
![]() |

Koriar moves softly, gaining momentum as he moves to land a powerful blow at one of the skeletons.
Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12
Critical Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Critical Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12
With a smile, he sees as it is reduced to dust.
What a waste!

GM V |

Koriar demolishes one of the skeletons. They try to get revenge!
Arrow Korair: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 ⇒ 4
Claw Aaziroth: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw Aaziroth: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw Crit Conferm Aaziroth: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Arrow Aaziroth: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Damage: 1d8 ⇒ 5
Round 3
BGs
Party
Whoops I thought they had short bows.

![]() |

Talon, seeing nowhere else to attack from, decides to make for the alcove next to the skeletons. Darting past his fellows, he exposes himself briefly to the claws of the skeletons, but then finds himself in the relative safety of the alcove.
He prepares to attack any that advance with his light mace.
acrobatics to avoid AoO: 1d20 + 8 ⇒ (9) + 8 = 17
readied light mace attack: 1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 1

![]() |

Does the skeletons have Precise Shot? If not the attack at Koriar would be at -4 since he is into melee with the other skeleton...

![]() |

Frustrated that his charge opened up his defenses that the skeleton was able to take advantage of, he tries to revenge the attacks against him. Dropping his longsword, he grabs his morningstar and swings.
Morningstar attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
If that finishes the skeleton, I will 5' step into alcove on right.

![]() |

Attacking the one on Aaaziroth or 5' step and attacking the one behind that, depending on resolution.
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage (Bludgeoning): 1d10 + 6 ⇒ (8) + 6 = 14

![]() |

As a matter of fact they do. That does kill it but i dont think you can 5 ft around a hard corner.
My mistake. After looking it up, you are correct, you can't move diagonally around a corner.

![]() |

Enraged by the skeletons' attacks, Koriar steps forward and smashes another one with another mighty blow.
Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (10) + 4 + 3 = 17
Critical Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Critical Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10

GM V |

Putting Korair and Zui in delay. Feel free to take actions whenever.
The final skeleton drops its bow and claws at Aaziroth.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Round 5
BG
Party

![]() |

Sorry... busy holydays around here!
Koriar smiles at Aaziroth's comment.
"Thanks... it is all about the momentum... when this thing starts spinning..."
Attack (Heavy Flail), power attack: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Damage (Heavy Flail), power attack: 1d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14
"...it does good damage!"

GM V |

Perception Zui: 1d20 + 1 ⇒ (5) + 1 = 6
Perception Madge: 1d20 + 2 ⇒ (12) + 2 = 14
Perception Talon: 1d20 + 7 ⇒ (8) + 7 = 15
Perception Korair: 1d20 + 1 ⇒ (12) + 1 = 13
Perception Aaziroth: 1d20 + 2 ⇒ (18) + 2 = 20
Aaziroth notices a secret door in the alcove to the right!!
What do you do? Its not trapped.

![]() |

Aaziroth puts away his morningstar and pick up his longsword. He then pull his wand out to heal his wounds.
CLW: 1d8 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9
"We might as well see where this secret door leads us."

![]() |

Talon struggles to activate his wand, but manages to use it on himself and Halorn given enough time.
"We should take this door," the rogue agrees. He checks it thoroughly for traps, then opens it and stands aside.
perception take 20: 20 + 7 = 27
CLW Halorn: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Talon: 1d8 + 1 ⇒ (6) + 1 = 7

![]() |

Koriar could also use a healing... really sorry for not having a wand yet.
Koriar follows Talon and looks around. He doesn't have the rogue's trained eyes, but his darkvision was handy.
"You seeing anything, Talon?"

GM V |

No traps. When you open the door...
Al long hallway stretches to your right. A little way down you see a chamber. A stone staircase fills this small chamber, curving up in a spiral to disappear through the ceiling. Outside the scope of this adventure
Continuing down the hallway you come to another room. The acrid stench of chemicals and reagents fills this chamber, and the walls are marred by strange stains and scorch marks. Several tables are scattered about the room, covered in a bewildering plethora of glassware, alembics, retorts, tubes, simmering cauldrons, and smoking beakers full of brightly colored liquids. Scattered pages of written notes in a crabbed hand lie strewn about the chamber. A large alcove in the northwest corner contains a bookshelf groaning under the weight of heavy, dusty tomes and scrolls. Three large glass vats stand against the eastern wall, filled with bubbling green fluid. Floating within the vats are three grotesque objects—putrescent corpses, tubes and wires embedded in their rotting flesh, their skin discolored with decay and chemical stains. A hunchbacked man, haggard-looking man in his 30s, with black hair starting to turn gray. Work at a bench, measuring different chemicals. When he notices you, "Whats this? Who are you and how dare you invade my workplace!" He roars.

![]() |

Putting two and two together, Talon looks squarely at the hunchback.
"Yeah...we're looking for a guy who's cutting up bodies and doing experiments on them to get them to rise from the dead. He's supposed to be a heavy-set, skinny, tall-ish short-guy with blonde hair and a completely bald head. Have you seen him?"

GM V |

"Ha. Impudent pup. Mr. Marrow show them the door!" After he says this the man next to him drops the tray he was holding and shambles towards you. Its clear he isn't of the living. At the same time the vats along the wall bust open and 3 more creatures looks towards the party.
BG Marrow: 1d20 ⇒ 2
BG Zombies: 1d20 ⇒ 6
BG Tripe: 1d20 + 7 ⇒ (8) + 7 = 15
Ziusudra: 1d20 + 3 ⇒ (13) + 3 = 16
Madge: 1d20 + 4 ⇒ (5) + 4 = 9
Korair: 1d20 + 4 ⇒ (1) + 4 = 5
Talon: 1d20 + 6 ⇒ (13) + 6 = 19
Halor: 1d20 + 4 ⇒ (6) + 4 = 10
Aaziroth: 1d20 + 3 ⇒ (13) + 3 = 16
Round 1
Talon
Aaziroth
Zui
Tripe
Halor
Madge
Zombies
Korair
Marrow
Edit. Know religion to figure out what they are.

![]() |

Free Action: "Mr. Marrow, though it's your right to be this haggard-looking man's henchman, and I don't want to pigeon-hole you with a stereotype here, I'd prefer to enter a frank and meaningful dialogue with you in the hope of restructuring the traditional adventurer/encounter antagonistic relationship into something positive and mutually beneficial."
Full Round Action: Ziusudra starts casting a spell. (Summon Monster)

![]() |

While the alchemist is ordering around his henchmen, Talon takes a moment to rush into the room and get behind the man.
"These won't be enough to save you, creep!" the rogue says as he attempts to plunge a dagger into the man's side.
MW Dagger Attack: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 1 ⇒ (3) + 1 = 4 sneak stab: 1d8 ⇒ 6 10 dmg total
Since I act before they do, they should be flat-footed still. So they shouldn't have AoO against me, and I should get sneak attack damage.
ROFL Ziusudra!

GM V |

Tripe takes a step back drawing a bomb and throws it at Talon!
Attack: 1d20 + 8 ⇒ (6) + 8 = 14 Vs Touch
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Round 1
Talon [-10]
Aaziroth Delay
Zui
Tripe
Halor
Madge
Zombies
Korair
Marrow
Talon also notices the pit that you saw earlier. And a room further back.

![]() |

Sorry, forgot to get back on last night to post.
Aaziroth surveys the opponents, trying to identify what they are.
Know religion: 1d20 + 5 ⇒ (4) + 5 = 9
Hoping to take out the leader as quickly as possible, he moves to attack.
Longsword (Tripe): 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

![]() |

Halorn moves up to attack the zombie next to Aaziroth.
Attack (Reach): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (Bludgeoning): 1d10 + 6 ⇒ (5) + 6 = 11
OMG, I might finally hit!