GM ShadowLord's Rise of the Runelords Campaign (Inactive)

Game Master GM ShadowLord

CHAPTER 4 - FORTRESS OF THE STONE GIANTS (Part 1: Stones over Sandpoint)

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I'll give you guys until tomorrow to split things up and figure things out. That gives me time to recover from my travel today. I'll move it along tomorrow with Delendir's suggestion if no one adds anything else.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

I'm fine with what he suggests, doesn't bother me in the least.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Regarding maps, this is my experience about all the mapping methods I have seen used in these boards. You probably are aware of most or all of them.

You sure have noticed, my favourite is using Google Slides (Presentations).

It is light-weight, can be modified from everywhere with a browser, and differently than with Google Draws, you can use their Presentations APP to modify it with your phone/tablet without the need of a desktop. And it is quite straightforward to use if you are used to Office-like applications.

Plus you can access the last modifications to wee what exactly have been the last movements or what was the situation at a previous round, as well as easily draw area effects and the like.

You can keep edition locked and only share in view mode to maintain the same effect you are doing right now, while using grey shapes to hide non-visited areas.

Other methods I've seen:
Google Draws: Almost same advantages as Slides, but there is no APP to modify it from a phone/tablet.
Roll20: Great functionalities for the GM, but a bit too heavy. It lacks the ability to see what was the previous situation, and requires a payment account for players to view the table from a phone/tablet.
Ditzie: You can see previous turns, but you need to repost a new link to the map on each turn, which is a bit tiring. It lacks ability to draw area effects.
Images: They usually require the most time to set and manage by the GM, but they are fully compatible to view from all devices, even the oldest phones.
PDFs: As images but cannot be viewed from old phones.

I am open to try out any number of them until you find the one you feel most comfortable with :)

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

I'd like to use slides. Access from my mobile or tablet quite often :)

-Posted with Wayfinder


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Hey guys, sorry for the lack of posting. I was in Chicago the last few days. Flew in yesterday, then had a flurry of work to get done to catch up today. Should be back in the saddle tomorrow, so bear with me. :)


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

It is ok, I guess there will be people at GenCon now, and then holidays come also :P


Still waiting on Elisai, at the moment.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Whoops, for some reason my post didn't carry through, fixing now.


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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Huh, missed this

Primal Defense (Ex):
While raging and wearing no armor, the berserker gains an armor bonus equal to her Constitution modifier (minimum 0).


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Level 5:

+10 HP

+1 BaB

+1 Acrobatics
+1 Climb
+1 Intimidate
+1 Perception

Feat - Power Attack

Scarred Flesh (Ex) At 5th level, whenever a critical hit or sneak attack is scored on the berserker, there is a 15% chance that the damage is negated and damage is instead rolled normally.
This ability replaces improved uncanny dodge.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Got myself leveled up, took deific obedience for my feat, and added in the details of what it does. I intend to start in on the Evangelist prc next level.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Delendir 5th level

HP: +9
Favoured class: hp
Trap (trapper archetype): snare trap and sleet trap
Favoured enemy: giants +4
Feat: Additional traits
Traits:
Deadeye Bowman (Erastil religion trait) [Inner Sea Gods]: When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC. (if this is not available I will look for a different feat)
Indomitable Faith (faith trait): You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves. (Erastil seems not to be a favored god for the elves. Thus it fits good to my background)
Skills:
perception
survival
disable device
handle animal
k. nature
ride
stealth

Animal companion (Ghina):
HP: +6
Feat: dodge
Skills:
acrobatics


Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:

Updated, and still the tankiest. :D

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Updated Tal, just 2 more spells and finally level 3 spells.
Got haste and dispel magic for now. Need some money to get more useful spells. Maybe from the spellbook, but also from other sources.

Need to pick a feat. Thinking of improved familiar for a nice sprite which is a great scout, or something I haven't thought of yet.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Updated Elisai. Picked up the mirror image spell, because Elisai is in melee a lot and that might help her out a bit. Spell Kenning is online, so I picked up Expanded Spell Kenning (the feat) for a 1/day ability to cast a spell as a full round action from the bard/witch/druid/cleric/wizard spell list which is pretty neat.

If you want Improved Familiar, I usually prefer picking it up at 7th level, just because I feel like there are a ton more options like Azata/Imp/Dragon/etc but each to his own I guess. my PFS Conjuration Wizard took Improved Familiar at level 5 to get an air elemental so it could speed around "touching" everything - that was really fun.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

I could always switch to another familiar at lvl 7 couldn't I? Or am I missing a specific rule there?


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

I think you have to follow the same rules as changing/replacing a familiar. You only get one "free upgrade" when you take the feat.


Where to now, guys? Exploring the rest of the house, or returning to Sandpoint?


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

I'd prefer to return to Sandpoint, but thats just me.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

From the note I would say returning to Sandpoint, unless you others think there's something in the house we might lose. But it seems a bit scary to say truth.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

I'd just go for torching it. Don't want to run into other haunts or leave them for potential looters or kids running about.


Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

Level 4:

  • Gave up 2nd level spell for Rondeau of Heavenly Order masterpiece.
  • +6 HP
  • +1 BaB, +1 Reflex and Will save.
  • Added Cure Moderate Wounds as 2nd level spell.
  • Charisma +1
  • Favored class bonus spent on skill point.
  • Acrobatics, Diplomacy, Disguise, Intimidate, Perform (singing), Profession (diva), and Use Magic Device all up +1.
  • Added Lingering Performance feat.
  • Level 5:

  • +6 HP
  • Acrobatics, Diplomacy, Disguise, Intimidate, Perform (singing), Profession (diva), and Use Magic Device all up +1.
  • Added Enter Image as 2nd level spell.
  • Gain medium armor proficiency as per Diva archetype.
  • Fame increases to a larger area (so Sandpoint and any surrounding communities/homes).

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    Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
    Current Secondary Domain for Spells:
    charm (love)

    She's back!


    HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
    Skills:
    Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

    SQQQQQQQQQQQQQQUUUUUUUUUUUUEEEEEEEEEE!!!!!


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    Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

    Hello, everyone. I've missed you. Jessica, I hope you've been a little bad in my absence. Sunday, I know you've been a good boy.


    HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
    Skills:
    Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

    *sniff* I've tried.


    Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
    Current Secondary Domain for Spells:
    charm (love)

    Sorry to disappoint you oh Wicked one, but I've been a perfect angel.


    Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

    You and I need to go out on the town together, then, dear.


    HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
    Skills:
    Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

    Don't forget Shayliss!


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    Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
    Current Secondary Domain for Spells:
    charm (love)

    Why does that sound like a recipe for disaster, the goody two-shoes spending a night on the town with the Wicked one.


    Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:

    Woohoo! Good to see you back!

    Too bad you missed Aldern's um, imaginative portrayals of Kiley in the buff.

    Needless to say, they met a fiery end.


    Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

    GRACE!


    Ok...so it seems we have some members who want to go back to Sandpoint, and the rest want to go back to Sandpoint, but want to burn Foxglove Manor down first. Let's make some decisions and get rolling!


    HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
    Skills:
    Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

    I'd avoid the burning (at first) simply because we didn't explore the rest of the building at all. We could find more victims, more correspondence between Aldern and Xen or the Brothers, more Kiley pinups, and/or items of use.


    Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:

    I hope Tal has Spark prepared. We are burning any more that we find.


    Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

    I hope someone saved one!

    How old is Kiley anyway? I keep thinking she's 12.


    Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:

    17. She was 12 when the Late Unpleasantness occurred.


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    Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

    In that case, Grace shall wait one more year.

    Then there will be a party.

    And hello, Elisai, dear. I've missed your angry voice and passion.


    Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
    Current Secondary Domain for Spells:
    charm (love)

    Ah, but remember Grace, it is a fantasy setting where you're generally considered an adult at age 15/16.


    Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

    True. So very, very true.

    I suppose we should have the party now.


    HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
    Skills:
    Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

    >.>
    <.<

    :3


    Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

    You know, if Kiley wanted more of those pictures that Foxglove gave her, theres always Raise Dead...


    Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:

    OOC: Heh, I wonder what you have in mind for poor Kiley.

    IC: A party? Wait, what kind of party? *Narrows eyes.*


    The 'best' kind of party, of course.

    I'm going to assume you guys just leave and go back to Sandpoint if there are no further developments by this evening.


    HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
    Skills:
    Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

    Hmm, from the Dirty Tactics Toolbox:

    Wasp Familiar
    The goddess of lust, revenge, and trickery has granted you a living sting to show her favor in you.
    Prerequisites: Chaotic neutral alignment, worshiper of Calistria.
    Benefit: You gain a familiar as per the arcane bond class feature, using your character level as your wizard level. The familiar is a cat-sized, chaotic neutral wasp loyal to you. Use the statistics for a greensting scorpion familiar (Pathfinder RPG Ultimate Magic 188), but give it a base speed of 10 feet, a fly speed of 40 feet (average), no Climb bonus, and Fly +7. If you have the ability to gain a familiar through other means (such as the arcane bond class feature), and you are at least 5th level, instead use the statistics for an imp, but replace the invisibility spell-like ability with an unnatural lustUM (DC 14) spell-like ability usable three times per day. You can have only one familiar.
    If you ever grossly violate the code of conduct required by Calistria (a violation of the scale that would cause a cleric of Calistria to lose all spells and class features), your familiar turns on you and attacks you until it is killed. To regain a familiar, you must atone for your deeds with the atonement spell, and pay to have the slain familiar raised from the dead. If your familiar is slain or lost through other means, you can replace it using the normal rules for replacing familiars.
    Special: This feat can be taken a second time by characters of 7th or higher level if they do not otherwise have access to familiars. Such characters have access to a wasp familiar that uses the statistics for an imp, as described above.


    Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
    Current Secondary Domain for Spells:
    charm (love)

    Oooh, I need to grab that on a charactwr or two, that's just awesome!


    HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
    Skills:
    Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

    I can see Nessa cuddling and cooing to it already :3


    Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
    Current Secondary Domain for Spells:
    charm (love)

    Oh yeah, she was the one I was thinking of.


    HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
    Skills:
    Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

    :3


    Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

    That would work wonderfully on a Exalted of Calistria PC I built but never got around to playing. God that would be so good to play.

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