CaptainMarvelous |
Yep, any time between adventures you're presumed to have unlimited downtime with which you can do any crafting or other preparations. Then you can make a post selling them like I did on the first gameplay post (although mine is, obviously, an NPC) or you can broker a deal with another player (which you can do OOC, but should be memorialized with an IC post). You could have a "booth" to sell or trade stuff you get from adventures, if you wanted.
The adventures themselves are single-encounter affairs so there won't be any time for crafting during them (although I don't run all of them, someone might get weird and make a crafting-centric adventure. I have doubts, though.)
Bartleby Nutmeg |
I am just assuming players can have their characters craft whatever they can afford to make between any encounters they run as long as they make the rolls. I always love crafting feats, and plan to take wondrous item and arms and armor for sure.
I would also be happy to jump in and DM one down the road once I get the hang of the different flow of PBP.
CaptainMarvelous |
I am just assuming players can have their characters craft whatever they can afford to make between any encounters they run as long as they make the rolls.
Yep.
Seems like time between missions is indeterminate?
We want to be generous with downtime because the adventures are supposed to have huge gaps in time between them, but basically yeah.
I would also be happy to jump in and DM one down the road once I get the hang of the different flow of PBP.
That would be sweet. I'm hoping to expand the pool of potential DMs.
"The Lucky Halfling" |
Hmm...perhaps I'll whip up some kind of Elven caster than.
Otherwise, I'm not sure if I have any further input on the campaign tab. It seems pretty well documents to me at this point in time. I'll let you know if I think up anything else though.
Edit: Actually I do have a question. Are the Archetypes for Companions and Familiars allowed?
Bartleby Nutmeg |
Also I think I might ditch my plans to multiclass and do the whole theurge thing, I think I will stay straight up cleric.
regarding other items, I assume we can buy normal gear between missions to replenish ammunition, buy new alchemical stuff, upgrade armor? what about buying kinda nice stuff that isn't magic, like say a mithril chain shirt?
CaptainMarvelous |
Also I think I might ditch my plans to multiclass and do the whole theurge thing, I think I will stay straight up cleric.
regarding other items, I assume we can buy normal gear between missions to replenish ammunition, buy new alchemical stuff, upgrade armor? what about buying kinda nice stuff that isn't magic, like say a mithril chain shirt?
You can buy anything that isn't magical; so you can get alchemical biz, special materials, masterwork, all that jazz.
CaptainMarvelous |
The Red Tree of the Devil Chimps is complete, and we have our first crop of level 2s running around.
We've got enough people on the list already for a new game. Whack-a-Rogue has one planned, and I've got a character on the list to play in it. After that game starts I'll take another group out as soon as we have another full team.
Whack-a-Rogue |
Speaking of which, I need the following characters to hop on over to This thread.
1. The Vicar
2. Bob Slasher
3. Bartleby Nutmeg
4. Leena Almadill
5. Jack, the Smith's Son
VanceMadrox |
Perhaps you should list a character's level on the master character list?
As we adventure and gain levels it'd make it easier for GMs to get the right people as levels will vary.
have you given thought as to whether people can have multiple characters? If so what limits if any?
(I'm a PFS VL so I naturally think of organizational things like this.)
CaptainMarvelous |
Perhaps you should list a character's level on the master character list?
I was planning on doing that eventually; I should get around to it.
have you given thought as to whether people can have multiple characters? If so what limits if any?
Believe it or not I have. We have one player with two characters currently, which we did so we could get a second game going, so it's something I've thought of. I figured a limit on number of characters one player can have at a time is a good idea, but I'm not sure what a good number would be. Two? Three? I think it's in that range somewhere.
Thoughts?
Edit: While we're at it: I was thinking it might be fun to allow the psionics rules as outlined here. Does anyone agree/disagree? I don't have a huge amount of experience with them but they seem like a cleaned up version of psionics from 3rd edition.
Whack-a-Rogue |
I'd say no more than 2-3 characters per player, as any more will make it challenging to get a group together for an encounter.
Re: psionics - I have a tiny bit of experience but not nearly enough to feel comfortable GMing with them. For now, I'd prefer to keep 3PP out. Of course, if we get a GM who's familiar with the system and wants to run for a Psionic party, that would be cool, too. :-)
"The Lucky Halfling" |
I'm just about done creating a player, but I need a ruling before I start. If a character starts with a crafting feat like Brew Potion or Scribe Scroll are they allowed to purchase said items at half price when they make thier character?
Edit: Whoops, I see my delete didn't go through quick enough in the recruitment thread. I know you are trying to keep that for submissions so I deleted my initial response and made a new post here.
Also, I am getting the feat from a class.
CaptainMarvelous |
I'm just about done creating a player, but I need a ruling before I start. If a character starts with a crafting feat like Brew Potion or Scribe Scroll are they allowed to purchase said items at half price when they make thier character?
Yes. Pay attention to the prerequisites for the feats, but assuming everything checks out you most certainly can.
"The Lucky Halfling" |
"The Lucky Halfling" wrote:I'm just about done creating a player, but I need a ruling before I start. If a character starts with a crafting feat like Brew Potion or Scribe Scroll are they allowed to purchase said items at half price when they make thier character?Yes. Pay attention to the prerequisites for the feats, but assuming everything checks out you most certainly can.
You keep out posting me. As I said in my edit to my last post, my character is gaining early access to the feat through a class ability. I'm creating a Human Witch with the Cauldron Hex so that he can Brew Potions from the beginning. Which means he may have a few potions to sale before his first adventure!
CaptainMarvelous |
Edit: Whoops, I see my delete didn't go through quick enough in the recruitment thread. I know you are trying to keep that for submissions so I deleted my initial response and made a new post here.
Character creation stuff can go either in recruitment or here. People will get to it faster in recruitment, though.
Assennato Nox |
We just need one more person and we'll have a 5-person party. I think that's a good number, one more character makes up for the fact that the classes aren't coordinated.
Hehe, Should be interesting. A barbarian, a monk, a sorcerer, and a witch. Wonder who the last victim will be.
Whack-a-Rogue |
Very cool. :-) Once my encounter's over, I should be ready to run another session. It's probably a good idea to limit GMs to running two simultaneous games. It'll prolong burnout. Also, I'd recommend expanding on what's meant by "level-appropriate magic item". That way we don't end up with Level 2 PCs ending up with a Staff of the Hierophant by mistake. Maybe linking to a table showing appropriate items per character level?
Severn Morcant |
I'd like to submit this character with the intention of multiclassing into paladin starting at level 5 but I want to ensure the traits are ok before I put him in the completed character list. I'm also going to make a stat block for his profile rather than having a link to the mythweavers character sheet but I'm at work ATM. I will finalize everything this evening.
CaptainMarvelous |
The whole waiting list:
1. HEY YOU
2. Assennato Nox
3. Adanel
4. Max Gain
5. Brother Darin Sicklegrin
is tapped for:
The Liberation of Fat Jack's Alehouse
A trio of drow have come up from the sewers to annex a popular tavern in a local human settlement. They'll be coming for the cat-houses next. It's time to draw a line in the sand and reclaim this land in the name of getting paid!
Gilthanis |
Question about become a GM, how exactly are the "one-shot adventure micro-encounters"? Is it simply the BBEG fight at the end we as a GM create? Is is a basic fight but with a puzzle at the end for more complexity? Sorry fir all the noob questions, just trying to understand is all. Thanx in advance :)
Whack-a-Rogue |
It's a single, elaborate combat encounter. For example, the first one involved collecting apples in a tree while being attacked by evil monkeys. The one I'm GMing involves guarding NPCs during a Primal Magic storm. Check out the Campaign Info tab for a couple more examples. :-)
CaptainMarvelous |
Like what Whack-a-Rogue said, it's a single elaborate encounter, usually a combat one. It's the kind of encounter where you tailor the environment and the opponents to create a unique sort of challenge beyond just standing in front of a monster and exchanging attack rolls until someone runs out of HP.
It can be a puzzle fight, where the PCs need to figure something out in order to win, it could be a fight that takes advantage of unique abilities of the monsters in question, like fighting Drow in the dark or monkeys in a tree, or it could just be something weird like a fight with gnolls in a zone where magic has gone haywire. We usually try to make them more challenging than a "level appropriate" encounter.
Basically anything you want to run that could be accomplished in a single-session encounter IRL works for us. If you always wanted to run a fight with a clockwork T-Rex atop a speeding train, you've come to the right place.
My personal rule of thumb is "if the adventure was a movie, you'd exposit the first two acts and then play through the climax."