| Full Name |
Grazden Moag |
| Race |
Dwarf - 56434-5 |
| Classes/Levels |
FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5 |
About Grazden Moag
Grazden Moag
Male Dwarf Barbarian (Breaker) 1 Fighter (Unbreakable) 1
NG Medium Humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+8 armor, +1 Dex)
hp 27 (1d12+1d10+9)
Fort +9 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +2, Will +2; +2 trait bonus vs. illusion, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defender of the society, defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +5 (1d4+3/x2) and
. . Cold Iron Dwarven waraxe +5 (1d10+3/x3) and
. . (L) Masterwork Dwarven waraxe +4 (2d8+4/x3)
Ranged Sling +3 (1d4+3/x2)
Special Attacks destructive (+0), hatred, rage (8 rounds/day), relentless +2
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 18, Int 12, Wis 12, Cha 5
Base Atk +2; CMB +5; CMD 17 (17 vs. Bull Rush, 17 vs. Grapple)
Feats Diehard, Endurance, Fight On (+4) (1/day)
Traits Defender of the Society, Skeptic
Skills Acrobatics -1 (-5 jump), Climb +1, Escape Artist -5, Fly -5, Perception +5, Perform (wind instruments) -2, Profession (soldier) +5, Ride -5, Sense Motive +2, Stealth -5, Survival +5, Swim +1 (+5 to resist nonlethal damage from exhaustion); Racial Modifiers lorekeeper
Languages Common, Dwarven, Giant
SQ hardy, rock stepper, slow and steady
Other Gear Banded mail, Heavy wooden shield, Cold Iron Dwarven waraxe, Masterwork Dwarven waraxe, Sling, Sling bullets (10), Cloak of resistance +1, Backpack (empty), Bedroll, Belt pouch (empty), Chalk, Flint and steel, Grappling hook, Ink, black, Inkpen, Musical instrument (Flute), Parchment (10), Rope, Signal whistle, Trail rations (4), Waterskin, Whetstone, 454 GP, 8 SP, 7 CP
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defender of the Society You gain +1 trait bonus to AC when wearing medium or heavy armor
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Destructive (+0) (Ex) + 1/2 barbarian level to sunder damage.
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Fight On (+4) (1/day) 1/day when below 0 HP, add your CON Mod as temporary HP for 1 minute.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Skeptic +2 save vs. illusion.
Slow and Steady Your base speed is never modified by encumbrance.
--------------------
PFS 56434-5
Grand Lodge
Fame 8, PP 8