Motteditor's Strange Aeons PBP

Game Master motteditor

Combat map / Overall map / Treasure tracker / Thrown splash weapon rules


951 to 1,000 of 8,353 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

Al follows Walter/Kyffin also with weapon in hand. "I hope that boy found food and water, he'll be parched if he ain't."


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

As the group leaves the prisoners behind, Tenebrynn turns around and shoots them a stink eye before spinning back to the group and catching up. "Do we have any food or water with us? Maybe we should bring some water at least."


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

"I still have my rations, for now, and can create water, so we're OK there at least." Kyffin answers Tenebrynn.

He wonders if the boy is the eye and shakes his head trying to dispel the thought.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

With no clue where to start to find the boy, you make your way past the now-gone eye wall and decide to search methodically, starting by checking the doors closest to you, the ones you earlier bypassed on your way to the records room.

You follow the smears several of you noticed earlier down a hallway that ends in a pile of rubble to the door to what Al says is the conference room.

You're at the far left of the hallway near where Bloody Knuckles is on the dungeon map.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Thanks for the map push, Motte. Do you think you'd want to try to make the map open/editable by us? We could then mark locations or point to doors that we'd want to go? I don't think there is much risk in that.

Tristan points Walter to the first door on the left. He takes his chalkboard out and sketches the map as he sees it.

"I think we should try going left here, then right...and then we'll see. The boy can't be far away. He can't have gone far."


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

The chalkboard map seems as good as any guiding device and Albert leads the way that Tristain indicates. "Why would that boy go off on his own, he must have had some reason?"


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

"Could have been scared. Or angry. Or curious. Lots of reasons." Tenebrynn shrugs, unsure if she'd ever run away and gotten into trouble like the little boy they were presently searching for. "Hope we find him soon, regardless. Yellow mist and yellow-robes and not-doctors and portal-people make for very dangerous halls."


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

"Sure. Left." Kyffin opens the door and peers inside.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

HIs blade out signifies how dangerous he feels this place is. It's crazy - and no one can really be trusted without a conversation to ensure their sanity. He glances at Tristain... And sometimes not even then.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I've allowed editing on the dungeon map, per the Chalker's request. :)

A once-handsome wood conference table now sits marred by the partially toppled southwest walls. Between heaps of collapsed stone, a closet door still stands.


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Heinrich stares at the closet door and heads over to it, examining it before opening it.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Disable Device, if needed: 1d20 + 7 ⇒ (4) + 7 = 11


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Kyffin crosses the room, mindful of the debris and table, to the closet. He watches over Heinrich, maybe 15' away, ready to close as needed.

This was quite a nice place at one time. he wonders.


1 person marked this as a favorite.
M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

"Meeting room, huh?" Tristain watches from the doorway, unwilling to enter just yet.

1d20 + 7 ⇒ (3) + 7 = 10 Perception

"ANY LOST BOYS IN HERE? WE CAN TAKE BACK TO THE STARTING CORNER IF YOU WANT TO ORIENT YOURSELF IN THIS POCKET DIMENSION! COME TO US IF YOU CRAVE RELEVANCE!!" Tristain shouts into the room, hoping that the boy no longer wishes to be lost.


2 people marked this as a favorite.
Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn vanishes underneath the table as she wanders about, waiting for Heinrich to finish with his inspection of the closet. Her voice wafts up, slightly muffled, from beneath the formerly great piece of furniture, "Oo! What's this? A chunk of salt? Blech! Nope! Nope nope! Not salt!"

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Nothing responds to Tristain's holler as Heinrich examines the door. He finds no traps, but the moment he opens it, a heavy, liquid-filled
glass jar containing a strange fleshy thing topples onto him 1 hp damage, plus need a DC 12 Fort save or break out in an itchy rash that causes you to take a -2 penalty to Dexterity and Charisma (for an unknown amount of time).

At first, he thought it was just something that shifted in whatever damaged the asylum, but a moment later he takes in the full contents of the closet. It features a plain shelf, roughly 6 feet high, from which the mason jar toppled. But below that, a collection of floating, aberrant brains, spinal columns, and dissections sit in what he can only call some a sort of nest made from lab coats and possibly other remains.

A deformed humanoid creature -- looking almost like a grotesque fetus with an overly large head -- sits on the shelf, another among the nest below.

Know (religion) DC 11:

They're pickled punks, deformed, often-humanoid fetuses brought to unlife somehow while stored in embalming fluid.

Initiative:

Albert: 1d20 + 3 ⇒ (12) + 3 = 15
Heinrich: 1d20 + 2 ⇒ (4) + 2 = 6
Kyffin: 1d20 + 1 ⇒ (14) + 1 = 15
Tenebrynn: 1d20 + 3 ⇒ (16) + 3 = 19
Tristain: 1d20 + 4 ⇒ (20) + 4 = 24
Antagonist: 1d20 + 1 ⇒ (12) + 1 = 13

Everyone but Heinrich -- apparently still stunned by the scene in front of him and the blow to his head from the jar -- can go in Round 1.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn pokes her head out from beneath the table at the sound of glass breaking and her face instantly scrunches up in disgust. "What in the- get away from there, Heinrich! What even are those?!" She spins around, leaping deftly up onto the top of the broken table, and sends a blast of debris and small stones into the strange thing near her friend's face, hoping to jolt him into movement.

Air Blast: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11for: 1d6 + 5 ⇒ (3) + 5 = 8

Status:

HP: 21/21
Nonlethal:
AC: 15 (13 T / 12 FF)
Fort: +6 // Ref: +6 // Will: +1 (+2 vs illusion)
Burn Accrued: 0/6
SLAs: dancing lights [ ], ghost sound [ ], prestidigitation [ ], speak with animals [ ]

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 1, Init 16

1d20 + 9 ⇒ (7) + 9 = 16 Know (Religion)

"Oh! OH! Those are undead baby fetii! NEAT!! I'm not sure that those aren't how the people of this demi-dimension don't repopulate. We should consider carefully if we want to kill them or not."

Tristain delays his attack, waiting to see if the necrochildren are evil and attacky.

Tris' stats:

HP: 13/13
AC: 12

[ dice]1d20+0[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Round 1, Initiative: 15

Status:
HP: 18/19 AC: 15 (f14/t11)
Weapon Equipped = Scimitar
Silver Blanch, Cold Iron Bolts = 6/10
Conditions = None
Melee: Attack: BAB +1, Str +3 Damage: Str +3
Ranged: Attack: BAB +1, Dex +1 Damage: +0 (Str +3 thrown)
Blessings (3/4) (DC 13) (Holy Strike or Powerful Healer)
Fervor (3/3) (1d6)
Spells (Caster Level 2, Concentration +4)
Once Per Day (12): Prestidigitation
Zero (12): Create Water, Detect Magic, Light, Stabilize
First (13): Divine Favor, Divine Favor, Shield of Faith

Kyffin also waits to see if the creatures, whatever they are, are hostile. He walks up to stand next to Heinrich, but only brings his blade to bear if they attack (Ready Action).

Scimitar: 1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d6 + 3 ⇒ (3) + 3 = 6


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

Round 1, init 15

Albert levels his polearm at the disgusting malformations. "Them things look evil to me, ain't nothing natural about those creatures."

detect evil on the evil undead toddlers

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1:

Tristain: 24
Albert: 15
Tenebrynn: 19
Kyffin: 15
Heinrich: 6
Antagonist: 13

The creatures clearly move to defend their bizarre nest, while you defend yourselves and Heinrich.

Tristain waits to see if they're evil what would you like to know from your Knowledge check?, and while Albert certainly detects evil from that area, he's not sure what it's from yet.

Tenebrynn is less willing to wait, but her blast of debris slams into the close door, the space too tight for her to get a close shot. Walter, similarly, can't find a good angle, his sword hacking into the shelf instead of the creature as one leaps toward him, and the other toward Heinrich.

Walter's able to slash his foe as it tries to bite his leg, knocking it away and preventing it from hurting him you got an AoO as it's got no reach, but Heinrich is less lucky and the thing latches on to him. 1 hp, plus need a DC 12 Fort save or break out in an itchy rash that causes you to take a -2 penalty to Dexterity and Charisma (for an unknown amount of time (this won't stack [and thus is irrelevant] with the previous penalty if you fail the first save above). Also, this is (oddly?) a disease effect (not poison).

Quick Stats:

Kyffin AoO: 1d20 + 4 ⇒ (13) + 4 = 17
1d6 + 3 ⇒ (1) + 3 = 4

Bite: 1d20 + 4 ⇒ (14) + 4 = 18
Bite: 1d20 + 4 ⇒ (1) + 4 = 5

Whole party is up.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Yes please, evil or not? Also, special attacks, if he can.

Tristain readies his long spear to stab one of the evil babies if it comes closer.

1d20 + 0 ⇒ (7) + 0 = 7 to hit;
1d8 - 1 ⇒ (6) - 1 = 5 damage.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

"Undead baby fetuses?! Ew ew EW! Get away from Heinrich you nasty little things!" The slight little gnome then flips forward off the table and steadies herself by the wall. Wind whips and slashes around her as she gathers it about her for a few moments, then she hurls it forward. Fifty mile an hour winds suddenly gust through the room, washing her friends in a tremendous funnel of air as she tries to rip the tiny undead off of Heinrich and send them tumbling away.

Move 2 squares up then 1 square right
Standard: turn air blast into gust of wind (accept 1 burn, then reduce damage from airblast to 0) // Fort Save DC 14 negates the gust of wind effects

Status:

HP: 21/21
Nonlethal: 1
AC: 15 (13 T / 12 FF)
Fort: +6 // Ref: +6 // Will: +1 (+2 vs illusion)
Burn Accrued: 1/6
SLAs: dancing lights [ ], ghost sound [ ], prestidigitation [ ], speak with animals [ ]
Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Fort Save: 1d20 + 3 ⇒ (13) + 3 = 16
Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15

"GET IT OFF ME! VILE FILTHY THING!" Heinrich pulls his mutagen from his pocket and drinks it, if he can!


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Mutagen is a standard action, so you still have a move if you want it, sir!


1 person marked this as a favorite.
AC 18, T 13, FF 14; F+5, R+7, W+3; CMD 20; HP 38/38; Perc +7

Heinrich bubbles and changes, his features becoming bestial and feral. "I'm BACK, loves! What fresh fear did the old coward face this time? Ah, dead babies. Another Tuesday, is it?" Bloody Knuckles cracks his eponymous knuckles and smiles.

I think I'm good. Don't think I can escape or attack, so...


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Round 2, Initiative: 15

Status:
HP: 18/19 AC: 15 (f14/t11)
Weapon Equipped = Scimitar
Silver Blanch, Cold Iron Bolts = 6/10
Conditions = None
Melee: Attack: BAB +1, Str +3 Damage: Str +3
Ranged: Attack: BAB +1, Dex +1 Damage: +0 (Str +3 thrown)
Blessings (3/4) (DC 13) (Holy Strike or Powerful Healer)
Fervor (3/3) (1d6)
Spells (Caster Level 2, Concentration +4)
Once Per Day (12): Prestidigitation
Zero (12): Create Water, Detect Magic, Light, Stabilize
First (13): Divine Favor, Divine Favor, Shield of Faith

Kyffin, a little fearfully truth be told, swats at his baby with force.

Scimitar: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d6 + 3 ⇒ (2) + 3 = 5

C'mon dicebot!l Seriously!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Tristain:

They are typically evil.

They can latch onto foes they bite, letting them bite more easily do bite damage automatically as they grapple automatically when they hit, though the target isn't considered grappled; they also are usually pickled in a liquid that irritates living creatures' skin; and they dissolve into a disgusting sludge when killed, which can nauseate nearby creatures.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

"Oh yeah..." Tristain says as if remembering something from long ago. Something that he doesn't even remember remembering or learning. "Oh, they are evil. Totally evil. We should kill them dead and get away from them...they will smell bad. Oh...Oh...bad..." Tristain wishes he had a wall to bonk his head into.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

Albert shifts to a better angle for slashing the creepy thing away from Kyffin. back away a square to the right

bardiche: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d10 + 3 ⇒ (9) + 3 = 12

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Tristain: 24
Albert: 15
Tenebrynn: 19
Kyffin: 15
Heinrich: 6
Antagonist: 13

Tristain readies his spear -- happily not nearly killing one of his companions with it, for a change -- as Albert backs off and slashes the thing attacking Kyffin -- though its slightly gelatinous form seems to give way to the blade as much as be cut by it DR; sorry, realized I hadn't mentioned it above with Walter's attack.

The gnome's magic pushes the things back into the closet, inadvertently foiling Walter's strike, but they bounce off it and rush forward again toward Walter and Bloody Knuckles.

This time, Bloody Knuckles is prepared and knocks the thing in the head, disrupting its attack, but getting more of its liquid slime on himself. Another DC 12 Fort save, please

The other one lands on Walter, its teeth latching on 1 hp, plus DC 12 Fort save, as above

Mechanics:

Fort: 1d20 + 1 ⇒ (7) + 1 = 8
1d4 ⇒ 3
Fort: 1d20 + 1 ⇒ (9) + 1 = 10
1d4 ⇒ 2

Walter AoO: 1d20 + 4 ⇒ (4) + 4 = 8
BK AoO: 1d20 + 5 ⇒ (11) + 5 = 16
1d3 + 4 ⇒ (3) + 4 = 7

PP1: 1d20 + 1 ⇒ (8) + 1 = 9
PP2: 1d20 + 1 ⇒ (19) + 1 = 20

PP1 7/3*
PP2: 7/2*


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Round 3, Initiative: 15

Status:
HP: 17/19 AC: 15 (f14/t11)
Weapon Equipped = Scimitar & Morning Star
Silver Blanch, Cold Iron Bolts = 6/10
Conditions = None
Melee: Attack: BAB +1, Str +3 Damage: Str +3
Ranged: Attack: BAB +1, Dex +1 Damage: +0 (Str +3 thrown)
Blessings (3/4) (DC 13) (Holy Strike or Powerful Healer)
Fervor (3/3) (1d6)
Spells (Caster Level 2, Concentration +4)
Once Per Day (12): Prestidigitation
Zero (12): Create Water, Detect Magic, Light, Stabilize
First (13): Divine Favor, Divine Favor, Shield of Faith

Fort: 1d20 + 7 ⇒ (9) + 7 = 16 vs DC 12

Kyffin/Walter, realizing his scimitar was less effective than it should have been, grabs his morning star (move) and swings that instead!

Morning Star: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d6 + 3 ⇒ (4) + 3 = 7

"Be careful, I think they may be resistant to slashing weapons!" If he seems to do full damage with his morning star, he'll let everyone know.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 2, Init 16

"Ooh, you probably don't want them sucking on you...yeah, that might be bad..."

Tristain moves up to stab a bad baby with his mighty longspear.

1d20 + 0 ⇒ (17) + 0 = 17 to hit; ()
1d8 - 1 ⇒ (6) - 1 = 5 piercing damage

Tris' stats:

HP: 13/13
AC: 12

[ dice]1d20+0[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

Albert steps forward again and slashes at the one harassing Knuckles. "Abombinations like this shouldn't be."

bardiche: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d10 + 3 ⇒ (5) + 3 = 8


AC 18, T 13, FF 14; F+5, R+7, W+3; CMD 20; HP 38/38; Perc +7

Fort: 1d20 + 3 ⇒ (8) + 3 = 11 Bloody Knuckles groans as the slime gets everywhere. Then he snarls and punches the thing! Unarmed: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d3 + 4 ⇒ (1) + 4 = 5 damage!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The blows seem to have their desired effect, killing the disgusting corpses. Unfortunately, they dissolve into a disgusting, fleshy sludge that threatens to sicken Bloody Knuckles and Walter, who are closest to it. Technically, both need to make a DC 12 Fort save, but it only lasts 1 round, so it's kind of irrelevant.

None of the other assorted bottles or parts seem to be animated.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain wrinkles his nose as he steps away from BK Supreme.

"Looks like this room was used for research and whatnot. Maybe..." Tristain's voice trails off as he concentrates inwardly and provokes his mind into finding magic.

Cast Detect Magic.

He will search the room with detect magic going.

1d20 + 7 ⇒ (5) + 7 = 12 Perception


AC 18, T 13, FF 14; F+5, R+7, W+3; CMD 20; HP 38/38; Perc +7

"Disgusting foul things! What manic god spawns such filth? And how do I worship it?" Bloody Knuckles breaks into great guffaws of laughter at his little joke.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Fort: 1d20 + 7 ⇒ (5) + 7 = 12 vs DC 12

Kyffin very nearly looses his lunch, but manages to keep it a vurp, as he backs away from their foulness and catches his breath. When the worst has cleared, he watches over the others as he keeps his eyes open for more of these.

Perception: 1d20 + 2 ⇒ (17) + 2 = 19

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Tristain, you don't detect any magic (other than what you've brought with you).

Walter, a quick scan of the room doesn't reveal any more of the pickled punks, though you do see eight lab coats hanging around the room.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain doesn't find anything and goes back to bonking his head against the wall until others are ready to open new doors.

Three new arrows on map for what to open...red, then green, then yellow, eh?


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

"Nothing that wicked exists without other evil helping it." Albert proclaims as he scans the room.

detect evil for several rounds as he scopes out the room


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Kyffin will quickly check the coats for keys, and then he opens the next door (red?), scimitar out, when folks are ready.

"I don't like this place."


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

"Maybe one of the yellowrobes did this? Crazy and evil to make unborn babies into undead." Tenebrynn shudders at the thought and quickly follows the first person out of the room, eager to put the smell and the mess and the memory of the hideous things behind her.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The red arrow was the closet in which the strange "nest" was.

Not sensing any other evil, nor finding anything in the coats, you move on, still searching for the boy.

Green arrow
The first room contains two desks crammed into a crowded office. More space has been dedicated to filing cabinets, bookshelves, and stacks of loose research than room for occupants. Two bodies lie slumped over the desks. Obviously feel free to do stuff here, but we can multitask, so...

Yellow arrow
The ceiling of this room has collapsed, crushing a table and well-worn couch.

DC 12 Perception in the second room:

You notices a pale hand extending from the rubble.


AC 18, T 13, FF 14; F+5, R+7, W+3; CMD 20; HP 38/38; Perc +7

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

BK nods toward the rubble. "Anyone want to see who that belongs to?" He starts moving rubble carefully so as not to further injure whoever is buried.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You think it'll take about 10 minutes to free the body.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

* * *Green* * *

Tristain takes his time to look through the desks and office.

Take 20 Perception for 27.

* * *Yellow* * *

Tristain looks down at the hand, then at BK Supreme.

1d20 + 7 ⇒ (8) + 7 = 15 Perception

"Uhm...I'm not sure it really exists, but if you mean what pseudo-entity in this demi-plane might have once possessed that body, I'm sure we'll be able to figure it out once we exhume it," Tristain says, keeping watch while others work. His noodly arms are not well suited for work, but that doesn't stop him from keeping good watch with his long spear. It only clatters to the ground 4 times while he keeps watch.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

"Less a demi-plane, more our plane with bad yellow-fog-dream-place leaking in. And the hand is real!" Tenebrynn throws her short little arms up in frustration before turning with a huff to help not-Heinrich with the rubble. She helps by popping rocks and stones and bits of crumbled masonry from the pile one piece at a time with small gusts of air. About halfway through the process, she compares the size of her hand to the corpse's. "Hmmmm. Too big for a boy?"


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

"Spoken like somebody who thinks that they really exist," Tristain snorts in reply to Tenebrynn.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Room 1
As Tristain looks around, he realizes most of the documents seem to be related to mundane asylum duties and unremarkable psychological evaluations. However, he also finds a thick yew wand etched with the symbol of Sarenrae hidden in the back of the eastern desk. A piece of twine is wrapped around it, connecting to a note that reads, “Mr. Lantz, this is a place of science, not faith. Please keep your religion at home.”

Spellcraft DC 16:

It's a wand of bless, with 18 charges remaining.

Room 2
The body is crushed beyond recognition but it definitely appears to be too large to be a boy.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain concentrates inwardly into his mind to find a connection to things he does not yet understand. Cast Detect Magic.

1d20 + 9 ⇒ (5) + 9 = 14 Spellcraft Grumble.

He offers the wand and holy symbol around to see if anyone wants it.

"Walter, is this symbol the same as yours?"

1 to 50 of 8,353 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Motteditor's Strange Aeons PBP All Messageboards

Want to post a reply? Sign in.