| Full Name |
Koriar, the Unshackled |
| Race |
| HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 |
| Classes/Levels |
| Speed 30ft | Active conditions: Cha drain (2). |
| Gender |
Male CN Half-Orc Fighter (Lore Warden) 1 |
| Size |
Medium |
| Age |
20 |
| Alignment |
CN |
| Languages |
Common, Giant, Orc |
| Strength |
16 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
13 |
| Wisdom |
12 |
| Charisma |
10 |
About Koriar, the Unshackled
KORIAR, THE UNSHACKLED
HALF-ORC FIGHTER (LORE WARDEN) 1
Medium humanoid (human, orc) CN
Init +4; Senses darkvision 60 ft., Perception +1
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13
Fort +5, Ref +3, Will +2; +2 vs. charm and compulsion
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OFFENSE
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Speed 30 ft.
Melee heavy flail +5 (1d10+4/19-20) or
Melee cestus +4 (1d4+3/19-20) or
Melee dagger +4 (1d4+3/19-20)
Ranged chakram +3 (1d8+3) or
Ranged throw dagger +3 (1d4+3/19-20)
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STATISTICS
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Str 16, Dex 14, Con 14, Int 13, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Power Attack, Weapon Focus (heavy flail)
Traits Focused Disciple, Reactionary
Skills Climb +5, Intimidate +6, Knowledge (dungeoneering) +1 (+3 to navigate underground), Knowledge (geography) +5, Knowledge (nature) +5, Survival +5 (+9 to avoid getting lost)
Languages Common, Giant, Orc
SQ scholastic
Combat Gear alchemist's fire, acid; Other Gear backpack, bedroll, belt pouch, cestus, chakram [3], clay mug, compass, dagger, fishhook [2], flint and steel, grappling hook, heavy flail, lamellar (leather) armor, mapmaker's kit, rope [50ft.], sewing needle, signal whistle, string [50 ft.], trail rations [7], vermin repellent, waterskin, whetstone 9gp
Carrying Capacity
Total Carried Weight: 81,5 lbs. (45[combat]/36,5[other gear])
Light Load: 76 lbs. or less
Medium Load: 77 - 153 lbs.
Heavy Load: 154 - 230 lbs.
Lift Over Head: up to 230 lbs.
Lift: up to 460 lbs.
Push or Drag: up tp 1150 lbs.
Fighter Features
Bonus Feat 1st - Weapon Focus (heavy flail)
Scholastic: Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens.
Racial Traits
Chain Fighter: Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This racial trait replaces weapon familiarity.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tatoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
BACKGROUND