Full Name |
Aziroth |
Race |
Aasimar |
Classes/Levels |
Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2 |
Size |
Medium |
Alignment |
Lawful Good |
Deity |
Iomedae |
Strength |
16 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
16 |
About Aaziroth
Aziroth
Male Aasimar Paladin 2
LG M Outsider
Init +3; Senses Darkvision 60’; Perception +2
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Defense
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AC 19, touch 11, flat-footed 18 (+7 Banded mail, +1 Lt Wooden shield, +1 Dex)
hp 22 (1d10+6*1(lvl)+2*2(con)+1*2(fcb))
Fort +8, Ref +4, Will +6
Resist acid/cold/electricity 5
Weakness +1 damage against cold iron weapons
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Offense
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Speed 20 ft.
Ranged Light Crossbow +3 (1d8/19x2) 80'R
Melee Masterwork Long sword +6 (1d8+3/19x2)
Melee Cold-Iron Morningstar +5 (1d8+3)
Melee Lucerne hammer +5 (1d12+3/x3)
Melee Dagger +5 (1d4+3/19x2)
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Statistics
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Str 16, Dex 12, Con 14, Int 13, Wis 10, Cha 16
Base Atk +2; CMB +5; CMD 16
Feats Fey Foundling
Traits Blessed Touch (+1 on aura/cure), Reactionary (+2 initiative)
Skills Diplo +7, Heal +6, Know:Religion +5, Know:Planes +3, Know: Nobility +5, Bluff +3, Intimidate +3, Perception +2
Languages Common, Celestial
Other Gear Paladin's Kit (backpack, bedroll, belt pouch, cheap holy text, a flint and steel, iron pot, mess kit, 50' rope, soap, 10 torches, 5 trail rations, waterskin, wooden holy symbol), Explorer’s Outfit, 2 Alchemists Fire, 2 vials of holy water, chalk, 50' string, Wand of CLW(37), 2 Holy weapon balm, 2 Silver weapon blanch, 2 Ghostsalt blanch, Adamantine blanch
562 GP, 0 SP, 8 CP
4 PP
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Special Abilities
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Alter self 1x/day
Aura of Good
Detect Evil 60'
Smite Evil 1x/day
Divine Grace Chr bonus to saves (+3)
Lay on hands Heal 1d6+1(+2 on self) (1/4 per day)