Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

I would be inclined to give the potions to Valeska and Fronar. Zokon, nothing personal, but since you are fighting at range you are probably going to get hit less often than the melee fighters. Bella and Celyne can heal and I have a spell to resist injury.

How does that sound, everyone?

I do like the party fund idea. It can allow us to increase party effectiveness gradually instead of delaying it and going all at once. Especially since there isn't anything in particular worth buying right now.

So the party purse has 300 gp, and 58.6 gp in credit from Oleg.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Like at the moment Zokon is pretty set. A better bow helps a lot, so now we focus on the next person.

Craft wondrous would eventually be great.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Though it doesn't really help casting, I plan to take CWI at 3rd as it is just too useful.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Woo! Hoo!


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Little busy, but also waiting on results of perception rolls.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Going to be offline for most of the day. Road trip.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Tomorrow I will be catching my flight home, so I will be checking here tonight but after that I probably won't post for a day or two.


Hey everyone, very sorry for this but because of changes in my job and issues to deal with in RL, I'm going to have to step away from the game. I apologize for not being able to complete this journey together. Best of luck to you all.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

awww... welll hopefully that means good things for your job, but I am sad to see yet another kingmaker game fold on me... Enjoy all - it was fun while it lasted! Maybe see you in other games.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Please remove me from this game so I can utilise this character again thanks.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Aw, rats!

Guys, do you want to try to recruit a new GM?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

not a bad idea.. seems to be a good group


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Sounds good to me!


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

I like the group and the DM. But I'll pass... See everyone around the boards!

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Bella, Fronar, what do you think? Do you want to stick it out and try to get a new GM?

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

I'm not optimistic of getting a DM to take over this game, but I would continue to play if we did.


Female Human (Kellid) Warpriest 1 | HP 9/9 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +5 | Init +2 | Perc +3 l CMD 14 l Blessing 3/3

Sorry but I've been meaning to cut back on my games anyways. It's unfortunate, but oh well. Good luck to you all


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Looks like this is a wash then... I think when it comes to Kingmaker games, I am cursed... lol See you all on the boards, I hope... good gaming to you all.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Aye catcha laters all.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

I will definitely be posting in the next Kingmaker Recruitment thread so maybe I will see you in another campaign!

Edit: I will be posting a quick thing in the recruitment thread just in case we can get a new GM. We will obviously also need 2 more characters as Bella and Valeska will be dropping out. I'm not very hopeful but if we get any bites maybe we can keep going.

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)
Fronar wrote:
I'm not optimistic of getting a DM to take over this game, but I would continue to play if we did.

I'm excited there are 2 GM's willing. Looks like we may get to continue on, after all!


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

yes sounds good, though he may want to make a new thread ... let's wait and see. I'm excited that we may get to continue!

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

It isn't that hard for a GM to take over an existing thread. It happens a lot so there are systems in place for it, and I'd rather not start from scratch so keeping all the data here would be good.

Two others have already said they wanted to submit characters to the game. But I would also like to invite another player to join us and submit his character.

Basically I was playing in another Kingmaker game (with this character) and the GM had a lot of applicants and so decided to run two games at once. Needless to say that didn't work well and he up and disappeared. So two of the players (one from each game) stepped in to GM the game they weren't playing in. Our game ended up dying - the second GM dropped out too. But the other game is still going as far as I know, so that speaks very well of that person's commitment. And his character, Karsh, was a Dwarven Warpriest of Abadar so the character would be a good fit to drop into our game if he isn't playing it somewhere else.

So I'm sending him a link to this thread and asking him to drop in and say hi.

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

cool


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

look forward to meeting him!


Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.

So then, the list....
For now no more recruits please. I'll entertain Numalar's friend when and if they arrive and anyone who posted previous to the original March 11th deadline that I may have missed but that's it for now.

Oddly, this was a game that I remember almost applying for. Small messageboard.

Fighter Types: currently held by Zokon Santyev
Mark Talbot – male mutagen fighter
Gordon Bratiwade – male human monk
Lyrune – female human ranger
Theodric Daevin – male human ranger (guide)
Marlik – male dwarf ranger
Biggle Furfoote – male halfling cavalier (beast rider)
Gideon Schrade – male human ranger (falconer)
Azoth – male human bloodrager (spell eater)
Riya of House Vlahos – female human swashbuckler (inspired blade)
Montaign Viszla - male skinwalker slayer
Cyrielle Rousseau - female human cavalier (daring champion)

Divine: currently held by Celyne
Radek Pruzkumnik – male half-elf druid (world walker)
Andrea – female human cleric of Urgathoa
Celyne – female half-elf oracle
Pjiana Orlovsky - female human druid (goliath druid)

Arcane: currently held by Numalar
Brynmordwyrdd the Benevolent – male half-elf sorcerer
Titian Stagson – male human sorcerer (imperious bloodline)
Richard Foxworthy – male human wizard
Kara the Silvertongue – female halfling sorcerer
Kateris – male human witch (white-haired witch)
Halcyon Rastler – male human arcanist
Alia - female elven magus (soul forger)

Skillful: currently held by would-be Capo di tutti i capi Fronar Gossamar
Avery Delman – male halfling bard (archaeologist)
Poshment Underhill – male gnome bard
Cormyn “Steelnote” Ribiera – male half-elf bard (arcane duelist if possible)
Jarvek Orus – male half-elf rogue
Xunal – male half-elf skald
Skrenglloet "SKRENG-thloit" – male half-elf skald

Great Green God wrote:
Small messageboard.

Or not....

So in general a good number of strong characters (and I'm not referring to "builds"). At this point I think I'm looking mainly for interesting personal interaction (as the party lost some of its moral compass, and dispassionate imperiousness), with at least one character with a good sword arm among the two.

Other (more or less random) thoughts:

We might want to consider a character's potential later role in running (or not) a kingdom.

I think we could also see some more arcane--sorcerers tend to be one-trick explosives.

In the same way actual clergy might be nice as would a strong "moral" character.

I would be willing to let in somewhat "disagreeable" characters like Foxworthy if they lost the "E" in their alignment are were willing to play the that way. Case in point.

I am more or less against outright class duplicates (i.e. a second slayer) with the exception of sorcerers as they can be as wildly different as mutants at Professor Xavier's academy.

Characters I would probably take a pass on based on setting, story, and gut without persuasion to the contrary: The original version of Lyrune – female human ranger, Mark Talbot – male mutagen fighter, Andrea – female human cleric of Urgathoa. Most seem better for Carrion Crown.

Gender balance would be nice too.

By the comments I've seen we are looking for folks who post often, and RP seems important, other than that--fantasy adventure!

PS Probably eliminating action/hero points.

I have yet to go through them all but would like to whittle the list down to about 4-6 (by Thursday--I'm going to be too busy to do much this Wednesday, but I would like to see the game up and running by Saturday) and then contact those folks in order starting with original posters and then the 2 or 3 new additions.

Thoughts? Remember, you have to play with these folks.

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

Selfishly, my character would like a melee'r to flank with and ensure the ability to get sneak attacks.

I would like to see a martial ranged combatant, but any ranged can do.

You make a good point about the moral compass. Any role filled by a "goody 2 shoes" would (hopefully) keep us all in line like Bella did.

personally, I'm not a big fan of sorcerers, but that's a personal opinion. If we are going to get another arcane character, someone non-blasty on spells (wizard or arcanist), would be my suggestion.

These are all utopian rants. As long as the new player will post frequently, and contribute to both combat AND non-combat, I welcome ANY class/role.

BTW Great Green God... Thank you for offering to take over as GM. It is really appreciated.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Actually a blaster would be handy to have... but a non-blasty caster would too... (not sure which way numilar is going)... I would prefer non-evils, like fronar said, a moral compass might be a good thing, as that is not Celyne's 'thing'... don't forget that Luna can provide flank as well, Fronar, but a melee fighter would be a good thing too, as would a ranged character. Since Fronar is a rogue, we already have a skill monkey and Celyne can do diplomacy so those are covered. Tbh, my experience with cavaliers has been mostly negative (they all seem to choose orders that are essentially selfish and get parties in more trouble than they can get out of... the cavalier is often the only one with the abilities and hps to walk away from them)... just my 2 cents of course. Ultimately, since you are the gm, it's your choice what you want in the game...


Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.
Fronar_Gossamar wrote:

Selfishly, my character would like a melee'r to flank with and ensure the ability to get sneak attacks.

I would like to see a martial ranged combatant, but any ranged can do.

You make a good point about the moral compass. Any role filled by a "goody 2 shoes" would (hopefully) keep us all in line like Bella did.

personally, I'm not a big fan of sorcerers, but that's a personal opinion. If we are going to get another arcane character, someone non-blasty on spells (wizard or arcanist), would be my suggestion.

These are all utopian rants. As long as the new player will post frequently, and contribute to both combat AND non-combat, I welcome ANY class/role.

BTW Great Green God... Thank you for offering to take over as GM. It is really appreciated.

Thanks, I just put in the application with customer service to take over GMing duty.

Other random thoughts:

I will admit to not being up to date with Advanced Class Guide and thus have a slight bias against classes and archetypes from that source (perhaps more-so against the arcanist).

That said I like buckling on some swash and Cyrielle and Riya stand out to me (though I have yet to deeply review either) as possible flanking buddies.

Note: Cyrielle and Alia are on the *late* list.

Celyne wrote:
Actually a blaster would be handy to have... but a non-blasty caster would too... (not sure which way Numalar is going)... I would prefer non-evils, like fronar said, a moral compass might be a good thing, as that is not Celyne's 'thing'... don't forget that Luna can provide flank as well, Fronar, but a melee fighter would be a good thing too, as would a ranged character. Since Fronar is a rogue, we already have a skill monkey and Celyne can do diplomacy so those are covered. Tbh, my experience with cavaliers has been mostly negative (they all seem to choose orders that are essentially selfish and get parties in more trouble than they can get out of... the cavalier is often the only one with the abilities and hps to walk away from them)... just my 2 cents of course. Ultimately, since you are the gm, it's your choice what you want in the game...

Ultimately it will be but I'm interested in every who's here's thoughts.

As far as questionable characters (or cavaliers) go [cough]Fronar[/cough][/cough] I don't have too much problem with them so long everyone knows that continuing to play the game (and therefore implicitly having fun) is the ultimate goal. I play my cavalier like a pint-sized Falstaff from Henry the IV 1 and 2. Still I think we are looking for one person with a strong moral code.

In the skill department, as far as Kingmaker goes, I could almost run it with just Celyne. So you already have the skills. I think mainly we are looking for avid posters who can play to the role of character interaction enhancers, with a good sword (or bow) arm, offer some utility and lack of outright role duplication, vaguely in that order.

And in regards to where Numalar is going--I think he wants to blow up stuff. So the offensive sorcerer role is probably taken.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

An Inquisitor would be great or any divine and a front line of some sort. My 2c.

I'm going ranged bow with skills and the ability to melee.. so I'll be good To accompany Fronar if stealth is required.

Thanks GGG.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Great Green God wrote:
We might want to consider a character's potential later role in running (or not) a kingdom.

This is notable, though I do like the idea of a kingdom run by a bunch of people "randomly thrown together." But since ability scores are primary (and then skills secondary if you use the optional rule), it is noteworthy that we don't currently have any STR, INT, or WIS based characters.

Great Green God wrote:
I think we could also see some more arcane--sorcerers tend to be one-trick explosives.

Hey!

Actually, the trick to Sorcerers is to: A. Pick spells that can be used many ways and B. carry a library of scrolls for contingencies. Also, with Ultimate Equipment there are more items that benefit sorcerers now so the balance is better. The page of spell knowledge is particularly useful.

Fronar_Gossamar wrote:
Selfishly, my character would like a melee'r to flank with and ensure the ability to get sneak attacks.

I think we all want someone who can do this. Fronar can be very effective in melee but it's much harder for him to do it alone.

Fronar_Gossamar wrote:
I would like to see a martial ranged combatant, but any ranged can do.

In my mind, Zokon already fills this role, and I'm not sure we need another archer. Other melee characters to stand in front will give Zokon more chance to use his character the way it was meant to be used. As it is, both Celyne and Zokon should be in the back somewhere, and Numalar shouldn't be right in the front, though he is an in-your-face kind of caster. That leaves Fronar, Luna, and the two new characters to hold the front line.

Fronar_Gossamar wrote:
personally, I'm not a big fan of sorcerers, but that's a personal opinion.

Hey! Again! :)

Frankly I like spontaneous casters as there is a lot less bookkeeping. I am in a high level 3.5 game and it's a nightmare when the prepared casters have to go; they spend ages poring over their spell list. Less of a problem for PbP, I know.

Actually I was kind of hoping for a Magus as a partial caster. That fits the arcane and melee needs well. But an inquisitor or warpriest would also be cool. A bard would be generally useful, but we already have two high CHA "face" characters and don't really need more.

Fronar_Gossamar wrote:
BTW Great Green God... Thank you for offering to take over as GM. It is really appreciated.

Hear hear!

Great Green God wrote:
Note: Cyrielle and Alia are on the *late* list.

I thought Cyrielle had posted a character in the original call, but I can's seem to find one posted by her, so I guess you're right.

BTW, our GM apparently started two spin-off games using the same pool of characters, here: http://paizo.com/campaigns/OfKingsAndCommonersIntoIobaria
and here: http://paizo.com/campaigns/OfKingsAndCommonersMedvyedCampaign.

No wonder he dropped out. :) So some of the characters that were in the original call were put into those campaigns (which are also now dead) if that matters.

Great Green God wrote:
Ultimately it will be but I'm interested in every who's here's thoughts.

OK, my perfect combo of two new characters would probably be a STR-based melee tank/fighter who can take a lot of punishment (so they could run into the thick of things and let Fronar flank) and then a lighter melee combatant with some tricks. So Barbarian+Magus would work fine. But in the end it comes down a lot more to build than class. A warpriest can tank pretty darn well. A druid could be built for either role (though a druid might step on Celyne's summoning niche a bit). Even a monk would be interesting as a "tricky" fighter.

I would also like a dwarf or a half-orc in the party, just for more variety. None of the original applications were for half-orcs because the previous GM banned them.

Great Green God wrote:
Still I think we are looking for one person with a strong moral code.

Numalar is lawful and has some pretty strong opinions about morals. I would probably prefer another Lawful character, but that's just me. It's unusual to have a party with no characters dedicated to a god.

Great Green God wrote:
In the skill department...

Between Celyne, Fronar, Zokon, and myself, I think we are pretty good on this score. If we get two 2+INT characters I am ok with that.

Great Green God wrote:
And in regards to where Numalar is going--I think he wants to blow up stuff. So the offensive sorcerer role is probably taken.

Yeah, Numalar is meant to be a blaster, though he won't be too optimized in this regard. A pure blasting sorcerer is a waste; you only need two or three blasting spells to be a decent blaster. For example, the next spell I will probably get will be vanish, which will be great for throwing on Fronar or anyone who needs to hide. I plan for Numalar to have a lot of tricks.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Transfer complete.
GGG

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:

Transfer complete.

GGG

Then, officially:

Welcome!

Seriously, thanks for taking over.

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)
Zokon Santyev wrote:
Aye catcha laters all.

sorry Zokon. I misread this as you were not interested in continuing also. Instead of an acknowledgment of Celyne's post.

I withdraw my request for a replacement archer, since Zokon is not, in fact, leaving us.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

All good.. easy to do especially on a forum.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

So then, the short(er) list (no particular order)....

Azoth – male human bloodrager (spelleater) and
Riya of House Vlahos – female human swashbuckler (inspired blade) (probably a matched set)

Kara the Silvertongue – female halfling sorcerer

Poshment Underhill – male gnome bard (can one ever really have too many gnomes in a party?)

Cormyn “Steelnote” Ribiera – male half-elf bard

Alia* - female elven magus (soul forger)

Cyrielle Rousseau* - female human cavalier (daring champion)

I'll probably narrow it a hair more and then start with the invites in 24.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

So I read the gameplay thread and there are three very minor changes I would like to make, retcons actually. Nothing major, but I wanted to discuss them quick.

1. Lord Mayor Ioseph Sellenius of Restov. Standing over six feet tall, check. Early 50’s, check. Lean, not so much.... He doesn't come across quite as serious either. New world, new mayor. Sellenius stands over six-feet tall and weighs a healthy 350+ pounds. With rosy cheeks and fading red hair and styled goatee he gives off a air of kindly uncle, a warm cuddly bear until he stands next to you and it becomes apparent that he could crush your windpipe with his great pink sausage hands. He is a cunning man who hides his true motives behind a jovial mask of cheer and taproom comradery.

2. Svetlana's lost ring. When asked for the description Oleg describes it differently. This one little bit I would like to replay.

3. Bokken. I was so hoping you hadn't got to him (it seemed you were leading up to him forever). And then when you got to meet him no real pay off on the whole 'he's a hermit who probably won't like you disturbing his hermitage.' thing. Overall, if I were reshooting this I would 1. cast Mako (Akiro the Wizard in Conan the Barbarian) in the role of Bokken, and 2. Make him less friendly. (He is a hermit after all.) When Numalar mentions something to the effect that he [Bokken] must have some secrets related to his survival out in the prairie, he is likely to respond with: "Yes. It is because no one comes here. Now get out!" Now just repeat that in the voice of Aku the Ancient Shape Shifting Master of Darkness from Samurai Jack and you will see what I mean. Anyhow the overall story effect is the same just don't anticipate an overly-talkative loon upon your return here.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Sounds great O Big Green Scary Monster...

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)
RPGGGM wrote:
Poshment Underhill – male gnome bard (can one ever really have too many gnomes in a party?)

Agreed, I love playing gnomes. Without dissecting builds to deeply, at first glance, I would toss a vote for this one.

Leaving a melee (tank} to be accounted for. Simply reading classes on the list. Bloodrager or Magus looks to be the most prevelant choices.

All said and done, I trust GM's discretion. It is, after all, his/her game now. I'm sure we will have fun with whoever is chosen.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I agree... the gnome and the magus or bloodrager look like good choices, but whatever you choose, GGG, will be fine with me.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Group building underway! I didn't notice it at first, but one of the two PMs I sent is going to a very good Pathfinder Society GM who ran a game for me a couple of weeks ago. So, here's hoping.... If I get a nae from either of them I'll move on down my list until I we fill the ranks.

On to the paperwork front.

I still need to read the discussion thread.
I apparently have the account but none of the editorial controls (I have contacted customer service).
Once that is taken care of some webpage reorganization.
Have to deduce what the previous GM was doing with a character or two.

On the gaming front, I would like to replay the above encounter with Oleg before you set off (alas I may have to do it without his icon for now--until I get editorial control or just flat out make a new version of him as an alias).

Anyhow, here we go...

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

are you planning to have the loss and replacement of characters done via RP in "gameplay"? Or are we all just gonna pretend the new characters have been with us all along?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Fronar_Gossamar wrote:
are you planning to have the loss and replacement of characters done via RP in "gameplay"? Or are we all just gonna pretend the new characters have been with us all along?

Yes, I was going to ask this too. I'm personally fine if they just suddenly go "poof" and appear but I think it might be better for them to get a chance to work themselves in with RP, introduce themselves, and so on.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:

Azoth – male human bloodrager (spelleater) and

Riya of House Vlahos – female human swashbuckler (inspired blade) (probably a matched set)

Kara the Silvertongue – female halfling sorcerer

Poshment Underhill – male gnome bard (can one ever really have too many gnomes in a party?)

Cormyn “Steelnote” Ribiera – male half-elf bard

Alia* - female elven magus (soul forger)

Cyrielle Rousseau* - female human cavalier (daring champion)

Hmmm... I have to admit these are slim pickings, kinda. Most are CHA and DEX based characters and we already have 2 of each. I'd really like a STR character.

It's too bad there are no divine characters like an inquisitor or warpriest or even a paladin on the list. It looks like the friend I invited is too busy with his other game to submit his character.

I was a bit surprised that Radek Průzkumník, Half-elf druid, did not make the cut. Was it because that would make 2 animal companions? Celyne is kind of like a druid right now, but the spell selection is very different.

We basically need at least one pure martial character, and the second does need to be able to engage in melee, though not necessarily to the extent that the first does. Of our current party, only Fronar is designed to stand up front, and he needs others to join him. There is also Luna, though she has a low AC, and I wouldn't want her to get swarmed.

Azoth looks like mechanically he would be a good fit, but taking him probably also means taking Riya. Riya has a decent story, but Azoth has none at all other than "married to Riya." At least not that I could find.

Poshment has a decent story though like most gnomes he won't be able to contribute much to melee and looks like he is meant to stand in the back of a fight and sing and cast spells. I'm not sure we can afford another "rear line" character. Looks like he built his character on 20 points instead of 30. If we want a bard, Cormyn might be better since it looks like he can fight also (though not well - he needs weapon finesse!).

Kara - do we need a third character with a 20 CHA? At least if we were getting another full arcane caster I'd want it to be a wizard or a witch. I feel that Kara and Numalar would be competing for space.

If I was picking two together I would probably go with Azoth+Riya or Alia+Cyrielle.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I did look at Radek (I looked hard at all the divine characters), but none of them really flew off the page for me for one reason or another, in Radek's case the similarities to Celyne added to my decision. The other characters made my list for a number of reasons there were a lot of backgrounds that seemed more like novels in the offing than something that could evolve over time within a campaign.

I like bards in Pathfinder much better than other versions of 3.0 (they're so much less silly), but in someways these two made this list for character (no pun intended), their utility as back-up healers and buffers (in lieu of divine clergy), and because bardic abilities prove to be very handy in later Kingmaker adventures.

Note: just because a person has a charisma score of 20 does not mean they will all use it the same way. Kara made the list for a lot of intangibles and the fact that she's basically an enchantress, much different than our resident sorcerer. That and she had some good hooks, and a bit of sass. She would be a natural for espionage where as Celyne and Numalar might seem out of place in the role given what I have read. The Marvel Comics characters Captain America and Mystique are both quite charismatic in their own ways, but you would never confuse the two (well, unless Mystique wanted you to).

I did base a fair amount of weight on intangible things too like, the character's attitude, goals (or lack thereof), the player's post frequency, and how close the dart came to their picture on my wall.

On the whole though I think we are all on the same page; we want 1 fighter at the least, and I would like 1 semi-combative/semi-casting/utility person be it a magus, bard, or whatever. But regardless of that they also have to be interesting characters beyond pure mechanics.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Cormyn and Cyrielle or Azoth and Riya are my picks based on roles and characters.

Favouring Cormyn and Cyrielle as I think of it more as Bards are dead useful and can heal and we need a front liner and a cavalier can do that.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Non-sequiturs and other things that pop out to me by page 6 of the Discussion thread.

Kingdom building Probably some version of the rules found in Ultimate Campaign and the 3rd party add-on Ultimate Rulership (I'm currently struggling with this one in my table-top game).

Downtime Rules from the same book I believe. It will be looked at in the near future.

Pathfinder Rules Books to use: the Pathfinder RPG core book, Advanced Player's Guide, Advanced Races, Ultimate Magic, Ultimate Combat Advanced Classes and Ultimate Equipment. I own hard copies of all but the last two (which is why I am hesitant to use them but c'est la vie). Anything else we can kabbitz about.

I am revoking whatever modifications to the standard rules the previous regime may have had in place. That should take care of 90% of the Rules questions.

The other 10% of the rules questions I noticed A thirty-pound human children can ride horses why can't gnomes do likewise? Quick mount and dismount however would be difficult and probably require a climb or acrobatics (jump) check depending on circumstance.

Dice rolling and fightin' I'm probably going to use some version of the methods used in the Pathfinder Society games I have played in. More on this soon.

Mapping I want to post a test map this weekend, just to see if everyone can use it.

About me Sorry I didn't get to this earlier. Hi. I'm Matt and I've been a gamer since I picked up the game based on my favorite series of books when I was 11-ish--Middle Earth Role Playing. That was over 30 years ago. Since then I have mostly GMed but often play as well in an number of systems (in roughly my order of discovery): MERP, D&D (colored boxes), Rolemaster, AD&D, TMNT, Robotech, Ghostbusters, Toon, DC Heroes, Star Wars d6, Rifts, Shadowrun, Vampire the Masquerade, Werewolf the Apocalypse, Mage the Ascension, Changeling the Dreaming, Wraith the Oblivion (many times these last five concurrently), Call of Cthulhu, 7th Sea, D&D 3.x, Pathfinder, and a quite a few others I'm probably forgetting.

A few years ago when Dungeon Magazine was in print I and four other fellows who were hanging out in the Is There a Black hole in the Submissions Room thread. got this idea to duplicate Greg V's Istivin trilogy with one of our own design and submit it to the magazine. Even with spriggan and yak folk (apparently there are editors there that did not like the creatures) they bought it. We later collected in larger and larger bushels with other contributors until we became a sizable share of them. Kingmaker sports three (at least at the time I was involved--real life forced me to bow out of real life for a while) Tim Hitchcock, Greg Vaughan, and Richard Pett (though I think one or two of the others had joined at some point). Ah, heady days. Anyhow, I started posting again a few months ago after a 7 year hiatus from the boards, and here we are.

Like DMKingmaker I am an actions have consequences kinda GM. I tend to create a roughly outlined environment, with lots of different villains and danger and a Big Bad End Guy and let the players deal with it on the way to achieving their own goals. In essence, I plot like a season of Buffy the Vampire-slayer. Many things I create never hit the screen or get killed in the first act, but I tend to grow campaigns organically so its not a big deal. Hence my love of Kingmaker.

However there are things I dislike about the AP as well. Some of the set encounters and quests are a bit easy or bland compared to some of the really dangerous wandering monsters you might find yourself up against (like that warg). I'm probably doing what I'd done in my home game and sub out some stuff and embellish others with short adventures culled from my collection (one of the pluses of having two walls of game books and magazines going back the early-mid eighties). I do tend to love my cabbage brethren though so you will probably see other stuff from other notable contributors. I only steal from the best!

Fronar_Gossamar wrote:
are you planning to have the loss and replacement of characters done via RP in "gameplay"? Or are we all just gonna pretend the new characters have been with us all along?

RP for sure. My home group all met in a tavern and before meeting representatives of Brevoy got into a brawl with another all ready formed group of would-be charter holders (the dreaded rival NPC Party encounter) and about a dozen others. It helped build the group dynamic early on.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Kingdom building Probably some version of the rules found in Ultimate Campaign and the 3rd party add-on Ultimate Rulership.

I am pretty familiar with the UC rules and am willing to do some heavy lifting when it comes to the record-keeping, if that is needed. If you want to tweak things, that's fine, my only request is that any additions or house rules be accessible online.

RPGGGM wrote:
Downtime Rules from the same book I believe. It will be looked at in the near future.

I don't think any of the players had their hearts set on this, but I can see why it would be useful in a sandbox type game.

RPGGGM wrote:
Pathfinder Rules... Advanced Classes and Ultimate Equipment. I own hard copies of all but the last two.

I really recommend you get Ultimate Equipment. It's very good, one of their better books. The ACG is kind of hit or miss. You could probably just uuse the PRD to access things there. I find that there are maybe 3 classes out of 10 that are compelling, and maybe half the classes I have a hard time imagining ever using.

RPGGGM wrote:
I am revoking whatever modifications to the standard rules...

I am cool with that.

RPGGGM wrote:
A thirty-pound human children can ride horses why can't gnomes do likewise?

OK, cool. It seemed to me that the rules fairly strongly imply that a small rider needs a medium mount, though they never come out and say so. If that's the case, can I retcon things and keep the saddle that came with the horse?

I had also asked if I could re-skin a wolf as a "lighter" breed of riding dog. I had noticed that wolf is allowed as a cavalier's mount at level 1 but they can't get a riding dog until level 4. They are less powerful, but they are faster (as fast as a horse). Since cavaliers are not magical one would assume that their listed mounts can be bought somewhere, but they are not listed (even though you can buy a pseudodragon). The old GM vetoed that idea though.

RPGGGM wrote:
About me Sorry I didn't get to this earlier. Hi. I'm Matt and I've been a gamer since I picked up the game based on my favorite series of books when I was 11-ish--Middle Earth Role Playing. That was over 30 years ago. Since then...Toon,

Hey, if you ever do an online Toon game let me know! Used to play that a lot over a couple of summers.

I haven't played as many games as you have but most of the ones you mention I either played or at least had some materials for. I did play a ton of Shadowrun II. I also played Traveller, Space:1889, and a whole lot of Harnmaster. Started off with the blue box edition of D&D back in I think '78.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Hmm well of ggg's game list there's about 4 I haven't played. . Seems we have lucked out and got an older gaming group. I'm a started in original d&d type to.

I got no objections to anything said I'll advise of my Slayer advancements. . As it is an ACG class.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

No worries on the slayer (or any other class out of that book). I knew what I was getting into. ;)

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