[PFS-Online Gameday] The Cypher Neb Dilemma (Inactive)

Game Master Nebten

In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, Pathfinders find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port.
Battle Map


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Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym will enter the square that Narvik abandoned and swing his blade at Bob.

Attack 1d20 + 4 ⇒ (7) + 4 = 11

Damage 2d6 + 4 ⇒ (2, 2) + 4 = 8

Dark Archive

As Narvik starts to cast his spell, Boberick takes his oppertunity to get a free attack in.

Bob's AoO vs Narvik AC: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 3 ⇒ (4) + 3 = 7

Narvik dodges the attack and finishes his spell. He lays his hands on the fallen Tian man, but is spell does not discharge.

Ash's bolt lights Boberick aflame but he still stands. Staggered, but standing.

Hagrym moves into the square that Bob abandoned (Narvik never moved). The heavy axe bites into the cave wall, missing the elusive pirate.

Haraldir drops his bow and draws his blade. As the dog readies to bite the ranger, Haraldir stabs the dog through the mouth, dropping it dead.

Aerodus & Grazden up!

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 2d8 + 7 ⇒ (2, 4) + 7 = 13

Still deep in his rage, Grazden continues to chop wildly at the air.

Yeesh, this scenario has not been Grazden's best showing...

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Crap, I said the wrong thing (or looked at the wrong character sheet). As an oracle I was intenting to use my trait Sacred Touch, where I can automatically stabilize a creature with a standard action by merely touching it. I do not have the spell Stabilize.

If I can't correct my error (or if it even matters) I will attempt to use Sacred Touch again this next round in an effort to save the man from bleeding out.

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Unless you have a resurrection ready, its not going to matter. He failed his Fort Save from the Coup de Grace and is dead.

Aerodus yells out as he watches the party's ward die in a spout of blood. He fires another bolt at Bob.

Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d8 ⇒ 5

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Actually I wasn't sure how all that worked so I figured I'd try to save the man if I could, thinking I'd be told one way or the other. EDIT: Just found and read the rule on CdG, its different from 4e. I should really not mix my games up. If its not too late I will change my action.

Narvik will use his morningstar to attack the one known as Bob, hoping to cut him down as he did the helpless man laying at his feet.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Well, it's not like our characters would know he was dead, really. So your action really is valid

Dark Archive

Grazden continues to miss the swaying Boberick while Aerodus's bolt shoots over Ash's head and bounces off the stone wall.

Round 3

Boberick takes a final stab at Narvik before falling down from the burns he's suffered from Ash.

Boberick vs Narvik AC: 1d20 + 3 ⇒ (3) + 3 = 61d6 + 3 ⇒ (3) + 3 = 6

All Heroes Go!

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym double moves toward the lady pirate, planning on cleaving her in twain, if given the opportunity.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik will also double move (to H8).

Dark Archive

Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
Hagrym Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Herrick crossbow vs Hagrym AC: 1d20 + 2 ⇒ (10) + 2 = 121d8 ⇒ 5

As Hagrym moves into the dimly light cavern, a crossbow bolt flies across his noses, missing the dwarf. There at the end of the cave stands Herrick, crossbow recently emptied.

Everybody BUT Narvik & Hagrym go!

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash moves after the other running people
(double move till behind Navrik)

"You guys divide up and block this exit and the other one. We can't allow them to escape.....also Haraldir might need some help."

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Feeling like a mighty hero after slaying two monsters....erm, mongrels, Haraldir decides not to risk it further by involving himself in more unneeded melee. He sheathes his short sword, picks up his bow from in front of him and makes a step forward, nocking an arrow.

Move action - sheathes weapon

Standard action - picks up longbow

Free action - 5' step (deeper towards Alejia)

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Grazden swipes his axe downward, not missing Boberick THIS time.

Coup de Gras: 6d8 + 21 ⇒ (2, 1, 4, 6, 8, 8) + 21 = 50

As Bob's head rolls away from his body, Grazden kicks it with a bellow towards the ships.

Dark Archive

Ash follows along behind Narvik and Hagrym.

Haraldir gathers his weapon and slowly makes his way to the kill zone.

Grazden, needing to get some blood on him, chops off Boberick's head with his mega-great axe.

Aerodus stays behind to act as the last line of defense.

Round 4

Herrick reloads his crossbow and fires again at Narvik.

Crossbow vs Narvik's AC: 1d20 + 2 ⇒ (20) + 2 = 221d8 ⇒ 7
Crossbow Crit vs Narvik's AC: 1d20 + 2 ⇒ (13) + 2 = 151d8 ⇒ 2

Narvik is popped in the chest by the bolt, nearly knocking him to his feet.

Alejia regains her senses and turns to face the party with a stern look on her face. Light suddenly glimmers upon her cutlass. She then pulls out a vial and quickly drinks it.

1d8 + 1 ⇒ (8) + 1 = 9

I will not be defeated by some pallor trick!

All Heroes Go!

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Grazden charges around the corner to meet up with the others.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik, not happy about being plugged by the bolt, enters into melee range with the woman and attempts to strike her with his scimitar.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

At 8/17 HP now.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym moves up to the woman and swings away.

Attack 1d20 + 4 ⇒ (7) + 4 = 11

Damage 2d6 + 4 ⇒ (4, 5) + 4 = 13

Dark Archive

Grazden joins the party.

Both Narvik and Hagrym advance on Alejia, but like Boberick has mad skillz dodging the Pathfinder's attacks.

Ash, Aerodus & Haraldir are up!

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash walks forward and lobs a globe of flame at Alejia over the head of one of his party members

To hit touch AC Alejia, point blank, precise shot, cover: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Fire damage: 1d6 + 7 ⇒ (4) + 7 = 11

Dark Archive

Ash's flame lights Alejia on fire. Her hair quickly catches as she releases a death scream that echoes through out the cove. After a few heartbeats, she stands motionless then falls to the ground motionless.

Seeing Alejia burn up, Harrick throws down his crossbow and tosses his cutlass.

"Yah, those two were crazy. Viper's Cove is yours."

Out of combat

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik will immediately ask if anyone needs healing. We already lost one man here today, I don't want to lose another.

Does anyone need to be revived?

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Aerodus also offers his skills/spells for healing. Fearing the worst, he rushes to Garkuza's side to see if the man has any life in him at all. [ooc]even though I know he doesn't.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

To the pirates "We accept your surrender, throw down your weapons and sit down on your knees, hands behind your head."

To the party:
"What do we do now? ..I mean after we had a look around here and on her ship..take both corpses back to the lodge so we can proof she won't be a problem anymore and that we were unable to save the sage?"

Ash checks the pirate for pulse and if he finds one he's going to tie her up. Dead or alive Ash is removing her possessions from her body and taking a look at them.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Tht looks like our only option, Ash. We got her, but she got him."

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Still in a rage, Grazden steps up to Alejia and sweeps her head from her body as well. Then as he turns and sees the last man standing with arms raised, he deflates slightly and feels a deep fatigue.

Shaking his head he looks back at his handiwork. There was no need of it. But her life was forfeit.

Cleaning his bloodied axe blade, Grazden takes up guard duty on the last pirate.

Dark Archive

Besides Narvik, nobody else looks injured.

Aerodus looks over the old Tian cyphermage for any hope of life, alas his soul has moved on.

The last of the pirates obeys any commands given without any quarrel. Ash finds a feint pulse on Alejia, but that becomes a non-issue after Grazden separates her head from her neck.

Searching the Alejia does not produce much besides her weapon, armor, potion of CLW, desigue kit and a spellbook.

The rest of cove only yields basic supplies and the smell of the sea.

Unless there is anything you want to do here or in Riddleport, I'll move to Conclusion in a day or two.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik will use the potion found on Alejia. Though I guess it really doesn't matter at this point except for storyline purposes. Let's bring these pirates to meet justice, and put this poor man to rest.

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Grazden has a quick look through the pirate's ship, hoping for something worthwhile to take the sting away from his failure.

Dark Archive

Grazden finds a few bottles of rum. Like money, enough of it and all your cares melt away.

The trip back to Riddleport is uneventful. Upon arrival you are greeted by a porter that escorts you to the Cypher Lodge, the headquarters of the vaunted Order of Cyphers. Venture-Captain Heidmarch awaits you in one of its parlors. After recounting your story a face of mixed emotions come over the VC.

"Hopefully, with the defeat of Alejia, the assault on the Order of the Cyphers will cease. I know Tammerhawk and his academic associates will be relieved. This news should also relax the political tension between Tammerhawk and Cromarcky as well. I am sure once word of these events get around Riddleport, it shall be made known that Pathfinders will be a formidable force with in town.

I am sad to hear the passing of Cyphermage Gurukaza. It is my understanding that he held a great amount of prestige among the Cyphers. Let us hope that in his passing, other Cyphermages' lives where spared and that their work can continue on. Thank you for you help in this endeavor, Pathfinders."

And thus ends The Cyphermage Dilemma.

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