PFS PBP - From Under Ice #6-18 (lvl 1-5) (High Tier) (Inactive)

Game Master Revvy Bitterleaf

Naldak's point


Scarab Sages

Open for check in for the selected people, please post your PFS number for reporting purposes so I know you have a PFS legal character.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Checking in with Van's witch. Bedtime now, will post in Gameplay thread tomorrow.

PFS# 60133-4

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Rhuul
100387-5
Silver Crusade.
And may as well do the day job (perform) before I forget
perform: 1d20 + 13 ⇒ (5) + 13 = 18

And yes indeed, a Dwarven bard, who does comedy.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

PFS# 132,076-5
intimidate day job: 1d20 + 9 ⇒ (7) + 9 = 16

Thanks for the spot, Revvy! Always love your games!

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

We can do an intimidate day job check? I thought it had to be Profession or Craft. If we can do intimidate, I've missed out on several day job checks. :-)

Thanks for the running this, Revvy!

PFS# 100025-1

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

GM Revvy, do you rule that Sleeves of Many Garments can turn into a Cold Weather Outfit? If so, and there's one available, I'd like to purchase one before we leave. If you don't rule it that way, or there isn't one available, I'd like to buy a Cold Weather Outfit.

Just making a note here that (assuming I survive, hehe) I will be checking off on my Faction Card that I traveled to Irrisen (and hopefully another to-be-determined goal based on what we do).

Scarab Sages

You can do all sorts of other skills for dayjobs if you have the vanity which let's you do that. You can also get heal for example, and don't forget about perform.

It doesn't specifically say the Sleeves can't or can't do that, so as far as I'm concerned they can. It's a different set of clothing after all.

You could have bought them before starting this scenario. So no problem with purchasing it. In fact the scenario has the option to do so; the Grinning Pixie’s quartermaster can sell nearly any mundane or alchemical gear in addition to magic items worth 2,500 gp or less

...that's one well supplied ship.

Scarab Sages

And if anyone hasn't bought cold weather clothing (8gp) - or some other way to keep you warm - yet, it makes perfect sense for you to do so before you head out to a place called the land of eternal winter.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

I own a caravan for day jobs

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

[Qdefinitely ="Revvy Bitterleaf"] You can do all sorts of other skills for dayjobs if you have the vanity which let's you do that. You can also get heal for example, and don't forget about perform.

It doesn't specifically say the Sleeves can't or can't do that, so as far as I'm concerned they can. It's a different set of clothing after all.

You could have bought them before starting this scenario. So no problem with purchasing it. In fact the scenario has the option to do so; the Grinning Pixie’s quartermaster can sell nearly any mundane or alchemical gear in addition to magic items worth 2,500 gp or less

...that's one well supplied ship.

Ha! Ok, I'll by one on the ship.

I definitely want to look into a vanity to use diplomacy for day jobs. Does it cost PP?

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

They do indeed. There is a caravan one that lets you use diplomacy if I remember correctly.

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Checking in.

Scarab Sages

Just to do math:

Variel - witch 5
Rhuul - bard 5
Rowanna - witch 4
Zuriel - bloodrager 3
Evenstar - barbarian 3

5+5+4+3+3= 20/5 = 4

5 players in the 4-5 tier, no adjustments.

And to save me time from going through everyone's character sheet to look for it; Is anyone of Ulfen decent?

Scarab Sages

And just to answer Zuriels question: The Caravan vanity from the field guide for 5 prestige let's you use Diplomacy (or bluff or intimidate - as far as I can tell a one time choice) for a day job

Scarab Sages

In case anyone missed it, gameplay is open. Seems everyone has checked in, so getting started

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Hi Variel, how do you get +13 on diplomacy?
I get +5 from ranks, +3 from FC, +1 trait and +1 stat. I'm wondering if you have some nice bit of equipment that I should be looking to acquire for Rhuul.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

My apologies for not posting sooner, I've had a busy day.

Rowanna is not of Ulfen descent.

Since it appears we are rolling Day Jobs early, here is Rowanna's:
Craft (alchemy) Day Job: 1d20 + 10 ⇒ (2) + 10 = 12

Also, she'll buy a Cold Weather Outfit from the ship for 8gp.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Assuming our characters get along ok, Variel, I would be happy to do a spell swap with you at the end the scenario.

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Variel is also buying a cold weather outfit.

@Rhuul: 3 from class skill, 5 ranks, 1 from CHA, 1 from trait, 3 from familiar.
In a way I do, its called Mordo my familiar. As a bard I believe the easiest way for Rhuul to get one is the eldritch heritage feat chain with arcane bloodline.

@Rowanna: Sure :D

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Rhuul isn't really about mini-maxing. A dwarven Bard is hardly an optimised build. A familiar might be kind of fun though. I'll have to have a bit of a gander at that. Given Bards are not feat rich though it's probably not that worthwhile. Two feats (skill focus and eldritch heritage) to give a bonus not as good as just skill focus in diplomacy.

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Sorry for the slow posting lately, work is giving me a hard time.

Scarab Sages

Zuriel Heihachi wrote:


Just wanted to say--after the scenario is done, would you let us know how else we could've gotten through the ice? I suppose we could've anticipated it and brought a team of oxen to do the heavy lifting, but writing into the scenario that we are all forced to become fatigued is brutal for martials, especially for bloodragers and barbarians (who now can't rage). Lucky for me, I have a potion of Invigorate ;-)

I don't think it will hurt anything at this point to tell you now; With 10 bricks of blackfire clay it takes 2 hours to melt through the ice, or 1 hour if you make a Knowledge (Engineering) check to apply the bricks at the most efficient places, which also provides enough heat to count as a warm enough environment for you to be able to heal any non-lethal damage you might have gotten from the cold weather.

To quote the Venture-Captain (first post): The ruins of Naldak’s Point are probably buried under a millennium of ice and snow, just waiting for someone—you—to go dig them out.

I’ve packed you ten blocks of blackfire clay to make the task more manageable,” the venture-captain says, handing over a backpack stuffed with black bricks. “Don’t forget to take these with you.”

But they had to include an option to get through the ice in case someone used the blackfire clay for something else (as you guys did to stay warm), so you can chip your way through the ice (in the cold).

If the PCs decide to physically chisel their way through, all characters that participate in manually breaking the ice gain the fatigued condition until they rest for 8 hours.

So technically you could decide to not help and not be fatiqued... but that seems wrong to me.

You guys had only 4 bricks left, so I compromised ..you get the heat (with the campfire and the remaining bricks), so you can get rid of the non-lethal damage but you still need to expend energy to get the wood/chop through some of the ice -> fatiqued.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Wow, 47 damage.

Ya gota love raging barbarians.

Rhuul does now.

"How many barbarians does it take to change the lamp oil?"

Scarab Sages

Baring some loose points people may want to finish, all that's left is the conclusion.

Zuriel and Variel(the rest have rolled allready as far as I can tell)feel free to roll a dayjob if you have one.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

I might buy a vanity to be able to make a day job check, but I think day job comes first, right? Otherwise I will have a day job check.

Would you mind putting two notes on my chronicle sheet? One that says i traveled to the Land of the Linnorm Kings and one that says I completed 6 consecutive scenarios with the primary and secondary success conditions? It's for my faction card. If you need to see evidence for the latter i can link all the games.

Thanks for everything! It was a fun game!

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Great adventure, Revvy...thanks for running it! I really liked that one!

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Thanks for running Revvy, that was quick thanks to all the successful Diplomacy checks.

If Variel is still willing to trade spells, Rowanna will learn the following from him, taking 10 on the necessary Spellcraft rolls to make the DC's:

Level 1

Comprehend Languages
Ray of Enfeeblement
Air Bubble
Identify

Level 2

Web
Detect Thoughts

Level 3

Dispel Magic
Stinking Cloud

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Sure, but I never did that in pfs before, how does it work?

Dayjob: 1d20 + 13 ⇒ (17) + 13 = 30

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Just the same as per the rules, except since it's familiar to familiar contact, it doesn't cost any gold. You still have to make a spellcraft check for every spell you want to pick up, but you can take 10.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Wow, that was quick. Jus the one (or maybe two, but the lil' dog went sleepy byes) battle. Not that Rhuul wasn't feeling seriously sick at the end of it!

Scarab Sages

@rhuul; Well..you could have fought the river guards, you could have fought while invading a town..and you could have fought the last party..so you avoided 2-3 battles by talking.

I have a pretty busy few days, I'll try to get the chronicles out..but to inform you it might take till Monday if I can't find the spare time earlier.

@Zuriel; I'm fine with noteing it down, but you don't need GM sign-off for the faction cards goals

For those 6 consequtive mission you need to have played 6 of those after the start of the faction cards, scenario's played before the card came out don't count (not saying you didn't play 6 scenario's after that, just pointing it out since due to the nature of play-by-post it takes a while to get through a scenario)

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Wow, I just double checked and you're right, that's not allowed. I have to say, that is a terrible ruling (not by you, but by Mike).

The rule was that you can't go back and retroactively check boxes for past scenarios you've completed. That should mean that I can't finish my sixth chronicle and say: "Ok, I'm going to put a box for completing 3 consecutive scenarios for my 5th chronicle, and now I'll put the 6 consecutive scenarios for this 6th chronicle".

But this ruling is essentially saying that none of my past chronicles count for anything. Bogus.

Well, that means in the last scenario I completed (Wounded Wisp) I illegally checked off the "3 consecutive" box. I'll erase that.

There is a box for "Forgo a Day Job check to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence,
Wisdom, or Profession (scribe) check."

Can I do that when I don't currently have a Day Job skill yet?

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]
Rowanna Nachtalus wrote:
Just the same as per the rules, except since it's familiar to familiar contact, it doesn't cost any gold. You still have to make a spellcraft check for every spell you want to pick up, but you can take 10.

Nice, in this case Variel will also learn some of your spells by taking 10. These:

0-Level
Arcane Mark, Bleed, Daze, Detect Poison, Putrefy Food and Drink, Touch of Fatigue.
1-Level
Mage Armor, Cause Fear, Command, Burning Hands, Snowball, Ear Piercing Scream, Ill Omen, Summon Monster I, Obscuring Mist.
2-level
Blindness/Deafness, Glitterdust, Invisibility, Touch of Idiocy, False Life, Hold Person, Silence, Summon Monster II.

It was nice meeting Rowana again and I had a good time playing this scenario. I always enjoy when the group can find alternative solutions to challenges that are not combat.

Scarab Sages

I'm not sure, but to me it seems like to be able to forgo something, you must have the thing you want to forgo to start with.

So I think you need to have a dayjob to start with.

But that's my interpretation, I haven't found any official answer to that one.

Scarab Sages

If I've done everything correctly everyone should have gotten a message with a link to their chronicle.

Please let me know if you think I did something wrong and I'll try to fix it.

I'll close this thread in a few days to take it of your active list

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)
Revvy Bitterleaf wrote:

I'm not sure, but to me it seems like to be able to forgo something, you must have the thing you want to forgo to start with.

So I think you need to have a dayjob to start with.

But that's my interpretation, I haven't found any official answer to that one.

That sounds right to me. Thanks for running this!

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Thanks Chronicle looks good.

For the foregoing a day job, I always took it, as that "slot" of time wsa taken up with other activities. If you don't have a day job, you do other things with it. Why should someone who put a point of skill into (for example) perform - be better able to finalise a report than someone who put that point into stealth.

Or even worse, who did put the point into stealth and had purchased the vanity that let them use that for a day job.

Not that this one affects me, and not sure if there is an official ruling on the matter. I guess it depends on whether you look on this as a game balance issue (trade small amount of gold from day job for tick on a sheet) or a "you only have so much time outside of adventuring to do other stuff" limit.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

It looks like my link sends my to Rowanna's chronicle...

Could I get another please?

Thanks!

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

I'm all set on my end, thanks again for running Revvy.

Scarab Sages

Evenstar wrote:

It looks like my link sends my to Rowanna's chronicle...

Could I get another please?

Thanks!

The danger of using copy&paste ;)

I send you the link to yours again, I think it should be the correct one this time

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Another question for Faction cards, what was the challenge rating on that undead dwarf? Five or higher by any chance?

Scarab Sages

At the high tier, CR6

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Yes, and my first faction card tick.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

That did it! Thanks again!!!

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Many thanks for the game. I really liked the mix of a couple of short, but tough battles with exploration and diplomacy.

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