Godsmouth Heresy (Inactive)

Game Master Vahanian 89

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Liberty's Edge

"Sounds like a good idea to me! Besides, I don't think any of you fellas are gonna have any trouble even if we got snuck up on, yeah?"

Madge trudges over to the secret door.


Deity, Benevolent or Malevolent that remains to be seen.

You go through the secret door and waiting for you is a skeletal figure with an odd weapon. That then attack you.

Init:

BG Init:: 1d20 + 5 ⇒ (17) + 5 = 22
Ziusudra:: 1d20 + 3 ⇒ (16) + 3 = 19
Madge:: 1d20 + 4 ⇒ (14) + 4 = 18
Korair:: 1d20 + 4 ⇒ (14) + 4 = 18
Talon:: 1d20 + 6 ⇒ (2) + 6 = 8
Halor:: 1d20 + 4 ⇒ (13) + 4 = 17
Aaziroth:: 1d20 + 3 ⇒ (4) + 3 = 7

Round 1
BG
Party

The skeleton seems to be readying for something.

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Aaziroth pauses for a moment when he sees the skeleton. He shares with the group what he knows.

Know Religion: 1d20 + 5 ⇒ (15) + 5 = 20


Deity, Benevolent or Malevolent that remains to be seen.

This is a skeletal champion. Normal DR for a skeleton

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

"Maybe he'll follow ya into this room? There could be more of us that can fight him out here," suggests Halorn. "It's been pretty cramped fightin' room so far."

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Koriar moves ahead and prepares to hit the skeleton with his flail if he comes closer.

"We can use this alcoves to flank..."

Readied Action (If the skeleton comes closer):

Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16


Deity, Benevolent or Malevolent that remains to be seen.

The skeleton is ready for combat but doesn't move. Waiting on Zui talon and madge

Liberty's Edge

Madge moves up into the secret hallway, then prepares herself to strike the skeleton if he comes closer.

"Well, ain't that something! That fella looks pretty strong, yah?"

Move action to move 20 feet, then readied action to attack if he comes in range

Silver Crusade

M Human Wizard/1

"Cool!" Ziusudra begins to move towards the skeleton. Then he remembers the constant admonitions not to touch everything and hangs back behind the party.

The Exchange

Human Rogue 2 DEAD

Talon moves out of the way, hoping some of the brawnier group members would get in there first.

"More walking dead..." he groans.


Deity, Benevolent or Malevolent that remains to be seen.

Aaziroth do you move up when doing that religion check?

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Aaziroth sees the skeleton isn't moving. "Hmm, a somewhat intelligent undead. Looks like we could stand here all day doing this, and I have better things to do.' He sheaths his sword and hangs his shield on his backpack, then unstraps his lucern hammer. He carefully moves into range and swings the hammer trying to crush the skeleton. Unfortunately, in the tight quarters, he hits the wall instead of the skeleton.

AC 18 w/o shield

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage (bludgeon): 1d12 + 3 ⇒ (5) + 3 = 8


Deity, Benevolent or Malevolent that remains to be seen.

As you move up his readied action goes off and he atemps to disarm you from reach.

Disarm: 1d20 + 7 ⇒ (5) + 7 = 12

Lol nope

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

I already moved up for the first round, so I won't get in threatening range until the second round (at least).

Silver Crusade

M Human Wizard/1

Ziusudra points his finger and goes: "Pew! Pew! Take that, foul creature!"

Disrupt Undead: 1d20 ⇒ 1

LOL! :-) Apparently, he literally just pointed his finger and the spell didn't go off.

The Exchange

Human Rogue 2 DEAD

Bad guy up?

Silver Crusade

M Human Wizard/1
Talon Thief-taker wrote:
Bad guy up?

Well, if he's down after my roll, you should be prepared for some super-fanboi shenanigans! :-)


Deity, Benevolent or Malevolent that remains to be seen.

Yep sorry busy day.

The skeleton steps back and again tries to disarm Aaziroth.

Disarm: 1d20 + 7 ⇒ (4) + 7 = 11

Just kill it quick. It doesn't want to exist any more. Party is up

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Aaziroth keeps a hold of his weapon and tries to manage a swing in the tight hallway. He manages to connect but isn't able to generate much power.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage (bludgeon): 1d12 + 3 ⇒ (1) + 3 = 4

The Exchange

Human Rogue 2 DEAD

Talon performs an aggressive, agile maneuver to bypass the skeleton and get behind it.

Once in position, Talon tries to bash the skeleton with a light mace, but his acrobatics have left him out of balance for his attack.

acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27 He gets a +5 to his CMD because I'm moving through his space.

light mace, flank: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 91d6 ⇒ 1

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Koriar moves forward past Aaziroth, striking the skeleton with his might flail.

Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn moves up, but there is no room for him to fit. He adjusts to change to a longer reach.

Done.


Deity, Benevolent or Malevolent that remains to be seen.

Koriar, Aaziroth has to move up to be able to attack so to get next to the champion you need an acro check to get past him.

Aaziroth makes hitting the skeleton look easy but only takes off a chip of bone. Talon flips neatly over the skeleton but is unable to hit.

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Isn't he hitting with a lucerne hammer? It has reach.


Deity, Benevolent or Malevolent that remains to be seen.

Aaziroth only has a morning star

Liberty's Edge

Madge sits at the ready, the hallway suddenly being crowded with a ton of big people.

"Well ain't this inconvenient!"

Madge delays for now. No real square for her to go to.

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2
Aaziroth wrote:

Aaziroth ... sheaths his sword and hangs his shield on his backpack, then unstraps his lucern hammer.

AC 18 w/o shield

sorry for confusion. I'll note in each attack what I am using.

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Hum... take a look at his first attack post and in his profile it also has one.


Deity, Benevolent or Malevolent that remains to be seen.

My bad. I missed that.

Korair move up but his blow goes wide.

Silver Crusade

M Human Wizard/1

Next Round?

From around the corner, Ziusudra yells: "Pew, pew!"

Ranged Touch: Disrupt Undead - cover & combat: 1d20 + 1 - 8 ⇒ (17) + 1 - 8 = 10
Damage on the off chance that it hits: 1d6 ⇒ 4


Deity, Benevolent or Malevolent that remains to be seen.

The skeleton drops his weapon and draws a sword, then swings at koriar.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Silver Crusade

M Human Wizard/1

"Ouch! That looked like it hurt, Koriar! Are you OK?"

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Aaziroth cringes a bit when he sees Koriar take the powerful hit and can tell it injured him.

"Get behind me, Koriar. I can heal your wounds but I can't revive you if you get yourself killed." He waits until he has moved and then attacks the skeleton again with his lucern hammer.

Attack(reach): 1d20 + 5 ⇒ (16) + 5 = 21
Damage(bludgeon): 1d12 + 3 ⇒ (7) + 3 = 10

The Exchange

Human Rogue 2 DEAD

Talon tries to smack the creature over its head from behind, but its armor make it difficult to get a solid hit in.

light mace atk, flank: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 151d6 ⇒ 11d4 ⇒ 1

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn moves up and attacks (around corner, using reach, past Koriar)

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage (Dorn-Dergar, Bludgeoning): 1d10 + 6 ⇒ (9) + 6 = 15

GM, please apply cover penalties as needed.

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

With his guts bleeding, Koriar withdraws behind Aaziroth.

"Argh... it hurts, you bastard... I'll be back for you..."

Silver Crusade

M Human Wizard/1

"I'll protect you, Koriar!"

Disrupt Undead: 1d20 + 1 - 8 ⇒ (20) + 1 - 8 = 13
Crit?: 1d20 + 1 - 8 ⇒ (5) + 1 - 8 = -2, No :(
Damage: 1d6 ⇒ 2

Ziusudra quotes one of his favorite works of fiction: "By Grabthar's hammer, by the suns of Warvan, you shall be avenged!!"

"Wait. That's not right. Koriar is alive; I can't avenge him."

"That undead guy is totally going to get his comeuppance!"


Deity, Benevolent or Malevolent that remains to be seen.

The skeleton moves up and attacks Aaziroth.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Party is up.

Liberty's Edge

Madge tries to dart past the skeleton's reach to get into a better position to attack from.

Acrobatics to avoid AoOs: 1d20 + 2 ⇒ (14) + 2 = 16

Once she is in-range, she swings out with her nightstick at the skeleton.

Attack with Hanbo: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 ⇒ 4


Deity, Benevolent or Malevolent that remains to be seen.

Madge gets into the corner but her attack goes wide.

The Exchange

Human Rogue 2 DEAD

Talon slips in the darkness as he attempts his next attack, and his mace hits the wall.

light mace atk: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 41d6 + 1 ⇒ (6) + 1 = 71d4 ⇒ 2

Silver Crusade

M Human Wizard/1

The wizard, emboldened by his previous (Nat 20) hit, shrieks with a heavy lisp: "Fear not, Pathfinders, the brave Ziusudra shall save the day!"

Since he has already "pew, pewed" several times, this time he opts to go with: "Kersplat!" as he points his finger in the direction of the undead creature.

Disrupt Undead minus combat and cover: 1d20 + 1 - 8 ⇒ (2) + 1 - 8 = -5

I can actually do more useful things here. But I also don't want to get in anyone's way. Is anyone besides Koriar badly injured or otherwise uneasy about combat?

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn swings.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20 (please apply cover, if it still applies)
Damage (Bludgeoning): 1d10 + 6 ⇒ (10) + 6 = 16

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Taking a hit from the skeleton's sword, Aaziroth steps back in order to attack again with his lucern hammer. In trying to avoid hitting his companions in the alcoves, he also misses the skeleton.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage(bludgeon): 1d12 + 3 ⇒ (8) + 3 = 11


Deity, Benevolent or Malevolent that remains to be seen.

Waiting on Koriar
BG [-6 hp]

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Sorry... with no healing Koriar will stay away from this combat.


Deity, Benevolent or Malevolent that remains to be seen.

Ok

The skeleton doesn't like the idea of begin flanked from multiple directions so it turns and strikes at Talon!

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Party is up

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Getting frustrated that he can't hit the skeleton in the tight hallway, Aaziroth takes a deap breath to steady himself and swings again.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d12 + 3 ⇒ (1) + 3 = 4

The Exchange

Human Rogue 2 DEAD

Talon continues his struggles to stride the creature with his mace, and seems more accustomed to using the multiple daggers he has strapped to his waist.

light mace, flank: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 71d6 ⇒ 5

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

"Man, this thing sure is tough!"

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage (Bludgeoning): 1d10 + 6 ⇒ (4) + 6 = 10

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