Valeria Starr
Female human (Kellid) gunslinger (pistolero) 5 (Pathfinder RPG Ultimate Combat 9, 51)
CN Medium humanoid (human)
Init +10; Senses Perception +15
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Defense
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AC 21, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 dodge, +1 shield)
hp 42 (5d10+10)
Fort +7, Ref +9, Will +4
Defensive Abilities nimble +1
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Offense
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Speed 30 ft.
Melee club +6 (1d6+1) or
. . dagger +6 (1d4+1/19-20) or
. . longsword +6 (1d8+1/19-20)
Ranged arc pistol +9 (1d8+4 electricity) or
. . belle +10 (1d8+4/×4)
Special Attacks deeds (gunslinger initiative, gunslinger's dodge, pistol-whip, quick clear, up close and deadly +2d6, utility shot), grit (3)
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Statistics
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Str 12, Dex 18, Con 14, Int 12, Wis 14, Cha 9
Base Atk +5; CMB +6; CMD 21
Feats Deadly Aim, Gunsmithing[UC], Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Reload
Traits against the technic league (weapons), highlander (hills or mountains)
Skills Acrobatics +12, Bluff +4, Climb +6, Craft (alchemy) +5, Craft (firearms) +7, Intimidate +7, Knowledge (engineering) +8, Knowledge (local) +6, Linguistics +2, Perception +15, Sleight of Hand +8, Stealth +13 (+15 in hilly or rocky areas), Survival +7 (+9 to avoid becoming lost), Swim +6; Racial Modifiers highlander (hills or mountains)
Languages Androffan, Common, Hallit, Varisian
SQ gunsmith, pistol training
Combat Gear thunderstone (6); Other Gear +1 mithral chain shirt, mwk buckler, adamantine paper cartridge[UC] (20), arc pistol, belle[UC], black powder[UC], club, cold iron paper cartridge[UC] (20), dagger, ghost salt paper cartridge (9), longsword, paper cartridge[UC] (50), silversheen paper cartridge[UC] (20), cloak of resistance +1, endless bandolier[UE], eyes of the eagle, handy haversack, wayfinder[ISWG], battery (4), bedroll, belt pouch, flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], powder horn[UC], trail rations (5), waterskin, white access card, fire opal (2) (worth 100 gp, 0.1 lb), garnet (3) (worth 300 gp, 0.1 lb), silverdisk (9), 2,526 gp, 8 sp, 6 cp
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Special Abilities
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Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Nimble +1 (Ex) +1 AC while wearing light or no armor.
Pistol Training (+4, misfire value -2) (Ex) Starting at 5th level, a pistolero increases her skill with one-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
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Background:
Orphaned at the age of 8 when agents of the Technic League confiscated a piece of technology that her father had scavenged from the Felldales, Valeria spent the next couple of years on the streets of Aaramor until one day when she came across a pair of agents of the Technic league, one of whom she recognized from that fateful night.
Picking up a discarded branch she followed the pair until they were alone. Unfortunately, her ill thought out attack resulted in little more than a bloodied nose for the unwitting agent. Chased by the agents and eventually the city guard Valeria managed to escape capture. Fearing what the league might do to one who assaulted their agents Valeria gathered up her meager belongings and fled the city into the dangerous Felldales.
Time passed and Valeria managed to eke out a living in the hostile environment trading what she could find for the things she needed to survive, until one day when she made a discovery that would change her life forever.
Within a pile of rubble she was scavenging she came across a battered and broken pistol. The damaged and dented thing was a thing of beauty to her eyes. She spent the next several weeks taking the weapon apart and learning how to rebuild it. This labor of love was so deep that she took to naming the gun Gilian, after her father. Once the pistol was restored she traded items that she found for the necessary black powder and bullets needed to make her pistol work. Once she had a rudimentary grasp of the techniques she soon began making her own shot for her gun. Through trial and error (many, many errors) she soon began making cartridges for her weapon, which could speed up her reload time.
One day, deep in the badlands, she came across an expedition led by an agent of the Technic League. Confronted by the man Valeria became afraid that the League had finally found her. When the agent, backed by his work gang of slaves, demanded Valeria’s gun in the same tone that the original agent had demanded the artifact from her father, her fear turned to anger as she gave the agent what he asked for, right between the eyes.
Shocked by what she had done Valeria stood motionless while the slave gang, suddenly freed from the agents control, scattered to the winds leaving Valeria alone in the wilderness. Fearing what the League would do to someone who killed one of their own Valeria began heading east, out of the Felldales. Travelling by night and avoiding the hazards and hostile tribes she soon passed through Kuratown and into the Numerian Plains.
She eventually made her way to the village of Torch when it’s fabled flame finally went out. Finding herself in civilization and short of cash she decides to take the town council up on its offer of a reward to find their missing Councilman. Now all she needs is a group of like-minded and fool hardy people to accompany her.