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About Benlei d'IctionA fiery ifrit from Qadira, Benlie wants nothing more than for Sarenrae to recognize her as a paladin. She hopes that her adventures will bring the Dawnflower's blessings down upon her, and in the meantime, uses the skills she learned with the Dervishes and the Cult of the Dawnflower to great effect. Character Sheet:
Benlie d’Iction
Female Ifrit Swashbuckler (Whirling Dervish) 1/Paladin (Oathbound) 2 LG Medium Outsider (Native) Initiative +8; Perception -1, Darkvision -------------------- Defense -------------------- AC 18, Touch 14, Flat-Footed 14 (+4 Dex, +4 Armor) HP 31 (3d10+6+3) Fort +8, Ref +9, Will +5 Speed 30 ft -------------------- Offense -------------------- Melee +1 Scimitar +10 (1d6+4/18-20) Ranged Shortbow +5 (1d6/x3) Spell-Like Abilities: Either Reduce or Enlarge Person 1/day (affects ifrits) Special Attacks: Opportune Parry and Riposte, Smite Evil 1/day, Lay on Hands 1d6 4/day -------------------- Statistics -------------------- Str 13 Dex 18 Con 14 Int 11 Wis 9 Cha 16 BAB 3, CMB 4, CMD 18 Feats: Weapon Focus (Scimitar): You gain a +1 bonus on all attack rolls you make using the selected weapon. Slashing Grace (Scimitar): Choose one kind of one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size. Traits: Anatomist (Combat):. You gain a +1 trait bonus on all rolls made to confirm critical hits. Blade of Mercy (Religion): When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon. Skills (Format is name: total (explanation for total) ( total) Acrobatics: 8 (2 rank, 4 ability, 3 CS, -1 ACP) Bluff: 7 (2 rank, 2 ability, 3 CS) Intimidate: 8 (3 rank, 2 ability, 3 CS) Ride: 7 (1 rank, 4 ability, 3 CS, -1 ACP) Note: -1 ACP Languages: Common, Ignan -------------------- Equipment -------------------- +1 Scimitar, Longbow, 20 Arrows, MWK Chain Shirt, Silver Holy Symbol of Sarenrae, Traveler’s Outfit, 14 gold, 2 potions of CLW, Wayfinder, Meditation Crystal, Mask of the Living God, 1135 gold (think we went over WBL somewhere, don't want to abuse it) -------------------- Class Features/Race Features -------------------- Swashbuckler: Panache: 3/day: More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler's ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways. Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache. Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler's character level to 0 or fewer hit points doesn't restore any panache. While violence is sometimes necessary to cleanse evil, dervishes rarely revel in a foe's defeat. A whirling dervish does not gain any panache for dropping a foe below 0 hit points unless that foe is an evil outsider or undead, or if the damage she dealt was nonlethal. Additionally, she gains 1 panache point if she causes an evildoer with a number of Hit Dice equal to at least 1/2 her character level to surrender to her. She can gain this benefit no more than once per round, even if multiple enemies surrender.
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charismamodifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.
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