Pathfinder Encounters Master Thread (Inactive)

Game Master Gilthanis

Ongoing pathfinder microadventures with never ending recruitment.


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Awesome this is much nicer.

So is there any information we should have for new players that isn't in the new player instructions tab in Campaign Info?


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

I've been looking everything over and I've noticed that you are looking at allowing players to sell there own wares. Will they make them between adventures? During?


Yep, any time between adventures you're presumed to have unlimited downtime with which you can do any crafting or other preparations. Then you can make a post selling them like I did on the first gameplay post (although mine is, obviously, an NPC) or you can broker a deal with another player (which you can do OOC, but should be memorialized with an IC post). You could have a "booth" to sell or trade stuff you get from adventures, if you wanted.

The adventures themselves are single-encounter affairs so there won't be any time for crafting during them (although I don't run all of them, someone might get weird and make a crafting-centric adventure. I have doubts, though.)


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I am just assuming players can have their characters craft whatever they can afford to make between any encounters they run as long as they make the rolls. I always love crafting feats, and plan to take wondrous item and arms and armor for sure.

I would also be happy to jump in and DM one down the road once I get the hang of the different flow of PBP.


Quote:
I am just assuming players can have their characters craft whatever they can afford to make between any encounters they run as long as they make the rolls.

Yep.

Quote:
Seems like time between missions is indeterminate?

We want to be generous with downtime because the adventures are supposed to have huge gaps in time between them, but basically yeah.

Quote:
I would also be happy to jump in and DM one down the road once I get the hang of the different flow of PBP.

That would be sweet. I'm hoping to expand the pool of potential DMs.


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

Hmm...perhaps I'll whip up some kind of Elven caster than.

Otherwise, I'm not sure if I have any further input on the campaign tab. It seems pretty well documents to me at this point in time. I'll let you know if I think up anything else though.

Edit: Actually I do have a question. Are the Archetypes for Companions and Familiars allowed?


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Also I think I might ditch my plans to multiclass and do the whole theurge thing, I think I will stay straight up cleric.

regarding other items, I assume we can buy normal gear between missions to replenish ammunition, buy new alchemical stuff, upgrade armor? what about buying kinda nice stuff that isn't magic, like say a mithril chain shirt?


Bartleby Nutmeg wrote:

Also I think I might ditch my plans to multiclass and do the whole theurge thing, I think I will stay straight up cleric.

regarding other items, I assume we can buy normal gear between missions to replenish ammunition, buy new alchemical stuff, upgrade armor? what about buying kinda nice stuff that isn't magic, like say a mithril chain shirt?

You can buy anything that isn't magical; so you can get alchemical biz, special materials, masterwork, all that jazz.


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

I added it in a bit late, but I was inquiring into whether or not archetypes are allowed for companions and familiars?


"The Lucky Halfling" wrote:
I added it in a bit late, but I was inquiring into whether or not archetypes are allowed for companions and familiars?

Sure, any paizo options.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

If we wanted to do some minor tweaks to our characters after this first mission is that legit? No major rewrite, just swap two stats, and change out a domain.


Sure, that's a good rule. You can tweak your character after the first mission, before you level up the first time.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Awesome. I am loving this guy too much, and want to stay full cleric.


male Dwarf Fighter 3 | HP:28/28 | AC:17, T: 13, Ff:14 | CMD: 18 | Init: +3 | Perception: +1 | F:+5, R:+4, W:+2 |

DOT.


The Red Tree of the Devil Chimps is complete, and we have our first crop of level 2s running around.

We've got enough people on the list already for a new game. Whack-a-Rogue has one planned, and I've got a character on the list to play in it. After that game starts I'll take another group out as soon as we have another full team.


Male (he/him) Aberration (bodysnatcher)

Speaking of which, I need the following characters to hop on over to This thread.

1. The Vicar
2. Bob Slasher
3. Bartleby Nutmeg
4. Leena Almadill
5. Jack, the Smith's Son

Sovereign Court

Elf/Halfling

Perhaps you should list a character's level on the master character list?

As we adventure and gain levels it'd make it easier for GMs to get the right people as levels will vary.

have you given thought as to whether people can have multiple characters? If so what limits if any?

(I'm a PFS VL so I naturally think of organizational things like this.)


VanceMadrox wrote:
Perhaps you should list a character's level on the master character list?

I was planning on doing that eventually; I should get around to it.

Quote:
have you given thought as to whether people can have multiple characters? If so what limits if any?

Believe it or not I have. We have one player with two characters currently, which we did so we could get a second game going, so it's something I've thought of. I figured a limit on number of characters one player can have at a time is a good idea, but I'm not sure what a good number would be. Two? Three? I think it's in that range somewhere.

Thoughts?

Edit: While we're at it: I was thinking it might be fun to allow the psionics rules as outlined here. Does anyone agree/disagree? I don't have a huge amount of experience with them but they seem like a cleaned up version of psionics from 3rd edition.


Male (he/him) Aberration (bodysnatcher)

I'd say no more than 2-3 characters per player, as any more will make it challenging to get a group together for an encounter.

Re: psionics - I have a tiny bit of experience but not nearly enough to feel comfortable GMing with them. For now, I'd prefer to keep 3PP out. Of course, if we get a GM who's familiar with the system and wants to run for a Psionic party, that would be cool, too. :-)

Sovereign Court

Elf/Halfling

I have no objection to allowing the psionics rules as a test.

Perhaps instead of a flat limit, have a limit on number of characters per player per level range.


Maybe start with a limit of two characters per person, with the potential for trusted long-term players to start additional ones for specific reasons (like when Whack-a-Rogue made his monk so the second group could have a tank).


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

I'm just about done creating a player, but I need a ruling before I start. If a character starts with a crafting feat like Brew Potion or Scribe Scroll are they allowed to purchase said items at half price when they make thier character?

Edit: Whoops, I see my delete didn't go through quick enough in the recruitment thread. I know you are trying to keep that for submissions so I deleted my initial response and made a new post here.

Also, I am getting the feat from a class.


"The Lucky Halfling" wrote:
I'm just about done creating a player, but I need a ruling before I start. If a character starts with a crafting feat like Brew Potion or Scribe Scroll are they allowed to purchase said items at half price when they make thier character?

Yes. Pay attention to the prerequisites for the feats, but assuming everything checks out you most certainly can.


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0
CaptainMarvelous wrote:
"The Lucky Halfling" wrote:
I'm just about done creating a player, but I need a ruling before I start. If a character starts with a crafting feat like Brew Potion or Scribe Scroll are they allowed to purchase said items at half price when they make thier character?
Yes. Pay attention to the prerequisites for the feats, but assuming everything checks out you most certainly can.

You keep out posting me. As I said in my edit to my last post, my character is gaining early access to the feat through a class ability. I'm creating a Human Witch with the Cauldron Hex so that he can Brew Potions from the beginning. Which means he may have a few potions to sale before his first adventure!


Quote:
Edit: Whoops, I see my delete didn't go through quick enough in the recruitment thread. I know you are trying to keep that for submissions so I deleted my initial response and made a new post here.

Character creation stuff can go either in recruitment or here. People will get to it faster in recruitment, though.


Male Human Witch

Hmm...I failed to realize that Scribe Scroll is a first level feat. Would you be opposed to be swapping it out for Accursed Hex? If not, I can wait for him to get through, not to mention get into, his first adventure.


Yeah you can still make changes up until your first post in your first adventure.

Then after you first adventure (only) can can make tweaks again, but that's the last time.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I'm working up an idea for an encounter. Depending on real life/time I may have it done in a few days to a week.


Bartleby Nutmeg wrote:
I'm working up an idea for an encounter. Depending on real life/time I may have it done in a few days to a week.

Nice.


Male Human Witch

So Adanel needs some writing materials, but he is now open for business to meet your alchemical, potion, and scribing needs. Feel free to try and haggle him down some. He will likely drop the price a tad as long as your not an ornery thunderstone throwing half-orc. :P


We just need one more person and we'll have a 5-person party. I think that's a good number, one more character makes up for the fact that the classes aren't coordinated.


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3
CaptainMarvelous wrote:
We just need one more person and we'll have a 5-person party. I think that's a good number, one more character makes up for the fact that the classes aren't coordinated.

Hehe, Should be interesting. A barbarian, a monk, a sorcerer, and a witch. Wonder who the last victim will be.


For those who didn't see the old thread, I have added information about the fabulous prizes available to anyone who decides to GM an encounter. There's a group coming up if someone wants it. I'll take it if it sits, but I'd love to get some more GMs involved.


Male (he/him) Aberration (bodysnatcher)

Very cool. :-) Once my encounter's over, I should be ready to run another session. It's probably a good idea to limit GMs to running two simultaneous games. It'll prolong burnout. Also, I'd recommend expanding on what's meant by "level-appropriate magic item". That way we don't end up with Level 2 PCs ending up with a Staff of the Hierophant by mistake. Maybe linking to a table showing appropriate items per character level?


Male Human Life Oracle 2 HP 20/20 AC 17/11/16 Fort +2 Ref +1 Will +2 Init +1 Perc +1

I'd like to submit this character with the intention of multiclassing into paladin starting at level 5 but I want to ensure the traits are ok before I put him in the completed character list. I'm also going to make a stat block for his profile rather than having a link to the mythweavers character sheet but I'm at work ATM. I will finalize everything this evening.


Yep, traits are fine.


The whole waiting list:

1. HEY YOU
2. Assennato Nox
3. Adanel
4. Max Gain
5. Brother Darin Sicklegrin

is tapped for:

The Liberation of Fat Jack's Alehouse

A trio of drow have come up from the sewers to annex a popular tavern in a local human settlement. They'll be coming for the cat-houses next. It's time to draw a line in the sand and reclaim this land in the name of getting paid!


This is our first clericless team, but you have a witch and a bard and the incredible Hulk who I'm sure has some healing so you should be fine.


Are consumable magic items such as potion of cure light wounds freely purchasable?


Only at character creation. You can buy alchemical items freely, though, and lots of players have item creation feats and will sell you potions and things.


M Gnoll Magus 12 | HP 102/152| AC 32 | F +21 R +20 W +18(S>CS) | Perception +15, Low Light Vision, Scent(30)

Thanks.

I mostly play PFS these days so I looked for things outside of my comfort zone.

Commenting here to avoid cluttering up Recruitment


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

I will at level 3, gain Craft Arms/Armor for free...plus there is the other plethora of peeps that can craft pretty much anything :)


This looks like too much fun! I'd like to try out the Cartomancer Witch archetype from The Harrow Handbook, and this looks like the perfect place to give it a go! I'm busy the next two days, but Wednesday I'll work on the crunch (got the fluff all worked out) and post in Recruitment.


Male (he/him) Aberration (bodysnatcher)

@Faelyn: do you have a link to that archetype? It's not on d20 or the Archives yet.


I don't have a link. I do, however, have a pdf copy of The Harrow Handbook that I purchased. I can get you the info on the archetype... it's only been out a few weeks so might be a while before it shows up on the sites.


We're all set for a new game if someone wants to run one.


Elf

Question about become a GM, how exactly are the "one-shot adventure micro-encounters"? Is it simply the BBEG fight at the end we as a GM create? Is is a basic fight but with a puzzle at the end for more complexity? Sorry fir all the noob questions, just trying to understand is all. Thanx in advance :)


Male (he/him) Aberration (bodysnatcher)

It's a single, elaborate combat encounter. For example, the first one involved collecting apples in a tree while being attacked by evil monkeys. The one I'm GMing involves guarding NPCs during a Primal Magic storm. Check out the Campaign Info tab for a couple more examples. :-)


Like what Whack-a-Rogue said, it's a single elaborate encounter, usually a combat one. It's the kind of encounter where you tailor the environment and the opponents to create a unique sort of challenge beyond just standing in front of a monster and exchanging attack rolls until someone runs out of HP.

It can be a puzzle fight, where the PCs need to figure something out in order to win, it could be a fight that takes advantage of unique abilities of the monsters in question, like fighting Drow in the dark or monkeys in a tree, or it could just be something weird like a fight with gnolls in a zone where magic has gone haywire. We usually try to make them more challenging than a "level appropriate" encounter.

Basically anything you want to run that could be accomplished in a single-session encounter IRL works for us. If you always wanted to run a fight with a clockwork T-Rex atop a speeding train, you've come to the right place.

My personal rule of thumb is "if the adventure was a movie, you'd exposit the first two acts and then play through the climax."


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

thanx for the clarification. I read the navigation, but was still a little confused at the time. I may whip something up during work lunch and slowtimes. I will keep you informed :)

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