Uktar |
Pirates! Adventure! PFS!
This game is part of the Official Pathfinder Society PbP Game Day 2. For more information please go to PbP Game Day 2:
#5–06: You Have What You Hold
A Pathfinder Society Scenario designed for levels 3–7.
As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy, the raids may spell the doom of the society’s ambitions to the north.
Content in "You Have What You Hold" also contributes directly to the ongoing storyline of the Sczarni faction.
Written by Sean McGowan.
The game starts on April 6th, 2014, and ends, at the latest, July 5th, 2014.
Recruitment is open. Please state your interest by posting as a PFS legal character in this thread. Please only apply if you are willing to post at least daily (including weekends).
Natty Grastik |
Jim, Natty is currently 5th level, having just got to that level. So he's very happy to take part in this PFS scenerio.
Natty Grastik
Male Half-Orc Rogue 5
CN Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 48 (5d8+20)
Fort +5, Ref +9 (+1 bonus vs. traps), Will +3
Defensive Abilities evasion, trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 light mace +8 (1d6+2) and
. . dagger +7 (1d4+1/19-20) and
. . light mace +7 (1d6+1) and
. . sap +7 (1d6+1 nonlethal)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks sneak attack +3d6
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Statistics
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Str 12, Dex 18, Con 16, Int 13, Wis 12, Cha 7
Base Atk +3; CMB +4; CMD 18
Feats Extra Rogue Talent, Skill Focus (Perception), Two-weapon Fighting, Weapon Finesse
Traits outcast, reactionary
Skills Acrobatics +12, Appraise +5, Climb +7, Disable Device +14, Escape Artist +10, Knowledge (dungeoneering) +5, Knowledge (local) +5, Linguistics +8, Perception +12 (+14 to locate traps, +14 to find hidden objects (inc. secret doors and traps), determine whether food is spoiled, or identify a potion by taste), Profession (cook) +5, Sleight of Hand +11, Stealth +12, Survival +6, Swim +5, Use Magic Device +6; Racial Modifiers +2 Appraise, scavenger
Languages Abyssal, Aklo, Azlanti, Common, Infernal, Orc, Thassilonian
SQ orc blood, rogue talents (bleeding attack, finesse rogue, offensive defense), weapon familiarity, trapfinding +2
Combat Gear wand of cure light wounds, alchemist's fire (2), caltrops (3), smokestick (2), tanglefoot bag, thunderstone; Other Gear +1 leather armor, leather armor, +1 light mace, dagger, light crossbow, light mace, sap, backpack, crowbar, grappling hook, wooden holy symbol (Calistra), marbles, marbles, marbles, marbles, rope, sack, sack, thieves' tools, tindertwig (2), trail rations (5), waterskin, 10,896 gp, 4 sp
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TRACKED RESOURCES
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Alchemist's fire - 0/2
Dagger - 0/1
Smokestick - 0/2
Tanglefoot bag - 0/1
Thunderstone - 0/1
Tindertwig - 0/2
Trail rations - 0/5
Wand of cure light wounds - 0/50
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Special Abilities
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Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Offensive Defense (Ex) Sneak attack grants a +1 dodge bonus to AC for each die rolled vs. that foe.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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Now where there are ancient cities, built under ground, there are riches for those who care to look. And Natty Grast cares to look, in fact he caught the eye of the local thieves guild who suggested he join a group of adventurers being collected, so that he might help carry back the treasures they find, including bring back some himself.
Natty, learnt to survive on the side of society, having to make do from an early age. Once his features became obvious, his orc heritage forced the town to cast him out, an abomination. His mother kept him hidden when she could, but more often than not he had to keep in the shadows, stealing bread and food as he could. When the watch became difficult to avoid, he was forced into woods and forests, where he lived rough, developing a liking for the scent of his own sweat as his hygiene deteriorated. It became more and more untenable, until he said goodbye to his mother and set off to make a name for himself, good or bad, that was not his choice.
And so, now he is here in Absolom, been here for 6 months doing what he does best. Not being seen but collecting food and money as he required them from unwitting benefactors. Rather than let his skills be used by Aspis Consortium or others, the Pathfinders have invited him in to train and work for them.
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Rut'hgar |
If only to brush the dust off of my very first PF character ever made, I submit Ruthgar, a Cleric of Torag, for approval.
Uktar |
Welcome, Rut'hgar & Skorn.
Actually, Deevor _is_ Natty, so it's Rogue, Druid, Cleric. Still three slots open, though throw in Vermin's AC pal Sparky, and you're well on your way. If we don't pick up more players by this weekend, I'll put out the word on other sites.
Current Roster:
1: Deevor/Natty Grastik, Half-Orc Rogue 5
2: Skorn/Vermin, Half-Orc Druid 6
3: Rut'hgar, Human Cleric 6
4:
5:
6:
Ser Cadwgan |
Ser Cadwgan, false knight and mercenary of Taldor, would love to battle river pirates. I've never did a PBP before, so it should be interesting.
Fighter (Cad) 2/Rogue (Bandit) 2
Character Info
There is a possibility I could be level 5 before we start.
Uktar |
Welcome aboard, Ser Cadwgan. Like anything, PbP has its strengths and weaknesses, but I've thoroughly enjoyed it. And at least we don't have to worry about mispronouncing Cadwgen. :^)
Current Roster:
1: Deevor/Natty Grastik, Half-Orc Rogue 5
2: Skorn/Vermin, Half-Orc Druid 6
3: Rut'hgar, Human Cleric 6
4: Ser Cadwgan, Human Cad/Rogue total char lvl 4/5
5:
6:
Uktar |
Welcome aboard, Luca & Linarra. Looks like we have a quorum, but I'd
certainly willing to add an alt or two if anyone's interested.
Here's the lineup:
1: Deevor/Natty Grastik, Half-Orc Rogue 5
2: Skorn/Vermin, Half-Orc Druid 6
3: Rut'hgar, Human Cleric 6
4: Ser Cadwgan, Human Cad/Rogue total char lvl 4/5
5: Luca Tsitranoc, Bard 7 (human?)
6: Linarra Del Voix, Human lvl 6, Fighter/hellknight
Alt 1:
Alt 2:
Cheers,
Jim (Uktar)
T Sunday |
Ser Cadwgan, false knight and mercenary of Taldor, would love to battle river pirates. I've never did a PBP before, so it should be interesting.
Fighter (Cad) 2/Rogue (Bandit) 2
Character InfoThere is a possibility I could be level 5 before we start.
Fighter (Cad) 3/Rogue (Bandit) 2 now
Uktar |
And the discussion thread is open, for your pre-game mustering metagaming pleasure:
You Have What You Hold discussion.
Uktar |
I have one slot available, and it's not too late to hop on board (quite literally). We're playing high tier (6-7). State your interest by posting as a PFS legal character in this thread. Only apply if you are willing to post daily (including weekends).
Here's the lineup:
1: Deevor/Natty Grastik, Half-Orc Rogue 5
2: Skorn/Vermin, Half-Orc Druid 6
3: Ser Cadwgan, Human Cad/Rogue total char lvl 4/5
4: Luca Tsitranoc, Bard 7 (human?)
5: Linarra Del Voix, Human lvl 6, Fighter/hellknight
6:
Uktar |
Hawk looks perfect for the group, as long as you understand the risk of playing up.
You hang back and heal, one can hope you'll survive...unfortunately, with PbP, there's no way to mercy fudge rolls v the low level guy, but I think you'll do fine. 3rd level barbarian trying to lead the charge, not so much, but you should be okay. Hop on over to
gameplay thread and get up to speed.
And welcome aboard.
Gameplay