Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


2,951 to 3,000 of 3,043 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>

Round 4
Aannra hits the blue bloated corpse in front of her and clobbers it well but not enough to drop it, as the flesh falls from it with each hit especially the big one at the end she inhales some of the flesh. She fails the fort save: 1d20 + 4 ⇒ (5) + 4 = 9 DC 16 and takes 1d4 ⇒ 1 con damage.

Round 5

Michel and his wolf take down the goblin zombie that was giving them troubles. Creed takes out another skeleton in front of him. The skeletons that are left advance and strike Jack leaving a bleeding clawed wound for 7 damage, as Creed takes a similar wound of 5 damage as the other claw attacks are dodged.

Avizzi runs the other way. The giant rat goes after Aannra.

Jack unleashes his attacks on the skeleton but barely connects with anything, only his mouth of teeth takes out a few bones. Sparky keeps at it and smashes the zombie ahead of him, though his attacks makes much of the rot fall from the walking corpse, fails his fort save: 1d20 + 6 ⇒ (8) + 6 = 14 DC 16 and takes 1d4 ⇒ 2 con damage from inhaling the rot.

The ghoul moves like a babboon and gets far away from the goblin, grabbing at the fallen ghoul and feasting on the flesh. Both of the bloated corpses miss the agile little bouncy goblin.

Velden gets great shots in though the boss skeleton seems to have a magical shield and its massive armor protects it from all but one well placed arrow.

Senva moves up and fascinates what she can, though with much being in combat they may become alert faster.

The boss pulls out another massive pull from the fire next to him. The whole area is awashed in negative energy again as he sends it out through his will. He cackles as the power washes over him, healing his minions and himself.
Will Save DC 12 from the negative energy wave that just hit you: 3d6 ⇒ (4, 3, 4) = 11, if you save you take half damage.

The blue skeleton reanimates and stands up. The other skeletons grow extra bone spikes on their bodies as the other undead mutate even further.

Round 6

27 Michel
19 Creed

17 skeletons AC 16, HUD description: anomaly detected
14 Big rat HUD description: X

12 Jack
10 Sparky
9 Aannra
8 rot and fester HUD description: :(
6 Velden
5 Senva
2 boss AC 23, 83/93, HUD description: XX

1 Five (waiting)
1 Jellena (waiting)


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Will: 1d20 + 11 ⇒ (10) + 11 = 21

HP : 18/31

"Some healing here..."

Flurry 1: 1d20 + 10 ⇒ (2) + 10 = 12
Flurry 2: 1d20 + 10 ⇒ (2) + 10 = 12

Dicebot...


Male Greater Kitsune Bard(arcane duelist) 2 ]

1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 4 ⇒ (1) + 4 = 5
Michel is so caught up in the guitar solo that he barely notices the wave of black energy rushing over him and is relatively unscathed by it's power, unfortunately the same could not be said of his companion, Balto, the wine from his friend and the calling out for healing snap him out of it and he moves to heal Velden, 2d8 + 5 ⇒ (4, 2) + 5 = 11
first level spells used 2, second level spells used 1. michel HP 30/36, balto 32/43


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Sorry had no internet for a bit, Thanks for botting my last turn just trying to catch up here. We're on Turn 6 atm? (Bot me for that turn if I don't post after your reply for a bit due to time differences, so I don't slow this down)


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

Round 6

Creed revs his axe and brandishes it at the leader in the back. "COPSE****ER, I'M COMING, AND WHEN I GET THERE, I'M GOING TO SHINE SOME SUN WHERE THE SUN DON'T SHINE HAHAHA dude, eww! Even for you, gross." He looks pouty at interrupting himself, and smashes the next bag of bones.

Power attack w/ inspiration: 1d20 + 14 - 2 + 1 ⇒ (20) + 14 - 2 + 1 = 33
damage: 1d12 + 13 + 6 + 1 ⇒ (5) + 13 + 6 + 1 = 25
Woah nelly, let's confirm that.
Confirm attack: 1d20 + 14 - 2 + 1 ⇒ (8) + 14 - 2 + 1 = 21
Total crit damage: 2d12 + 40 + 25 ⇒ (4, 8) + 40 + 25 = 77
I think I got him.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
StatusBar:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Waiting on big rat


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

I forgot my will save
Will save: 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 26
Again, the rotten flesh falls away and is quickly replenished.
I also use spontaneous healing again to have fast healing 5 for the round.


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

will save: 1d20 + 5 ⇒ (4) + 5 = 9
Round six
Senva, wounds bleeding and festering from the stupid negative energy, chants a longer version of her soothing spell.
Cure Moderate wounds: 2d8 + 4 ⇒ (4, 6) + 4 = 14

She then gives the blue-moss covered skeleton a long, cold stare.


Round 6

27 Michel*
19 Creed*

17 skeletons* AC 16, HUD description: anomaly detected
14 Big rat* HUD description: X

12 Jack*
10 Sparky
9 Aannra
8 rot and fester HUD description: :(
6 Velden*
5 Senva*
2 boss AC 23, 83/93, HUD description: XX

1 Five (waiting)
1 Jellena (waiting)

Michel goes over and heals Velden. Creed obliterates the skeleton in front of him.

Creed gets clawed by the new skelemon dealing 6 damage to the crazy man. Though both skelemons don't attack correctly and bump into each other leaving themselves open for a moment, AoO for Jack and Creed.

Big rat bites onto Aannra's leg and takes a large chunk with it, dealing damage: 3d6 + 10 ⇒ (4, 5, 1) + 10 = 20

Jack and Creed take down the skeletons with the opening, then Jack lays into the next skeleton knocking it out of its fascination, but barely touching it.

Senva heals herself as Velden takes two shots at the boss but misses both times.

attacks:

Jack AoO (sword):: 1d20 + 10 ⇒ (18) + 10 = 28
Jack attack (sword):: 1d20 + 10 ⇒ (2) + 10 = 12
NA (bite):: 1d20 + 7 ⇒ (3) + 7 = 10
tentacle 1:: 1d20 + 7 ⇒ (19) + 7 = 26
tentacle 2:: 1d20 + 7 ⇒ (14) + 7 = 21
stinger:: 1d20 + 7 ⇒ (18) + 7 = 25

AoO damage sword:: 2d6 + 17 ⇒ (3, 4) + 17 = 24
damage sword:: 2d6 + 17 ⇒ (1, 1) + 17 = 19
NA (bite):: 1d8 + 7 ⇒ (5) + 7 = 12
tentacle 1:: 1d4 + 5 ⇒ (3) + 5 = 8
tentacle 2:: 1d4 + 5 ⇒ (3) + 5 = 8
stinger:: 1d4 + 5 ⇒ (1) + 5 = 6

Creed AoO Power attack w/ inspiration:: 1d20 + 14 - 2 + 1 ⇒ (4) + 14 - 2 + 1 = 17
damage: 1d12 + 13 + 6 + 1 ⇒ (5) + 13 + 6 + 1 = 25


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
StatusBar:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

china fire wall being a pain! Vpn brock as IOS8 Brakes Vpns now! can't see any google docs! iOS 8 super sucks spelling all messed up auto spelling when it feels like to to stuff that's just nothing like what you posted, , selecting, cutting back spacing and all round being cappppeere need to be put on a spiky usb stick and ramming up the a$$ of the new woman parenising head of Cr-apple, ISo can't see maps

So here's my action, let's hope this web site dos not reset again 3ed time trying this, and losses my posts again.

Aannra not happy about the chunk missing from her leg, pulls her alien plaster and shifts to Velden, where she takes a snap shot at the big bad undead guy.

alien blaster, force DMG TH 1d20 + 11 ⇒ (20) + 11 = 31 DMG 2d10 + 2d4 + 1 ⇒ (9, 9) + (1, 4) + 1 = 24 confirm crit 1d20 + 11 ⇒ (12) + 11 = 23
all she says,

"that #%^%* going to pay for that


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

HP : 18/31

"Some healing here..."

Flurry 1: 1d20 + 10 ⇒ (14) + 10 = 24
Flurry 2: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 2d6 + 5 ⇒ (1) + (6, 6) + 5 = 18

Remember the bow's arrows are Magical & Good aligned for purposes of overcoming DR


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

Creed throws his head back and yells (not howls), AWOOO! and lopes into the chamber, swinging at the next skeleton.

I put an arrow for where I want to move

Power attack w/ inspiration: 1d20 + 14 - 2 + 1 ⇒ (20) + 14 - 2 + 1 = 33
damage: 1d12 + 13 + 6 + 1 ⇒ (2) + 13 + 6 + 1 = 22
crit confirm: 1d20 + 14 - 2 + 1 ⇒ (13) + 14 - 2 + 1 = 26
total crit damage: 2d12 + 40 + 22 ⇒ (6, 10) + 40 + 22 = 78


Aannra The shift is over 50 feet, let alone you will need to see where you are shifting too. The orange arrow shows you the furthest you could shift.

Creed there are stairs down and thus to get where you want you might want to jump down to negate the damage.

Round 6

The goblin doesn't care for the spores and mold in the air and retreats back to his new friends. Just in time to see Creed go over the other side.

The two bloated zombies next to Jack just stand there looking at the floating colors around them.

The boss shoots a ray of negative energy at himself, healing some of the damage of the holy arrows. 3d6 ⇒ (1, 3, 2) = 6

Round 7

27 Michel
19 Creed*

17 skeletons AC 16, HUD description: anomaly detected
14 Big rat HUD description: X

12 Jack
10 Sparky
9 Aannra
8 rot and fester HUD description: :(
6 Velden*
5 Senva
2 boss AC 23, 89/93, HUD description: XX

1 Five (waiting)
1 Jellena (waiting)


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

HP : 18/31

"Some healing here..." Velden sounds as if he doesn't expect anyone to listen to him, again.

Flurry 1: 1d20 + 10 ⇒ (16) + 10 = 26
Flurry 2: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d8 + 2d6 + 5 ⇒ (7) + (6, 5) + 5 = 23
Damage: 1d8 + 2d6 + 5 ⇒ (6) + (1, 1) + 5 = 13

Remember the bow's arrows are Magical & Good aligned for purposes of overcoming DR


Male Greater Kitsune Bard(arcane duelist) 2 ]

sorry, my post from last round apparently got eaten
"I'm coming, hold your horses"
2d8 + 5 ⇒ (1, 5) + 5 = 11


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden nods at the fox man. "Thanks."

29/31


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
StatusBar:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4
GM Wolf wrote:
Aannra The shift is over 50 feet, let alone you will need to see where you are shifting too. The orange arrow shows you the furthest you could shift.

She upped her speed 20' with metamorphoses, so her speed is now move 70' - was it line of sight? she passed throw a door?


Round 7

rolls, notes and next round initiative:

Round 7
Players still to go: Aannra, Senva
Acrobatics for Creed: 1d20 + 8 ⇒ (14) + 8 = 22 DC 15 or take damage: 1d6 ⇒ 6.

Jack (sword): 1d20 + 10 ⇒ (10) + 10 = 20

NA (bite):: 1d20 + 7 ⇒ (6) + 7 = 13
tentacle 1::: 1d20 + 7 ⇒ (6) + 7 = 13
tentacle 2::: 1d20 + 7 ⇒ (9) + 7 = 16
stinger::: 1d20 + 7 ⇒ (12) + 7 = 19

damage sword::: 2d6 + 17 ⇒ (3, 5) + 17 = 25
NA (bite)::: 1d8 + 7 ⇒ (8) + 7 = 15
tentacle 1::: 1d4 + 5 ⇒ (4) + 5 = 9
tentacle 2::: 1d4 + 5 ⇒ (1) + 5 = 6
stinger::: 1d4 + 5 ⇒ (1) + 5 = 6

Jack Fort Save vs. disease: 1d20 + 7 ⇒ (20) + 7 = 27 vs. DC 16 or take con damage: 1d4 ⇒ 2
Jack Fort Save vs. disease: 1d20 + 7 ⇒ (3) + 7 = 10 vs. DC 16 or take con damage: 1d4 ⇒ 4

____________________________________________

Round 8

27 Michel
19 Creed

17 skeletons AC 16, HUD description: anomaly detected
14 Big rat HUD description: X

12 Jack
10 Sparky
9 Aannra
8 rot/ghouls, AC 18, HUD description: :(
8 fester/bloated zombies, AC 19, HUD description: :(
6 Velden*
5 Senva
2 boss AC 23, 76/93, HUD description: XX

1 Five (waiting)
1 Jellena (waiting)

Everyone please label your rounds!!!

Creed charges into the room dropping off the staircase and landing wonderfully, then he swings and decimates another skeleton. Jack takes a five foot step next to the fascinated zombies then lays into them with all his attacks which slam into the corpse but only this greatsword and stinger seem to deal any effective damage, the zombie does drop and a cloud of spores and diseased flesh is exposed to Jack. Jack coughs up blood as the spores make their way into his system eating him alive, dealing 4 con damage.

Michel moved up and healed Veldon as his wolf moved to his side. Velden hits the boss with one of his arrows leaving a holy burn on the armor and likely the bone below. Sparky follows Creed standing next to his buddy.

The boss decides to change tactics and creates a hemisphere of slightly translucent purple black material.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
StatusBar:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Initi 9

Round 6
Initi 9 AC28 HP 3/30
Force shield ends 4 rounds, Armed she loses wis to AC -
Thicken Skin ends + now Armoed AC is now [28] [10 +9Dex +1feat +4internal Armour + 4force-screen

Annara Shafts cross the room, aims shoots hits.
1d4 + 1 ⇒ (4) + 1 = 5 Recharge time

Round 7
Initi 9 AC28 HP 7/30

Annra moves from to a safe spot to heal, brings up
Natural Healing Fast healing 4 for 4 rounds. 4HP back 3pp 14pp/25pp left.[/ooc]

Round 8
Initi 9 AC28 HP 11/30

Annra moves from to a safe spot to heal.
Natural Healing Fast healing 4 for 4 rounds. 4HP back.
go's full defiance +4AC


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Init: Slow... (4 or so)

Round 7
Senva takes a moment to look at the carnage, and decides to use a spell she had been wanting to use for a while. She starts a chant that starts and stops, barely sounding like a chant at all. She also then starts to jerk in odd ways. After a few second of this she resumes he normal, almost hunched over posture and walks up to the red-rotting zombie and tries to slap it.
Touch of gracelessness. DC 16 fort save to halve a Dex penalty of: 1d6 + 2 ⇒ (2) + 2 = 4 and be able to move with out problem. If he fails, half-movement or more knocks him prone. Lasts 4 rounds

Round 8
Intrigued by the evil man's field, Senva takes a step back before casting her missile spell again, this time at the "corpse-@#$$^#," what ever that meant, and his magic.
five foot step followed by magic missile... Damage?: 2d4 + 2 ⇒ (2, 3) + 2 = 7
Arrow denotes final destination, after move then step.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden pauses to cast Gravity bow on the Holy Bow.


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

I'm coming for you... he growls, and walks over to the necromancer slowly and deliberately, dragging his whirling buzzaxe across the stone. When he breaches the purple barrier, he leaps and swings into it.

Attack w/ inspiration: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
damage: 1d12 + 13 + 1 ⇒ (9) + 13 + 1 = 23


"HAY BONE HEAD!! THIS IS THE PART WHERE YOU GET ^$&$* BUY US. CREED SMASH!!"

She calls out the undead master villon


Round 8

Creed charges in... as he passes the purple black barrier he feels the negative energy wash over him, Will DC 16 or damage: 2d6 ⇒ (4, 1) = 5, his attack hits the armored skeleton but only the armor. It laughs at the man before him then says, "You only attack because you don't know better."

The large zombified rat comes back into the room looking for something to eat and goes for Creed. Jack keeps it up tearing through the undead bloated zombie next to him and hacks up more blood once he is done with the corpse. Sparky goes in with his big friend, failing the save but getting in ready to give out the pain next turn. Aannra heals up and yells at the boss. The other bloated zombies slowly move going after Sparky. Senva moves up and shoots two magic missiles at the boss, but once they get to the field something strange happens they divide again. As the villian gets hit by a total of four magic missiles now. Added in the new damage from the extra missiles.

The boss with someone near him lifts up his hand with the sword grabs it with his other hand and brings it hard down upon creed. He cuts the man before him with a massive blow, leaving a gaping wound in Creed's chest.

rolls, notes and next round initiative:

negative energy infused, +3 longsword: 1d20 + 14 - 2 - 2 ⇒ (6) + 14 - 2 - 2 = 16
strike two, negative energy infused, +3 longsword: 1d20 + 9 - 2 - 2 ⇒ (9) + 9 - 2 - 2 = 14
damage: 1d8 + 9 + 6 + 1d6 ⇒ (6) + 9 + 6 + (2) = 23
damage: 1d8 + 9 + 6 + 1d6 ⇒ (8) + 9 + 6 + (1) = 24

Round 8 still to go: Michel

Round 9
27 Michel
19 Creed 15/54

17 skeletons AC 16, HUD description: anomaly detected
14 Big rat HUD description: X

12 Jack (8 con damage)
10 Sparky -5 hp
9 Aannra
8 rot/ghouls, AC 18, HUD description: :(
8 fester/bloated zombies, AC 19, HUD description: :(
6 Velden
5 Senva
2 boss AC 25, 64/93, HUD description: XX

1 Five (waiting)
1 Jellena (waiting)


Round 8 - Change of action, on hearing Creed hit she stops on root to the safe spot. initi 9 - 11/30HP - healing 4 one round left

Aannra stops moving in hearing Creed being hurt, she looks down the hall from the top of the steps, Aims and shoots at the main Baddy with her Alien Blaster.

TH 1d20 + 14 ⇒ (5) + 14 = 19 Force DMG 1d10 + 1d4 + 1 ⇒ (5) + (2) + 1 = 8


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

HP : 29/31

Velden see's the big bad flanked, and moves to take out the small fry hampering the berserker and goblin. He fires at the giant rat.

Flurry 1: 1d20 + 10 ⇒ (17) + 10 = 27
Flurry 2: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 4d6 + 5 ⇒ (4, 4, 4, 3) + 5 = 20
Damage: 4d6 + 5 ⇒ (4, 1, 3, 5) + 5 = 18

Remember the bow's arrows are Magical & Good aligned for purposes of overcoming DR. Velden's suspecting the big globe will stop arrows, so he's picking off the small fry since people are in melee with the big bad.If the first shot kills the rat, he'll switch to a zombie with the second shot.


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

Will Save: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21

If it's not blocked, I'll 5 ft step there to get out of the flank sandwich.

The nasty wounds on Creed start to close, but not fully. Spontaneous healing for 5 hp

IDIOT I ATTACK BECAUSE THERE IS NOTHING ELSE NOTHING! NO MEANING NO PURPOSE NOTHING BUT A CANVAS OF FLESH TO PAINT THE DEEPEST WOUND TO SHADE THE PERFECT SCAR A MONUMENT TO YOUR EXISTENCE IN THE BLOOD OF OTHERS BUT YOU CAN'T EVEN BLEED FOR ME SO DIE AGAIN!

Creed swings more recklessly at the skeleton.

Power attack w/ inspiration: 1d20 + 14 - 2 + 1 ⇒ (10) + 14 - 2 + 1 = 23
damage: 1d12 + 13 + 6 + 1 ⇒ (8) + 13 + 6 + 1 = 28


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

ROUND 9
Seeing her arrows were effective, Senva sniggers and repeats her spell.

Arrows of happy doom: 4d4 + 4 ⇒ (2, 1, 3, 1) + 4 = 11 Does her silencing effect work with this spell, and does it make any difference to Mr. Corpse-#&$!*@?


Round 9

Still to go... Michel, Jack, Aannra,

Aannra's shot goes wide even though the force breaks through the strange barrier. Creed heals himself and smashes down on the skeletal champion before him, he can hear the sounds of bones cracking though perhaps it is just movement as the blow just bounced off its armor. The giant rat misses Creed as Sparky misses the boss his axe just hitting armor just like is big friend. Jack charges the blue zombie and hacks a good chunk of flesh from the corpse but not enough to drop it. Which makes more flesh pop, and spores exposed to Jack and anyone near by. He hacks up some more blood as the spores tear though his lungs. The zombie strikes back and hits the cat man, slamming into his body but the real damage is the festering disease that instantly grows where the zombie hit and the flesh shrivels as he takes even more constitution damage. As the other zombie misses Sparky. Velden puts two blazing arrows of holiness into the giant zombie rat, and it holds out from the massive damage the arrows do. Though now two large holes are in its back. Senva's magic missiles make their way to the skeleton and divide again when they strike him. The skeletal champion strikes Creed twice laying him sundered on the ground before him, most of his blood is on the ground and the enemies around him.

Creed you cannot move into that square with the statue unless you want to be squeezing into that square with it taking a -4 on AC and attacks. The arrows show you where you could move. Next to the sarcophagus could be a bit tricky but doable, the other way is open.

No extra effect Senva, just extra missiles.

rolls, notes and next round initiative:

big rat 1d20+12
damage: 3d6 + 10

Jack (sword): 1d20 + 10 ⇒ (10) + 10 = 20

NA (bite):: 1d20 + 7 ⇒ (6) + 7 = 13
tentacle 1::: 1d20 + 7 ⇒ (6) + 7 = 13
tentacle 2::: 1d20 + 7 ⇒ (9) + 7 = 16
stinger::: 1d20 + 7 ⇒ (12) + 7 = 19

damage sword::: 2d6 + 17 ⇒ (3, 5) + 17 = 25
NA (bite)::: 1d8 + 7 ⇒ (8) + 7 = 15
tentacle 1::: 1d4 + 5 ⇒ (4) + 5 = 9
tentacle 2::: 1d4 + 5 ⇒ (1) + 5 = 6
stinger::: 1d4 + 5 ⇒ (1) + 5 = 6

negative energy infused, +3 longsword: 1d20 + 14 - 2 - 2 ⇒ (14) + 14 - 2 - 2 = 24
strike two, negative energy infused, +3 longsword: 1d20 + 9 - 2 - 2 ⇒ (16) + 9 - 2 - 2 = 21
damage: 1d8 + 9 + 6 + 1d6 ⇒ (1) + 9 + 6 + (6) = 22
damage: 1d8 + 9 + 6 + 1d6 ⇒ (8) + 9 + 6 + (1) = 24

Round 10
27 Michel
19 Creed -20/54

17 skeletons AC 16, HUD description: anomaly detected
14 Big rat HUD description: X

12 Jack (13 con damage)
10 Sparky -5 hp
9 Aannra
8 rot/ghouls, AC 18, HUD description: :(
8 fester/bloated zombies, AC 19, HUD description: :(
6 Velden
5 Senva
2 boss AC 25, 53/93, HUD description: XX

1 Five (waiting)
1 Jellena (waiting)


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

HP : 29/31

Velden moves to continue taking out the small fry hampering the berserker and goblin. He fires at the giant rat.

Flurry 1: 1d20 + 10 ⇒ (2) + 10 = 12
Flurry 2: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 4d6 + 5 ⇒ (3, 6, 2, 2) + 5 = 18
Damage: 4d6 + 5 ⇒ (5, 6, 2, 5) + 5 = 23

Remember the bow's arrows are Magical & Good aligned for purposes of overcoming DR. Velden's suspecting the big globe will stop arrows, so he's picking off the small fry since people are in melee with the big bad.If the first shot kills the rat, he'll switch to a zombie with the second shot.


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Noticing the next-to-impossible-to-heal-Creed is about to go down if not die, Senva starts an angry sounding, almost burning, chant. After a few moments the skeleton master lights on fire. Caught up in the moment, she screams, "Burn! Burn to a crisp, you annoying... الرجل سيئة!"

Eridian:

Bad guy...

Despite her enthusiasm her last few words fall flat.

Spontaneous immolation, DC 17 Fort. save to halve fire damage: 3d6 ⇒ (1, 3, 2) = 6 and not catch fire.


Round 8 Initi 9 AC 32 ->pou pou!

alien blaster, force DMG TH 1d20 + 11 ⇒ (17) + 11 = 28 DMG 1d10 + 1d4 + 1 ⇒ (9) + (4) + 1 = 14
all she says,

"Puw Puw!!"

At the big bad guy as she shoots again at him


Round 10

Michel runs into the room with his axe guitar and using his inspiring words he gets into the fray. Velden misses his first shot, but he second with Jack's greatsword strike take down the large zombie rat. Jack drops from Con damage, coughing up blood and collapsing as Michel and him both take 4 con damage. The goblin drops for one reason or another, perhaps from the strike the boss done on him, the zombies behind him or following Creed's actions. The boss merely laughs at Senva's action as he does nothing to resist the spell and embraces the flames, perhaps even healing him.

next init.:
Round 11

27 Michel
19 Creed -20/54

17 skeletons AC 16, HUD description: anomaly detected
14 Big rat HUD description: X

12 Jack (13 con damage)
10 Sparky -5 hp
9 Aannra
8 rot/ghouls, AC 18, HUD description: :(
8 fester/bloated zombies, AC 19, HUD description: :(
6 Velden
5 Senva
2 boss AC 25, 40/93, HUD description: XX

1 Five (waiting)
1 Jellena (waiting)


Male Greater Kitsune Bard(arcane duelist) 2 ]

so very sorry for holding you guys up, Michel grunts and decides to throw up a number of illusitory doubles to protect himself 1d4 + 1 ⇒ (1) + 1 = 2


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Round 11
Incised and outing over the boss's response to her last spell, Senva starts a chant sounding much like a fed up mother scolding her naughty child.
Forbid Action on Mr. boss, Will save 16 or no attacks for him...And to update:
1st: 4/8 and 4/8
2nd: 2/4 and 1/4


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

HP : 29/31

"Someone get the meat shields back up, or we're gonna all be zombies." Velden says sternly as he takes aim at the big bad again.

Flurry 1: 1d20 + 10 ⇒ (2) + 10 = 12
Flurry 2: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 4d6 + 5 ⇒ (4, 6, 4, 2) + 5 = 21
Damage: 4d6 + 5 ⇒ (6, 5, 6, 6) + 5 = 28

Remember the bow's arrows are Magical & Good aligned for purposes of overcoming DR.

Sorry for the delay, been traveling all week.


round 10 Initi 9

"Poow Poow!!"

She says once more shooting at the big bad guy.

Blaster 1d20 + 11 ⇒ (19) + 11 = 30 DMG Force 1d10 + 1d4 + 1 ⇒ (5) + (1) + 1 = 7


Round 11

Aannra gets her shot in as Velden's arrows seem to be deflecting due to the bubble.

The zombie moves around, looking to get to the living without needing to go over a large corpse. The skeletal champion pulls its hand down and clutches its chest over its chest. A large black stone is on the back of his gauntlet. The purplish bubble drops and the corpses melt away. The torch behind the skeleton burns a bit brighter. The skeleton charges down upon Michel but misses him with the strike.

rolls, notes and next round initiative: :

Will : 1d20 + 6 ⇒ (19) + 6 = 25

negative energy infused, +3 longsword: 1d20 + 14 - 2 - 2 ⇒ (2) + 14 - 2 - 2 = 12

damage: 1d8 + 9 + 6 + 1d6 ⇒ (5) + 9 + 6 + (1) = 21

miss chance, 1 hit: 1d3 ⇒ 1

Round 12
27 Michel (has 2 doubles)
19 Creed -20/54 (Dead)

12 Jack (13 con damage) (down)
10 Sparky -6 hp (down)
9 Aannra
8 rot/ghouls, AC 18, HUD description: :(
8 fester/bloated zombies, AC 19, HUD description: :(
6 Velden
5 Senva
2 boss AC 25, 33/93, HUD description: XX

1 Five (waiting)
1 Jellena (waiting)

I think everyone has been delayed. Let's see what you plan for next round.

Shadow Lodge

Skills:
SoH +12 _ Spellcraft +7_ Stealth +16 _Survival +8 _ Swim +5 _ UMD +13
Stats:
HP: 62/61_ AC: 37_ T: 33 _FF: -_ Perception +14, Sense Motive +11_Init: +10_Fort: +19_Ref: +26_Will: +22_CMB: +6_CMD: 23_Speed: 30
Skills:
Acrobatics +14_Bluff +10_Climb +6_Diplomacy +18_DD +15 _ Escape Artist +12 _Heal +10_ Intimidate +9 _ K Rel +10_K Nob/His/Pla/Loc +5 _ Ling +5 _ Perform sing +10

Round 11

She moves past the two ranged attackers and gets into the room to release her own crackling energy to see what affect it will have on those battling. She heals those who can be healed, doing 4d6 ⇒ (3, 3, 1, 3) = 10 Healing. It seems that whatever she said it was blocked out.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

HP : 29/31

Seeing the purple globe go down, Velden renews his attack on the big bad.

Flurry 1: 1d20 + 10 ⇒ (12) + 10 = 22
Flurry 2: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 4d6 + 5 ⇒ (5, 4, 6, 1) + 5 = 21
Damage: 4d6 + 5 ⇒ (1, 3, 6, 5) + 5 = 20

Remember the bow's arrows are Magical & Good aligned for purposes of overcoming DR.


Male Greater Kitsune Bard(arcane duelist) 2 ]

Michel suddenly looks worried for the first time since the battle started, the big wall of meat is down, the crazy gun wielding synthoid was nowhere to be seen, and here he was soloing a creature who could hurt him even without a silver weapon,
why don't I have magic to fix blood loss, that's an oversight, I gotta learn some of that, but first I have to survive this,
Michel screams out as he and balto strike at the creature who could drain his blood
balto to hit: 1d20 + 8 ⇒ (1) + 8 = 9
Michel to hit: 1d20 + 10 ⇒ (11) + 10 = 21
balto trip attempt: 1d20 + 7 ⇒ (3) + 7 = 10
balto damage: 1d8 + 4 ⇒ (5) + 4 = 9
Michel damage: 1d12 + 9 ⇒ (10) + 9 = 19
extra damage if trip is successful: 1d6 ⇒ 3

The foxwolf stumbles over an unfortunate pothole in the ground but the distraction he provided allows Michel to have a better shot lined up with his axe.


Round 12

Michel does hit the skeletal champion, but the gash he leaves in the armor does not seem to affect the skeleton. The bloated zombie hobbles towards Michel and tries to slam against him, though Michel dodges the attack. One of Velden's arrows gets deflected as the other is quite wide. Senva decides on her next choice in spells... Jellena releases another wave of energy to destroy undead around her, piles of bones explode even though they were down already, and the skeletal champion reels at the strange exposure to positive energy, shaken for the round. Aannra's rounds keep coming and hurting the skeletal boss.

Round 13

27 Michel

8 rot/ghouls, AC 18, HUD description: :(
8 fester/bloated zombies, AC 19, HUD description: :(
6 Velden
5 Senva
2 boss AC 23, 43/93, HUD description: XX

1 Five (waiting)
1 Jellena


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Round 13

Bored about the long, drawn-out fight to the point she momentarily fell asleep, Senva decides to make things more interesting and removes a flat, engraved piece of stone from her robes and starts reading a chant off it as it starts to glow. When she finishes the hand holding it starts to crackle with electricity. She then stifles a yawn, trying not to fall asleep again.

More an in-character (read:Japanese high-school girl crossed with the-wise-old-man-when-he-was-twenty-and-stupid with a good dash of zany) way to explain her lack of action last round then a commentary on the fight... She is using a page of spell knowledge to cast shocking grasp. She will be moving in next round.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

HP : 29/31

Seeing that even with the purple globe go down, Velden is utterly useless to attack the boss, he sighs and gives up on being useful in the fight. Instead, he resignedly fires arrows at any other undead that's still moving. Sorry, Velden's about had it with the fight, as it seems nothing he does really matters.

Flurry 1: 1d20 + 10 ⇒ (16) + 10 = 26
Flurry 2: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 4d6 + 5 ⇒ (1, 4, 2, 5) + 5 = 17
Damage: 4d6 + 5 ⇒ (3, 3, 3, 4) + 5 = 18

Remember the bow's arrows are Magical & Good aligned for purposes of overcoming DR.


Male Greater Kitsune Bard(arcane duelist) 2 ]

Michel and balto each five foot step diagonally around the creature, trying to split it's focus between the two of them, balto lunges for the thing's legs hoping to unbalance it while Michel comes at it with an overhead swing of his axe
balto to hit, includes flanking bonuses: 1d20 + 10 ⇒ (9) + 10 = 19
balto trip attempt: 1d20 + 7 ⇒ (8) + 7 = 15
Michel to hit, includes flanking bonuses: 1d20 + 12 ⇒ (19) + 12 = 31
balto damage: 1d8 + 4 ⇒ (8) + 4 = 12
Michel damage: 1d12 + 9 ⇒ (11) + 9 = 20
extra damage if trip is successful: 1d6 ⇒ 5


round 12 Initi 9

"right lets put and end to this you D**** wod!!"

She says once more shooting at the big bad guy.

Blaster MAX shot 1d20 + 11 ⇒ (14) + 11 = 25 DMG Force 1d10 + 4d6 + 1 + 1d6 ⇒ (6) + (2, 2, 5, 5) + 1 + (1) = 22


Her blaster now powers down having used it main shot, the boom of the sonic blast resounds around the room. places it in its holster and gets ready to move in.

unarmed once more AC back up to 32, that shot was its super one so its powerless now for a while, the hit was SONIC, ignores all hardness.


Round 13

As the group slams the skeletal creature with arrows, blasts, and attacks it can't hold up against all the positive energy and heavy hits and the suit of armor drops to the ground as bones snap and explode. Its last act before being fully gone is to explode much like the diseased zombies as a wave of crackling black energy blasts off hurting all those within 30 feet.

negative energy channel: 4d6 ⇒ (5, 6, 5, 4) = 20 Will DC 16 for half.

Still the battle is not over there is a bloated zombie to the side that attacked Michel. Missing him with each strike of its arms.

Jellena channels her goddess and heals the group in retaliation to the wave of negative energy.
positive energy channel: 2d6 ⇒ (2, 4) = 6

Round 14
27 Michel
9 Aannra

8 rot/ghouls*, AC 18, HUD description: :(
8 fester/bloated zombies*, AC 19, HUD description: :(
6 Velden
5 Senva

1 Five (waiting)
1 Jellena

The zombie fails its attack on Michel again, and provokes an AoO from him.


Male Greater Kitsune Bard(arcane duelist) 2 ]

sorry for the delay, work's a pain in the ass, we've been put on mandatory overtime with extended shifts for peak season
Michel and Balto pant, both somewhat tired, as they turn to face their next opponent, slicing into them, with claw, tooth and axe
Balto to hit: 1d20 + 8 ⇒ (18) + 8 = 26
Michel to hit: 1d20 + 10 ⇒ (20) + 10 = 30
balto trip attempt: 1d20 + 7 ⇒ (15) + 7 = 22
Balto damage: 1d8 + 4 ⇒ (2) + 4 = 6
Michel damage: 1d12 + 9 ⇒ (9) + 9 = 18
extra damage if trip is successful: 1d6 ⇒ 1
Balto attack of opportunity to hit: 1d20 + 8 ⇒ (2) + 8 = 10
Balto trip attempt of opportunity, of he's not already down: 1d20 + 7 ⇒ (2) + 7 = 9
Michel attack of opportunity to hit: 1d20 + 10 ⇒ (13) + 10 = 23
Michel attack of opportunity damage: 1d12 + 9 ⇒ (9) + 9 = 18
Unfortunately with the last hit the bard's guitar impacts the hard ground and breaks a few steel strings, an the exertion while singing cause him to cough and strain his voice rendering him incapable of singing such magical lyrics until he rested them.
as a note. I am now out of bardic preformance rounds

1 to 50 of 3,043 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gestalt Borderlands All Messageboards

Want to post a reply? Sign in.