HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Oops! Sorry folks, I updated the map last night while I was at a friend's house, thinking to update it when I got home and had my book in front of me. Then, I forgot! Anyways, hopefully Tal can get a post in soon and we can get everything updated before I go gaming tonight.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
Auch, well, perhaps close until you get that rage bonus :)
I don't have the cool undead powers though. Perhaps 'bloodrager' could fit better to the idea you have for the character?
I was lucky on the roll though. I hope the 17 is enough for a large creature without armor, but, yes, if the critical does not succeed I will gladly accept that gallant inspiration from Elisai!
Rage doesn't seem to help all that much, plus can't rage when you're Fatigued. I like the Spirit Totem powers, Undead Blood not so much, especially since I found out there's another Rage Power tree that gives you Ghost Touch and is also better about it.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Yeah, I wasn't thinking any on it since I spent most of the Sanatorium fight stabilized and then the long period before we got into another fight where I got damaged I just forgot.
I think it is common sense to assume that the party would heal itself, if the means were available. Please try to tend to such things in the future, though. (And keep your status bars updated.)
Hey Sunday...why are you stabilizing? Or even unconscious? I think I gave the ok for retro cure wand action...just roll the cures in here to see how many were burned, and you should be at 28/45, I believe.
Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)
On Wednesday July 29th when I leave for work I won't be home until August 2 due to my trip to GenCon Indy. I will post as I can during that time but it will likely be infrequent. Feel free to bot me during that time.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:
Just dotted. I really enjoyed running through Masks of the Living God when I was actually active in PFS games. I keep hoping to play that one again so I can see what other zaniness can happen.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
So, who wants what?
I guess Elisai can make the best use of the hat, but Tal seems delighted with it, so he probably can keep doing cool things with it too :)
As for the sword, wow, that's a real find. I don't know if anyone can make use of it right know to good effect. Perhaps Kiley or Daud can have it as a side weapon, just in case they lose their main one, or we stumble with a construct or similar thing.
It is worth to note adamantine weapons are considered masterwork, so it is a +1 to hit and we can enchant it later to keep it's usefulness :)
Please, keep up-to-date what items you claim in the treasure sheet so it eases my job of keeping track of party loot.