[PFS-Online Gameday] The Cypher Neb Dilemma (Inactive)

Game Master Nebten

In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, Pathfinders find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port.
Battle Map


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Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik will go up after Ash does. Also taking 10 for a 12 total.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Knowing there was no way he'd be able to climb over to the boat in the heavy armor, Hagrym takes off his scale mail, as he prepares to climb the rope.

Climb 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 assuming Guidance is cast.

He doesn't gain any ground, so he will take ten for a 14.

Dark Archive

Grazden Stealth: 1d20 - 10 ⇒ (8) - 10 = -2
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

As Grazden noisily makes his way up the rope with several grunts and groans, he flops himself over the side rail.

Greeting him on the deck are two bowlegged men with sun burnt skin and cutlasses in their hands. They appear to be awaiting what ever was making the noise they heard. Now they have their answer, they don't like what they see.

"We got no room for stowaways, boy. Now shove off before we turn yah to shark bait!"

Initiative:

Haraldir: 1d20 + 4 ⇒ (7) + 4 = 11
Hagrym: 1d20 + 2 ⇒ (9) + 2 = 11
Grazden: 1d20 + 1 ⇒ (20) + 1 = 21
Aerodus: 1d20 + 1 ⇒ (9) + 1 = 10
Narvik: 1d20 + 1 ⇒ (14) + 1 = 15
Ash: 1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 6 ⇒ (7) + 6 = 13

Round 1
Grazden & Narvik may go!

ooc:
Grazden is on the boat. Ash is still on rowboat Yellow, but at the bottom of the rope. Now that we have entered into rounds/combat, you can no longer take 10 on skill checks. Full round action climb check to get on board. Haraldir & Hagrym already have made their rolls. Ash & Narvik will need to make rolls if they want to climb the rope. Hagrym did take his armor off. If somebody is occupying R7, only somebody with 30' movement will be able to move 5' in any direction from R7 after they climbed the rope.

Those on the rowboat can only see what is happening along the edge of the Lionfish. Any attacks to a target on the Lionfish, those targets will get cover bonus to AC.

Map is updated. Good luck.

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

"Boy? Who you calling boy, son?

Lowering his head Grazden barrels towards LG1, drawing his waraxe as he charges.

Charge!!: 1d20 + 6 ⇒ (11) + 6 = 17
Damage!: 2d8 + 4 ⇒ (1, 1) + 4 = 6

vs Flat Footed

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Aerodus tries to climb the rope...

Climb(MA1): 1d20 - 3 ⇒ (9) - 3 = 6
Climb (MA2): 1d20 - 3 ⇒ (19) - 3 = 16

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik will try to complete the task of climbing the boat and boarding the ship. I assume I was still climbing with initiative started.

Climb!: 1d20 + 1 ⇒ (17) + 1 = 18

Dark Archive

Grazden charges the grunt. With a bat like swing, the dwarf slams the man against the boat's rail.

Narvik snaps the rope away from Ash's little hands and climbs up to join Grazden the fray above.

"All hands on deck! We boarded!"

LG1 tries to catch Grazden off balance after his charge with his cutlass.

LG1 cutlass vs Grazden: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 3 ⇒ (6) + 3 = 9
LG1 Crit cutlass vs Grazden: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 3 ⇒ (3) + 3 = 6

LG1 is able to slip his blade between the banded mail of Grazden. The dwarf twists at the last minute, avoiding a more serious strike.

LG2 move around to get in position to flank Grazden and his mighty axe.

LG2 cutlass vs Grazden: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 3 + 1d6 ⇒ (1) + 3 + (5) = 9

LG2 drives his cutlass hard just below Grazden's ribcage.

Another grunt pops out of the portal from below decks.

Aerodus climbs up the rope, but has no place to pull himself onto due to Narvik's current position.

Climbing the rope with Aerodus on it and trying to go around him will increase the DC of the climb.

Everybody BUT Aerodus can go.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Is Hagrym considered still climbing, or did his successful check get him where he needs to be, DM?

Dark Archive

Nobody after Grazden was able to get on the rope and climb. Once he got on board, we went into rounds. Currently, Grazden & Narvik are on the deck of the Lionfish, Aerodus is stuck on the rope. Everybody else is in the rowboat.

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Stepping sideways to break the flank, Grazden chops again at LG1.

attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 2d8 + 4 ⇒ (7, 3) + 4 = 14

He then straps his shield in place and hunkers down.

AC21 with the shield. Grazden will use fight on if dropped below 0hp, and will use diehard if brought below 0 again.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

From his boat, the now armor less dwarf, fires his light crossbow at one of the baddies on the main boat, if the opportunity presents itself.

Attack 1d20 + 1 ⇒ (16) + 1 = 17

Damage 1d8 ⇒ 7

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

If I get this correctly Ash can see both grunts from down in the dingy as they are both adjancent to the rail of the boat.No idea if they get cover though.

Ash walks away from the rope and looks up seeing some thugs beat up Grazden, pointing his sooth covered finger at one of them he let's loose a bolt of fire.

To hit touch AC of LG1 with point blank and precise shot with a fire bolt: 1d20 + 6 ⇒ (6) + 6 = 12
Fire damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

What did you expect really, after all the ruckus you've made? To surprise anyone? I wonder how many of them are on boat now?

With a practiced move, arrow already in his hand waiting to fly, ranger takes aim at one of the figures he could barely notice high above him on the board of Lionfish.

Longbow att. vs LG2: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Potential dmg.: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik will step toward LG2 and reach out to Death's Touch someone.

vs Touch AC: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Plus 1 HP/round for Bleeding Wounds if successful.

Dark Archive

Grazden ducks out of the way of the two pirates. He tries to chop one of them down but misses. The dwarf then readies his shield and turtles into position.

Hagrym's bolt fires and strikes the hull of the boat.

Ash Concentration: 1d20 + 6 ⇒ (17) + 6 = 23

Ash's fire ball leaps from his hand, but only scorches the broadside of the boat.

Haraldir's arrow sails nearly straight up in the air. There is just enough arc on it though to come down directly on LG2, slamming into his shoulder and knocking him to the ground. He is now KO'ed.

With LG2 down, Narvik steps up to his next option, LG3. The half orc catches the pirate's guard down as the imprint left by Narvik begins to rot and decay the man's flesh.

Round 2

After nearly getting the hotfoot from below, LG1 moves away from the boat's edge to continue his attack on Grazden.

LG1 cutlass vs Grazden: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 3 ⇒ (1) + 3 = 4

LG3, freaked out by the bleeding wound upon him, steps back from Narvik. He then pulls out a tanglefoot bag and tosses it at the oracle.

LG3 tanglefoot bag vs Narvik's Touch AC: 1d20 + 2 ⇒ (7) + 2 = 9

The bag flies harmlessly overboard.

LG4 Stealth: 1d20 + 6 ⇒ (17) + 6 = 23
Narvik's Perception: 1d20 + 2 ⇒ (8) + 2 = 10

LG4 cutlass vs Narvik's FF AC: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14
LG4 Crit cutlass vs Narvik's FF AC: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 3 ⇒ (4) + 3 = 7

From the shadows of the belly of the boat, the final grunt makes his appearance. He catches Narvik by surprise, allowing him drive his cutlass through the gullet of Narvik. Blood squirts out like a fountain from the mortal wound. Only the half orc's ferocity allows him to keep standing, for now.

Finally, the door under the quarterdeck opens up and a small frogman emerges with crossbow in hand.

He cries out as if he is half submerged underwater (Akbar style), "Who dares assault the ship of Mumbuckle!?!"

Mumbuckle then moves to take cover behind the boxes and mast.

With a space now open, Aerodus is able to climb up on deck.

All Heroes May Go! Aerodus, you just have a standard action.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Using Orc Ferocity I assume I can cast a Cure Light Wounds spell on myself? If so I will do so.

CLW: 1d8 + 2 ⇒ (3) + 2 = 5

Well, 1 HP is better than nothing I guess.

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Aerodus, finally on the deck pants heavily. Upon seeing the gripplis, Aerodus launches a firebolt at him.
Fire Bolt: 1d20 + 1 ⇒ (11) + 1 = 12 Touch
Damage: 1d6 ⇒ 6

Dark Archive

As Narvik start to cast his spell, LG4 takes this opportunity to attack him.

AoO vs Narvik: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 3 ⇒ (2) + 3 = 5

The man misses and the oracle is able heal himself. Narviks is ready to return to the fight.

Aerodus continues to bogard the landing area as a bolt of flame launches from his palm and splashes off of the mast.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym throws down his crossbow and grabs ahold of the rope trying to cross to assist his friends.

Climb 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Dropping his large oversized waraxe, Grazden pulls out a smaller version of the same and chops again at LG1.

attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d10 + 3 ⇒ (4) + 3 = 7

threat: 1d20 + 5 ⇒ (5) + 5 = 10
Crit?: 2d10 + 6 ⇒ (4, 2) + 6 = 12

Feeling much more accurate with his one-handed weapon, Grazden scores a solid hit on the sailor. Watching to see if the sailor drops, Grazden prepares to move to the frogman.

5ft step to N5 if LG1 drops.

Dark Archive

Hagrym is able to make his way up the rope, but is unable to get on the deck because of Aerodus is directly above him.

Grazden's waraxe brings the grunt down. Falling before him, Grazden quickly turns his eyes to his next opponent.

Haraldir & Ash are up.

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Crap! I thought I was the last one on the rope! Sorry guys!

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash moves back to the rope, to climb up when there's room again. Casting guidance on Haraldir

concentration check as it seems to be required: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Not being able to do anything better, Haraldir stows his bow in preparation to go after Ash. In frustration he yells:

"Aerodus, move your bony behind from there so we can get up!"

Haraldir pauses and if needed tries to help Ash (in the next round) to move up. Since I already made my climb roll I do not need to do it again, right? Can I climb along the ship maybe, instead of using the rope? Does it require more checks?

Dark Archive

Ash prepares himself to climb when the moment is right. Soon after he gives a little Guidance.

Haraldir stows his bow and tries to climb up the side of the boat. While it is managable, the slick sides and hard handholds make it more difficult. Haraldir is unable to gain any ground.

Round 3

LG3 continues to bleed from Narvik's lasting wound.

"Casters! I'll stop'em!"

LG3 pulls out a thunderstone and tosses near the back of the boat (R7).

LG3 TS vs AC 5: 1d20 + 2 ⇒ (15) + 2 = 17

Narvik Fort Save: 1d20 + 2 ⇒ (16) + 2 = 18
Aerodus Fort Save: 1d20 + 2 ⇒ (11) + 2 = 13

DC 15 or Deafened

Now that blood has caressed LG4's blade, he tries to finish what he started.

LG4 cutlass vs Narvik AC: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 3 ⇒ (3) + 3 = 6

The cutlass rings true as it tears open another gash across Narvik's chest. The oracle's orc blood is unable to save him this time as he falls to the ground unconscious. His blood begins to wash the deck boards.

Happy with his resaults, LG4 skulks over to the now deaf Aerodus, toothy smile agrin.

Mumbuckle skirts around the edge of the boat while calling out.

"That shield won't save you, mumble, mumble."

The frogman then pulls one of the many pouches strapped to his chest and tosses at it Grazden.

Mumbuckle's bomb vs Grazden's touch AC: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 2 ⇒ (6) + 2 = 8

The bomb lands on the dwarf's shield, encompassing the warrior in flame. Grazden barely stands, unable to take another explosion like that one.

All Heroes May Go!

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

As he sees one of his allies go down, Grazden bellows in a rage and charges back into the fray towards LG4.

Charge+Flank: 1d20 + 9 ⇒ (10) + 9 = 19 +2 from rage for a 21
damage: 1d10 + 5 ⇒ (5) + 5 = 10

As another sailor drops, Grazden turns towards the rest and howls.

BRRRAAAAAAAHHHHHHHHHH!

Grazden at 5/31HP with the rage. If he is dropped to zero or below he will use Fight on as an immediate action to give him an additional 6HP. If he's still below 0HP he'll use diehard to stay on his feet.

Only 1 rage round left though! Better end this fight soon!!!!

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Hearing explosions from above and seeing flames licking the deck, ranger can not help but wonder What the hell is happening up there? Gotta go up, fast!

Seeing that he can not scale the side of the ship, he waits patiently for Ash to finish his climbing, before climbing up the rope after gnome druid.
"Move to the side as soon as you step up!" - he shouts hoping someone will hear him through all the chaos around them.

Climb: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Dark Archive

The charging dwarf nearly takes down the grunt, but he still stands. Staggered, but standing.

It doesn't change the outcome, but Grazden is not flanking with Aerodus since he is currently unarmed.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Once Aerodus moves, Hagrym will finish his climb and move to an open space, if possible.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Assuming I do not get healing : Con Check/Dying DC 15: 1d20 + 2 ⇒ (2) + 2 = 4

-6 now.

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Aerodus yells in pain as his hearing leaves him. He steps away from the rope, and pulls out his shield. He stabilizes the fallen half-orc.

No Action: 5' step
Move Action: Draw Shield
Standard Action: stabilize

Dark Archive

Hagrym pulls himself aboard and moves himself to an open space.

In doing so, the staggered grunt tries to shove Hagrym into the brink.

AoO Bull Rush vs Hagrym CMD 18: 1d20 + 3 ⇒ (14) + 3 = 17

Hagrym grounds his feet against the shove. He scowls at the grunt, and LG4 falls over unconscious.

Aerodus sidesteps the landing area and Stabilizes his comrade in arms.

Ash, seeing the way is clear, attempts to climb up the rope before him.

Ash Climb: 1d20 - 1 ⇒ (8) - 1 = 7

The gnome scales the slippery side of the Lionfish and makes his way aboard.

Haraldir soon follows the gnome up. Once he reaches the top, he is able to step to the side.

It is now time to get this Pathfinder Party started!

Dark Archive

Round 4

In attempt for quick vengence for his bunk mate, LG3 tries to bring the might Grazden down.

LG3 cutlass vs Grazden AC: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 3 ⇒ (5) + 3 = 8

Grazden's shield blocks the deep strike, but the dwarf appears to be fading.

From over the grunt's shoulder, Mumbuckle tosses another bomb.

Mumbuckle bomb vs Grazden touch AC: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 81d6 + 2 ⇒ (3) + 2 = 5

1d8 ⇒ 4

The bomb misses Grazden, but lands in between Grazden and Haraldir. (each take 3 points of fire dmg). Seeing his bomb missed its target, Mumbuckle scampers back behind the boxes.

All Heroes Go!

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym growls and pulls his greatsword! He moves to O 4, creating a possible flanking opportunity for one of his mates.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Fiddling through his equipment, Haraldir decides to return the favor. His fingers grip along the rim of one of the acid flasks he took from the warehouse. Stepping forward he hurls the bottle towards the Mumbuckle.

5 foot step to P6
Throw Acid flask: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9 Ranged touch attack, -2 for second range increment
Potential dmg: 1d6 ⇒ 3

@Hagrym - not sure how is your positioning at O4 creating flanking opportunity? What am I missing?

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Apologies...good catch, Haraldir. I got Graz and Mumbuckle mixed up. Can I amend my action to move to M 4 instead?

Dark Archive

Haraldir tosses his acid flask at the frogman. Mumbuckle hops out of the way, allowing the flask to fly over the boat's rail.

Hagrym pulls his greatsword and walks over so that Mumbuckle can get a closer look at it.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Since he made it up the rope;

With a flick of his wrist Ash produces a wand in his sooth covered hand and use it to poke some life back into Navrik.

Cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Swift action -> produce wand of cure light from spring loaded wrist sheath, standard to cast...so a move left..moving closer to Mumbuckle

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

Breathing heavily but still furious, Grazden shakes off his shield and slams his axe into LG3.

attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d10 + 7 ⇒ (7) + 7 = 14

As the man falls(hopefully), Grazden suddenly feels a deep fatigue overwhelm him, and he almost falls.

Grazden is fatigued, and drops to -2HP. However he'll use diehard to stay conscious and act as disabled.

Dark Archive

Narvik eyes awake as Ash returns him to the land of the pirates and bad fish & chips.

Grazden's slams his axe into LG3's head. Seeing that it is stuck, Grazden twirls around like an Olympian shot-putter. Finally, the corpse of LG3 flings off of Grazden's axe and into the polluted harbor. That little manuever appeared to have taken all the energy out of Grazden.

Aerodus & Narvik up.

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Aerodus draws his mace and hurls it at LG2. The weapon smacks into his target, and then returns to the tiefling's hand.

Hand of the Acolyte: 1d20 + 1 ⇒ (20) + 1 = 21
CritConfirm: 1d20 + 1 ⇒ (9) + 1 = 10No crit. Bummer.
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik will stand and pull out his own Wand of Cure Light Wounds, using it on himself (since I don't believe I can reach Grazden in the same turn).

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Think I'm back up to 6 now.

Grand Lodge

Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

I think you could 5ft step next to Grazden if you wanted. However, he's fatigued anyways right now, so isn't doing too much right now anyways.

Dark Archive

We'll just say that hits Mumbuckle since he's the only enemy standing. For future reference, Narvik, standing up is a move action and drawing your wand is a move action.

Aerodus's mace brains Mumbuckle in the head. That knocks the fighting spirit out of the lone pirate has he throws his hands up in the air.

Alright, alright! Take what you want and leave me. There is plenty of booty for all.

Out of rounds.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Before anything else -> using a charge of his wand of cure light wounds Ash makes Grazden feel a little better about himself.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Then after making sure all the thugs (including mumbuckle) are tied up and looted Ash goes looking around the ship for clues while someone else can do the interrogations.

Assuming take 20 is allowed -> perception 31

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik will heal himself now that combat has ended.

CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4

That did not go as planned. Who else has been injured?

CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7 For Grazden if he still needs it.

Dark Archive

Searching the ship, you are able to find its stores of rations and weapons. Their goods include a masterwork hook hand, 5 barrels of cheap rum, and a large, ornate treasure chest with a sextant in it.

In the captain’s quarters are filled with nautical charts that plot a number of coordinates. Several notes are scattered across desk indicated the author has boarded the Topaz Titan at Kalsgard and that the Lionfish is to meet up at sundown on Moonday, which is in two days.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"The Topaz Titan, eh? Sounds like we have our next target. Hopefully this will be the target vessel of the Lady Pirate we seek!"

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Aerodus takes the notes and approaches Mumbuckle. "Good... sir," he pauses to clear his throat, as if the word was akin to bile. "These notes speak of the [i]Topaz Titan, is that where we can find our good friend, Captain Alejia? If so, where, pray tell, is this meet supposed to happen?"[/b] he smiles, somewhat politely, but with just a hint of malice behind his slightly pointed teeth.

Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12

If we have 2 days, I suggest we rest.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

"Does anyone know anything about this Kalsgard where this ship is to meet up with the other ship? Is it around here? Maybe it's mentioned on some of these nautical charts..can someone who has a clue on how to read them take a look at those?"

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