Esme Verisi

Schnorzel's page

98 posts. Alias of Movin.


Full Name

Schnorzel the goblin

Race

Gob-Lin-Lin (Midori)

Classes/Levels

Story summoner 3 I HP 22/22 I AC: 17-12-15 (DR/5 C iron) F+2 R+3 W+7(Immune-Disease/Psn) I Init+2

Gender

Female

Size

Small

Age

12

Special Abilities

Summon monster, spells.

Alignment

Neutral

Deity

Glutton of fangs

Location

Looking at you, now back to me. I'm on a donkey

Languages

Goblin(Midori), Aklo, Infernal, Goblin(golarion)

Occupation

Mascot? or a meal perhaps

Strength 10
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 14

About Schnorzel

Schnorzel
Female Summoner 3 (Story Summoner)
Small aberration(goblinoid)

Init +2; Senses Perception +4, Darkvision 120 ft
FCB:Goblin summoner(3/4ths of a Evo point so far)

==DEFENSE==
AC 17, touch 12, flat-footed 15 (+2 dex +5 murder coat)
hp 22 (3d8+3 8+5.5+5.5+3)
Resistances/defenses:
Spell resistance 14
DR/5 Cold iron
Immune: Disease/Poison

Fort+2, Ref+3, Will +7

Armor:
Otough hide Murder coat
AC +5, max dex +4, acp none, asf 15%, 7 lbs
Any creature ending its turn adjacent to the wearer becomes sickened (Fortitude DC 13 negates) for as long as it remains adjacent to the wearer and for 1 round thereafter. A creature that strikes the wearer with a bite attack is affected the same way, even if it possesses exceptional reach and attacks while not adjacent to the wearer. If the wearer is swallowed whole, the attacker is automatically sickened and must succeed at a DC 13 Fortitude save at the beginning of its turn or be forced to regurgitate and drop the wearer harmlessly in an adjacent square (though the wearer is knocked prone during the regurgitation). Creatures with the scent ability suffer a –2 penalty to their saving throw against the stench of the otyugh armor. These abilities are poison effects; creatures immune to poison are immune to these effects as well. The wearer is immune to this effect. The wearer gains a +2 competence bonus on saves against disease, poison, and any effect that would cause her to become nauseated or sickened.

Weapons:

==OFFENSE==
Spd 20 ft/x4
Climb speed 10ft

<melee>
Masterwork Dogslicer +2 1d4 19-20/x2 S, deadly, disarm] <light>
Boarding Pike (small) +2 1d6 P, x3; 2 lbs.; brace, reach, trip

<ranged>
Crossbow, light (underwater) +3 [1d6, 19-20, 80 ft.] -no bolts-

==STATISTICS==
Str 10, Dex 14, Con 12, Int 10, Wis 10, Cha 14

BAB +1, CMB +1, CMD: 16 (+4-mutant, -1small)

Feats: Harrowed, Harrow summoning, Spell focus: conjuration

*Craft (Cook) +5 (+2 ranks, +3 class, +0 INT)
*Craft (Scrimshaw) +5 (+2 ranks, +3 class, +0 INT)
Diplomacy +7 (+2 ranks, +3 class, +2 CHA)
Knowledge (planes) +4 (+1 rank, +3 class, +0 INT)
Perception +4 (+1 rank, +3 class, +0 WIS)
*Profession (Talespinner/Harrower) +5 (+2 ranks, +3 class, +0 WIS)
Spellcraft +4 (+1 rank, +3 class, +0 INT)
Stealth +14 (+1 rank, +3 class, +2 DEX, +4 racial, +4 size)
Use Magic Device +6 (+1 rank, +3 class, +2 CHA)
*Linguistics +5 (3 ranks+3, +3class +0 Cha)

*Granted as bonus/freebies.
SQ: Cantrips, Eidolon, Life link,
Summon monster (5/D) SM2, 1min/CL.
Storykin Eidolon (5/D) (+4 bonus to 1 stat, based on Harrow suit pulled)
Summon Arcana (5/D) (adds an alignment subtype to summoned monsters based on a harrow deck pull)

Traits: Emissary, Voice of monsters.

Languages: Goblin(Midori), Aklo, Infernal, Golin(Golarion)

Gear:
Poncho,2 trail rations, Otough hide murder coat, Mstrwk dogslicer, the small voidridum darkwood spear, underwater crossbow (no bolts?) 50ft silk rope, adventurers sash, a presently empty waterskin
Small scraps of leather

Spells Known: (lacks components.)
0th: Mending, Mage hand, detect magic, Read magic, Acid splash, message
1st: Enlarge person, Infernal healing, Mage armor, unfetter

Template and other stuff:
The goblin is basically a (slightly) modified mana waste mutant template applied to a goblin Type: Aberration (goblinoid)
Size: Small
Speed: 30 ft.
darkvision 60 ft.
+4 DEX, +2 CON; -4 CHA, -2 INT
Mana Mutant: +4 CMD; +4 will saves <she has strangely powerful legs and a weird thought-process>
DR 5/cold iron; immune (disease and poison)
Weapon Familiarity (proficient [dogslicer, horsechopper]; treat 'goblin' weapon as a martial weapon)
Bonus Class Skills: Climb, Intimidate, Stealth, and Survival

You can replace "weapon familiarity" with skilled or anything that replaces it in the goblin entry (city scavenger; eat anything; hard head, big teeth; over-sized ears; tree runner).

You may reduce your 30 ft. landspeed to 20 ft. and gain a climb speed of 10 and a +8 climb bonus for having a climb speed.

I chose the climb speed and to return my proficiency with goblin weapons for the Skilled ability. (Cuz Dat stealth mod.)