Armor Expert Benefit: When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Bonus Feat Humans select one extra feat at 1st level.
Bonus Superstitious Rage Add +1/3 to the bonus from the superstitious rage power.
Bred for War You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size.
Invulnerability At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
Extreme Endurance (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replaces trap sense. Evenstar has selected cold climate.
Rage (Ex) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 8 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 2 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.
Rage Powers (Ex): As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.
Any barbarian who meets the powers’ prerequisites can select and use rage powers. Totem rage powers grant powers related to a theme. A barbarian cannot select from more than one group of totem rage powers; for example, a barbarian who selects a beast totem rage power cannot later choose to gain any of the dragon totem rage powers (any rage power with “dragon totem” in its title).
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Strength Surge (Ex): The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action.
Special: This power can only be used once per rage.
Superstition Benefit: The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
Weapon and Armor Proficiency A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Witch Hunter (Ex): While raging, the barbarian gains a +1 bonus on damage rolls against creatures possessing spells or spell-like abilities. This damage bonus increases by +1 for every four levels the barbarian has obtained.
A barbarian is dressed in old scale armor with bits of fur and bone strung here and there. She carries a finely-crafted adamantine greatsword that glows faintly with a soft blue light.
She is comely, yet she seems cold and distant.
Her face is determined, and conveys a distinct message: Don't mess with me.
Evenstar's upbringing among the frozen steppes occupied by the northern tribes created a tough, disciplined woman accustomed to hardship. She fought alongside the male members of her tribe as a shieldmaiden, often outshining the most seasoned warriors.
When giants attacked her tribe and killed her father, the chieftain, she managed to slay the giants' leader. Evenstar left her tribe in peace rather than engage in a battle for leadership.
Her quest for purpose caused her to join the Pathfinders. She is an ardent champion of freedom, and will do all she can to help defend the rights of others. However, she is paranoid and suffers from severe claustrophobia.
Boons and Vanities:
Class Taken: Barbarian
Class Feature Gained: weapon and armor proficiency, bonus feat, +1/3 to the bonus from the superstition rage power
Hit points Gained: 1d12, +2 (Con)
Skill Points (2+1): acrobatics (1), intimidate (1), perception (1)
Feats: power attack, intimidating prowess
[dice=+1 Greatsword (power attack)]1d20+9;2d6+14[/dice]
[dice=+1 Greatsword (RAGE!)]1d20+11+2;2d6+8+3[/dice]