
DankeSean RPG Superstar 2010 Top 32, 2011 Top 4 |
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The spell seems to be cast near-instantaneously. Even as the spell completes, his form is shifting into that of a tall dark-haired man. It takes the party a moment to recognize him without his mask—this is the godfather's form.
"This form really was delicious," Telakin says, "and it definitely beats the last cleric I ate. You know, it was kind of Astraden's fault I was able to catch that godfather at all. Funny, but true. I guess she got her comeuppance in the end, though."

Rynjin |

Rynjin wrote:Astraden might like the Kin's Face tattoo. It lets her disguise herself as a Human or Orc version of herself.Maybe :0
I do get disguise self as a domain spell but if I know we're going into racist territory . . .
Well the upside of this is that it can be active for up to 5 hours a day instead of minutes/level.
The downside is that it requires scarification in addition to the tattooing.

Tanith 'Kordson' Creed |

This is with Cuetzpalli's share split among the party and his gear donated. This also includes coin used to pay for Astraden's reincarnation, a single restoration, coin set aside for two scrolls of magic circle vs evil, a scroll of fickle winds, and a scroll of communal resist energy (electricity, CL 7th).
Post Dopplepocalpse Final Payout
Carina
merciful light crossbow +1
8,773.13 gold
Farrukh
12,923.13 gold
Eben
lesser quicken rod
0 gold (-3,661.50 for next payout)
Tanith
12,923.13 gold
Astraden
keen aberration bane rapier +1 (The mask of Olidammara is crudely carved into the pommel)
3,773.13 gold

Rynjin |

Ah, hm.
That puts me 800 gp short of teh stuff I've already commissioned.
Edit: Scratch that, forgot the 1k from my shirt. Leaves me with 204 gp, I'm good to go.
Then I'll buy 2 doses of Antitoxin.
I'd say we should forgo the two scrolls of Magic Circle. Magic Circle is utterly worthless unless you want everyone to stand in a nice, easy, Fireball-able square around whoever casts it.
A single high caster level scroll of Protection From Evil: Communal is likely better.
750 gp for two scrolls of Magic Circle, or 750 gp for a single 15th CL scroll of PFE:C, which should last plenty long enough now that Spiny isn't around, and lets us move around as we will.

Tanith 'Kordson' Creed |

That's why we get the two scrolls. Between that and a slot from Astraden we can we protect everyone in pairs for 50+ minutes. No fireball formation needed.
A caster level 15 scroll of communal protection from evil covers the party for 2.5 minutes. We're fast, we're not that fast.

Tanith 'Kordson' Creed |

I don't think it's really practical to assume that we're going to know precisely when we're walking into the flayer's room, doubly so due to the fact that every enemy ever gets the jump on us.
But you raise a good point.
KC are you okay with handwaving the 'must move in sync' element for spells like Magic Circle? While traveling it's not a big deal but initiative creates an artificial hurdle by virtue of the fact that it's super hard for people to move side by side. Would you be good with calling characters in sync as long as they end their movement for the turn adjacent each other?

DankeSean RPG Superstar 2010 Top 32, 2011 Top 4 |

Protection from evil and its variants will keep us from being dominated (which, don't get me wrong, is a good thing) but is there any better blanket protection vs. mind-affecting magic that would be available to us? (Even given the groups dearth of knowledge about mind flayers, Johyis did mention being stunned by a blast of mental energy, so we have that as in-character knowledge.)

Tanith 'Kordson' Creed |

There's not a whole lot of better options. Mind Blank is 24 hour complete protection but it's an 8th level spell. I don't think there's anything to specifically protect us from the AoE stun.

Rynjin |

Protection from evil and its variants will keep us from being dominated (which, don't get me wrong, is a good thing) but is there any better blanket protection vs. mind-affecting magic that would be available to us? (Even given the groups dearth of knowledge about mind flayers, Johyis did mention being stunned by a blast of mental energy, so we have that as in-character knowledge.)
Not anything cheap enough we can afford.

Kobold Catgirl |

I don't think it's really practical to assume that we're going to know precisely when we're walking into the flayer's room, doubly so due to the fact that every enemy ever gets the jump on us.
But you raise a good point.
KC are you okay with handwaving the 'must move in sync' element for spells like Magic Circle? While traveling it's not a big deal but initiative creates an artificial hurdle by virtue of the fact that it's super hard for people to move side by side. Would you be good with calling characters in sync as long as they end their movement for the turn adjacent each other?
I'm gonna have to say no. As long as your movements never diverge more than ten feet, though, I'll assume you stayed synched up. It shouldn't be that hard to avoid splitting up, but staying in the area of the spell is an intended challenge of Magic Circle that you're supposed to have to deal with. It's considerably easier for this party, thanks to the way we do initiative.

Tanith 'Kordson' Creed |

I might not have explained that super well.
Let's say Carina and Eben are paired off. Eben's got the magic circle and Carina's adjacent to him. Our initiative comes up and Eben casts a spell and moves forward 30 feet. Carina posts and moves forward 30 feet as well ending up adjacent to Eben again to throw a bomb.
Did she leave the magic circle? Due to the nature of initiative for a fraction of a second she did. The only way to truly always stay within 10 feet of each other is to ready move actions or something.

Tanith 'Kordson' Creed |

Thanks. That certainly is the most reasonable stance.
Rynjin does that satisfy you? With multiple magic circles we can protect the group for a reasonable about of time (50 minutes vs 2.5 minutes) and avoid the fireball formation problem.

Rynjin |

Thanks. That certainly is the most reasonable stance.
Rynjin does that satisfy you? With multiple magic circles we can protect the group for a reasonable about of time (50 minutes vs 2.5 minutes) and avoid the fireball formation problem.
It's possible, I've just never had it work. What KC said is how it works anyway, unless you're expecting him to Ready actions for Dominate.
I guess we determine who is paired with who.
Tanith and Carina, Farrukh and Eben, Rodrigo and Astraden?

Tanith 'Kordson' Creed |

I couldn't imagine getting through CoT without magic circle.
I doubt Carina or Eben want to be that close to melee. I'm thinking Farrukh/Tanith, Carina/Eben, Rodrigo/Astraden.

Tanith 'Kordson' Creed |

That works too. With that fancy new weapon there's a good chance Astraden will want to be in melee at some point.
I'm watching you Rodrigo!

Carina Viera |

Yeah, put me with the summoner with the living trouser snake, why don't you? XD

Kobold Catgirl |

Creatures in the area, or who later enter the area, receive only one attempt to suppress effects that are controlling them. If successful, such effects are suppressed as long as they remain in the area. Creatures that leave the area and come back are not protected.
So, how do these two statements reconcile? It's a one-time-only opportunity?

Tanith 'Kordson' Creed |

Funny enough this came up in my CoT PBP and I started a thread about it back then (3 years ago).
I believe it's just a reference to PfE's ability to suppress mind control - not prevent it.

Tanith 'Kordson' Creed |

If your buddy gets dominated you can't drag him in and out to keep getting new saves.
I wish there was a less clunky way to ward off mind control. I hate the fact that a slotted clear spindle is considered 'mandatory'.

Rynjin |

Warding off what's effectively an entire school of magic generally doesn't offer non-clunky solutions. Will saves are the easiest of the trio to manage, though.
I wouldn't call 5 spells, two of which are just "Monster" versions of the same spell "an entire school of magic".

Kobold Catgirl |

I'm not talking about Protection From Evil, I'm talking about mind control (which I assumed referred to mind-affecting effects, though examining the Wayfinder description, it looks like Tanith was talking more specifically).
That said, I'm just going to remind everyone that I do not use the Static Assignment variant for wayfinders.

Tanith 'Kordson' Creed |

Oh? That's both better and worse.
How do you want to handle it? Do flawed/cracked ioun stones have resonance?

Kobold Catgirl |

Method 1, The Static Assignment: All ioun stones of a particular color and shape react exactly the same way to all wayfinders. This is the easiest and fastest method, but lacks variety and allows the PCs to easily predict what a new stone or device will do when combined. For a listing of these combinations, see below.
Method 2, The Random Roll: Each combination of an ioun stone and a wayfinder requires a roll on a table to see what resonant power it gains. This methods allows for a lot of variety but requires bookkeeping to track each unique stone's augmented power, and also makes it difficult for the PCs to predict what any particular combination may be. See the table on page 53.
I use Method 2.

Tanith 'Kordson' Creed |

Hrm. Tanith may be investing in cheap ioun stones.

Tanith 'Kordson' Creed |

I tend to agree but resonance is a bonus. The ioun stone (most likely) still functions exactly as you expected.

Tanith 'Kordson' Creed |

No. Slotting it suppresses the abilities of the wayfinder (for the default one it’s the Light effect) and gives you an extra bonus. The ioun stone itself functions as normal without the silly effect of rocks floating around your head. Using that chart it is possible that your ioun stone could burn out or explode but that’s pretty rare (less than 3%).
Within each wayfinder is a fine lattice of wires that serve to channel the power of ioun stones, allowing the owner of a wayfinder to benefit from a stone's power without the attendant risk of having a valuable item orbiting around her head. In addition, the magic worked into the wayfinder amplifies the power of the ioun stone, usually (about 75% of the time) unlocking new abilities in addition to the stone's normal power. Unfortunately, the energy required is such that the magical properties of the wayfinder itself are diverted to power the ioun stone, temporarily negating the wayfinder's normal abilities. The mechanism of using a wayfinder to boost the power of an ioun stone is usually called augmenting, channeling, enhancing, or resonating.

Tanith 'Kordson' Creed |

I was going to write some RP about stumbling into it depending on how in depth you had planned the following week of downtime and shopping to be.
I could see running into it while we're out buying parts for Carina's gun.
Edit:
Perhaps it'll include a small shrine to Murlynd.

Dungeon Kobold |

Here are my thoughts. I hope this makes the system clearer.
In-World Answer:
Wayfinders themselves aren't too common nowadays. A wayfinder would be the sort of thing the magic shop owner has half-forgotten about and generally keeps out of the way (not that this would inhibit their purchase by an enterprising and lucky adventurer). Ioun stones, therefore, aren't sold based on what resonance they possess, and generally have not even been tested. It is a purely random process not controlled by GM or player.
Explanation:
The reason I rule resonance the way I do is because it's meant to be an extra, unpredictable bonus. You aren't meant to be able to pick out the exact one you want. This is why the bonuses are made all-around better in Method 2. This is why it's possible to get something as good as perma-protection from evil or +2 to Constitution from a 1,500 gp combo—you are not able to specially select that you want that bonus, and could just as easily get something worse.
EDIT:
Within each wayfinder is a fine lattice of wires that serve to channel the power of ioun stones, allowing the owner of a wayfinder to benefit from a stone's power without the attendant risk of having a valuable item orbiting around her head. In addition, the magic worked into the wayfinder amplifies the power of the ioun stone, usually (about 75% of the time) unlocking new abilities in addition to the stone's normal power. Unfortunately, the energy required is such that the magical properties of the wayfinder itself are diverted to power the ioun stone, temporarily negating the wayfinder's normal abilities. The mechanism of using a wayfinder to boost the power of an ioun stone is usually called augmenting, channeling, enhancing, or resonating.
I'm not enforcing this on anyone who purchases a wayfinder, but this is one of the justifications I'm using for wayfinders being considered obscure in these parts of the Flanaess.

Tanith 'Kordson' Creed |

Post Dopplepocalpse Final Payout (for real this time)
Carina
merciful light crossbow +1
10,148.13 gold
Farrukh
14,298.13 gold
Eben
lesser quicken rod
0 gold (-2,561.50 for next payout)
Tanith
14,298.13 gold
Astraden
keen aberration bane rapier +1 (The mask of Olidammara is crudely carved into the pommel)
5,148.13 gold

Tanith 'Kordson' Creed |

It's okay. I don't think you're holding things up.
KC how did you want to handle the downtime/shopping?

DankeSean RPG Superstar 2010 Top 32, 2011 Top 4 |

The shopping/selling doesn't need to be RPed, really, I guess. Were there any instances during the week where we would want to play out a scene? (Did we want to meet with Elgios?) At some point, Eben will make sure the doppelgang notes get handed over to the guild, but again, that can just happen between scenes.

Tanith 'Kordson' Creed |

Eighth day sounds right.
Tanith and Carina's non-matching tats might be a fun scene as might the wayfinder salesman.

Carina Viera |

Eighth day sounds right.
Tanith and Carina's non-matching tats might be a fun scene as might the wayfinder salesman.
I'd love to do that, certainly! :)

Tanith 'Kordson' Creed |

In the interest of getting things going again we promise to keep it brief. =P