Aaziroth
|
"According to the tengu, this room should have the preserved bodies in it. Sound like potential undead to me. Get ready," Aaziroth says as he waits for Talon to search for traps. Once the door is determined to be safe, he opens it.
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
| GM V |
No traps whn you open it you see.
Brightly painted carvings along the walls of this room vividly depict mighty dragons in flight over shining cities, while below, winged angels kneel and serve human masters. Peacock-feather motifs dominate throughout the chamber, and a faint, pleasant perfume drifts though the air. Several humans lie supine atop biers draped in rich cloth—if they are dead, the bodies are perfectly preserved and have the appearance of relaxed sleepers, showing no signs of corruption or decay.
Anyone who enters give me a will save and denote if you have any special bonuses.
Koriar, the Unshackled
|
Will: 1d20 + 2 ⇒ (14) + 2 = 16
Koriar looks amuzed at the illusion.
"Agree Talon... wizard are weird and if the Kid lives this adventure he will be the king of the wierd wizards!"
Koriar sees Ziusudra rushing for the other door and tries to grab him before that.
Grab: 1d20 + 3 ⇒ (11) + 3 = 14
"Remember the rule! Do. Not. Touch. Everything."
Ziusudra
|
I already rolled a will save back in this post. Do you want a second one?
Will: 1d20 + 3 ⇒ (13) + 3 = 16
Aaziroth
|
Aaziroth looks at the name on the floor and tries to recall if it is familiar to him.
Know religion: 1d20 + 5 ⇒ (9) + 5 = 14
Know nobility: 1d20 + 5 ⇒ (7) + 5 = 12
Know planes: 1d20 + 3 ⇒ (10) + 3 = 13
Halorn Zakok
|
Halorn's eyes start to glaze over. He leans against the wall and his thoughts drift off a bit, "So, it's been two talking birds, a fake floor, and a piece of paper. <Yawn> I think them priests have been drinking somethin' other than holy water."
Halorn Zakok
|
Halorn will wait for the rest of the party, more or less in the same order that we have been doing
"Kid, ain't you been payin' attention? Goin' in with just two of us here is askin' for trouble. Ya ain't gonna live long that way." Halorn continues ranting a bit like a sergeant at a green trainee.
Aaziroth
|
Aaziroth looks around to make sure everyone is present. "If everyone is ready, I'll open the door." Once everyone indicates they are ready, he opens the door, sword and shield at the ready.
Perception: 1d20 + 2 ⇒ (18) + 2 = 20 Hey! I might see something this time.
| GM V |
You do! Inside theres a body that then stands up when the door is opened
BG: Init: 1d20 ⇒ 17
Ziusudra: 1d20 + 3 ⇒ (11) + 3 = 14
Madge: 1d20 + 4 ⇒ (1) + 4 = 5
Korair: 1d20 + 4 ⇒ (9) + 4 = 13
Talon: 1d20 + 6 ⇒ (8) + 6 = 14
Halor: 1d20 + 4 ⇒ (10) + 4 = 14
Aaziroth: 1d20 + 3 ⇒ (17) + 3 = 20
Init Round 1
Aaziroth
BG
Halor
Talon
Ziu
Korair
Madge
Know Religion. Bold may post.
Ziusudra
|
Ziusudra moves to get a better view:
Knowledge Religion: 1d20 + 10 ⇒ (9) + 10 = 19
The wizard hops with excitement: "Oh! I know what this is! It's a ..." ...whatever the GM says it is! :-)
He points his finger at the thing and shrieks: "Pew pew!" as he casts Disrupt Undead!
Ranged Touch: 1d20 + 1 ⇒ (18) + 1 = 19, Damage: 1d6 ⇒ 3
"Ha ha! Take that, creature!" Excited by the thrill of combat, the young human fumbles for his inhaler...
Talon Thief-taker
|
"Easy, kid...don't get too excited," Talon says as he moves into position.
The rogue then throws a dagger at the creature, striking it directly between the eyes.
MW Dagger Attack: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 1 ⇒ (3) + 1 = 4
MW Dagger Attack: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 1 ⇒ (1) + 1 = 2
Halorn Zakok
|
Halorn breathes a sigh of relief. "Finally somethin' to fight!"
He runs (moves, really) up and attacks:
Dwarven Dorn-Dergar, no reach: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Koriar, the Unshackled
|
Koriar enters the stinky room after Halorn and strikes the undead with his heavy flail.
"Take this stinky..."
Heavy Flail, power attack: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Heavy Flail, power attack: 1d10 + 4 + 3 ⇒ (8) + 4 + 3 = 15
Aaziroth
|
Oops, sorry. Busy day at work yesterday.
Aaziroth helps the young identify the creature and then moves in to attack.
Aid know religion: 1d20 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 3 ⇒ (6) + 3 = 9