Story summoner 3 I HP 22/22 I AC: 17-12-15 (DR/5 C iron) F+2 R+3 W+7(Immune-Disease/Psn) I Init+2
Gender
Female
Size
Small
Age
12
Special Abilities
Summon monster, spells.
Alignment
Neutral
Deity
Glutton of fangs
Location
Looking at you, now back to me. I'm on a donkey
Languages
Goblin(Midori), Aklo, Infernal, Goblin(golarion)
Occupation
Mascot? or a meal perhaps
Strength
10
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
10
Charisma
14
About Schnorzel
Schnorzel
Female Summoner 3 (Story Summoner)
Small aberration(goblinoid)
Init +2; Senses Perception +4, Darkvision 120 ft
FCB:Goblin summoner(3/4ths of a Evo point so far)
==DEFENSE==
AC 17, touch 12, flat-footed 15 (+2 dex +5 murder coat)
hp 22 (3d8+3 8+5.5+5.5+3)
Resistances/defenses:
Spell resistance 14
DR/5 Cold iron
Immune: Disease/Poison
Fort+2, Ref+3, Will +7
Armor:
Otough hide Murder coat
AC +5, max dex +4, acp none, asf 15%, 7 lbs
Any creature ending its turn adjacent to the wearer becomes sickened (Fortitude DC 13 negates) for as long as it remains adjacent to the wearer and for 1 round thereafter. A creature that strikes the wearer with a bite attack is affected the same way, even if it possesses exceptional reach and attacks while not adjacent to the wearer. If the wearer is swallowed whole, the attacker is automatically sickened and must succeed at a DC 13 Fortitude save at the beginning of its turn or be forced to regurgitate and drop the wearer harmlessly in an adjacent square (though the wearer is knocked prone during the regurgitation). Creatures with the scent ability suffer a –2 penalty to their saving throw against the stench of the otyugh armor. These abilities are poison effects; creatures immune to poison are immune to these effects as well. The wearer is immune to this effect. The wearer gains a +2 competence bonus on saves against disease, poison, and any effect that would cause her to become nauseated or sickened.
*Granted as bonus/freebies.
SQ: Cantrips, Eidolon, Life link,
Summon monster (5/D) SM2, 1min/CL.
Storykin Eidolon (5/D) (+4 bonus to 1 stat, based on Harrow suit pulled)
Summon Arcana (5/D) (adds an alignment subtype to summoned monsters based on a harrow deck pull)
The goblin is basically a (slightly) modified mana waste mutant template applied to a goblin Type: Aberration (goblinoid)
Size: Small
Speed: 30 ft.
darkvision 60 ft.
+4 DEX, +2 CON; -4 CHA, -2 INT
Mana Mutant: +4 CMD; +4 will saves <she has strangely powerful legs and a weird thought-process>
DR 5/cold iron; immune (disease and poison)
Weapon Familiarity (proficient [dogslicer, horsechopper]; treat 'goblin' weapon as a martial weapon)
Bonus Class Skills: Climb, Intimidate, Stealth, and Survival
You can replace "weapon familiarity" with skilled or anything that replaces it in the goblin entry (city scavenger; eat anything; hard head, big teeth; over-sized ears; tree runner).
You may reduce your 30 ft. landspeed to 20 ft. and gain a climb speed of 10 and a +8 climb bonus for having a climb speed.
I chose the climb speed and to return my proficiency with goblin weapons for the Skilled ability. (Cuz Dat stealth mod.)