Gob Smash One

Game Master Tacticslion

They be goblins, you be food... why are they so weird, dude?

That's what the W.D.G.F.F. (Western Duchy Goblin Fighting Force) first Reconnaissance and Strike Crew, aka "Gob Smash One" (that's you) have been sent to find out, in the barren mana wastes beyond the edge of the Duchy near the border of Geb in an ancient abandoned outpost called Hightower...


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Kn Religion: 1d20 + 5 ⇒ (8) + 5 = 13

Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16

DM do i need to tumble to a place in order to be flanking and be fine from any harmfull effect?


You're fine. You're not in the space. :D


Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Round 4. Hehehe!

Shaedo watches in abject awe as in a swirl of colors and lights, emeralds, sapphires, rubies and little chirping birds spill from the offering bowl all about the knight. She screams something, and then, there is a fox head there.

Sheado swears she hears the fox head squee, "YYiiiiiiiiiiiiiiiiii!! It's mmmeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!" To an accompanying serenade of sweet wind chimes.

Giggling madly Shaedo cries out, "I knew she was a fox in disguise! OOOHHH!! Kallisti, it's our long lost twwiiiiin!"

Shaedo gasps as her twin then suddenly transfers into a brilliant firefly casting an aura of prismatic light everywhere- and is everyone dancing? Look at Sunny's moves! Look at how graceful Bey is!

A bawdy tune starts playing and Shaedo begins clapping her hands through fits of giggles as she hops up and down. "Teheheheeeheh! Yay! Yay! Whash nesht? Thehehehehehehhh....(hic)"

"Yur all sho pretty! Yur boo-ti-ful, ever-y-wun! Aaaaand, now we haf a fiurfly fwiend too! Yiiihiiiii!" The kitsune nearly falls over through another fit of giggles. "I love you! I LUV - YOU - AAAAAALLL!" She screams as then falls over onto the big dead thing's shoulder.

"Eeeek! Shleepy!"

Fort.: 1d20 ⇒ 15


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Having to real idea what's come over the kitsune, Sunny does her best to pick her small, furred friend up out of the mess that the Black Knight has become.

CMB:1d20 + 1 ⇒ (20) + 1 = 21

not sure of anything else Sunny needs to do in regards to avoiding things.


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Round 4

Really wanting to continue putting the hurt on the now mutated goblin / fly on undeadness Beylinda used an other "pas de dance" this time a bob & weave left to right to the music of GSO while flanking the abomination

Maintain battle Dance (free), Arcane Strike (swift)

blade of Enoreth : 1d20 + 7 + 2 + 2 + 1 ⇒ (9) + 7 + 2 + 2 + 1 = 211d10 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16


Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7

My round three action was supposed to be to give my protective aura to anyone who asked for it but no one did. I will cast detect magic on this turn.

Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20
Kn (Religion): 1d20 + 8 ⇒ (20) + 8 = 28
Kn (Nature): 1d20 + 9 ⇒ (10) + 9 = 19

With this mob wrapped up, I'm afraid I can do little against this undead menace. I will withdraw so as to not be in anyone's way but Frosty shall fight on!

What are the calculations for Frosty anyway? I'll roll them in the future; I'm just not what what to roll.


You're welcome to it, though I thought previously you weren't interested? Your choice though! :D

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Frosty:
Frosty, the Ray of Frost
CR -, XP -
LG Fine spell (cantrip)
Init -2 (acts on master's turn); Senses Perception +2

DEFENSE
AC 16, touch 16, flat-footed 16 (-2 Dex, +0 Deflection, +8 Size)
hp 4 (2d6)
Fort +0, Ref -2, Will +0 (+0 resistance bonus)
DR 10/magic SR 12
Special Defenses improved evasion, spell traits

OFFENSE
Speed 20 ft.
Melee 2 solid magic +8 (0+Ray of Frost)
Special Attacks Engulf

STATISTICS
Str 10, Dex 7, Con 10, Int -, Wis 7, Cha 10
Base Atk +0; CMB -8; CMD 2 (cannot be grappled or tripped)
Feats Alertness (B), Toughness (B)
Skills Fly +6, Stealth +14
Special Qualities Empathic Link, Familiar Traits, Repository, Share Spells, Spell

SPECIAL ABILITIES

Alertness (Ex)
While within arm's reach, the master gains the Alertness feat.

Empathic Link (Su)
The master has an empathic link with his spell to a distance up to 1 mile. The master can communicate empathically with the spell, but cannot see through its senses. Because of the link's limited nature, only emotions can be shared. The master has the same connection to an item or place that his spell does.

Engulf (Su)
The spell can (hypothetically, anyway) flow around creatures or objects that fit within its space as a standard action. It cannot make a solid magic attack during a round which it uses the engulf ability. Creatures who do not make attacks of opportunity may make a Reflex save (DC 12) to avoid being engulfed; on a success, they are pushed back or aside (their choice) as the spell moves forward. Opponents targeted by Engulf can make attacks of opportunity against the spell, but if they do so, they are not entitled to a saving throw. Engulfed creatures or objects are subject to the full normal effect of the spell each round on the spell's turn, and are considered to be grappled and trapped within it; this does not require an action on the spell's part.

Familiar Traits
The Spell counts as a familiar for most purposes.

Store Spells
Through a special ritual (usually requiring one hour and 12 gold per spell level), a spellcaster can add additional spells and traits to a Spell they have bonded with, similar to a witch adding additional spells to their familiar (including the normal times and training proceedures). If a prepared caster, the caster can prepare these spells as if they were in his spellbook. If a spontaneous caster, the caster can cast the spell once before it vanishes. Upon level up, the spellcaster can choose to store spells in the Spell, or store them in their familiar or write them down in his spell book as normal for free. He can later store these spells in the other location, if he so chooses. By tying up an appropriate-level spell-slot of his spells per day to do so, a spellcaster can grant his Spell the benefits of a Spell stored within.

Improved Evasion (Ex)
When subjected to an attack that normally allows a Reflex saving throw for half, a spell takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells (Su)
The master may cast a spell with a target of "You" on his spell (as a touch spell) instead of himself. A master may cast new spells on his spell even if the spells do not normally affect Spells (see below for Spell traits).

Spell (Su)
This is a spell. Whenever it physically touches anything, that thing is subject to the effects of the spell that created this (in this case, a ray of frost). It follows its master's commands to the best of its ability, though it doesn't really understand much. It has Spell traits, as listed below:


    * d6 HD; worst Base attack, no good saves
    * skill points equal to 2+INT modifier (though they're usually mindless, meaning no skill points); a spell has no class skills (unless the spell effect alters a skill, in which case it gains that as a class skill)
    * Mindless: A spell usually has no Intelligence score, and immunity to all mind-affecting effects (charmss, compulsions, phantasms, patterns, and morale effects; but see Immunity, below). If it gains an Intelligence score, it loses this trait.
    * Limited Senses: its sensory perception is limited to the spell's range.
    * Immunity: bleed, death effects, paralysis, poison, sleep effects, stunning, and mind-affecting effects (charmss, compulsions, phantasms, patterns, and morale effects; other than those from the spell itself), polymorph effects (other than those from the spell itself); is not subject to energy damage or to any effect it generates itself (unless it is beneficial to the spell, or the effect is one of its Weaknesses); unless it is a healing spell or has fast healing or regeneration, it cannot heal damage on its own if it has no Intelligence score, though it can be healed.
    * Immunity: any effect that requires a fortitude save (unless the effect also works on an object, a spell, or is harmless).
    * Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
    * Weakness: a spell hit by dispel magic or similar effect may take damage or even be destroyed. First the caster of a dispel effect must make a caster level check to overcome the spell's SR. If the caster succeeds, a spell gains a fortitude save equal to 10+spell level of the dispelling effect+the dispelling caster's modifier; on a successful save, the spell takes damage, but on a failed save, the spell is instantly dispelled. A spell takes 1d4 per caster level for dispel magic, 1d8 per caster level for greater dispel magic, and 1d12 per caster level for mage's disjunction. Spells receive a will save for half.
    In an antimagic field that overcomes a spell's SR, the spell must make a fortitude save or cease to exist for as long at the antimagic field covers the location that a spell resides. It comes back into existence when the antimagic field ceases, leaves the area, or a similar event occurs. A spell may attempt a will save as a full-round action every 1d4 rounds to attempt to come back into existance. If successful, it returns to existence for 1d4 rounds. If it exits the antimagic field before its time runs out, it is affected as if the antimagic field ended, or left its area. Regardless of the success or failure of any saves, a spell within an antimagic field is constantly staggered.
    A spell can be subject to a counter-spell at any time. Treat this as if it were subject to a dispel magic effect, save the counter-spell does not need to overcome the spell's SR, and the spell does not recieve a will save for half.
    * Proficiency: a spell is only proficient with its natural weapons and no armor or shields, unless it's a spell effect that generates weapons or armor, in which case it is also proficient with those it generates.
    * A spell does not eat, breathe, or sleep.
    * A spell cannot be raised from the dead (though a limited wish, miracle, or wish can restore any effect that those spells can imitate; a miracle or wish can also restore a ninth-level effect, though the caster must make a caster level check equal to the caster level of the effect, and a concentration check equal to 25+spell level to succeed; a caster must also succeed at a DC 23 will save or else take 1d8 damage per caster level of the effect. A miracle or wish can not normally create a new effect or make additional replicas - only restore one that is known to the caster.

This spell has been heavily altered by the Mana Storm that Dijiron passed through.

Strangely, it has persisted far beyond its normal duration. It has many mysterious elements... who knows what may come of it?

Also, as Eris is taking her full-round action to empower Frosty with her own Ray of Frost spells, the spell gains an additional move action and attack.


Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Shaedo makes no attempt to resist Sunny's grapple. The little magic-drunk vixen giggles madly as her friend picks her up.

"Wheeeeee! Oh, where'rewegoin'now, uh?" She slurs. She looks at her caring friend with concern, "Wai', donchawanna- keepon- danchin'wittha the fire fly?" She manages looking around.

Shaedo's attention is suddenly caught by colorful floating motes of light only she can see. "Ooohh, faeries! Wannacatchthafaerwies!" She squirms in Sunny's grasp as she reaches out and tries to capture a floating mote of light. "Pix broughishul- fam-il-y to ush!"

As her little hands close on a mote of light is when she finally realizes something strange is going on.

"Waiaminit. Shumthin's wongwitme..." She observes drunkenly.

Knowledge Rolls:

Religion: 1d20 + 3 ⇒ (1) + 3 = 4
Nature: 1d20 + 3 ⇒ (7) + 3 = 10
Arcana: 1d20 + 3 ⇒ (13) + 3 = 16

EDIT: I think Shaedo has finally figured out she's drunk ;)

I think I'm drunk on magic! Shaedo telepaths, realizing mental communication doesn't require the oral coordination of speech, and so she be more clear with her mind than with her mouth.

Sunny- you wanna be sneaky? Shaedo offers with a wicked, drunken grin.

GM:
If Shaedo were to cast invisibility on herself while Sunny is carrying her, would both she and Sunny vanish, or only Shaedo? What about if she were to cast invisibility on Sunny? (^_^)


Male Gnome Experimental Gunsmith 3 | AC 21 T 16 FF 16 | HP 28/28 |F 5 R 7 W 2 | Init +7

Round 4

With a final click and hiss, the holy water vial is loaded in the launcher. Looking up, Vitreous notices that the goblin knight is gone and in its place is a bug?! "What the heck is that thing?!" Then he repeats himself mentally, What the heck is that?

Assuming it's still undead, and knowing that holy water is supposed to bother the recently ex-dead, he fires the vial anyways!

Launch!: 1d20 + 6 ⇒ (18) + 6 = 24 vs Touch
Damage: 2d4 ⇒ (3, 3) = 6

"Take that you foul spawn of Darkness!'

Go Paizo dice roller! You like me today!


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Suppressing a giggle of her own as her haze affected little friend wriggles in her grasp, Suny does her best to get Shaedo out of harms way.

Move action (Five foot step) to try and get the poor little Kitsune out of combat range.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

In the absence of a good opening to get at the weird Large Black Knight Undead Fly, Layla takes the opportunity to coup-de-grace the closest enemy goblin before it wakes up.

Damage: 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6 times two for crit...

She also mentally asks her allies,
"So is that cold blackness in the corner the necromancer or some beastie or what?"


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

At Layla's question Sunny risks a quick glance in said direction,

Perception:1d20 + 5 ⇒ (17) + 5 = 22


Apologies: intermittent internet access, exhaustion, and business prevented me from posting at all yesterday.

Sunny, you're going to have to acrobatics. I'll roll it for you. You don't have a 5 ft. step remaining after you get to her and get there. You'll basically move and pick up Shaedo today. EDIT: Sunny: it looks dark. It's like looking into a cave without light... only without the cave. Light just kind of stops at a certain point.

Now that Layla has acted, it's time to update!

GM Things:
6 dmg (holy water)
16-5=11 dmg (Enoreth)
13 dmg (cure light wounds)

6+11+13 = 17+13 = 30 dmg


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Round 4

Nuglet, the Black Knight has made her first assault against Gob Smash One... and what an assault! Meanwhile, thanks to Dijiron's magic, and Eris' enhancement, Frosty the spell has managed to devastate a few goblins... but who knows how long the others will be unable to lend their might...

  • Layla swiftly hurries over and coup de graces a sleeping goblin.

  • Ceru pokes the monster with her wand, as some of the dead husk cracks and flakes off into dust!

  • Shaedo ... is... feeeeeeeeeeeeliiiinnnnn groooooooooovyyyyyyyy~! She also knows approximately bupkis! Woooo~! ... except that she now realizes that she's more than a bit tipsy.

  • Though not her cleanest strike, Beylinda certainly makes it count with her deadly style and careful movement, sliding through the cracked and withered husk, causing more of it to decay into dust under the pressure of her blade. "Not her cleanest strike", as it turns out, is something equivalent to what many warriors would give up very valuable anatomical parts to achieve.

  • Flinging his holy water at the monster, Vitreous tells it to 'take that' - and it does, exploding with holy fire for a moment, as more and more of its flesh is rent away by the party and their focused attempts at defeating a foe!

  • Sunny neatly tumbles past the angry, confused creatures attempts to chomp on her and suck her blood, picking up her giggling kitsune friend and holding her over her shoulder, blade-in-hand.

  • Eris continues to power Frosty with her own magic, as Dijiron feels the growth of a second presence within his familiar...

  • Landing a vicious bite on 1d3 ⇒ 2 Ceru, the massive, furious fly slams its grasping proboscis into the little gnome, pulling it out and causing her to begin bleeding... excessively.
    Ceru, you take 12 damage, and 1 point of CON damage.

  • "At laaaaaaaassssst!" the raspy voice of an enormous spider hisses from somewhere within the room. Somewhere close. Suddenly, it lands on the equally massive fly and bites down, hard. Its strange upper fangs slide into the monstrous dead fly, leaving huge gaping holes as swarms pour out of it, some being incinerated by the strange unholy flames, and others being briefly transformed by them. Father Husk's leg briefly alights in flames as well, but it ignores this, and quickly it spins a web across the seemingly dead fly... that suddenly reverts back into a living, breathing small-sized kitsune.

Father Husk chuckles somehow, and looks at her leg, having the whole of the flaming particles cling to it. "Hmf." the massive spider says, even as its flesh distorts and changes.

??: 1d15 ⇒ 15

Hm. Well, your GM couldn't have predicted this. More to come, cliffhanger for now.

EDIT: Oh, yes, and if you wish to take some of your time to actually, you know, handle the downed goblins, you can eliminate them quickly.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Sunny glances from her shoulder slung friend to the Kitsune under the giant... ally (?)

Perception:1d20 + 5 ⇒ (13) + 5 = 18

Will Save:1d20 + 2 ⇒ (6) + 2 = 8 (To resist any illusions or mind trickery)

*Here.. something's not right...* She 'thinks' to her allies/friends.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla attempts to kill another uncon. gob.
Damage: 1d3 + 2 + 2 ⇒ (3) + 2 + 2 = 7 times two for crit

She also mentals to Ceru,
" Ceru, feel free to grab a cure potion from my belt if you need it. I can try to stop your bleeding once we eliminate these threats."


Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Although drunk, the kitsune is still (instinctively) aware of the danger around. She would aid Sunny in any needed acrobatics checks by extending her tails for balance. Aid, acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11

During most of her time being carried, Shaedo is completely distracted by Sunny's mop of blonde hair- which as far as the little vixen can tell, is actually made of sun shine, and has little flowers growing in it, with little blue butterflies fluttering about.
"Wheeeeee! Preeeetty!"

Playing with her friend's hair, Shaedo finally has her attention caught by Father Husk's offense. However, as the great spidey moves, there is an accompanying chimes of bells, which the kitsune swears she sees on Husk's jester's hat!

Husk is really nice to the fire fly, given her a biiig hug! And then sending swarms of flowers, birdies and fire-flies into her! And then- her true form is revealed again.

Grinning mischievously, the kitsune whispers into Sunny's ear.

"Sheeeeeeee- I toooooold you- sheewashafoxsh!" The kitsune blinks, and looks again, just to be sure, remembering, again, she is drunk.
Aiding Sunny in Perception: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19


As the fire burns across one of Father Husk's legs (where she stepped into it in order to assault the massive fly that Nuglet had become), the massive dead spider looks at it dispassionately holding it before its eyes in a brief moment that somehow seems to stretch out forever. "Well," it says at last, "at least now I know the truth of what you spoke of Ancient One. Now I become the Night's Dream - immortality beomce but a passing thought."

The creature shifts in a way that spiders are not meant to move, and snaps off the burning leg at the joint, causing miniscule spiders of all kinds to being pouring out like blood from a living creature. It uses the fiery limb to fling the burning mass into the gloom, and flings the leg after it, the thing being quickly consumed but releasing a powerful wave of prismatic gas flooding across the room. As the gas washes over you, it causes the world to spin dizzily before you all, lights to twinkle and dance, and the dead to begin giving a standing ovation for your heroic actions.

Hm. Perhaps the gas is affecting you.

In the strange kaleidoscopic warping oddness of the room around you, you see the massive spider waver on its remaining legs before collapsing, warping, and shrinking on top of the yellow kitsune covered in the webs underneath it.

GM:

1d20 ⇒ 13
1d20 ⇒ 15
1d20 ⇒ 6
1d20 ⇒ 8
1d20 ⇒ 6
1d20 ⇒ 12
1d20 ⇒ 18
1d20 ⇒ 15
1d20 ⇒ 7
1d20 ⇒ 8
1d20 ⇒ 8
1d20 ⇒ 17
1d20 ⇒ 12
1d20 ⇒ 10
1d20 ⇒ 17
1d20 ⇒ 12
1d20 ⇒ 19
1d20 ⇒ 19
1d20 ⇒ 20
1d20 ⇒ 18
1d100 ⇒ 19
1d100 ⇒ 74
1d100 ⇒ 16
1d100 ⇒ 8
1d100 ⇒ 64
1d100 ⇒ 92
1d100 ⇒ 57
1d100 ⇒ 16
1d100 ⇒ 54
1d100 ⇒ 7

Well, huh: that's interesting.

The last thing you see before blackness is a line of happy shining people holding hands...

EDIT: Shaedo, if you like, you may dictate the dreams that Gob Smash One has for the next little bit. I will update tomorrow after everyone's had a chance to respond. You guys are exceedingly unconscious, just so you know. I'm going to have to work this out as a GM. In the meanwhile, enjoy the dreams Shaedo makes up! (If Shaedo, in fact, does make up dreams. No pressure to do so.)

EDIT 3: Right! Having been made aware that people can't read my mind (again), I should explain: you are all now unconscious, and are sharing a mental dreamscape influenced by Shaedo's whim. You may speak in-character to each other, probably due to the weird mind-link thingies shards your characters received from the General.

EDIT 2: Realizing that tomorrow is Sunday and I've a hecka busy day planned, I may not actually update tomorrow. Apologies. If that happens, then I'll update when I can instead.


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Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

It vaguely crosses Layla's mind that if she's dying, at least her final action was killing a goblin. She can die happy. Like all those shining people holding hands...


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Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Thank you GM, for this honor! Shaedo twirls, bows, and then begins her performance: Gob Smash, dream sequence! In five acts!

Part 1: the Applause:
Shaedo is over all quite pleased as she receives the applause from the crowd of slain goblins. What else does one expect after such a successful performance, after all?

However, this being a magical place, the applause of the dead seemed to work magic, not just on her, but on all of the Gob Smash force. Each member of gob smash took a bow, in accordance with his or her character. Then Layla, before Layla could bow, she was lifted up onto the shoulders of the one of the gobs she slew and was heralded as their mighty champion, and savior from the the evil of this place.

And then, the applause exploded, the drill sergeant was there, crying out "WEEEEEEEELLLL DOOONNNWE YE RUGRATS! I HEREBY CO-MMAND YOU TO BASK IN YOUR OWN MIS-ER-AB-LE GLOO-OORRY!" And many folks, seen in passing from Alksenstar, members of the companions' families, all there, alone with countless other shining people, were clapping, clapping, until the applause gave everyone wings!

EDIT: If it were up to meeeeeee- I would love seeing how everyone bows! (>_>) .. (^_^)

Part 2: Ascent:
On new wings colored as would be appropriate for each individual, the companions flew up through the tower. Up, up they went, through the Tor, past the markings on the ceiling, and up, up through the chaos of the storm outside on wings of victory, past the prismatic lighting, and countless creatures of every variety still falling to burst in fire, ice, and strange mists of every hue, nearly being struck several times by things and beings that the magical clouds spewed forth, the companions continued to fly, and then, suddenly they were past the clouds.

They were past the prismatic clouds, where things were quiet. The storm boomed distantly below, and the clouds drifting innocuously, shifting dreamily between every shade of color of every hue. The stars looked down from above, and for a moment, the companions of gob smash knew some kind of ... peace.


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Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Part 3:Chaos:
And then... drifting among the prismatic clouds, during the peaceful night beneath twinkling stars, all was so calm and quiet, the companions began to hear the voices. Countless voices, and things moving, up here among the clouds, all chattering in countless languages, or making countless different sorts of desperate, impatient sounds. They were distant, and yet so near. And then, they noticed the faint sense of motion, like steam seen out of the corner of your eye. And, they saw them, the spirits, the ghosts, the abstract forms of potential, of all the creatures and things that spill forth from the mana clouds bustling, hustling among the great colorful nimbus, fighting their way to "enter the clouds" for their turn to descend in the storm. Then the forms were vivid, elementals, fish people, giant frogs, toads and newts, great half-dragons, and half-celestial quarter-dragon fish-newts, were all about, roaring, shouting, squawking and hissing, for their turn to become real, even if only for a brief moment. The form of formlessness controlled them, guided them, demanded, loudly, yet without a voice that they wait in line. Some kind of spirit from another plane, perhaps.

Some pointed out, that they must flew, they must run and escape before we are noticed as not- part of the storm! Gods know what sort of punishment they have for us here! So the companions of gob smash one made flight, ran and ran over colorful clouds, trying to remain hidden from the raging mob of magical possibility.

Part 4: A Storm of Dreams:
I am shamelessly inserting something from my homebrew setting in this next paragraph. Please bear with me. (^_^)

Another one of the companions- pointed out that we were in the dream world. Look! In the sky above, there were not one, but two moons! Shaedo agreed- yes, and the second moon is as violet-blue as any dream you've had. We must find a refuge from this danger within the land of dreams!

And then... there it was, what they all knew they would find- the other High Tower! Two moons, two towers, it makes sense, yes? There was the other Tower, as rosey-violet as you could imagine, a great crystaline mirror of the one below, floating on the prismatic clouds. "We have to find cover quick!" Someone shouted,
"Look's like a storm is brewing!" Shaedo agreed, looking up.

The stars themselves- seemed to look with hunger upon the companions. The darkness between the stars slithered toward them from unknowable distance, yet at alarming speed. Then, over the ethereal veil, came the buzzing, the flapping, and the shriek, as winged skulls were silhouetted in both moons, and from over the clouds, circling low, just over head, many faceless creatures with sharp tails and leathery wings... Lovecraftian moment! (Tehehe!)


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Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Part 5: Solace in the Land of Dreams:
Just like before, the companions fled the nightmare storm that mirrored the one they had experienced down below the clouds while awake, in their bodies. They ran desperately into the tower, and made the rosy, crystal doors, just in time. Though, some stayed back to fight the nightmare creatures, to cover the escape, and again, some companions held back, to help them also make cover, as a mighty gnome shattered the crystal door.

Yet, somehow they all made it. They were in a rosy, crystal tower, with three doors, and a thousand mirrors... So many reflections, of so many things, and each person seeing something unique to their experiences and personality. With some experimentation, they found they could show each other their dreams- their thoughts, their memories... Was it... safe in here? They were safe from the storm, right?

Aaaaannnd- that's all's I got for now, folks! Hope ya enjoyed and have some fun reacting to all the crazy goings-ons in dream land! (^_^)


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Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Wow! Um... Huh.
Layla didn't expect being dead to be anything like this...


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

*Reads through lots of posts...*

(O_o)

Dafaq.....?

Um... am havin' fun.. I.. I'm jus'a tad lost at tha' moment...


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Stuff happened and we all dropped unconscious and are having really trippy shared dreams. Feel free to add random dream stuff we see. :)


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Male Gnome Experimental Gunsmith 3 | AC 21 T 16 FF 16 | HP 28/28 |F 5 R 7 W 2 | Init +7

Vitreous floats through dream crystal tower, he finds himself saddened at being dead since he never did find the perfect part mechanical lady of his dreams. Oh wait! This place seems terribly interesting. I bet she's hiding here in the First World! I'm not dead, I'm finally home!with this shout of excitement, Vitreous begins to search for the part mechanical lady! He looks in every mirror and then tries to look behind them, but as they appear to be built into the very walls of this tower, he struggles in vain to pry them off the walls.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4
Layla the Twin-Blade wrote:

Layla attempts to kill another uncon. gob.

[dice=Damage]1d3+2+2 times two for crit

She also mentals to Ceru,
" Ceru, feel free to grab a cure potion from my belt if you need it. I can try to stop your bleeding once we eliminate these threats."

Ceru, although wincing and looking with alarm at the blood getting all over her lovely armor (and the overalls underneath), still manages to frown, puzzled, at Layla. She holds up the magic wand full of healing powery goodness already in her hand and returns I think I got it, but if I pass out before I get to use it, I'd appreciate the help.

GM Tacticslion wrote:
The last thing you see before blackness is a line of happy shining people holding hands...

Unfortunately, before either Ceru can activate the wand again or before Layla can go over to help her, they all pass out collectively, and Ceru lies bloody and helpless alongside her equally unconscious friends. Fortunately the nice thing about puncture wounds is that while deep, sometimes they close quickly.

Current Con 11, Current Max HP 14, Current HP 2

In other news, "overalls underneath" has become my new favorite clause.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

It vaguely crosses dream Layla's mind that dream Ceru may need help, so, if possible in this dreamscape, dream Layla heals dream Ceru...

Heal: 1d20 + 6 ⇒ (13) + 6 = 19

If her potions are available in the dreamscape, she would also offer one to Ceru.


Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Apologies to any who were confused! The GM gave me the opportunity to write up a dream sequence for everyone to react to,
so I took up the offer! (^_^) That's why all's in spoilers- not really part of the main plot. Just a dream. I hope!

All this weird stuff is happening in some kind of shared dream state, a side effect of the mind-talk shards. Nothing that happens here, afaik, affects us in the waking world.. unless the GM decides to have some of the nightgaunts follow us back to reality. Yikes! (>_>)

Thanks to all who read and to all who responded! And thanks GM for the creative license! Now... a little Shaedo dream action. (^_^)

Shaedo had never had the experience of flying before! Is this what's it's really like? Wheeeeee! Now I have some idea how my sky fox ansestors must feel! Ooohh... I do hope we're not dead- cause I wanna fly more often! She thinks with concern.

Up in the clouds, the kitsune playfully shapes the clouds to her whims, building cloud foxes by bunching puffs in her hands and shaping them. That's before all of the creatures wanting to fall into the clouds start appearing. Time to run!

In the rosy, crystal tower, she is awed by all the mirrors, and how they show their reflections, and bend the light. She watches as Vitreous attempts to break through one of the mirros. The kitsune gasps, What an idea! I wonder what's behind the mirrors! She never gets a chance to try to break through them though.

She is too distracted by her many images in the glass- which seem to have five- or nine tails? She looks at herself- Yes, two tails, like before... Yet in the mirrors- a grinning Shaedo with many more tails than just two!


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Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7

In Dijiron's dreamscape, the thousand mirrors were perfectly line. All ordered in two parallel and perfectly symmetrical lines. These were exactly alike in height and width as if cut by the hand of Torag himself.

Though the twin rows of mirrors seemed to go on forever. Dijiron could move to anyone he wanted with ease. Where he was, he saw himself, a perfect imitation of who he is at the moment. In his hands was Taq, his stalwart companion and aside him was Frosty. Behind was the assorted members of Gob Smash One.

He looked left and suddenly he was there at the first mirror and of course it was the first mirror. When you want to learn something, you start at the left and worked your way right. He saw his parents in that mirror, only much younger than he'd ever seen them. They were beaming at a small litter of tiny mice mewling helplessly. This must be my birth. I don't remember having this many siblings...

Suddenly, without Dijiron's consent, he was whisked away to a later mirror. There he saw himself in the tavern before he enrolled in the academy. He saw the Bard who had changed the course of his life spinning a tale of Lysander the Champion. But in the opposite mirror, he saw himself in the Champion's gleaming plate armor. Dijiron was the one single-handedly fighting the Kyton that threatened the small village. Dijiron recognized this as the dreams he had as a boy after a bard's tale, dreams what he truly desired.

Dijiron knew there were more moments in the mirrors he could examine but he didn't want to revisit old, painful memories. He was far more curious about the mirrors past the starting point.

He first saw an ancient, wizened rat in old robes teaching a class in his old academy. In another, he saw another elderly rat. This time, the rat was broken and tired, defeating by years of regret and shame. In another, the old rat was laying in a bed with another rat asleep. Possible futures I suppose. There can't be that many where I survive to be old and gray. What could the rest of the mirrors show?

As if he response to his mental inquiry, Dijiron was whisked away to a mirror father down the line and behind most of the ones he had been looking at. This mirror showed a Ratfolk sneaking through a city that Dijiron had never seen before. He silently stalked a human dressed in outlandish and colorful garb. No, don't do that. You just confirming stereotypes about our people. When the time was right, the sneaking rat darted out of the shadows and struck the man. The human, and Dijiron, hadn't noticed that the Rat had taken the man's coin purse. When the Rat felt safe in the shadows underground, he took off his mask to reveal Dijiron face underneath.

What?

The mirrors were very similar down the line. In one, Dijiron was a Druid protecting endangered fish from greedy fisherman. In another, he was a daring bandit raiding wealthy caravans. In most, however, he was unremarkable. Just another rat among millions in the underground.

This must be the sum total of all possibilities my life could have taken. Where I was; Where I am; Where I could be; Where I could have been. A sentient being could go mad wandering these mirrors trying to find the meaning of his life. Wondering forever why he was chosen to live and not one of the mirror lives. I must admit that I am sorely tempted...


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CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

In the dreamscape...

Ceru has a hole in the left side of her chest, toward her shoulder. It is not bleeding, nor does she feel any pain from it--it is just a clean, neat whole about one inch in diameter, that goes through her completely. As she moves, the air lightly whistles through the hole. She stares at it for a bit, somewhat fascinated by it, and waves off offers of healing as, for the moment, she does not feel actually injured.

In the mirrors, Ceru only sees looking back at her a thousand glowing runes, almost, but never quite comprehensible, and looking at them for too long gives her a terrible headache.

Instead, her eyes, even brighter and bluer than in the other world, fixate upon the doors, and she walks over to them and immediately begins to open them. Doors... doors... doors should never be shut!


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CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Since Tac doesn't have time to respond to open doors right now... hope this goes along with the narrative

However, when Ceru opens one door, another appears behind it. And another and another and another and another...

Finally she gives up and backs toward the group.

Maybe, we're not supposed to try the doors... what do you think?


Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Shaedo watches her allies explore the strange place, where they seem to be trapped.

Yow, so many Dijirons! She thinks as Dijiron explores the great many possibilities his life could have taken.

She watches the endless doors unfold, seemingly trapping them in the room. She looks behind herself- and the door they entered has vanished! Replaced by- even more mirrors!

Hmmmmm.... what a riddle. Here, doors are just dead ends, yet the mirrors show us endless possibilities- of past and future... I suppose it time for us to reflect! As we gaze at reflections?

She begins to dream of the different possibilities her life could have taken. Since Shaedo was a kit, she had been travelling the wide world of Golarion. She was born on a road side as old Hannya sang a song of new life. As she enetered the word, she was greeted with song, and her birth was merely a pause in her clan's endless travels.

She watched her travels- her many visits to cities and towns, forests, taverns all over Garund and Avistan. Every place inspired new songs, and every place there was a performance when the kitsune sang with her clan.

A thousand Shaedos began to sing as one- Shaedos from the past, with only one tail, from the nearer past, near present with two tails, and Shaedo's from the future with many more tails- they sang with the same voice, and Shaedo discovered a single harmony between the all the songs she ever sang, could have sung and may sing. In that harmony, she discovered a single song. A perfect song, the song of her life.

With bright, dreamy-eyed excitement, Shaedo began to sing that one ultimate song- and began to dance a perfect dance to go with it. The song and dance could only be called Shaedo...

This place isn't so bad! Shaedo thinks to everyone. These mirrors make for great acoustics!


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Wait, if this is indeed a dream sequence where we can see thing as they were, pieces of what people do dream about when they sleep how about finding the dream sequence of the master of the tower ? the one we seek to stop so that by peeking inside the reminiscent dream we can have a glimpse of what was and what could be so that we can understanding and get information on how to stop him? May i remind you that we are nor for All fun and play? she says in a serious tone


Male Gnome Experimental Gunsmith 3 | AC 21 T 16 FF 16 | HP 28/28 |F 5 R 7 W 2 | Init +7

"How come Djiron gets multiple futures?" pouts Drimplegatto, "I only see the same thing every time I look in the mirror. I'm not all me anymore, my leg and arm are strangely metallic and have gears and pistons and that is really awesome! And there is a beautiful lady, with a metal arm, though I can't see her face, and she shifts frequently from really, really tall to shorter than me. But shouldn't I have the chance to have tentacles too... and what about my hair color why did it go all white?"
Noticing his white hair, Vitreous gets a terrified expression on his face and tries to hide from all the mirrors, curling into a ball on the floor and all you can make out is "No.........each... t the bl....ing. Not the ....."


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

"Well, what do you think we should do, Beylinda? I agree but how to go about it I'm not clear..." Ceru asks--no tone of irritation in her voice, just genuine query as she herself tries to ponder the next step.

Her thoughts are interrupted by Vitreous's sudden personal crisis. She understands all too well the fear that has struck him and runs over to him. She leans over and gently attempts to touch his shoulder -- if he fights her off she pulls away; if he allows her, she pats him comfortingly.

"No! No, no, Vitreous! Listen! Listen to me! You are Vitreous Samson Quzu Smailing Von Childers Drimplegatto, called Darling by the Barmaids! If that's even your future, all that shows is you are going to live and have so many adventures you have been greatly changed by them! That's all! Your skin is not pale! You have a lady and thus a passion to pursue... and with passion, you cannot possibly succumb to... that," she whispers the last word. "You are a great adventurer and it is only clear you will remain so for a very very very very very long time!"


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

We proceed like this. First Are these dreams have a special connection to one of us. ? the idea is to find if there is a special connection. Second sped trying to influence the dream at at least a little, in order to see if that is possible, either by the person with the connection of is everyone pushes in the same direction (figure of speech). Then is we can achieve all this we can try to move forward to a result that we all want.


Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Shaedo stops singing her song, though it continues to echo in her heart. She croons sympathy over Vitreous' terror. She did not see what he saw, but it must have been terrible, and she has a guess at what it is, his being a gnome. "Your color is still bright Vitreous. Don't be afraid, it is only a dream!"

Her ears perk up at Beylinda's insightful suggestions.

"We in a dream- and we each have been affecting it subconsciously. Some of us more wilfully than others... Yes, Beylinda, if we all wish for the same thing here, maybe, it'll happen, or the dream shall show it to us! But... where do we want to go?" Shaedo pauses to think for a moment sratching an ear subconsciously.

"We are all in this dream together because we are connected somehow. By..." She points at the blue shiny thing lodged in Sunny's belly button. "Those things! The mind-crystal thingies! It's because of those that we are sharing this dream! It keeps us connected, while we're asleep, just like when we're awake- though when we're sleepin' it's kinda weird, yes?" She adds nodding, wide-eyed.

She sighs, placing a tiny chin in a slender little palm. "Hmmm... oh! We are also connected to Father Husk- and- and to our dragon, Amita Narahari! Yes! Husk was able to hear us, do you remember, and he knew Narahari! The shiny mind-thingies also came from the dragon! Yes!" She practically leaps to the ceiling with the excitement of her next insight, "Let's all 'push' together, and see if we can tap into Narahari's and Father Husk's minds! Let's learn some of their secrets! Or maybe talk to them. We don't know anything about this weird Tower, but surely they do!" Shaedo begins doing all she can to focus on everything she remembers- emotional details- of all of her albeit, limited, but powerful experiences with Narahari and Father Husk. "Push with me!" She cries in encouragement to her friends.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla isn't sure what's going on, but at Shaedo's request, she tries to push...


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

No Shaedo ! she yelled Sharply Do NOT push toward the mind of Husk or the Dragon. They are not humanoid and i fear that their mind tough process will be Alien to us and full of dangers we won't understand. The only place we can push is the use the collective dreams of the goblins that live here in this tower to start learning more and start our investigation


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Ceru, still kneeling near Vitreous, frowns at the conversation. Talk about locked doors! Understanding the secrets of a dragon or a magic dead spider thing would be....

But Beylinda's reprimand cuts her thoughts short, and she realizes that is a good thing. "Indeed, there are probably dreams of a lot of people... but we do not have a connection to the goblins, Beylinda, Do you think we can do that? Maybe we should try to do what you first suggested, try to influence the dream. Maybe... or maybe we could even try both."

She looks back up in the headache inducing mirrors, trying to will some of the incomprehensible runes she sees into the letters G-O-B....


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Yes first things thing cause all that brain thinking isn't worth anything if we can't influence the dream Ceru she says smiling


Male Gnome Experimental Gunsmith 3 | AC 21 T 16 FF 16 | HP 28/28 |F 5 R 7 W 2 | Init +7

With the all the attention from the ladies, Vitreous manages to pull himself back together. "I don't like this place,"grumbles Vitreous,"What can we do about getting out of here? If this is a dream and not death, I'm beginning to worry about my body back in that room with the Goblin knight fly thingy..."

Standing up and patting his clothes, trying to remove the dust he finds over himself, Vitreous roots around in his pockets and pulls out a strangely carved metallic box. The symbols carved all over the box are confusing and nearly unreadable.

இந்த ஒரு பெட்டி. நீங்கள் பொருட்களை சேமிக்க அதை பயன்படுத்த வேண்டும். இந்த பெட்டியில் மிகவும் சிறியதாக உள்ளது, எனவே என்றாலும், சிறிய விஷயங்களை உள்ளே சேமிக்கப்படும்.

What it says in androffan:

This is a box. You would use it to store things. Though this box is really small, so only small things may be stored inside.

Opening the small box, there is a piece of greenish chalk inside. Grasping this chalk Vitreous, walks up to the mirror and colors his white hair in on the image. "That's better!". As he does this his actual hair turns white.


.

.

.

The spoilers are experienced only by those whose names are on them.

Each of you notices that tower of mirrors changes slightly, nearby the others (though your own, of course, remains consistent), seemingly altering itself slightly around them.

As Beylinda speaks, a small portion of the world rearranges itself around her.

A dark aura surrounds her, and the glass nearby looks cracked, jagged, deadly.

Ceru's seems... endless, somehow. Ripples and patterns in the mirrors create an illusion of endless doors, runes, and words.

Dijirons seems to be both orderly, but fractal, showing radiating lines and patterns between the dreams, lines that produce more lines and ever-more lines until they are too tiny to see.

They glow, slightly, with faint arcane auras.

Layla's seems a little rough at times, but... clean, precise, somehow, and, over-all, unified in a comprehensible way.

It seems dangerous, though - you wouldn't want to fall and hit her corners!

Shaedos, though, is bright, and boundless - infinite mirrors reflecting infinite mirrors, all filled with all the possibilities of the storm.

Glinting, bright lights seem to be at the edges of vision all around Shaedo's portion of the tower.

And Sunny's continues the light feeling, though seeming much warmer and more welcoming.

It sounds richer and fuller there, the gentle warm breeze giving way to Vitreous' own warm winds, though his carry not the scent of the sea and palms, but the scent of oils and machinery.

All of these are here. None of them are. Within a tower of mirrors and dreams, surrounded by a field of blue haze, green mists, and yellow lightning, above clouds where creatures and objects of every kind prepare to dive into existence...

Beylinda:
You begin to... hear them. Distantly. The skitters. The soft sounds of spinning webs. The clack of ancient claws. The soft scratch-scratch-scratch of scales against mirror... or is that spider legs... and in the distance, somewhere else, the deep seated chanting of strange goblins and hatred...

Yet beyond those, you see the Path. It is a Path that only you can see - that much is clear, now, and a path dangerous to all the others; only by careful, precise movements and work - akin to a dance - can one traverse this path of shattered dreams (or shattered mirrors) and hope to avoid destruction.

Ceru:
As the letters begin to form themselves, they brand the face of a mirrored door. A locked, mirrored door. With a big, shiny lock. It... it's locked so tight! Such a big door! ... but it would open so easily if you simply didn't have that lock... a lock that says "hide the secrets"!

The runes begin taking on a life of their own, as they swirl around and brand themselves on the door before her.
GOB secrets! TOWER secrets! DOOR secrets! SPIDER secrets! DREAM secrets! DRAGON secrets! WEB secrets! SECRET secrets! STAY OUT! it says, branded on the door. Branded on every door. They're all locked. All closed. All bearing secrets. And they're all the same: if she opens just one door, she opens them all...

Dijiron:
As you stare, lost in the possibilities of forever, a small crack appears at the base of all of the different forevers. Your friends all around you, somewhere, you see this small crack. No... a small opening. An opening that could be enlarged. It tastes like... magic. The scent of spells wafting through your nostrils. Like a hidden potential somewhere deep inside... a hidden secret, whispering arcane words and imaginings far beyond your current comprehension... secrets of other worlds, other magic, and unknown mysteries... just waiting for you to investigate and explore...

Layla:
Although Ceru bats her away, Layla's ministrations do, clearly, have some sort of effect. She offers her potion, and it spills over, towards Ceru and begins filling in the hole in her shoulder with liquid. Simply sloshing around inside the hole. It trails around behind her wherever she walks. Still... it's better than a hole, Layla supposes?

Then Shaedo calls for pushing. Layla responds with gusto, pushing with Shaedo, even though she doesn't know where Shaedo is, or where Layla herself is, or where they're going, or pushing, or anything. The world seems to tilt, slightly, as she does so, and she hears something... fascinating... that sounds like... the secret... to slaying... gobs! If she pushes, perhaps she can get to it!

But she hears something else as well... the chanting of gobs...

Shaedo:
As you push, you hear Beylinda's words echoing through your mind, even as you manage to wedge the mirror open just a bit, your feet causing it to tip backwards on its fulcrum. You're reasonably certain you could push just a little more, and open it, like a door, except, of course, it's more like a mirror in a frame, balanced on a rotating bar... only there seems to be no frame and no bar... and there are fairies... faeries and fireflies and friends on the other side... little bells, little lights... spirits... prizes... secrets...

Sunny:
You feel... happy. The warm surf crashes over your feet in the mirrored towers. The sun high above in the sky, shining through the mirrors (though, of course, that's impossible) makes you feel home! There's a deep sea, waves, a sandy beach upon the smooth mirrored floor, and you feel the sand slowly sucked away between your toes as the wave pulls out into the water once again. Something glitters, prettily, deep inside the water - or is it amidst the trees and tall-grass? - that beckons you. Is it your friends? Or a pretty-pretty?

Vitreous:
As Vitreous does this, the green chalk removes itself from the mirror into a snake form, peeling some of the white behind it off of his hair in the mirror into feathery wings, and alights on Vitreous' shoulder.

tell me your desires

It hisses softly in his ear. As it shifts, softly, Vitreous hears the soft whir of mechanical movement. A faint hum of electrical energy.

tell me your deepest secret, fondest wish, or greatest want

A strong, yet gentle scent begins wafting through the area. It's... heavenly. The scent of machine and woman and ozone.

i can give your hearts desires

The hiss is soft and tickles the ear. It feels... nice, though. Intimate. Generous.

what is it that you want most

Tenderly, it questions him. Androffan? Gnome? Celestial? He doesn't know, but it's lovely to hear.

what can be true that keeps you from that which your heart fears

The questions are spoken with the utmost tenderness and kindness, if they touch on frightening topics.

what will sustain you and warm you and intrigue you through all the darkest days and brightest nights

A thrill of hope as the little mechanical winged snake speaks to him. Its wings begin shimmering the colors of the rainbow, though slightly favoring green and blue.

what is your greatest desire

He knows. He knows what he must do.

speak your wish, lest i vanish too soon


At work. Will give Sunny's post as soon as I can. (^_^)


Male Gnome Experimental Gunsmith 3 | AC 21 T 16 FF 16 | HP 28/28 |F 5 R 7 W 2 | Init +7

I wish to be desirable to the part mechanical lady, when she finally appears. We must be on equal terms. I know I will find her, and my search will continue til the last breath I take if it must. Not even the bleaching will stop my search. The lady awaits and if I must adventure through all the remaining days of the world, I will find her! Machine spirit please grant me the time do so!

Oh! and maybe a tentacle, that would definitely be intriguing...


Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

"Buh-but Husk is a nice spidey- with a jester's spirit. I heard his bells! And- the dragon lady made us what we are- we are already linked to her- so surely it wouldn't hurt- just...to take... a peak!" Shaedo says, hesitating at Beylinda's warning, but her kitsune curiosity beguiles her onward.

She probably would have finally stopped, just before the door opened- but- it was already ajar, and there was brightness, fairies, fire flies, and friends on the other side!

Just one more little push wouldn't hurt. No, of course not! Just a peak, I only want a peak! Shaedo pushes to open the rotating mirror thing that is still- just a mirror. She looks in, gasps, and cries out over the threshold, "H-hello! Are there any friendly dragons in there?"

Ahh! Shaedo gasps, bright-eyed at the inspiration, Oh, how I would love to have a little fairy fox-dragon friend! How I wish-

She shakes her head, trying to focus. "Fairy drago-! I mean, dragon lady! Are you there? Can you come out and talk to us?" She calls over the threshold again.


Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
GM said wrote:
As you stare, lost in the possibilities of forever, a small crack appears at the base of all of the different forevers. Your friends all around you, somewhere, you see this small crack. No... a small opening. An opening that could be enlarged. It tastes like... magic. The scent of spells wafting through your nostrils. Like a hidden potential somewhere deep inside... a hidden secret, whispering arcane words and imaginings far beyond your current comprehension... secrets of other worlds, other magic, and unknown mysteries... just waiting for you to investigate and explore...

It seems like here I am a commander in the Darklands fighting the ruthless expansion of the Hobgoblins from surface world. No magic this time. Disappointing. When combined with the life from fifteen mirrors ago and that means...that means...damnit! What does it all mean!?

Dijiron forced himself away from the mirror and buried his long face in his paws. After suppressing a scream, he composed himself and stand back up. It was then the scent of magic wafted to his sensitive nose. He deeply breathed in the familiar scent. No matter how times he did he could never quite describe it. The closest thing he come was to say that it was similar to how the very religious felt in their holiest temple.

Heavanly. thought Dijiron with a smile coming to face despite himself. His eyes narrowed as he inspected the source of the scent. Is a...crack? The mirrors never have had any before. What could be behind it? I'll..just...have...to see...

His voice trailed off as he began to inspect the crack. He pried away some the glass with his paws and peered beyond the mirror.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla carefully tries to investigate the gob chanting she hears... If she needs to push, she will...


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Ceru pulls out her lockpicks, approaching what... a mirror? A door? A lock?

Whatever it is she sees, she starts to move toward it with a clear intent of picking it open.

She pauses, considers. This is a dream, isn't it? Everyone says it is. And Uncle Bozzleboff always said everything and everyone you dream about is really all about you...

What she does next is bizarre, but it is a dream, after all.

She pokes one of her picks and a lever into the whistling, perfect hole in her chest, and turns...

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