdoor to the basement in the same way we are not going to open the door upstairs until the morning?


Strange Aeons Grp 2 |

Yes because there is a possible talky talky scene.


Retired to Triaxius

ok, so Einar will make small talk with penny and go open the trunk...

in reality he would wait to take off the armor to open the trunk until after all the combat was finished, so we will wait.

I am assuming it's taking this long for Cadence, Crummock and Mr. whiskers to stabilize the injured bandits, you know, the ones were going to hang.


Strange Aeons Grp 2 |

Just assume we're in a time bubble. You may interact with anyone within the bubble, but anything outside it cannot be touched.

And no opening trunks. Bad Einar. *Smacks*

Seriously it does not make any sense to have looted the place when the BBEG could pop down any moment. Though I grant that seasoned adventurers would want to make sure their fight wouldn't get interrupted later, so yes to opening doors, just for peace of mind.

And once the time bubble dissappears, it'll be like no time passed.


Strange Aeons Grp 2 |

Sorry, class.

When I was thinking of blue monsters, I was thinking of this or this

Grand Lodge

Crummock-i-Phail wrote:

Whilst Crummock may, at present, seem bloodthirsty, there is a reason for it.

My attitude is this - these bandits have engaged in murder (either directly, or as an accomplice), and clearly done something to the Sentinels, who were the primary wardens of this forest area, leaving the region defenseless.

Since these are, technically, capital crimes, Crummock believes that a swift death now would be more merciful than the option that the townsfolk would give them.

Just don't expect this level of murder-hobo for *every* group that we encounter ;-)

I'll have to admit that this action threw me out of the game so completely I stopped posting last night. I just could not process coup-de-gracing people in their sick beds. While logically I follow this... I had some trouble processing it emotionally.

I think I'm okay now, but I haven't read the rest of discussion or gameplay yet. Will post again when I do.

Hmm

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Okay... Since you didn't murder the cook I'm okay now. Sorry. For a moment I felt a moment of serious disconnect.

Hmm


Retired to Triaxius
GM Mort wrote:

Sorry, class.

When I was thinking of blue monsters, I was thinking of this or this

I was a big x-men fan back when I collected comic books so nightcrawler was never a monster to me.

but Sullivan is awesome!


Strange Aeons Grp 2 |

They didn't exactly cdg anyone yet, one dead but that was due to a bad case of Einar. Also note that even those that were sick did attempt to get up and draw weapons on the party.


Retired to Triaxius

E is for Einar that's good enough for me, E is for Einar that's good enough for me...

everyone now...

E is for Enar that's ...

All right I'll admit I'm a little tired, shall we go inspect the room upstairs?


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

As long as a certain half-orc woman doesn't look capable of stabbing us in the back, sure.

Mr. Whiskers can't see anything threatening about her, but still something is not right there.


Retired to Triaxius
Mr. Whiskers wrote:

As long as a certain half-orc woman doesn't look capable of stabbing us in the back, sure.

Mr. Whiskers can't see anything threatening about her, but still something is not right there.

I would bet she came to the forest looking to join and hadn't earned their trust yet. Thinking about it twice now. If she is anymore than a lost thief she will meet the real Einar... Of course now that Einar will be channeling the cookie monster when he sings, it would be nice to actually have someone around who could bake cookies...

yeah, I really need to sleep soon...


Strange Aeons Grp 2 |

Einar, I moved you back because of that was your original position.


Retired to Triaxius

I saw, I need to learn to coordinate the rage thing better with Cadence, also her "active condition" Flag, can she use that all the time, or only a certain number of rounds a day?


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

All the time.

If she has it showing, you get the bonus. The song is limited number of rounds per day.

Flagbearer feat.

Flagbearer wrote:


PFS Legal Flagbearer (Combat)
Source Inner Sea World Guide pg. 286 (Amazon), Pathfinder Campaign Setting pg. 64 (Amazon)
When brandishing a flag adorned with the standard of an organization you owe allegiance to, you inspire nearby members of the same allegiance.

Prerequisites: Cha 15.

Benefit: As long as you hold your clan, house, or party’s flag (see page 293), members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus. If the standard is taken by the enemy or destroyed, this bonus becomes a penalty, affecting all creatures that the bonus previously affected for 1 hour (or until you reclaim the lost flag).


Retired to Triaxius
Mr. Whiskers wrote:

All the time.

If she has it showing, you get the bonus. The song is limited number of rounds per day.

Flagbearer feat.

Flagbearer wrote:


PFS Legal Flagbearer (Combat)
Source Inner Sea World Guide pg. 286 (Amazon), Pathfinder Campaign Setting pg. 64 (Amazon)
When brandishing a flag adorned with the standard of an organization you owe allegiance to, you inspire nearby members of the same allegiance.

Prerequisites: Cha 15.

Benefit: As long as you hold your clan, house, or party’s flag (see page 293), members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus. If the standard is taken by the enemy or destroyed, this bonus becomes a penalty, affecting all creatures that the bonus previously affected for 1 hour (or until you reclaim the lost flag).

Aahhh It's a feat, I didn't realize that, awesome. so stay within 30 ft and make sure she can hold the flag.

PG-13 WARNING

As for balls:
they now seem to be blue.... apparently for multiple reasons.... hey I tried to warn you.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

The other thing is don't let someone take it away from her or sunder it.

Either of those would be bad.


Strange Aeons Grp 2 |

Cadence, feel free to post, since I expect Luke is snoozing now.

As for balls:

Yours were blue to begin with. Your skin colour, remember?

1 to 50 of 5,163 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [GM Mort's AP / mod - still deciding, closed recruitment] All Messageboards

Want to post a reply? Sign in.