
Matt Adams 259 |

Numeria Land of Fallen Stars is allowed.
I would be willing to allow uncivilized tactics.
The reason I do this isn't because I want to discourage anyone from anything. (Or at least nothing too out there). I just like being able to look at the original source of material for myself. I own all the main hardcovers, but my local store doesn't carry the splats. The splats I mentioned in the OP were called out specifically in the players guide so I read them first. (Champions of balance was also mentioned, but I missed that on my first look.) Expanding beyond this isn't bad, as long I know what book to go looking in. And there are websites to check things against until I getvaround to looking at the other books.
Also, if I want to tailor an encounter to better fit the PCs, it helps to use some material that matches the themes they're using.

Matt Adams 259 |

Matt Adams 259 wrote:I don't consider the inner sea hardcovers part of the hardcover line, but I assume you want it for something android related?Yes.
Repairing Nanites: Some androids cannot prompt their nanites to aid them in any endeavor, but instead find that their nanites stitch their wounds together. The first time each day that such an android has taken an amount of damage greater than or equal to twice her Hit Dice, the nanites automatically activate, without an action. Her circuitry-tattoos glow with light equivalent to that of a torch for 1 round and she heals a number of hit points equal to twice her Hit Dice. This racial trait replaces nanite surge.
Makes mores sense than Nanite Surge for the quick background on the character.
Thoughts?
Just saw this as I was going through everything and I like that ability.

Harrash |

This is my submission. (The character had been in another recruitment but didn't make it.)
LN half-elf inquisitor of Iomedae (sacred beastmaster) 1
Init +1; Senses low-light vision, Perception +12
Defense
AC 18, touch 11, f-f 17 (+1 Dex, +5 armor, +2 shield; +1 dodge against robots)
HP 11 (1d8+2+1)
Fort +4, Ref +1, Will +5 (+2 against enchantments)
Offense
Speed 20 ft.
Melee longsword +4 1d8+3 (+1 atk against robots)
Ranged shortbow +1 1d6
SQ elf blood, elven immunities
Spells known (CL 1st, concentration +4)
1: bless, cause fear
0: acid splash, create water, detect magic, sift
Statistics
Str 16 Dex 12 Con 14 Int 12 Wis 16 Cha 7
Base Atk +0; CMB +3; CMD 14
Feats Skill Focus (Perception), Weapon Focus (longsword)
Traits Robot Slayer, Mathematical Prodigy
Skills Bluff +7, Diplomacy +7, Intimidate +8, Knowledge (arcana) +2, Knowledge (dungeoneering) +5, Knowledge (engineering) +6, Knowledge (geography) +2, Perception +12, Sense Motive +8,
Languages Common, Elf, Hallit
Combat Gear longsword, shortbow, arrows, scale mail, heavy shield
Other Gear 37 gp
Special Abilities
Charm of Wisdom (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.
Ape
Size Medium; Speed 30 ft., Climb 30 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 10, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent.
Harrash is the product of the "half-elf baby dilemma." He was discovered in the outskirts of Numeria by androids who assumed his parents had abandoned him.
While they tried to make the correct decision by adopting him, they didn't give him the affection that a humanoid requires, although they had no way of knowing so. Harrash, for his part, bears no particular affection for androids. As soon as he could, he fled his adoptive parents' house to live in the outskirts of Torch, where he met an ape, which seems more human to him than robots, or even most humanoids. He is not interested in decimating all androids, but he is suspicious of all androids and robots, and doesn't want to be at all lenient with them.
Harrash lacks a sense of humor and has a pessimistic outlook on life due to his upbringing. When Khonnir disappeared, Harrash naturally suspected robots or androids, and decided to make sure that they wouldn't cause more harm than they already had.

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Just missed in another IG recruitment, so hope to fare better :)
Arrenopos awoke about six months ago. He has no knowledge of where he came from or who he is. He was found by Khonnir Baine in the wastes outside of Torch. Khonnir recognized him for what he is and helped ease him into human society and helped disguise his true nature. Arrenopos has skills that he is still coming to realize. The last six months have been vexing for him, especially when dealing with Khonnir’s daughter, Val. Human emotions still confuse him despite his intense scrutiny. Khonnir’s tutelage has been invaluable though and Arrenopos is slightly more comfortable on his own now among the population of Torch. Khonnir has also taught Arrenopos about his true nature. This has only deepened his unease. Who is he? What purpose was he created for? Despite his progress, Arrenopos continues to have a deep seated and irksome feeling that he has some specific purpose and this “feeling” is disquieting to him. What that purpose is though, still evades him.
Arrenopos
Male android fighter (aldori swordlord) 1 (Pathfinder Player Companion: Inner Sea Primer, Pathfinder RPG Bestiary 5 19)
LG Medium humanoid (android)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +3
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +0; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Melee aldori dueling sword +5 (1d8+1/19-20)
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Statistics
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Str 13, Dex 19, Con 12, Int 14, Wis 10, Cha 8
Base Atk +1; CMB +2; CMD 16
Feats Exotic Weapon Proficiency (aldori dueling sword), Weapon Finesse
Traits bruising intellect, local ties
Skills Acrobatics +5, Climb +5, Disable Device +9, Intimidate +6, Knowledge (engineering) +6, Knowledge (nobility) +3, Perception +3, Sense Motive -4; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Common, Hallit, Orc
SQ emotionless, exceptional senses, nanite surge
Other Gear mwk studded leather, aldori dueling sword[ISWG], thieves' tools, 5 gp
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Special Abilities
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Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.

Olimpia Beta II |

I'd like to apply with an unchained rogue. Olimpia is an android with the Numerian Scavenger archetype and the Against the Technic League trait. Having previously been their property, she is first inclined to run or hide from these sadistic cult members but will fight if cornered or the stakes are right.
Oilmpia has the Technologist feat and Technic Training from her archtype. She does extra damage against the Technic League and as she levels will gain other advantages like being able to roll twice for glitches, picking the one she prefers (4th level), and bypassing the hardness of robots (8th level).
Oh, and for the record, I too like background skills. :)

Ken Marable |

Still finalizing some stuff (mostly spells and equipment), but I'd like to offer Old Scrapper. Bard (archaeologist) who is the local crazy old guy (although not that old, and maybe not so crazy) who spends his life scavenging old bits of technology.

Adrien Belmont |

Hey GM, I saw you closed recruitment and just wanted to re-affirm my interest since I hadn't posted here in a while. Didn't want to get passed over or anything because I hadn't checked in. Adrien was already built to your specifications so he should be ready to go if selected. As Darian said, we were in a game together when the GM disappeared from the boards. I would love to take another crack at Iron Gods, as I've only ever gotten a few rooms into tue caverns below Torch.

Skivven Kraskarras |

Okay, I have separated out background skills.
GM: Since you are allowing Drawbacks for a third trait, would you allow the River Rat trait to be re-themed as "Sewer Rat" instead? If so I will add that trait and a drawback.
Also: There is no special ratfolk favored class bonus for Investigators (I think only core races got FCBs in the Advanced Class Guide). But the ratfolk FCB for alchemists is 1/6th of an alchemist discovery. Would you allow a custom FCB for ratfolk that gives 1/6th of an investigator talent?
If the answer is no to either of these it's no big deal.

Matt Adams 259 |

@Adrien I'll throw up the discussion thread later today.
@Skivven-Yes to both
@Valeria-I kind of figured at least some people would have holiday plans.
I'll put up the discussion thread today for everyone to just talk if they want. Maybe I'll get the gameplay thread up tomorrow, maybe not. There's really no hurry to get it up before Monday though.

Skivven Kraskarras |

@Skivven-Yes to both
Cool, thanks.
Realized that if there was a trait with the word "Rat" in the name then I wanted to have it.
Maybe I'll get the gameplay thread up tomorrow, maybe not.
Even if gameplay hasn't started yet, getting the gameplay thread up is useful because one people dot in the campaign will show up on their campaign tab.

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Campaign board is having some problems. Paizo will need to fix it. (It's not just you, it's all of the PBP games.)