Matt's Iron Gods Campaign

Game Master Matt Adams 259

Link to join game on roll 20.

Link to launch map.


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All right, Enrathe. They found you.


Map Up


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

Anyone else having issues? I wasn't getting the new posts notice and it takes forever to switch screens?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I still get notified for new posts. Would the Atom or RSS feeds help?


Male Humanoid (Kasatha) // "Elf" Vigilante 2 -- HP [13/16] 7 nonlethal-- AC [20, 16 T, 14 FF] -- [Fort 1] [Ref 7] [Will 3] -- Init [4] -- Perc [5] -- CMD [19]

I should probably be on the map, shouldn't I?


Whoops. I forgot to change which screen the players can see. Should be okay now.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I'm going to be posting irregularly for about a week.


Okay.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Guys, I've been getting over a throat infection that slowed me down a lot more than I expected. Hopefully I will get things back to normal this weekend.


Oof, that sucks. Glad to hear it's getting better


Get well, Skivven!


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I will be posting at a rate of less than once a day for about a week.


Sorry for the lack of action this week guys. It ended up being an incredibly busy one.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

No problem, thanks for the update


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Guys, my instincts are telling me not to take this guy along. It sounds like he is after a share of the loot (or maybe more than a fair share) and it doesn't sound like he can do anything we can't do for ourselves. And also our friends (Val and Khonnir) don't care for him.

And I'm not sure I trust him to just be an extra NPC party member. For all we know he is looking for something specific and will leave us high and dry when he gets it.

What do you guys think?


Unless he can kill robots, I don't like the idea of having someone who can backstab us at the first chance they get, or at least extort us. Especially considering Enrathe is an alien and would be very valuable to the technic league


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

On one hand, he might be what we need to punch through the hardness of the robot.

On the other, he might be a stinking backstabber. But the real problem is that nothing prevents him from waiting for us when we are on our way out to ambush us if he is a backstabber.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds
Trem Kiran wrote:
But the real problem is that nothing prevents him from waiting for us when we are on our way out to ambush us if he is a backstabber.

That's true, but he won't necessarily know when we are coming out and in what condition we are in when we do.

If he was planning on backstabbing us, I'd rather he not have the kind of information he would have if he were travelling with us.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

It's also worth not making him into an enemy. We could also try a SM to see if he's honest if he promises not to sell the loot.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

I'm indifferent, whatever you guys decide. Although I don't understand the hostility to making a profit, it's what we do as well. The real question is, what does he actually have to offer?


Neither I no Enrathe has a problem with profiteering, it's more that he may very well sell out the Alien to the Technic League. If it was just about loot and such there wouldn't be a problem.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

I have no problem with making a profit, though I'm not keen to share my profits with a stranger who doesn't seem to have any abilities we don't.

He claims to be a good fighter and knowledgeable about technology, but we have these things fairly well covered. If he was a wizard with a bunch of anti-construct spells that might be different.


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

We could also test how good he is at hardness. Does anyone have something expendable and hard on hand (other than the kitchen table)?


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

I just realized that coin shot is an alchemist's spell. If we are willing to burn platinum pieces I can throw three of them (one per round) and they will deal 1d10+1 damage on a hit and count as Adamantine.

GM: Are there any wizards ar alchemits or investigators in town that I can buy the spell from? Actually I should probably see about other spells too while I'm at it. Maybe get some scrolls.

Coin shot is a personal spell though, so it doesn't help anyone else unless they have UMD. How are people at that?


I mean, is it really worth it to burn 30 gold gold to have a chance at missing, plus the cost of the scrolls themselves? It's definitely an option at least, but adamantium blanch on crossbow bolts is probably more gold efficient.

Also, I'm back from vacation! Sorry about the delay on my part


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds
J Rones wrote:
I mean, is it really worth it to burn 30 gold gold to have a chance at missing, plus the cost of the scrolls themselves? It's definitely an option at least, but adamantium blanch on crossbow bolts is probably more gold efficient.

Who is this?

Anyway, for me, my crossbow bolts will deal only 1d6 damage instead of 1d10+1. Also, the spell allows the attack to be rolled as a touch attack if thrown fromt he first range increment. So that's a big enough boost for me.

Those of you that have bigger weapons might prefer the blanch.


That's Enrathe's player.


1 person marked this as a favorite.

I'm just some guy who found this forum on google, don't mind me


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

My damage goes up significantly at both 3rd and 4th level.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Skivven's Shopping List:

_10 gp Teacher for coin shot spell (I figure this will cost the same as hiring a spellcaster).
_10 gp Cost to inscribe it in formula book.
355 gp Small Darkwood Light Crossbow.
203 gp Small Darkwood Buckler
_60 gp 4 Alkali Flasks
_50 gp Small Masterwork Backpack
__4 gp 20 more cold iron crossbow bolts
---
692

Sell:

17.5 gp Old Crossbow
_1 gp Old Backpack

GM: Is all this stuff okay?


Hey do I get a new save to not have strength damage now that it’s a new day?


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

I will buy a greatsword (50 gp).

I wonder if we should instead just pool our money to get Arrenopos an adamantine weapon instead of buying the weapon blanche. Otherwise I would also buy some weapon blanche. It's DC 20 to craft the blanche, so would Skivven be able to make some?


I was planning on buying a composite longbow and getting blanch. I’d get +6 to hit and +3 to damage if it’s masterwork


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3
J Rones wrote:
Hey do I get a new save to not have strength damage now that it’s a new day?

How much damage do you have? Also, you don't need to save, you just naturally heal 1 point of ability damage for each stat per day (2 with special care).


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3
Harrash wrote:

I will buy a greatsword (50 gp).

I wonder if we should instead just pool our money to get Arrenopos an adamantine weapon instead of buying the weapon blanche. Otherwise I would also buy some weapon blanche. It's DC 20 to craft the blanche, so would Skivven be able to make some?

That's why I'm just banking my share, I was saving for adamantine.


Enrathe had 2 points of strength damage, which is now 1 point after rest. Still enough to drop me to a +2 though. Composite longbow +2 it is


Skivven-That all looks good.
Harrash-If everyone agrees, you could pick up an Adamantine weapon.
Enrathe-A composite longbow +2 should cost 300gp. Is there anything else you wanted?


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

I wouldn't mind getting a wand of cure light wounds.

Also, just a warning, I'm leaving for a 3-4 days vacation. I will have internet access on my cell, which isn't ideal to post a long gameplay post.


I will make a buy list, gimme an hour or so


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1
Arrenopos wrote:
Harrash wrote:

I will buy a greatsword (50 gp).

I wonder if we should instead just pool our money to get Arrenopos an adamantine weapon instead of buying the weapon blanche. Otherwise I would also buy some weapon blanche. It's DC 20 to craft the blanche, so would Skivven be able to make some?

That's why I'm just banking my share, I was saving for adamantine.

If the others would donate 1000 gp combined, that's enough for one adamantine weapon.


Enrathe's Shopping List:
Composite Longbow +2 (300gp)
Adamantine Blanch x2 (200gp)
Common Arrows x20 (1 gp)
Throwing Axe (8 GP)
Total: 509 GP
I'm willing to donate to the "Get Arrenopos an adamantine weapon" scholarship fund. Honestly I'd be willing to go in with everything, 768.56gp.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

I'm on the road, so I can't confirm the numbers. But I think the wand of cure light wounds is 750gp. We got around 1050gp each, so you can have the rest of my share for the weapon.


Android Ftr 2; hp-18; AC-17, F+4, R+4, W+0; Init+4; Perc+3

If we go that route, I will just take a lesser share of the next split to make up for what goes over my current total.

So the sword would cost 3020 gp. I have 1020, so I would owe the pary 2000 gp on the next split.


There’s the 1000gp. Go ahead and get your Adamantine weapon, Arrenopos.

Trem can get his wand of Cure Light Wounds plus the Scrolls of Summon Monster 1 and I’ll Omen. Since, Web Bolt is a signature spell for Drow, I don’t think Torch would have a scroll of that spell in stock. However, you could still learn it by level up.

I think that’s it for shopping.


Just a quick count, how much of the pooled gold was left over after the sword? I don't think we used all of it


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1
J Rones wrote:
Just a quick count, how much of the pooled gold was left over after the sword? I don't think we used all of it

3020 for the sword leaves over 138.43 gp, going by the numbers everyone gave: 1063.29 (Arrenopos), 1013.29 (me), 768.56 (Enrathe), 313.29 (Trem).

I'm having trouble finding time, so I will be posting less for a week or two.


Aight. for simplicity's sake I would say just hold on to the rest and throw it into the collective pool next time we stop to buy s*#~


Inquisitor 2 | HP 18/19 | AC 18 (+1 robots) | F 5 R 1 W 6 (+2 enchant) | Init +4 | Perception +13 | Greatsword +6 (+7 robots) 2d6+4 | Spells 3/3 Judgment 1/1

Harrash was now refunded 50 gp, and he also had 17 gp on him from before. How are we tracking our money?


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

Hello folks.

I'm afraid I've been bedridden for several days. My stomach is still in knots but I'm starting to feel better and I hope to catch up soon.

Bot me in the meantime if necessary.


Investigator (Empiricist) 2 | HP 15/15 | Init +4 | Per +11 (+12 vs traps) | AC 18 : T 15 : FF 14 : CMD: 14 AC 20 : T 17 : FF 14 : CMD: 16 | Fort +1 : Ref +7 : Will +4 | Dagger +6 (1d3+1), X-bow +7 (1d6)
Inspiration, Prepared Extracts:
Inspiration 5/5, 1st level extracts adhesive spittle, coin shot,, cure light wounds

If any of you guys are in Canada, Happy Thanksgiving!

Those of you in the US, Happy Columbus Day (or Happy "Guy Who Was Looking For China and Ended Up In Puerto Rico" Day).

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