[PFS-Online Gameday] The Cypher Neb Dilemma (Inactive)

Game Master Nebten

In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, Pathfinders find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port.
Battle Map


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Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym signals to the others at his lack of success. He waits to see if they have had any luck, or if another plan would have to be called for.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash motions towards Haraldir to move forward to the door and go in.

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Aerodus seems to awaken out of a daze and finally pipes in.

"Argh, you wouldn't want to be leavin' two fresh crewmen out in the cold would ya'? It's bad luck that is! Now, why don't you let us in so's you can test us, and see if we really are the salty sea dogs we say we are, eh?"

Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Upon hearing sugestion from gnome, ranger listens for a moment, but hearing steady stream of words from both dwarf and tiefling, he feels more secure in his hopes that their activities may pass unnoticed. He reaches inside his backpack, being painfully aware that door in front of him is very strong. Taking out his crowbar, he morions towards Grazden, whispering: "Come, help me out"

Haraldir is hoping to use the crowbar, and to get Aid another, and/or another Guidance prior to his(or probably even better, Grazden's) STR check to pry open the door

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash quietly casts guidance on the person having the better grip on the crowbar

Either Haraldir or Grazden, depending on who will be the primairy roller.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Since I was walking with Grazden I will grant him Guidance, Ash can give it to Haraldir so both are covered.

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Putting his axe away, Grazden grabs the crowbar and heaves!

Str+Gui: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Haraldir tries to support dwarf, heaving with all his might!

Aid another: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13

Dark Archive

"Alright, alright. Get in here quick. That rain is only going to get worse."

The door unlocks and opens up with a scurvy ridden fellow propping the door open.

Mean while along the western front, Garzen & Haraldir tries to bust down the double doors, but is unable to do so with the first pull.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash quiety casts guidance on Grazden again and motions to try again.

Ash also reminds people to use the entire length of the crowbar for leverage. (+2 circumstance bonus to strength checks when using a crowbar to force open a door or a chest)

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik will grant Guidance on Haraldir as well. Eventually we'll get this stubborn door open.

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

"Thanks mate! Aerodus says as himself and Hargrym walk inside. "It be bloody cold out tonight!"

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Grazden heaves again, this time using the full length of the crowbar!

strength: 1d20 + 3 + 1 + 2 ⇒ (9) + 3 + 1 + 2 = 15

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym nods and enters. If he hears the sounds of crowbars working on doors, he will take a coughing fit to try and cover it.

Perception 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Seeing typical dwarven stubborness at act, ranger simply slumps his shoulders and continues to try and help the dwarf break down the door. Through his teeth, he whispers back to Ash: "I know! It's my stupid crowbar! There's just not enough length, so I'm helpin' Grazden!"

Aid another: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18

I do not think Haraldir is entitled to +2 for crowbar use, when Aid-ing another. If he is, I am sure that GM will take it into account ;-)

Dark Archive

Grazden and Haraldir again pull on the crowbar, putting their backs into it. Alas the door still does not give away. It is as if something is baring it.

Along the southern front . . .

"Yes yes. Horrid day to get caught in the rain."

Upon entering the warehouse Hagrym and Aerodus see a maze of creates and barrels laid out before them. Some of the stacks reach up to 15 feet and look very unstable. Behind them, the doorman quickly closes the door.

"So ya' wanna be a pirate. Well the first lesson in bein' a pirate is taking what isn't yours."

A Click pings off of everyone's ears as the bowledged man slowly turns to face Hagrym & Aerodus.

"The second is . . . dead men tell no tales."

The scurvy fellow gives a toothy grin as he starts to reach for his cutlass. Another man can be heard coming around the corner.

Initiative Rolls:

Haraldir: 1d20 + 4 ⇒ (14) + 4 = 18
Hagrym: 1d20 + 2 ⇒ (10) + 2 = 12
Grazden: 1d20 + 1 ⇒ (19) + 1 = 20
Aerodus: 1d20 + 1 ⇒ (11) + 1 = 12
Narvik: 1d20 + 1 ⇒ (4) + 1 = 5
Ash: 1d20 + 4 ⇒ (1) + 4 = 5
Grunts: 1d20 + 6 ⇒ (1) + 6 = 7

Round 1
Everybody BUT Ash & Narvik can go

The brown squares are stacks of boxes. You can either move through them at 10' per square to pass through them or perform a Climb check to go through them at normal speed. You cannot 5' step into them or through them. They are considered hard corners that provide cover.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"If that's the way you want it, lets do it, then! For Gorum's glory," Hagrym growls as he plucks his sword and swings it at the doorman.

Attack 1d20 + 4 ⇒ (8) + 4 = 12

Damage 2d6 + 4 ⇒ (3, 4) + 4 = 11

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

I was kinda afraid this would happen... Oh well. Also, Hagrym, I do believe we are in the surprise round, which means you would get either a move or a standard action, meaning you could not draw a weapon and attack with it unless you have the Quick Draw feat.

"We have friends who are making their way in here as we speak!" Aerodus shouts. "Stop this at once and we will all leave here alive!"

Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

DM's post says round 1, not surprise round, unless I missed it. If it is a surprise round, I will just pull my sword.

Dark Archive

Full round actions everybody.

Hagrym pulls out his sword and tries to chop down the pirate in front of him. But the blade scraps off the man's studded leather.

The two pirates don't seem to be too concerned at Aerodus quick plea for civility.

Haraldir & Grazden up.

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Realizes that the crowbar is getting them nowhere, and hearing the pirate speak through the door, Grazden draws his axe and hustles around the corner.

Double move to the southern door, dropping crowbar and drawing axe as he goes.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Cursing softly under his breath, Haraldir picks up his crowbar and starts after dwarf. He had no illusion as to how he looked, carrying a crowbar in one hand all the while pulling his shortsword with the other hand. He was wet from all the muck, and frustrated to no end that both him and the dwarf were not able to break down the door.

Haraldir follows Grazden in running towards the southern door

Dark Archive

Grazden axe head shines in the rain as the dwarf hussels toward the southern shut door.

Haraldir picks up the crowbar and follows the chase. He draws his shortsword with his free hand.

The doorman looks at his cut shirt in a moment of surprise, then draws his cutlass. He then proceeds to bring down the salty dwarf.

LG1 cutlass vs Hagrym AC: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 3 ⇒ (2) + 3 = 5

The cut is clean and the wound bleeds red.

The second pirate comes around the corner drawing his cutlass, providing flanking assistance to the doorman.

Climb: 1d20 + 3 ⇒ (13) + 3 = 16

A third pirate climbs up to the top of one of the piles. He then draws his crossbow and readies it at the duo below.

Climb: 1d20 + 3 ⇒ (8) + 3 = 11

Finally, a fourth pirate also scurries up the boxtops from the eastern side of the room. Once his feet are stable, he unslings his crossbow and levels it at Hagrym and Aerodus.

Everybody Can Go!

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Haraldir approaches the door and tries to (force) open them, if possible.

I'm guessing southern door are also barred/closed now :-( so I'll roll for opening them. If it is not needed, please disregard this roll.

Open door: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash double moves after the running party members, having given up the idea of trying to burst through the doors.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym keeps swinging at the doorman. "Get that door open, Aerodus!"

Attack 1d20 + 4 ⇒ (9) + 4 = 13

Damage 2d6 + 4 ⇒ (6, 2) + 4 = 12

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Assuming the door is locked...

Furious at letting two of their party get trapped inside, Grazden bellows in rage and brings his axe down on the door.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
RAGING SMASH!: 2d8 + 7 ⇒ (5, 5) + 7 = 17

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik, slow to react to all that has happened in the last few moments, runs over the open door and prepares for action.

Move to H16 and cast Murderous Command on enemy LG1 (DC14 Will Save).

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

"I can't get to it! TO ARMS!"

Aerodus takes a 5' step back and raises hands at the crossbowman (LG3). Flames fly forth from them in a cone shape (catching crates on fire?).

BurningHands: 1d4 ⇒ 1

Dark Archive

Round 2

Haraldir steps up to the door and tries to pry it open with his crowbar, but the door doesn't budge.

Ash's little legs maneuver him around the corner.

Inside, Hagrym swings again at the pirate, but he sidesteps out of the way of the fatal blow.

Grazen, on the other hand, smashes the door down with a mighty chop.

Narvik hobbles over 25' and peers into the now open doorway. (Had to double move to go from G11 to H16)

Reflex Save LG3: 1d20 + 4 ⇒ (8) + 4 = 12

Aerodus's flames scorch the man atop the stacks, but the boxes do not catch on fire.

LG1 throws up his hands as wood splinters fly inward from Grazen's "gentle knock." He repays the intrusion by trying to stab the dwarf in the face.

LG1 cutlass vs Grazden's AC: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (1) + 3 = 4

The debris affected the pirate's vision and misses his strike.

The second pirate hopes to bring down Hagrym as he gained the advantage.

LG2 cutlass vs Hagrym's AC: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11

Hagrym dodges out of the way at the last moment from the deadly strike.

Aerodus leaves himself out in the open as the two crossbow men fire their bolts at the tiefling then reload.

LG3 crossbow vs Aerodus AC: 1d20 + 2 ⇒ (17) + 2 = 191d8 ⇒ 4
LG4 crossbow vs Aerodus AC: 1d20 + 2 ⇒ (19) + 2 = 211d8 ⇒ 7
Crit LG4 crossbow vs Aerodus AC: 1d20 + 2 ⇒ (7) + 2 = 91d8 ⇒ 3

The first bolt pierces Aerodus's thigh. As he drops to one knee, it throws off the aim of second bowman. The second bolt that would have struck Aerodu's neck, now pierces the cleric's right chest wall. The pain is too much for Aerodus though as he passes out onto the ground, turning the earthen ground red with his blood.

Aerodus is unconscious.

All Heroes Go!

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Ah, forgot this guy can only move 20'. OK, moving to K16 and casting the spell now.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Seeing the doorman distracted, Hagrym tries to take advantage.

Attack 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Damage 2d6 + 4 ⇒ (1, 6) + 4 = 11

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Standing on the side of the door, ranger was able to catch a glimpse of the Grazden's "welcoming committee". Seeing that pirate overexposed himself in attempt to stab Grazden, Haraldir decides to use the opportunity, despite the fact that doorway was distracting him. He lunges at the pirate, hoping he does not look too silly (still wielding crowbar in his left hand).

Shortsword attack: 1d20 + 5 ⇒ (17) + 5 = 22
Potential dmg.: 1d6 + 1 ⇒ (1) + 1 = 2

EDIT: I am guessing pirate LG1 has either Cover or Partial cover, improving his AC, thus potentially protecting him from my scratch.

Since I can not use my movement at this situation, Haraldir would like to make a 5 foot step back to K16 (free action) and change his weapon to longbow (move equivalent action), if possible.

Dark Archive

Narvik moves to get a clear line of sight of the door guard. Soon after he calls out a simple incantation.

LG1 Will Save: 1d20 ⇒ 1

Hagrym, shocked at the Kool-Aid Man entrance of Grazden, twists his wrist at the last moment, missing the doorman.

Haraldir deftly stabs through the door jab. He is able to catch LG1 across the arm. Haraldir looks to move behind Grazden, but sees the stealthy Narvik has already taken the spot he was eying. In either case, he draws out his longbow.

Ash & Grazden are up. Aerodus you can roll your stabilization roll if you want, or I will do so once the other PCs have gone.

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Breathing heavily, Grazden sees Aerodus lying bleeding on the floor. Bellowing in a rage he bats aside the feeble cutlass and sweeps his axe toward the pirate's midsection.

AAAAAAAAAAHHHHHHHHHHHHHRRRRRRRRRGGGGGGG

Attack: 1d20 + 6 ⇒ (7) + 6 = 13 (+2 from flank)
SPLAT: 2d8 + 7 ⇒ (2, 2) + 7 = 11

Unfortunately the swing misses, but using his momentum Grazden tries to push into the room.

acrobatics: 1d20 - 1 ⇒ (7) - 1 = 6

Trying to move through the opponents square to get inside next to Hagrym.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

With the doorman failing his save, he now wishes to attack an ally. Wouldn't that mean he can not take AoOs until after he moves and makes his attack?

Dark Archive

Incorrect Narvik. The spell makes him want to attack his ally. It doesn't suddenly make him think his enemies are his allies.

Grazden wild swing arches over the pirates head as he dodges underneath it.

As Grazden tries to rush past LG1, he takes this opportunity to cut the dwarf with his cutlass.

AoO LG1 vs Grazden AC: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 3 ⇒ (5) + 3 = 8

Ash is up.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash steps behind Navrik and casts produce flame (using a free action - using place magic to draw in some of the surroundings magical aura), hurling a bolt of fire at the guard in the doorway

To hit touch AC: 1d20 + 1 ⇒ (7) + 1 = 8 (+5 to hit with a -4 cover from people standing in front of me)
Fire damage: 1d6 + 7 ⇒ (4) + 7 = 11

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Just want to point out that the First shot at AC 17 didn't hit me... without my shield my AC is 18.
Stabilize: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1 [/ooc]-3 HP[/dice]

Dark Archive

The first shot d20 roll was 17 for a total of 19 which hits your AC, Aerodus.

Ash lobs his ball o' flame into the warehouse, but misses his target.

LG1 shuffles over 5' next to LG2 and tries to stab him around the box corner.

LG1 attacks LG2: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 3 ⇒ (3) + 3 = 6

Seeing the dwarf weilding an enormous axe coming through the doorway, LG2 tries to hold him off. He steps back 5' and pull out a tanglefoot bag. He then gives it a gentle toss in the dwarf's direction.

LG2 tanglefoot bag vs Grazden Touch AC+Cover: 1d20 ⇒ 18
Grazden Reflex: 1d20 + 2 ⇒ (18) + 2 = 20

The bag explodes onto Grazden, entangling him in a tarry substance, but he is able to break the few strands that would hold him to the ground.

Grazden is entangled

LG3 & LG4 try to bring down the dwarf in the center of the room. They are having a hard time from their companion providing a clear shot. Afterwards they reload their crossbows.

LG3 crossbow vs Hagrym AC in melee: 1d20 - 2 ⇒ (14) - 2 = 121d8 ⇒ 6
LG4 crossbow vs Hagrym AC in melee+cover : 1d20 - 2 ⇒ (4) - 2 = 21d8 ⇒ 1

Round 4
Everybody May Go!

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Furious at his missed swing, Grazden doesn't even notice the goo on his arms and chest and moves in to hack at the first pirate's back.

Attack: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym moves to the closest guard, trying to slice him into little pieces.

Attack 1d20 + 4 ⇒ (14) + 4 = 18

Damage 2d6 + 4 ⇒ (6, 3) + 4 = 13

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Noticing one of the pirates atop of the crate stack, Haraldir aims carefully in that direction trying to bring him down.

Longbow att. vs LG3: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Potential dmg.: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

+2 in Attack roll and damage is from Favorite enemy/Human, while additional +1 is from Point blank range

Dark Archive

Grazden moves forward into the warehouse and misses his attack against LG1.

Hagrym on the other hand quickly turns with a spinning blow and eviscerates the door man. (LG1 down)

Haraldir drops his swordsword and plucks an arrow from his quiever. He fires his arrow into the stacks, but it thuds into the ceiling above.

Ash & Narvik are up

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Yeah, I can read, I promise! Derp.
Stabilize: 1d20 + 2 - 7 ⇒ (20) + 2 - 7 = 15 Stabilized.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik steps to L14 and casts Cure Light Wounds on the fallen but now stable Aerodus. Rise and join the fight once more my new friend!

CLW: 1d8 + 2 ⇒ (1) + 2 = 3

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash moves into the building after Narvik and seeing that Aerodus is no longer bleeding decides to unleash some more fire at the thugs who shot his party member.

To hit touch AC of LG3: 1d20 + 5 ⇒ (18) + 5 = 23 (I'm assuming he doesn't get cover from standing on top of the boxes, if he does please adjust my to hit accordingly)
Fire damage: 1d6 + 7 ⇒ (1) + 7 = 8

Dark Archive

Narvik makes his way into the warehouse. He then provides a small amount of divine energy to the fallen Aerodus. While it healed his wounds, he still is not awoken.

Ash wedges his way past Garzden and lobs another ball of flame at the man on the top of the crates. It strike him squarely on the chest, nearly knocking him over.

LG2 steps to the west 5' then starts to push on the unstable creates. The boxes tumble down upon Hagrym.

Hagrym Reflex: 1d20 + 4 ⇒ (20) + 4 = 24

Hagrym deftly dodges out of the way, avoiding any damage.

LG3 returns fire at Ash. With a singed grin, he fires another bolt. With a fist pump, he tumbles down the boxes.

"I did my part, you guys do the rest."

LG3 crossbow vs Ash AC: 1d20 + 2 ⇒ (16) + 2 = 181d8 ⇒ 1

The bolt grazes Ash's ankle.

Seeing Narvik tend to the fallen Pathfinder, LG4 fires his bolt at the half-orc.

LG4 crossbow vs Narvik AC: 1d20 + 2 ⇒ (6) + 2 = 81d8 ⇒ 8

Round 5
All Heroes May Go!

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Moving throught the crowd in the doorway, Haraldir spots the enemy crossbowman shooting at the half-orc. He takes his aim carefuly, and let loose another misssile.

Move to M14
Longbow att. Vs LG4: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Potential dmg.: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Silent now but still seething, Grazden moves forward to try and take down the box pusher.

attack: 1d20 + 4 ⇒ (6) + 4 = 10

...but once again the goo tangles him up!

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