DM Stylz |
Welcome to all the new PC's as well as a returning player :)
The current game I have going was designed for level 3-5 PCs, however I have another in the works for a group of 1-2s
I may close the 3-5 and reopen it as the 1-2. Thought from everyone.
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@ Kit'Arr: If you wanted to make another PC then you are more than welcome to. You can also retrain using the retrain rules in Ultimate Campaign or whatever source book it is.
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Words of Power: I have not read over the rules, but I too have heard they can be very powerful and get abused easily. For now I will have to say no, but that may change in the future after I have read it over and thought it over.
Bloodred918 |
LVL 1 Wizard looking to join the waiting list.
Tiefling diviner 1 (Pathfinder RPG Bestiary 264)
CG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 16, touch 14, flat-footed 12 (+1 armor, +4 Dex, +1 natural)
hp 11 (1d6+5)
Fort +1, Ref +4, Will +1
Resist cold 5
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Offense
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Speed 30 ft.
Melee quarterstaff +0 (1d6)
Ranged light crossbow +4 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration -1)
. . 1/day—darkness
Arcane School Spell-Like Abilities (CL 1st; concentration +6)
. . 8/day—diviner's fortune (+1)
Diviner Spells Prepared (CL 1st; concentration +6)
. . Opposition Schools Illusion, Necromancy
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Statistics
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Str 10, Dex 18, Con 12, Int 20, Wis 8, Cha 6
Base Atk +0; CMB +0; CMD 14
Feats Scribe Scroll, Toughness
Traits reactionary, spark of creation
Skills Appraise +9, Bluff +0, Craft (armor) +4, Craft (bows) +4, Craft (weapons) +8, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (local) +9, Spellcraft +9, Stealth +6, Use Magic Device -1; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Orc
SQ arcane bond (ring), forewarned
Other Gear haramaki[UC], crossbow bolts (20), light crossbow, quarterstaff, - arcane bond ring -, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, spell component pouch, trail rations (5), waterskin, 139 gp, 11 sp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Darkvision (60 feet) You can see in the dark (black and white vision only).
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +1 (8/day) (Sp) As a standard action, touch grants ally +1 insight bonus to many checks for 1 round.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Forewarned 1 (Su) Can always act in surprise rounds.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spark of Creation Cost to create magic items is reduced by 5%.
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Will make alias this weekend
Malok Damson |
Welcome!
Simply create a character with the rules found in the campaign tab, then post as that character in this recruitment thread. Eventually, one of our GMs will call for PCs of a certain level rage; if your character is in that range, you may very well be picked to be in an adventure. That's the process in a nutshell.
Contentious GM |
OK folks. I'm starting a new encounter. It's open to any number of players levels 1-5 (maybe even level 6 or 7 if that's all you have).
The encounter is titled Pummeling Pit: Cornucopia
The encounter will begin on Tuesday Dec 8th. That gives you a week to sign up. It will run even if only one player signs up. It's gonna be awesome!
Bob Slasher |
Greetings! It's been awhile since I checked up on the forums, and I certainly liked the laid back endless encounters. I thought it was gone, but luckily I see that people are still playing :D
I would like to apply Bob Slasher again if it's okay, he was through several adventures and he's ready for moar!
Laillei |
No interest yet? or is everyone still busy with other encounters?
There! Lessah here. I put together a workable shell* of a character, ready and willing to join in on the great quest!
@Backstory - The backstory is currently only in my mind. But I went ahead and put up the 'bare minimum' character quote (and stealing it fron Nietzsche).
Not only is it a really nice quote, it reminds me of Baldur's Gate which is a really nice game. And I felt it serves as a fitting foreboding of the character story to come, of someone whom may have bargained with strange powers ...
@Class - The campaign info did not list occult classes as legit, but I found an recruitment post saying they would be as soon as the book is out. The book is out :P
@Traits/Feat - Yeah, I haven't managed to fix those yet ... Will do tonight!
@Portrait - I liked it when I looked at it first. But now I'm growing more and more uncertain. It will probably change.
(edit: Never mind, I changed it late yesterday apparently :P)
@Alignment - Mechanically the Psychic does not change alignment while manifesting their Dark Side so she is really Neutral. But while channelling that power, all bets are off ...
If there are any questions/procedures ect please let me know : )
Contentious GM |
Pummeling Pit: Cornucopia has begun. If you jump over there now I can squeeze you in, otherwise the recruiting is closed. But stick around, GM's are always starting new encounters here.
Primthaimagon Nychamoire |
Pummeling Pit: Cornucopia has begun. If you jump over there now I can squeeze you in, otherwise the recruiting is closed. But stick around, GM's are always starting new encounters here.
Would love to see my Dhampir barbarian in the action if it's not too late xD
If you need her full stats and all that, just let me know.
danizen |
If space is still available, I'd love to send my Shoka alias in.
Shoka is a druid, maybe a rogue/druid. After being caught stealing, he fled his gypsy band for a tribe of gnolls friendly with the gypsies, where we was "adopted" and trained by the gnoll's druid.
Think "Dances with Gnolls" with an homage to Django Reinhardt.
Contentious GM |