| Dijiron |
While Ceru and others focus on escape routes, Dijiron turns his thoughts to the new forms of the prisoners and what turned them so.
Kn (Arcana): 1d20 + 12 ⇒ (20) + 12 = 32
Kn (Planes): 1d20 + 12 ⇒ (18) + 12 = 30
Kn (Religion): 1d20 + 10 ⇒ (2) + 10 = 12
Spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11
| Schnorzel |
Schnorzel seeing the warriors of Gob smash indicating the escape passes their general message along in the common of this world.
"Creatures of Triddium you have been freed from the binds of ritual! Seek not revenge but escape, the cavern collapses as we speak! Seize your brothers who are still weakened by the runes of power and make haste to the exit! When you are safe from this place a sage will remove the runes that drain you." The tentacled goblin speaks as she grits her teeth
Why Gohl'ee-ath? Why do you betray your people and give yet more outsiders power over us? Fine, I will take this blessing and when this is done I will see these strangers removed from our villages so we do not become prey again."
Looking to the lightning and seeing the effect is is having seizes on the idea and moves forward
Warriors those of you with skill at it should sunder the bowl further. Removing it will repair the damage the lightning has done to Midori along with weakening the lightning itself. The Ritual is not finished, do any of you know a means to call the blue spirits? They still stand above on the pagoda and are at risk of being crushed if the cavern collapses.
| Ceru |
Ceru still tries to get to people to correct their runes if she can.
I am not a skilled warrior! Just a getter inner of things. A cook, a scribe... I'm trying to do what I can!
| Layla the Twin-Blade |
What are the lightning elemental demon thingies doing?
Wisdom/Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5
Could Layla attempt to further sunder the big blood bowl with her horse chopper? What would I need to do or roll?
"Sounds good, Vitreous! Keep it up, up there!"
| Schnorzel |
The tentacled goblin growls dangerously as she looks at the lightning before turning back to the bowl.
The ritual is not finished and the Gohl'ee-ath is honor bound to slay jakk in one fashion or another. The blightning lessened when the corpses of those fang balls got near to it. Throwing Jakk's corpse at the blightning could derail the ritual entirely and the Gohl'ee-ath agreed to slay Jakk. It would surely come down here and finish the job if it discovered the need. Schnorzel moves quickly to the bowl of blood and attempts to reach a place to spear jakks corpse and fish him out of the near boiling mixture.
Noted my previous post didn't have Schnorzel actually DO anything other than talk. Unless something prevents her (like the freed ritual victims trying to kill her) she is going to move to the bowl. next round will be attempting to fish Jakks corpse out of the bowl and huck him closer to the lightning unless anyone chooses to prevent her action. Cuz it sounds like a great idea to her.
... yep, inborn goblin stupid can cross even dimensions.
Schnorzel will attempt to use the rubble from the destroyed portion of the bowl to climb it. But if that isn't enough.
Climb: 1d20 + 0 ⇒ (17) + 0 = 17
Profession:Talespinner: 1d20 + 5 ⇒ (14) + 5 = 19 Do these Blightning elementals have familiar traits to any stories Schnorzel knows?
Know:Planes: 1d20 + 4 ⇒ (2) + 4 = 6 Does her recently gained unnatural knowledge have anything on the topic?
| GM Tacticslion |
I was attempting to wait on anyone else to post and request information, as well as having been exceedingly busy the last couple of days (when I otherwise would have responded anyway).
In any case, except for Schnorzel climbing, no one has actually posted anything... actionable (though Ceru has noted what she's going to be doing, and thus I can handle that, too). Thus, an info-update. I hope this helps clarify things!
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Dijiron and Schnorzel: your dice rolls proved relatively worthless for the actual effects you were asking about, but perfect for the other's questions, respectively. So instead of allowing the tyranny of dice to weaken character concepts, I answered Schnorzel's question in Dijiron's spoiler (as that's what he'd know about), and answered Dijiron's questions in Schnorzel's spoiler (as that's what she'd know about).
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The weird creatures are called lightning weirds, though these are definitely not normal versions of those already-unusual creatures. First, their size has increased even beyond that of normal weirds of their kind, and second, you're guessing the necromantic energy around the mesa that is their "pool" is just as much fed by their continued existence as they feed on it's: the two are (partially, though not entirely) now co-dependent on each other to exist. You're further guessing that the necromancy of the whole thing has applied unusual aspects to them.
You're also guessing that they can act as extensions of the ritual itself, allowing them to strike beyond the border of the necromancy effect,
Despite that, you're reasonably certain that they are not as personally potent as they may otherwise seem: though it doesn't destroy them, and, in fact, cannot, that green mist seems to minimize their destructive elements somehow - almost making them perfectly consistent in their abilities as possible, but also as minor in their effects as possible.
[ooc]While within the green mist, all damage dealt is minimized, and all d20 checks (including attacks, saves, skills, and ability checks) are always treated as if a dice roll of 5, and their DCs are reduced by 10, and they only deal 1 negative level instead of 3; however their size is also huge (including strength increases, larger reach, and greater combat manuever checks) as long they are in the green mist.
The prisoners seem to be otherwise fairly typical versions of their new races. Weird.
What power altered the prisoners and elementals into this state, you can only guess at - probably some sort of strange religious spell-like effect.
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What you can tell is that, unlike the cloud of necromantic storm, they are not prevented from reaching down and touching individual Midori below, and killing them by touch... and, further, with each death they seem to be speeding up.
Each round they are hitting a number of new Midori and affecting them as if the green mist wasn't protecting them equal to the number of rounds since they've been turned into elementals. This effectively speeds up the destruction of the Midori by 4/round... per round. Thus, the first round it's four, the second round eight (total 12), the third round 12 (total 24), the fourth round 16 (total 40), the fifth round 20 (total 60), the sixth round is 24 (84 total), the seventh round is 28 (108), the eight round 32 (total 140), and so on. The destruction of a given critter slows this by the number destroyed.
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2. "What the flak the newborn Blightning Elementals are gonna do."
- You really don't know. What you can tell, is that they seem to be diving directly toward the depths in sharp instances. This is an Aid Another to Layla
3. "If blood is the only thing running down its leg right now."
- Entirely up to the player.
"Note that these actions assume Psi is next to the blood bowl. Except the last one."
He is, if you want him to be.
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No time has passed, yet.
| Layla the Twin-Blade |
"Hey, guys, the four daemon lightning thingies over there are killin' the chanty gobs down there really fast, and drawin' power from it.... anyone have a bow or crossbow or decent ranged attack to wipe those things out real quick?!"
| Layla the Twin-Blade |
Meanwhile, Layla flings her one crystal chakram at a lightning daemon within 60 ft.
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 +2 opportune strike?
Whelp, that's an underwhelming attack ... anyone else got something?
| Psi-dish |
Well, if we're looking for something action-y then Psi-dish climbs into the blood-bowl, using the ax-chucks as a pick. It then tries to pinpoint the body of Jakk once inside.
climb: 1d20 + 3 ⇒ (13) + 3 = 16
perception: 1d20 + 3 ⇒ (3) + 3 = 6
It cannot tell, for better or worse what, in fact is running down it's leg.
| "Sunny" |
*Reads DM's description...*
(>_<) "Eeeeewwwwww!"
Sorry, am in a busy time right now. No real time for any sort of long posting. Nor really forming coherent character thoughts (Coherent for Suny, any way. :P)
I have half a mind to simply turn, call out to the Gohl'ee-ath "Hey! Big Nob! Yeah, you! How's about helpin' out a lil' down here? Maybe go get a bucket of water? Help wash things down?". Suny is in a squickly place atm... :P
| Schnorzel |
| 1 person marked this as a favorite. |
The ritual for smmoning Gohl'ee-ath drain my powers, the crossbow your blue spirits carried had no bolts with it. I am unfortunately of no use for striking them. But the blood for this ritual in incredibly powerful, it served to force those creatures through the karmic wheel of fate and return. Reincarnation is the realm of spirits of legend and this fluid is doing it simply by touching them.
This blood is unbelievably powerful magic...
like a lone Ao creating the avatar for an interplanar being like the Gohl'ee-ath or a centuries old giant spider made out of other spiders.
Like all of this, ancestors what next?
Anyway, the results wander widely, it is strange the tooth balls returned as the same thing. Whatever those are.
If my attempt with Jakks corpse fails perhaps we could use the fluid on them? I am unsure what they are but I can't help but believe that they do will not react well to 'holy' power like the blood.
hopefully it doesn't cause them to turn into something worse.
The goblin sends to her party as she continues the exertion of climbing the bowl.
....Which becomes significantly easier once she realizes that somehow she is able to climb like an ape or some kind of tentacled snail.Guess who forgot she had a climb speed?
| Ceru |
Ceru, scratching her head in puzzlement, looks around to see if there are any more runes that need correction.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
If there are none, she takes a final assessment of what's going on, and manages to clock Layla's request to shoot the cacoblightnings. She puts away her ink and pen and retrieves her bow. (A standard and a move action, so a round, if rounds are being counted still.)
When she can (next round) she moves into getting a clear line of sight as needed, aims, and shoots.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d4 ⇒ 4
| Dijiron |
Lvl 1: Color Spray, Ray of Sickening, Obscuring Mist,
Lvl 2: Scorching Ray, Protection from Arrows (abj.)
Resistance: Fire 5
Protective Ward x7
Strike at the Lighting creatures immediately! They're lighting weirds but touched with foul necromancy. Worry not, the green mist saps them of their strength but if they're gaining power from the fallen then we must act quickly. I don't know if the necromancy has changed them but the usual Lighting Weird is particularly weak to elemental attacks if anyone has them.
Dijiron strikes the closest one with a Scorching Ray
Ranged Touch Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Fire Damage: 4d6 ⇒ (4, 3, 4, 4) = 15
| Shaedo Silverpaws |
| 2 people marked this as a favorite. |
Shaedo bursts into a song to inspire allies and their wards. While singing, and places herself between the prisoners and the lightning thingies.
"They say it costs a life to live,
Yet I wish for more to give,
Living lightning sure is strange,
And how everything is rearranged,
Yet one thing is for sure!
We have to get the heck outta here!
So fight, fight, fight, for our flight
To the cave of freedom!"
Defying the laws of physics, a wicked guitar solo tears through the air as Shaedo finishes her first verse.
Begin bardic performance, inspire confidence.
And as a footnote: Yiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii! It is good to be back!! (^_^)
| GM Tacticslion |
| 1 person marked this as a favorite. |
Update: part one - the broad overview
{Please do not post yet. Further update and clarity forthcoming.}
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The Story So Far:
- Strange blue goblins with the apparent ability to cause discord and chaos began leading their more normal kindred in menacing the various border towns in the western regions of Alkenstar.
- The resulting "war" against these strange goblins was costly enough that Alkenstar began a mandatory "recruitment" program (read: a draft), pulling in citizens and strangers alike into their special anti-goblin forces. This program was created by the strange and enigmatic - and foreign - General Narahari. One such group of adventuring individuals (each in the region for their own purposes, none knowing each other before hand) were caught up in the process, trained through potentially dubious methods (and given surprisingly advanced skills in killing, information gathering and retention, and death), named the rather pretentious "W.D.G.F.F. (Western Duchy Goblin Fighting Force) first Reconnaissance and Strike Crew," aka "Gob Smash One" and sent on a bizarre mission to a remote outpost that had been known to be abandoned for quite some time.
- Gob Smash One woke up, as if from a daze, their journey quite hazy, but definitive. In the midst of wild and deadly country, near the border of dreaded Geb, they approached their mission... but were rushed by the onset of the most powerful mana storm - or "wild magic" storm - any of them had ever heard of.
- In GBO's attempt to enter the tower, they fought goblin guards, survived bizarre hail and storms, avoided corrupted monstrosities summoned and destroyed by the storm itself, and were saved from an enormous ravaging bat-winged skull by a dragon... a dragon that proved to be general Narahari herself, who quickly fell unconscious due to her wounds. They carried her unconscious form with them.
- The outpost also proved to be inhabited by the strange goblins (as well as at least one mutated flying head-monster), and the site of strange, dark ritual sacrifice, evidence of 'normal' goblins bullied by the strange ones, a terrifying undead spider monster, and an invincible black knight of goblinkind.
- Befriending a goblin who'd been cursed by the weird magic and flying head monster and the brilliant undead spider thing (which had many names - they settled on "Father Husk"), the adventurers learned a terrible secret about the ancient tower: once, it was a battery for absorbing ambient magical energy; corrupted by ancient Gebbite necromantic runoff and the wild magic storms, it was about to explode in a deadly cloud of destruction that could scour four nations off the face of Golarion, as well as a huge swath of life beyond the borders of the mana wastes.
- Together, they defeated (and then reincarnated) both the black knight and "Father Husk", and found themselves unconscious in a blazing inferno. Rescued by the goblin they'd saved, they found their way down to the battery itself (the "mana well"), and they discovered the mastermind behind the entire plot, a mutant goblin from another world, Jakk Tornclaw; he was a priest of "the Botlfy" who'd corrupted an entire goblin civilization, and who was attempting to plunge the region into chaos, anarchy, death, disease, and destruction.
- In facing this creature together, a mythical Gohl'ee-ath was (accidentally) summoned, and granted wishes to the goblin and her allies... in strange and confusing ways.
- Ultimately, Jakk was defeated (at least temporarily), much of his horrid ritual (written into the flesh of kidnapped non-goblins, and the stone of an underground mesa) being repudiated, though it seems to have taken on a life of its own...
{Prepping a hopefully clear-and-concise summary of the past several rounds to help people get up to date. Will hopefully post within the next 2-12 hours.}
| GM Tacticslion |
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THE RITUAL
As previously stated, there are several working parts to the ritual.
- 1) the disease
- you have no innate method of curing disease; finding one could be a quest in and of itself.
- 2) the captives
- practically speaking, you have completed this part in its entirety... now to get them to... "safety"? Maybe? Either way, their good health and currently free status was very useful in weakening the ritual.
- 3) the goblins below
- hypothetically, preventing them from becoming undead is going to be the best idea; practically, it's improbable; each round of Jakk's inability to act weakens and delays but doesn't negate their demise
- it is worth noting that they may well be beyond salvation by this point: they may soon be completely consumed by the lightning and turned into hideous undead monstrosities
- the necromantic lightning has become a set of sentient malevolence creatures purposefully eating away at the green mist below - drawing their attention may well get one or more to come fight you instead of killing them... if that's what you want. The green mist is currently acting like a barrier, even as it taints the midori them somehow.
- their meditation and trance is somehow integral to the entire process, though it's unclear how; you suspect that necromancy is being used to shunt their psyches into another world, similar to a phenomenally potent effect called astral projection, giving them new bodies in that other world, leaving those here completely unaffected by anything that happens over there... but leaving their minds only in one location. They are very far below, and thus unlikely to be easily reached.
- 4) the Mesa itself
- destroying the Mesa itself destroys the ability for the ritual to ever be performed again
- the mesa and the lightning are two halves of a whole - only by negating the yellow necromantic lightning can one also truly destroy the power of the mesa.
- This is a center of major power, and once allowed the green mist to flow onto the midory below. The green mist does not seem dangerous to most of you, though Psi-dish and Schnorzel each feel very uncomfortable around it; the latter actually witnessing that it was changing the midori earlier, though slowly.
- Vitreous being the center of an earthquake actually presents a great opportunity to destroy the Mesa. Go figure. However, if the Mesa shatters, there will be raining rocks on the Midori...
- 5) the pool of blood
- the more blood poured out, the less goblins will eventually be turned, and the weaker the lightning will be
- the bowl is as much a source of the power as the blood is, for, while magically charged and collected, the blood not necessarily evil or destructive in and of itself - instead being transformative and regenerative -; removing it (as is happening now) will do wonders for weakening the ritual...
- with the wishes made, you successfully damaged the bowl, possibly draining the powerful magic blood and interrupting the smooth flow of energy somehow.
- 6) the high priest
- currently he has been killed several times and has taken a tremendous beating; he is beheaded and cloven in two, chewed, burned thoroughly, and dropped a long distance, whereupon he was boiled in blood. While it hasn't stopped the ritual, as a whole, it's certainly had significant impact on it, considering he's one focal point of the ritual. You're pretty sure both that killing him repeatedly before was beneficial (if painful to the prisoners) and that killing him more, from this point onward, will have no further effect: he's about as dead as he gets until you do something else. Hm... about that...
- 7) the mana well
- you are currently in (apparently held in check exclusively by the green mist below) - no one has the power to alter this, that you know of. Certainly something on this scale would require godlike power, or more, and would be a task worthy of an entity or entities revered through the ages.
| GM Tacticslion |
Update: part two - the current situation
{It was only twenty-two times longer than the maximum anticipated time! I'm so very on top of this, you guys! By which of course, I mean "I'm really sorry, I seem to have been suffering some sort of severe writer's block+sleep deprivation." Well, onward!}
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After disassembling many of the elements of the ritual created by the malevolent Jakk Tornclaw for his perverse religion to the Blotfly, Gob Smash One and the ritual victims were mostly thrown (due to the wording of a wish to the Gohl'ee-ath) down to the massive blood bowl far below the mesa. The exception was Vitreous the snake, who stayed on the mesa to break it apart with the earthquake effect centered upon him. Rainbow and a select couple of others are meditating by themselves on a "special mission" of some sort to shut down the building power from the "other side", next to the mounts and the unconscious General Narahari.
The Gob Smash One team realized that the necromantic lightning was composed of creatures created from the little fiends they'd faced at the top of the mesa reborn one last time. In their new form they were accelerating the power of the lightning, but also represented a potential vulnerability. By killing them, you should be able to stop the lightning from destroying the Midori meditating below.
Currently, with all of the former victims of the ritual, the team is in between a crevasse above the Midori and the broken blood bowl (the latter leaking its contents towards the former). The earthquake, though centered on Vitreous (and thus the mesa) is affecting the entire cavern, leaving some of the team wondering where to escape to. The options that you can possibly conceive of include: somehow down the crevasse (though the likelihood of surviving the journey down is minute), the pagoda from which you emerged (streaming green mist and hypothetically leading to a room on fire), a narrow tunnel to the far north (that looks like it narrows further)... and that's about it.
Go, Gob Smash One: the fate of two worlds hangs in the balance!
The lightning weirds assault more of the Midori goblins below!
Lightning Weirds (eight of them) [complete]
Vitreous
Sunny
Schnorzel
Shaedo
Layla
Ooze
Stone
Psi-dish
Dijiron
Ceru
Beylinda
Lightning Weirds (eight of them)
Burninator
???
Presume that a new round starts now. Post away! Specific ranges for ranged weapons are variable, but if you wish to attack something specific, presume you are in or near range to do so (probably adjacent to the deep crevasse surrounding the mesa). If you wish to flee to either the pagoda, your meditating allies and mounts, or the tunnel north, presume you are slightly north.
| Vitreous the Snake |
| 1 person marked this as a favorite. |
"Ssss... I wonder how long til this messSSaa collapsssess," hisses Vitreous. With that commentary and a thought about earthquakes and mesa interactions, the humongous snake with wings dive bombs one of the necro-lightning elementals.
KN:Eng: 1d20 + 5 ⇒ (20) + 5 = 25 Way to blow a nat 20!
Dive Bomb: 1d20 + 14 ⇒ (13) + 14 = 27 Damage: 2d8 + 11 ⇒ (7, 1) + 11 = 19
I was previously attacking in snake with a +11, then +2 for charge, and +1 for attacking from above. Snake damage was 2d8+11
| Layla the Twin-Blade |
| 1 person marked this as a favorite. |
Having wasted her only crystal chakram with a lousy throw three months ago... wait... I mean, six seconds ago...
Layla flings one of her last two chakram at a lightning daemon within 60 ft.
"We gotta stop those things!"
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 2 ⇒ (3) + 2 = 5 +2 opportune strike?
I wish I had the Angel's Aureole chakram someone entered in the recent RPG Superstar contest ... at least it would come back to me after I threw it!
| Schnorzel |
| 1 person marked this as a favorite. |
Last time
The ritual for smmoning Gohl'ee-ath drain my powers, the crossbow your blue spirits carried had no bolts with it. I am unfortunately of no use for striking them. But the blood for this ritual in incredibly powerful, it served to force those creatures through the karmic wheel of fate and return. Reincarnation is the realm of spirits of legend and this fluid is doing it simply by touching them.
This blood is unbelievably powerful magic...
like a lone Ao creating the avatar for an interplanar being like the Gohl'ee-ath or a centuries old giant spider made out of other spiders.
Like all of this, ancestors what next?
Anyway, the results wander widely, it is strange the tooth balls returned as the same thing. Whatever those are.
If my attempt with Jakks corpse fails perhaps we could use the fluid on them? I am unsure what they are but I can't help but believe that they do will not react well to 'holy' power like the blood.
hopefully it doesn't cause them to turn into something worse.
The goblin sends to her party as she continues the exertion of climbing the bowl.
....Which becomes significantly easier once she realizes that somehow she is able to climb like an ape or some kind of tentacled snail.Guess who forgot she had a climb speed?
Schnorzel having reached the top of the bowl uses her spear to search the remaining murk for the corpse she knows is there.
"We have killed you six score and more Usurper, don't tell me that was all to your gods powers. Regardless you will still serve a purpose, Now where are you." The mutant goblin mutters as she perches on the bowls edge.
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Now I just need to manipulate one of the creatures who has yet to make a request of the burninator
While the goblin continues her action she goes very still and keeps the opposite lip of the bowl in view. eyes dilating and skin growing paler.
"Or" A voice from across the bowl taunts in that monsters voice "You could use this time to examine what will happen after this moment oh traitor of my kind." Jakks sharptoothed grin being put into fell relief as his ruined eyesocket glows with crackling Green Blightning.
"B-Begone spirit" the mutant mumbles as she seeks the usurpers corpse. The image on the edge of the bowl give a feral rumble of laughter
"Tell me [redacted] do you think this will change anything? I worked for a lifetime to raise the Midori out of the muck that had fallen into, to raise them to the status of Immortals like the spirits of legend. And you chose to ruin that plan because of an idea you cobbled together out of traitors hearsay. Your body repaired by their magic and your mind so full of holes to not even be yourself. Right [redacted]?"
Jakk asks as Schnorzel frowns further and tries to quiet the shudder in her hands.
"But no, you could never be manipulated could you? Far better to turn on your culture,religion and race. Dash all of it to the winds for creatures not even of your species because one of them granted you mercy. I hope they let you watch as they turn our species back into the mockery it was before I came." The Midori high priest growls as he stands and moves around the bowl to Schnorzel. The female goblin simply doing her best to ignore the creature
"Apparition begone, I will not hear you voice. I turn my eyes away."
The female mumbles desperately hoping the old prayers might banish the ghost.
Jakk just laughs
"It seems obvious you are distracted little betrayer so I will leave you with some advice. They say the blood of traitors is cursed for a dozen lives. And the old adage of catching flies with honey? That applies doubly to you." A green flash fills Schnorzels vision as the high priests flesh bubbles and peels to reveal even more of the necrotic energy ripping open like rotten fruit. Then the presence evaporates into wisps of green fog and shrieking wings.
a clang sounds and Schnorzel looks down to the rim of the bowl, the butt of her spear poking out of the bubbling mire a backpack strap all to keep it from sinking into the mass itself. The midori gives a full body shudder and picks up the end of her weapon to continue searching.
Perhaps he is right... but I am committed to this now. I-I couldn't go back to what I was for all the gold in a great spirits vaults. either way I'm damned. The goblin considers bitterly as she glances around the area at the strange otherworldly warriors.. The smiling 'sunny'creature that made her feel safe and warm. I will have to have faith that the Gohl'ee-ath would only side with a just cause. And that of the two the future my people receive at the hands of these warriors is better. I hope...
| GM Tacticslion |
| 1 person marked this as a favorite. |
Vitreous the Snake realizes that it'll take, like, five rounds! But he can definitely shorten that number if he does something like successfully wrestle the blitnings and slam them repeatedly into the columns...
Huh, Layla finds her hands full of a weird chakram of some kind. Odd, that.
Schnorzel, lost in thought, spears all of the pieces of Jakk simultaneously, like shish kebab on her spear. It's surprisingly sudden.
ROUND TWO IS CONTINUING...
| Ceru |
| 1 person marked this as a favorite. |
Ceru, as if trying to remember what she was doing out of a reverie, realizes death and destruction is still everywhere and tries to shoot at another cacoblightning.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 ⇒ 4
| Dijiron |
| 1 person marked this as a favorite. |
Did my scorching ray from before hit? Or do I get a do-over?
Lvl 1: Color Spray, Ray of Sickening, Obscuring Mist,
Lvl 2: Protection from Arrows (abj.)
Resistance: Fire 5
Protective Ward x6
It appears that I am of little help here but luckily Frosty is here to assist.
Dijiron nevertheless cast his protective ward on as many people as possible. Everyone who wants it gets a +1 deflection bonus to their AC
Frosty Attack: 1d20 + 8 ⇒ (10) + 8 = 181d20 + 8 ⇒ (2) + 8 = 10
Frosty Damage: 1d3 ⇒ 11d3 ⇒ 1
| Schnorzel |
Freeing the remaining prisoners still graven with marks of the bloatfly would further decrease the rituals potential for damage. If you have a means to transport water take some of the blood from the bowl and throw it on one of the Blightning creatures. It could help. I have obtained Jakks corpse and will be throwing it into the energy as soon as I can. All of the ritual components will be in one place or close to each other. I will hope it does something constructive rather than exploding with the energy that remains in the ritual and destroying us all. The midori responds with the strange mental connection, hauling on her spear now laden with a veritable bushel of corpse-priest bounty.
| Shaedo Silverpaws |
| 3 people marked this as a favorite. |
Shaedo's song continues:
" The blighting of the lightning is very very frightening me!
Oh, Golarion, Golarion, oh Golarion, I wish return to home!
Magnifico!
I'm just a poor fox, singing for my party,
She's just a poor gob, from a gob family,
Please spare us this monstrosity!"
| GM Tacticslion |
Bot-bot! Update! (Also precognative no-bot update!)
Secondary Counter: 3/6
Tertiary Counter: 3/9
- v.Vit: 50-[19+1]=30-[15+1]=15
- v.Lay/Ooz/Sto/Fro/Cer: 50-[7+1]=42-[13+1]=28-[18+1]=9-1=8-[13+1]=-6
- All: 50-4=46
Vitreous
Sunny
Schnorzel
Shaedo
Layla
Ooze
Stone
Psi-dish 37 hp; 37-9=28 hp remaining
Dijiron
Ceru
Beylinda 24 hp; 24-18=6 hp remaining
Lightning Weirds (eight of them)
Burninator
???
As the cave rumbles all around them, with their great foe, Jakk Tornclaw, skewered on a spear, Gob Smash One courageously gathers the survivors, and encourages them to the northern caverns, while assaulting the so-called "blightning" elementals targeting the Midori.
Events in Action
- Vitreous flies down, slithering across the mesa, leaving a mighty crack in his wake, as the think begins to (slowly) shatter under the power of the spell centered on the mighty flying snake! Hissing, he strikes, hard slamming into one of the blightning elementals, and sinking his fangs into it, slamming it into the mesa itself, widening the crack! Timer increased! 4/9 instead! Suddenly, however,
- Sunny turns to the Gol'ee-ath and yells, "Hey! Big Nob! Yeah, you! How's about helpin' out a lil' down here? Maybe go get a bucket of water? Help wash things down?" before continuing to guide the former prisoners 1d4 ⇒ 3 East toward 1d4 ⇒ 4 the pagoda!
To Sunny, the enormous creature bellows, "YOU WASTE YOUR TIME DEMANDING BUCKETS?! FOOL!! I SHALL SHOW YOU BUCKETS!!Suddenly, a torrent begins flooding through a massive area in the caverns. Weirdly the undead, elementals, and the like begin catching on... fire!
DC 21 Spellcraft:An incredibly potent create water-like effect that also creates holy water.DC 45 Sense Motive:Translation: "Huh, what a cute request! You'll need more than that, though, so here, have this." - Schnorzel picks up the remaining bits of Jakk and hops down from the lip of the blood bowl (well, carefully skitters down, rather), and readies herself!
- Shaedo sings and encourages, soothing the fears of those around her while inspiring her allies to great victory!
To Shaedo, the enormous burning eye falls, "YOUR VOICE ECHOS LIKE THE SIGHT OF A BAT! FINISH!DC 45 Sense Motive:Translation: "I like your singing, it's pretty. Have this."
Shaedo:Suddenly, your pockets feel heavy! She finds she can, once per day plus once per day per charisma bonus, as a standard action, pull out a magically sealed little box labeled "have a gifts, ________" with the blank for a name; she may write (with anything, including her mind) the name of someone in need of a magical or mundane gift (or bribe or so on) of a value equal to or less than the treasure value of an encounter equal to her level on the medium chart. This is otherwise similar to the sift ability of the flotsam subdomain or pulling a patch from a robe of useful items, save that the box can only be opened by the one who's name is written on it, and the items are permanent and real. She can pull the box from anything that the box could hypothetically fit through. If the gift is returned to her, it only persists, as under the sift ability of the flotsam subdomain if of an appropriate value, or for one round per level if more expensive than that.
- Layla flings a Chakram at an elemental - it hits, and the elemental takes notice!
- Ooze assaults the same blightning, hitting it square, and firing off his opportune strike! It's vile serpentine countenance swivels at him!
- Stone cries, "FOR NARAHARI AND SQUIRRRRRRLES~!" and fires his crossbow! It hits twice!
- Psi-dish attempts to calm those around him! It... it doesn't work! Instead the former prisoners decide to head even further north to get away from the hideous thing! Figuring "good enough" (especially as they're not trying to eat or kill him), he turns and readies an attack against an onrushing elemental!
- Dijiron commands Frosty to assist the assault against the mighty elemental! Frosty complies, dealing a bit of damage!
- Ceru looses a shaft from her Halfing bow, the arrow perfectly sliding through the blightning elemental her fellows have been assaulting, disrupting and interfering with the elemental's normal functions... and it roars like a hideously distorted and deafening clap of thunder... and bursts! [ooc]Incidentally, Dijiron, watching this, is really glad none of you are near said burst, as it deals negative energy damage and could temporarily stun or deafen.
- Beylinda calmly and smoothly raises her hand, guiding the populace away from the blood and danger and terror, while readying her blade for any foe that comes after them.
- 1d4 ⇒ 2, but two of the elementals notice the collapse of their companion... and they're really unhappy! They quickly slide forth from the pooled mist, but suddenly seem stunned, as they shrink and weaken before Gob Smash One members! Quickly, Beylinda and Psi-dish use their readied actions to launch a blistering twin assault against the creatures - one each! Bey's new blade arcs through the air slamming into the thing's flanks and causing the negative and electrical energies to cave in on themselves, with the careful and smooth action of her weapon, leaving the serpentine monstrosity... bleeding lightning and darkness; meanwhile Psi-dish's ungainly thing made of two axe heads moves in what looks like a terrible arc, but nonetheless lands devastating blows to the beast, severing its head entirely! The creature once again crackles and bursts, though this time both Bey and Psi are in the radius... fortunately, Psi manages to mostly throw himself out of the way in time, though Beylinda gets slammed with a devastating wave of negative energy... leaving her clearly the worse for the wear.
- Schnorzel dashes forward, flinging the bits of Jakk off of her spear into the remaining blightning elementals in the mists, causing them to suddenly undergo convulsions and slam to the floor of the pit below! (Feel free to expound upon this, as desired.)
The eight weirds stop their cavorting! One was grabbed and slammed into the mesa by Vitreous! Two more have been successfully destroyed, and a third wounded by the concerted efforts of Gob Smash One! Three more were peppered with bits of Jakk Tornclaw, and collapsed into convulsions! Huzzah! The remaining ones seem really mad, and are no longer subject to Opportune Strikes due to their new awareness of the crew! Uh-oh!
Round 2 Complete. Please enjoy Round 3!
EDIT: for alias change and dice weirdness correction
| GM Tacticslion |
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Positioning and Description Time
Positioning: All of Gob Smash One (and Schnorzel and Psi-Dish) except for Vitreous are on or near the eastern lip of a massive circular chasm; Vitreous is in the air, having just slammed an elemental into the mesa that rises from the middle of the chasm.
A massive bowl of blood is cracked and broken "behind" Gob Smash One, having poured blood out of itself onto all of the folk nearby (including all of the former prisoners).
To the distant north east is a massive pagoda you all came from. To the more distant north is a crevasse that may or may not be a tunnel out of here.
To the west is the previously-mentioned chasm filled with green mist and midori goblins at the base; as noted above, it has the mesa rising from the middle of it to far above the "ground" floor you currently find yourselves. Water and mist flow from holes in the ceiling onto the mesa and were once channeled into the chasm carefully - now that the various pillars on the mesa have been destroyed, it's much more haphazard.
Currently a kind of strange sacred "rain" is pouring down on the prisoners, the PCs, the elementals and midori. The dead midori (who are becoming undead) and the elementals are burned by it.
Between the northern edge of the chasm and the pagoda, the mounts given by general Narahari, the unconscious general herself, Rainbow, B-Rat, and Commander Eris all stay. Eris and Rainbow are within deep meditation of some sort, similar to the living midori below. The mounts are guarding them.
EDIT: for more clarity
| GM Tacticslion |
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WISHES
Wishes have been granted to: Psi-dish, Schnorzel, Ooze, Layla, Shaedo, and Sunny. A second wish has been granted to both Layla and Shaedo for some reason. I wonder why? Also, Shaedo has repeatedly wished to go "home" and "to Golarion" and similar things, but absolutely nothing has happened; hm - weird, that, isn't it. Every other wish has been granted, though not always as expected or immediately.
Wishes have not yet granted to: Beylinda, Ceru, Dijiron, Stone (who tried to assassinate the Gol'ee-ath and failed), or Vitreous; nor have wishes been granted to the Prisoners (who were unconscious at the time), Nuglet (who has done little, given that she's lacking weapons), Rainbow (unconscious and meditating below), and the 'spirit'-donkeys (guarding those far from the action and not present at the summoning); or Eris (meditating far below) or Lulu(Lulu who never really knew Schnorzel at all, and disappeared earlier).
But who does the confused midori summoner consider "allies"? Who does she name as those she puts her trust in? Who is that summoner's "people", anyway? Who does she consider her friends?
Currently Ceru, Stone, Eris (who was asleep during the summoning), the prisoners and the like don't realize wishes are being granted at all.
EDIT: for more clarity
| Ceru |
Let's finish these things off and then get out of here! With as many people as we can save?
Ceru takes aim at another blightning.
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
| Ooze Flerin "Kinslayer" |
Still in wind form Ooze delights with goblin glee at the new power he has been given. He flies up to the shoulder of the "Oozeatar" and shouts to it. "Yes! Ooze is dragonsoul! Most powerful and awesome and attractive of all goblins! Ooze's arrows slay his enemies with unstoppable fury and hellfire!" he chortles and seems to enjoying this chaos as none but goblins can.
He continues his rant "Death and damnation upon dogs and horses, Ooze loves his avatar of righteous awesomeness!" he pats the giant spirit on the side of it's face.
He then launches another arrow haphazardly at a blightning from his high post.
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
| Shaedo Silverpaws |
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Everyone, please be sure to add Shaedo's performance bonus!
Shaedo continues her performance. She demonstrates her full vocal range in both volume and pitch as she sings multiple parts, imitating a full chorus of voices, very high and somewhat low. If she is able, she encourages some of the freed prisoners to join in on the chorus, making the performance all the more impressive.
"Easy come easy go, will you let us go-oh?
GOH-LEE-ATH! No! We will not let you go! (Let her go!)
GOH-LEE-ATH! No! We will not let you go! (Let her go!)
GOH-LEE-ATH! No! We will not let you go! (Let me go!)
We will not let you go! Not until the ritual is broken, oh!
Mama mia, mama mia, Where is home, where is home, where is hooohme!
The BOT-FLY has a demon put aside for me, for me, for meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!"
As they sing, she conducts them further away from the blightnings so as to avoid any further harm to the innocents. She moves as many people as she can as far as she can while still remaining in range so that her allies feel the benefit of her rhapsody.
Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9
Shaedo is so into her performance that she has no clue what is happening with all the magic above her, or what his strange words about bats may mean- the Shaedo and the Echolocations may make for an excellent troupe name. Still, she has seen him granting wishes before, so she works a little foxy bow into her performance without missing a beat, though it could just as easily be a part of her being so into the music despite all the madness going on around her.
| Dijiron |
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Lvl 1: Color Spray, Ray of Sickening, Obscuring Mist,
Lvl 2: Protection from Arrows (abj.)
Resistance: Fire 5
Protective Ward x6
It's funny, Ooze. You claim your arrows are fire yet they appear quite ordinary. Watch what happens when actual fire is summoned!
Dijiron fires a scorching ray at Frosty's enemy.
Ranged Touch Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 4d6 ⇒ (5, 3, 6, 2) = 16
| Schnorzel |
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I was more imagining Schnorzel just hucking the whole thing into the fog and sticking it to a nearby rock but flinging Jakk meat at bligntning elementals sounds like a fine plan.
With her plan producing some kind of effect the little midori that could swiftly rips the poncho she was wearing and removes the rope over her shoulder dropping them into the blood still pooled near her. hoping the silk and cloth can soak in the fluid. Her Voidstone spear dropping into the same muck as she focuses on crafting something viable.
"I doubt my spear will affect those creatures very well. I doubt anything I can do will affect them. Whatever well my magic comes from was drained in my summoning the Ghol'ee-Ath."
Full round action, Craft impromptu blood soaked rope flail?
| Vitreous the Snake |
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"Uh. umm. I think this cavern is not going to be here in about a minute or less," thinks Vitreous at the crew. He struggles with the blightning and slams it into the side of the mesa again.
Mesa Slam!: 1d20 + 14 ⇒ (11) + 14 = 25damage: 2d8 + 11 ⇒ (4, 8) + 11 = 23
"I don't think I can fit inside the pagoda in this form. You should escape with as many of the weird goblins as you can. I'll take the mesa and the cavern with me!"says Vitreous. A strong wave of determination mingled with excitement washes through the link as he relays his intentions to stay behind. The ladies will love this! The hero sacrificing himself to save everyone! They all stand their grieving and in shock, then I, back in regular form, come crawling out of the rubble! It's a surefire plan!
Spitting out the blightning, Vitreous shouts out to the big fire god thingy, "Hey big guy! Lets make this exciting! We are going to go out with a bang and take all this foul necromantic doohickies with us!"
Vitreous really believes that he will survive somehow, and come back to try and woo Nuggy!
| Layla the Twin-Blade |
A determined Layla flings her new magically-returning chakram at a lightning daemon within 60 ft.
"Take this!"
It glows with holy light as it spins toward the evil creature.
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 3d6 + 4 ⇒ (1, 2, 6) + 4 = 13
| Tacticslion |
Bot-bot! Update! (Also precognative no-bot update!)
Secondary Counter: 4/6
Tertiary Counter: 5/9
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- Last: 50-4=46-11=35
- Three: unconscious, writhing!
Vitreous
Sunny
Schnorzel
Shaedo
Layla
Ooze
Stone 37 hp; 37-19=18 hp remaining
Psi-dish 37 hp; 37-9=28-10=18 hp remaining
Dijiron
Ceru
Beylinda 24 hp; 24-18=6 hp remaining
Lightning Weirds (eight of them)
Burninator
???
As the cave rumbles all around them, with their great foe, Jakk Tornclaw, skewered on a spear, Gob Smash One courageously gathers the survivors, and encourages them to the northern caverns, while assaulting the so-called "blightning" elementals targeting the Midori.
Events in Action
- Vitreous slams the blightning elemental into the mesa once again, widening the crack a great deal! The creature sputters, Vitreous' sacred venom flowing through and across it's lightning body, as it oozes out strange magic, changing the rock of the tower into warped, slashed, oozing pus-filled flesh! The serpentine monstrosity suddenly explodes, as Vitreous writhes through a narrow gap, avoiding most of it! Vitreous takes 5 damage! A portion of the mesa first turned into oozing flesh, but the explosion of the elemental rotted and wethered it, causing it to shrivel and die, suddenly, crumbling into undeath... and then dust! Timer increased! Twice! 7/9 instead! A part of the mesa has been turned to tortured flesh, and then killed in the explosion!
"[i]EXCITE THIS, PEON!!" it says, using it's inside voice (and causing everything around to quake even more than the earthquake itself). Suddenly, beads of fire are flicked from the giant and into the holes on the top of the mesa, falling slowly within them...
DC 29 Spellcraft:A series of mythic delayed blast fireball-like effects that are widened, maximized, and empowered, each of which will be followed up with a similar flame strike-like effect that will activate when the spells go off. They are currently placed inside the mesa. It will be... spectacular to behold, if deadly to everything in the cavern.DC 45 Sense Motive:Translation: "Hey, cool. I like fireworks, too, yeah, so here, have this." - Sunny turns to the Gol'ee-ath and yells, "Oy! Tallface! I wan'er get all me'n m'friends 'n these folk, n' them-guys all o're there ta safety right quick, ya? No owchies, mind - total livin' skin an pretty faces! C'mon!" she turns back to the folk around to guide them onward.
The mighty Gol'ee-ath rumbles, "BE GONE WASTREL! SET FORTH YOUR FOOL JOURNEY!
The goblins suddenly start levitating! Meanwhile all of Gob Smash (and the innocent bystanders) suddenly find themselves hasted! Well over a minute...
DC 21 Spellcraft:Welp: haste-like effect, levitate-like effect. Far too many people for normal spells, however.DC 45 Sense Motive:Translation: "Sure, go faster or something, and take these guys with you." - Schnorzel creates an impromptu rope-flail! Suddenly, she taps into Beylinda's hidden knowledge and knows how to use an improvised weapon!
- Shaedo continues to sing and successfully encourages some of the innocents to sing as well, soothing the fears of those around her while continuing to inspire her allies to great victory!
- Layla flings her new Chakram at an elemental - it slams into it hard, and the elemental cries out in pain!
- Ooze looses his shaft into the blightning, while debating with Dijiron. It hits, sparking a horrifying firey burst, though the monster remains in one piece, for now. Ooze's avatar of air suddenly grows enormous and almost draconic, and, his air-body moving of its own accord, suddenly begins doing laps around the mesa, gathering up the goblins levitating there in his wake! Meanwhile, the blightning elementals suddenly begin twisting and warping, like leafless topiary into forms of... dogs and horses?! And... and... is that a horse-dog?! Regardless, the avatar-body bravely runs away, toward the crack in the wall in the distance, dragging a huge number of the Midori along with him for the ride!
DC 30 Spellcraft:It looks like he was subject to a shapechange-like effect, and then dominated and sent to the corner, fulfilling Sunny's wish and his simultaneously.DC 45 Sense Motive:Translation: "Sure, go faster or something, and take these guys with you."
- Stone, tearing up, yells, "I ONLY WISH NARAHARI AND THE SQUIRRELS WERE ABLE TO SEE THIS GLORY IN THEIR NAME!" and fires his crossbow! It hits once! Suddenly, Narahari sits up, gasping in a breath of air. Also, there are squirrels with her. Lots and lots of squirrels, all okay, unharmed, and all staring at Stone. Surging with Joy, Stone charges, crossbow in hand, and slams into the blightning near his wounded friends, shoving it back and down, and riding it like the horse it appeared to be! It explodes (with his wounded friends just beyond the edge of the radius), sending him tumbling back to the edge! He is stunned and deafened!
"BE UNCONSCIOUS!"
18/37 hit points remaining!
DC 28 Spellcraft:Not only was that a mass resurrection and lesser restoration (on the squirrels) something else entirely - almost like the result of a complicated and expensive ritual - just happened to Narahari.DC 45 Sense Motive:Translation: "Sure, knock yourself out." - Psi-dish swings his double-axe at the last remaining blightning (having come up from the depths to kill he and his comrades, and, though one axe-blade hits the elemental, the other hits Psi-dish instead!
- Dijiron commands Frosty to assist the assault against the mighty elemental! Frosty complies, dealing a bit of damage!
- Ceru's aim goes wide this time!
- Beylinda calmly swings, but her blade passes through almost-empty air, nicking the creature but not enough to cause it true harm.
- Between the destruction of its allies, the damage it's already sustained, the obvious power of Gob Smash One, the mgithy creature looks furiously at the puny mortals and begins loping dog-like away from them. Fast.
Four have been successfully destroyed, three are convulsing helplessy on the ground over a hundred foot drop. The last flees, arcing around the mesa!
Round 3 Complete. Please enjoy Round 4!
| GM Tacticslion |
As the blightning seeks to hide on the other side of the mesa, the massive Gol'ee-ath eyes the Midori moving away in the aerial-Ooze's wake.
"BAH! BEGONE MIDORI AND ALLIES! FALSE UGLY DRAGON PRETTIER!"
| Layla the Twin-Blade |
Layla flings her holy chakram at the one remaining escaping blighting, despite its distance.
"Die evil thingie!"
It glows with holy light as it spins toward the evil creature.
Attack: 1d20 + 7 + 1 - 6 ⇒ (3) + 7 + 1 - 6 = 5
Damage: 3d6 + 4 + 2 ⇒ (5, 4, 5) + 4 + 2 = 20
Although it misses, the haste effect gives Layla a second chance, and she makes one final throw...
Attack: 1d20 + 7 + 1 - 6 ⇒ (8) + 7 + 1 - 6 = 10
Damage: 3d6 + 4 + 2 ⇒ (5, 5, 1) + 4 + 2 = 17
Layla turns toward the suddenly-conscious Amita Narahiri.
"Oh, good, you're awake! We killed Jakk an' hopefully stopped the ritual an' summoned that big Burninator thing which seems ta be grantin' us wishes an' Stone wished you awake an' now I think we're all tryin' to escape before this whole place collapses, unless you've got a better idea or wanna try makin' a wish!"
Layla is ready to help guide the donkeys and everyone out, unless Amita Narahiri suggests a better course of action.
Edited due to GM clarification in Discussion...
| GM Tacticslion |
Amita blinks, looking at herself, and genuinely seeming shocked to still be in existence, much less awake. Forcefully refocusing herself from her rather dazed state, her eyes zero in on Layla, then Stone, then the others of Gob Smash One - even Vitreous and Ooze (both of whom she raises an eyebrows at) -, then the mesa itself, to which her eyes narrow. She glances at the Gol-ee'ath, nods, and raises a hand toward him, muttering what looks to be a soft prayer, moving only her lips.
The Gol-ee'ath merely nods once, but points to Vitreous. Nodding, she continues to... pray?
The Gol-ee'ath nods once again. She begins muttering again.
The Gol-ee'ath nods a third time. It looks, hard, however, and significantly at her. Amita's hand falls as her lower lip trembles for a moment, before she breathes (wincing painfully, as her wounds are still extant), before raising her hand and continuing.
The Gol-ee'ath's eyes narrow, flare with burning energy, but it nods. Amita then continues.
The Gol'ee'ath nods. And with that, Amita slumps, exhausted and pained, but awake.
She looks at Layla, as the Chakram at first misses, and then slams into the blightning elemental, and the last one explodes in a cacophonous thundering burst.
"Well don, little Layla. Well done, all." comes through the mental link. "I'm... very proud... of you."
At the bottom of the pit, there remain what look to be midori zombies climbing up the sides, and writhing and helpless blightning elementals, all of which are being rained upon, lighting things on fire, and having blood pour across them in a viscous morasse, pulling what few zombies managed to climb off and down once again.
There seems to be little left except for a mesa, and suddenly really-fast prisoners. And, of course, Gob Smash One.
| Layla the Twin-Blade |
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Not quite being able to hear what Amita wished/prayed at the Burninator, Anyone want to aid another me? Huh? Layla nods and starts to move out...
"Cool. Thanks! So, we're getting out of here?"
| Dijiron |
Perception aid another: 1d20 + 6 ⇒ (15) + 6 = 21
Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15
"Ah, Amita, so good to see you up and about. Hopefully you're feeling better. I would so very much like an explanation for what is going on here."
| Schnorzel |
various spellcraft checks.: 5d20 ⇒ (8, 7, 2, 5, 17) = 39
Aid another on spellcraft. Schnorzel can't make those DC's on her own. extra dice included incase you would like a seperate Aid check for each one.
perception: 1d20 + 4 ⇒ (7) + 4 = 11
enough to aid but not enough to see the Prayer event herself.
Schnorzel looks at the various events happening in the cavern. The squirrels, the fleeing elementals the Green dragon and her face freezes for a moment. Then she bursts into laughter, hysterical panicked laughter. "This madness was predestined wasn't it. Was I fated for this? are they fated for this? Is that why the legendary guardian is granting outsiders boons?" the tentacled goblin says to herself as she looks at the floor floating below still speaking with a defeated tone"Just a broken toy swept along in the tide. That's all I am, everything lost or ground away."
I can't see Schnorzel taking all this chaos very well. She had a very simple plan at the outset. ride the mustached dragon to Jakk. Kill Jakk with Ghol-ée-áth and outsiders, Then threaten outsiders into leaving with the might og Ghol-ée-áth. The priestess fragment being a planner I can only imagine this massive failure and extent of complications are pushing her somewhere.
| Ceru |
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
If those can be used as aids...
Still generally having no idea what's going on except for bad things running away and the people she had been so focused on freeing are freed for the most part---oh, and oh look, Amita!--Ceru decides no answer to her question is an affirmative.
"No time for ruminations, let's get out of here!"
Ceru looks for the easiest path to the cave out and starts running toward it, billow cape flapping behind her, yelling, "Follow me, everyone!"