Gnome Blight Druid (Darkness Domain, Loss subdomain) 10
Niles, I expected the need to turn it into concentrated poisons, I am willing to put time and effort into creating those as well, so basically see it as my dayjob, only I'm putting more effort and spells into it to make it work.
I might also need multiple samples to create one dosage of poison to balance it, meaning I could need 5 samples of scorpion venom to make one dosage of Large Scorpion Venom and a Craft Alchemy check to make it work. That way I could earn 40 gp/day (if everything went smoothly) if I was going to sell it, but I'm definitely not going to do that.
I think you are thinking way too much into it. We can, for brevity's sake, assume that you have access to whatever natural venom you need to craft the poison you are interested in crafting.
M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker
Unless someone else is interested in using the alloy, I would like to have Bazlundi create a short sword, with future plans to enhance it with a bane aspect-construct.
Well, honestly you have the Longsword which bypasses some hardness and Guaire has the flail now right?. A weapon for Omo or Mort might be better...A sickle or scimitar?
Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17
I say that a sickle for Mort could be good but a pure Adamantine longsword for Jarreck would probably end up better than his current enchanted sword and better for the party since Jarreck is a primary melee character. Thoughts?
Seventeen has given a gift to Omo and Guaire to help them buy badly needed kit. I expect to be doing something like this for the next few levels. Seventeen hardly needs anything to be effective, melee needs lots.
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10
Mort will need less weapons as we go on, especially considering my Str is quite low. I'll be using more ranged and magical attacks or sit on our enemies and debuff them.
I think the adamantine sword is better for Jarreck than a sickle is to me. The only things I'll want eventually is an alchemical kit, non-metal armour and the usual cloak of resistance and other bonuses.
M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker
Guys, without selling off the +1 sword(2500), the alloy(1500) and something else (76gp short) I can't afford the adamantine longsword right now. We have been offered a free weapon that will ignore 5pts of hardness, can no one else use it? I would imagine things will improve with the coming book, might this be a wasted opportunity.
The other question I guess would be; is there an adamantine long sword available? That answer might make the rest of the discussion moot.
Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17
I think it would be worth it, Jarreck, to sell those things off and borrow the 76 gp. Once we have the money to get that enchanted, it could serve you well for the entire game.
M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker
ok, not to delay things any further than needed. I agree that if enchanments can be found, it could very well serve the remainder of the game. (not aware of anything that negates hardness better without enchanment).
adamantine longsword 3015gp-20%=2412gp
selling the +1 glaucite longsword(2500gp) and the adamantine alloy(1500gp), adding 412gp from cash on hand. Seven I'll return the 76gp, had added the 300extra gp in for MWK but it should already be included in the base cost.
I could take crafting feats on Seventeen next level, and enchant it for you. Although I don't know how much downtime there is in this AP. If we're on a clock a lot that would be a waste.
Well, eventually the party will gain access to Tech Labs and a Wizards Tower so...I guess there "can" be longer times. I don't actually have the last two books yet.
M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker
Before leaving Jarreck made the purchase listed above and added a couple of spring loaded wrist sheathes and a 2nd silver dagger. Sheet should be updated for your perusal Niles.
Also did someone mean to add the additional 2 sheets on the loot tracker? Started to delete them but thought there might be a reason for them.
Once again sorry for the incredibly late update. I have drill this weekend and its an "exercise" so that means I left work at 4pm and drove straight to the base. Its almost 10PM and I'm just sitting down to my laptop. I'll be able to update again early tomorrow morning while I drink my coffee but not again until closer to 5pm CST.
Hmm, well its a desert native animal so back in the habitat module would have been a great place to find one...lets say that one is following you around.
We DID have like 5 days of downtime...what happened?!
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10
Actually, Pilo's for animal companions might have different stats than a wild Pilo, but those stats are also found on that site. An animal companion's HD is 2 to start with I think Guaire.