Godsmouth Heresy (Inactive)

Game Master Vahanian 89

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Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn moves up and attacks.

Attack (Reach): 1d20 + 5 ⇒ (2) + 5 = 7
Damage (Bludgeoning): 1d10 + 6 ⇒ (2) + 6 = 8

The Exchange

Human Rogue 2 DEAD

Talon curses as an arrow buries itself in his thigh. As his companions race past him, he grimaces and yanks the arrow out.

He draws a wand from his belt and attempts to activate it, but cannot get it to function.

umd: 1d20 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Koriar moves softly, gaining momentum as he moves to land a powerful blow at one of the skeletons.

Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12
Critical Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Critical Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12

With a smile, he sees as it is reduced to dust.

What a waste!

Liberty's Edge

Madge darts back-and-forth behind the others, her hanbo in hand, as she tries to find a place to fit in.

"No room for Madge, ya?"

Madge has no place to go where she can attack, so put her into delay until a spot opens up


Deity, Benevolent or Malevolent that remains to be seen.

Koriar demolishes one of the skeletons. They try to get revenge!

Arrow Korair: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 ⇒ 4

Claw Aaziroth: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw Aaziroth: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw Crit Conferm Aaziroth: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Arrow Aaziroth: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Damage: 1d8 ⇒ 5

Round 3
BGs
Party

Whoops I thought they had short bows.

The Exchange

Human Rogue 2 DEAD

Talon, seeing nowhere else to attack from, decides to make for the alcove next to the skeletons. Darting past his fellows, he exposes himself briefly to the claws of the skeletons, but then finds himself in the relative safety of the alcove.

He prepares to attack any that advance with his light mace.

acrobatics to avoid AoO: 1d20 + 8 ⇒ (9) + 8 = 17

readied light mace attack: 1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 1


Deity, Benevolent or Malevolent that remains to be seen.

Is the trigger for your readied attack if one of them steps into the square next to you? So theres no hard corner?

The Exchange

Human Rogue 2 DEAD

Sorry, yes, if it steps into the 5' square in front of me.

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Does the skeletons have Precise Shot? If not the attack at Koriar would be at -4 since he is into melee with the other skeleton...

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Frustrated that his charge opened up his defenses that the skeleton was able to take advantage of, he tries to revenge the attacks against him. Dropping his longsword, he grabs his morningstar and swings.

Morningstar attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

If that finishes the skeleton, I will 5' step into alcove on right.


Deity, Benevolent or Malevolent that remains to be seen.

As a matter of fact they do. That does kill it but i dont think you can 5 ft around a hard corner.

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Attacking the one on Aaaziroth or 5' step and attacking the one behind that, depending on resolution.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage (Bludgeoning): 1d10 + 6 ⇒ (8) + 6 = 14

Liberty's Edge

Madge will come out of delay as soon as there's an open spot and attempt to aid the attacks of whoever is also threatening.

Aid Another (attack vs AC 10: 1d20 + 5 ⇒ (3) + 5 = 8


Deity, Benevolent or Malevolent that remains to be seen.

Aaziroth murdered that skeleton. Theres not even dust left and i think Korair left a crater in the ground.

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2
GM V wrote:
As a matter of fact they do. That does kill it but i dont think you can 5 ft around a hard corner.

My mistake. After looking it up, you are correct, you can't move diagonally around a corner.

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Enraged by the skeletons' attacks, Koriar steps forward and smashes another one with another mighty blow.

Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (10) + 4 + 3 = 17
Critical Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Critical Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10


Deity, Benevolent or Malevolent that remains to be seen.

Koriar creates another crater in the floor. The last skeleton steps back and fires an arrow at koriar!

Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 ⇒ 3

But misses.

Round 4
BG
Party

Wow 2 nat 20's in a row. That's rare.

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn steps up 5' and swings again. Maybe he'll even connect.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage(Bludgeoning): 1d10 + 6 ⇒ (10) + 6 = 16

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

"Nice one, Koriar," Aaziroth says with a smile as he steps up and takes a swing at the last skeleton.

Attack(morningstar): 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

Madge rushes up to the fight, circling around the skeleton to flank it and cut off it's escape.

Double move


Deity, Benevolent or Malevolent that remains to be seen.

The skeleton swips at Madge as she goes by.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18

The Exchange

Human Rogue 2 DEAD

I'm going to delay so one of you that can hurt it better can move in.

UMD: 1d20 + 6 ⇒ (4) + 6 = 10

Talon tries to heal his wounds with his wand, but can't activate it.


Deity, Benevolent or Malevolent that remains to be seen.

Putting Korair and Zui in delay. Feel free to take actions whenever.

The final skeleton drops its bow and claws at Aaziroth.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Round 5
BG
Party

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Sorry... busy holydays around here!

Koriar smiles at Aaziroth's comment.

"Thanks... it is all about the momentum... when this thing starts spinning..."

Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14

"...it does good damage!"


Deity, Benevolent or Malevolent that remains to be seen.

Koriar destroys the final skeleton with a mighty blow!

Everyone make me a perception check. And where to?

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

"Let's keep going this way. Maybe it'll hook up with where we started and we won't have to squeeze back past that statue." Halorn continues down the hallway.


Deity, Benevolent or Malevolent that remains to be seen.

Perception Zui: 1d20 + 1 ⇒ (5) + 1 = 6
Perception Madge: 1d20 + 2 ⇒ (12) + 2 = 14
Perception Talon: 1d20 + 7 ⇒ (8) + 7 = 15
Perception Korair: 1d20 + 1 ⇒ (12) + 1 = 13
Perception Aaziroth: 1d20 + 2 ⇒ (18) + 2 = 20

Aaziroth notices a secret door in the alcove to the right!!

What do you do? Its not trapped.

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Aaziroth puts away his morningstar and pick up his longsword. He then pull his wand out to heal his wounds.

CLW: 1d8 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9

"We might as well see where this secret door leads us."

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn will need to drink a potion unless someone is willing to spare a CLW wand charge on him.

Liberty's Edge

Sorry, don't have my wand yet :/

Madge waddles over to the secret door then turns back to the others, smiling broadly.

"Ready to go whenever you fellas are!"

Silver Crusade

M Human Wizard/1

Sorry about the delay posting. The holidays were busier than anticipated. :-(

The Exchange

Human Rogue 2 DEAD

Talon struggles to activate his wand, but manages to use it on himself and Halorn given enough time.

"We should take this door," the rogue agrees. He checks it thoroughly for traps, then opens it and stands aside.

perception take 20: 20 + 7 = 27

CLW Halorn: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Talon: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

"Thanks," says Halorn as he feels the injuries fade. "Everyone's been doing a great job teamin' up."

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Koriar could also use a healing... really sorry for not having a wand yet.

Koriar follows Talon and looks around. He doesn't have the rogue's trained eyes, but his darkvision was handy.

"You seeing anything, Talon?"


Deity, Benevolent or Malevolent that remains to be seen.

No traps. When you open the door...

Al long hallway stretches to your right. A little way down you see a chamber. A stone staircase fills this small chamber, curving up in a spiral to disappear through the ceiling. Outside the scope of this adventure

Continuing down the hallway you come to another room. The acrid stench of chemicals and reagents fills this chamber, and the walls are marred by strange stains and scorch marks. Several tables are scattered about the room, covered in a bewildering plethora of glassware, alembics, retorts, tubes, simmering cauldrons, and smoking beakers full of brightly colored liquids. Scattered pages of written notes in a crabbed hand lie strewn about the chamber. A large alcove in the northwest corner contains a bookshelf groaning under the weight of heavy, dusty tomes and scrolls. Three large glass vats stand against the eastern wall, filled with bubbling green fluid. Floating within the vats are three grotesque objects—putrescent corpses, tubes and wires embedded in their rotting flesh, their skin discolored with decay and chemical stains. A hunchbacked man, haggard-looking man in his 30s, with black hair starting to turn gray. Work at a bench, measuring different chemicals. When he notices you, "Whats this? Who are you and how dare you invade my workplace!" He roars.

Silver Crusade

M Human Wizard/1

The wizard leans over to the nearest Pathfinder: "I thought this place belongs to the Pharasmins. We're still in the Ossuary, right? Did we leave and end up somewhere else?"

The Exchange

Human Rogue 2 DEAD

Putting two and two together, Talon looks squarely at the hunchback.

"Yeah...we're looking for a guy who's cutting up bodies and doing experiments on them to get them to rise from the dead. He's supposed to be a heavy-set, skinny, tall-ish short-guy with blonde hair and a completely bald head. Have you seen him?"

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Need map update.

Before going through the secret door ...

Upon noticing Koriar's wounds he uses his wand on him before putting it away.

CLW: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Liberty's Edge

Madge does her best to give her biggest, warmest smile.

"Well how ya doing there, hon? Seems like you got a big setup in here, yah?"


Deity, Benevolent or Malevolent that remains to be seen.

"Ha. Impudent pup. Mr. Marrow show them the door!" After he says this the man next to him drops the tray he was holding and shambles towards you. Its clear he isn't of the living. At the same time the vats along the wall bust open and 3 more creatures looks towards the party.

Init:

BG Marrow: 1d20 ⇒ 2
BG Zombies: 1d20 ⇒ 6
BG Tripe: 1d20 + 7 ⇒ (8) + 7 = 15
Ziusudra: 1d20 + 3 ⇒ (13) + 3 = 16
Madge: 1d20 + 4 ⇒ (5) + 4 = 9
Korair: 1d20 + 4 ⇒ (1) + 4 = 5
Talon: 1d20 + 6 ⇒ (13) + 6 = 19
Halor: 1d20 + 4 ⇒ (6) + 4 = 10
Aaziroth: 1d20 + 3 ⇒ (13) + 3 = 16

Round 1
Talon
Aaziroth
Zui
Tripe
Halor
Madge
Zombies
Korair
Marrow

Edit. Know religion to figure out what they are.

Silver Crusade

M Human Wizard/1

Free Action: "Mr. Marrow, though it's your right to be this haggard-looking man's henchman, and I don't want to pigeon-hole you with a stereotype here, I'd prefer to enter a frank and meaningful dialogue with you in the hope of restructuring the traditional adventurer/encounter antagonistic relationship into something positive and mutually beneficial."

Full Round Action: Ziusudra starts casting a spell. (Summon Monster)

The Exchange

Human Rogue 2 DEAD

While the alchemist is ordering around his henchmen, Talon takes a moment to rush into the room and get behind the man.

"These won't be enough to save you, creep!" the rogue says as he attempts to plunge a dagger into the man's side.

MW Dagger Attack: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 1 ⇒ (3) + 1 = 4 sneak stab: 1d8 ⇒ 6 10 dmg total

Since I act before they do, they should be flat-footed still. So they shouldn't have AoO against me, and I should get sneak attack damage.

ROFL Ziusudra!

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Koriar... always the tortoise... even slower than the freaking zombies...


Deity, Benevolent or Malevolent that remains to be seen.

I'll give Aaziroth until noon then put him in delay.


Deity, Benevolent or Malevolent that remains to be seen.

Tripe takes a step back drawing a bomb and throws it at Talon!

Attack: 1d20 + 8 ⇒ (6) + 8 = 14 Vs Touch
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Round 1
Talon [-10]
Aaziroth Delay
Zui
Tripe
Halor
Madge
Zombies
Korair
Marrow

Talon also notices the pit that you saw earlier. And a room further back.

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Sorry, forgot to get back on last night to post.

Aaziroth surveys the opponents, trying to identify what they are.

Know religion: 1d20 + 5 ⇒ (4) + 5 = 9

Hoping to take out the leader as quickly as possible, he moves to attack.

Longsword (Tripe): 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Deity, Benevolent or Malevolent that remains to be seen.

Aaziroth moves up, his blade flashing out and scoring a good hit against the man.

Round 1
Talon [-10]
Zui
Tripe
Aaziroth
Halor
Madge
Zombies
Korair
Marrow

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn moves up to attack the zombie next to Aaziroth.

Attack (Reach): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (Bludgeoning): 1d10 + 6 ⇒ (5) + 6 = 11

OMG, I might finally hit!

Liberty's Edge

"Well that just took a turn for the worst real quick."

She rushes up to help block for her allies, but her little halfling legs don't let her move fast enough to get in an attack as well.

Double Move

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