GMDQ's Forces of Nature (Inactive)

Game Master DeathQuaker

Can the world's most powerful heroes save the Free Coast from catastrophe?
Game References
Battle Map


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Forces of Nature Battlemap

Krowys, fair point and noted.

Mira if you want to flee 150 feet you can do so; I'm not going to map it out, but it would certainly be well beyond their ability to sense you. In the heat of battle I might ask for a Survival check not to get turned around in the tunnels (which as described have some branching dead ends) which might cause you to lose a turn.

Quite frankly Mira is a near godlike font of power so I'm a little perplexed at the excess caution, to be honest. Y'all have waded through your enemies like hot knives in butter so far. My primary concern in this game is not boring you the players all to death with fights that are too easy, not making your PCs constantly terrified of death.


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
8/6/7/8/5/5/5/5

I may be a font of godlike power but I am also extraordinarily squishy. I will stay where I am for now.

I would also add that I much prefer the infrequent but horribly dangerous encounter model than trying resource drain level 17 characters wit masses of weak encounters.


Aphorite Pact Witch of Axis Witch 5 / Pathfinder Savant 2| hp 49/49 | Init +2; Perc +10 | AC18 (T14 FF14) | CMD 13 CMB +2 | Fort +5 Ref +5 Will +6 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5

Same here on the squishy front... d6 go brr.


Forces of Nature Battlemap

Given I have seen y'all not yet take more than about 20 hp of damage each (with maybe rare exception), pardon me if I struggle to sympathize. ;) (Tone does not convey well, but that is a largely "teasing tone" intent, not an argument. :))

Do rest assured I have no patience for running more combats than absolutely feels appropriate for the adventure (and to let you guys show off your stuff), and don't want the next segment to be as combat heavy as the original module. This does not, however, mean short adventure days necessarily. If this does not meet expectations we might need to discuss that.


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

You did just hit me for 10 strength damage much more and I'm definitely out of the fight :)


Half-Elf Titan Mauler Barbarian 16, Cad Fighter 1|HP:195(+51 with rage)|Init:+4|Perc:+22|BaB:17|AC:35 T:19 FF:26 (+1 if opp is bigger)(-2 when rage)|CMD:45 CMB:26|Fort:21 Ref:14 Will:11 (+3 will when rg, +2 vs enchantment)|Speed:75 30ft swim when ra

Hey folks, sorry about everything. I thought I had stuff more under control than I did, but I have to take a beak for a few. I really am sorry, especially so shortly after saying that I'd be back, but I seem to have overestimated my own abilities compared to IRL stuff going on. I really did enjoy playing with you all, and I hope that this isn't a death knell or anything. Hopefully I'll have the mental bandwidth in some time, but if I don't best of luck to you all!
-
Kazmanaught, AKA Trer.


Forces of Nature Battlemap
Lazur Anil wrote:
You did just hit me for 10 strength damage much more and I'm definitely out of the fight :)

(1) 4 + 1d6, which may or may not have been 10

(2) Which you just entirely negated with heal. :)

Again, almost all afflictions y'all may contend with, up to and including death, are curable at this level.

I am saying this not to fight with y'all. I just don't want you to be so afraid of getting your character hurt it holds y'all back. What's the point of playing at this power level if y'all aren't willing to go balls out? I'm not a punitive GM. I may be strict at times in asserting my rulings, but I'm not punitive. I'm here for whacky fun in impossible worlds. I hate it when PCs die and try to avoid it when at all possible, and it bugs me when I fear the players aren't trusting me to give them a good time.


Forces of Nature Battlemap
The Mighty Trer wrote:

Hey folks, sorry about everything. I thought I had stuff more under control than I did, but I have to take a beak for a few. I really am sorry, especially so shortly after saying that I'd be back, but I seem to have overestimated my own abilities compared to IRL stuff going on. I really did enjoy playing with you all, and I hope that this isn't a death knell or anything. Hopefully I'll have the mental bandwidth in some time, but if I don't best of luck to you all!

-
Kazmanaught, AKA Trer.

Kazmanaught, thank you so, so very much for being up front and real about this. I mean it and I really do appreciate your being willing to say and do this, as it is so much more helpful and reassuring than when someone disappears.

I am sorry stuff is just hitting the fan with you and hope things improve for you. Take the time you need and check in with us when you are able.

Trer is a hard one to bot, so I'm just going to retcon that she's still clearing other tunnels. Let's say Ariston just killed one of the serpents completely, and I'll lower the number of ichors to 1.

I need to get to work but I'll update the combat this evening, hopefully. Thanks.


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
8/6/7/8/5/5/5/5
GMDQ wrote:

Again, almost all afflictions y'all may contend with, up to and including death, are curable at this level.

I am saying this not to fight with y'all. I just don't want you to be so afraid of getting your character hurt it holds y'all back. What's the point of playing at this power level if y'all aren't willing to go balls out? I'm not a punitive GM. I may be strict at times in asserting my rulings, but I'm not punitive. I'm here for whacky fun in impossible worlds. I hate it when PCs die and try to avoid it when at all possible, and it bugs me when I fear the players aren't trusting me to give them a good time.

I do actually agree with you entirely and am thoroughly enjoying the game. I may not agree with a particular interpretation but I am happy to play with your decisions.


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|
GMDQ wrote:
Lazur Anil wrote:
You did just hit me for 10 strength damage much more and I'm definitely out of the fight :)

(1) 4 + 1d6, which may or may not have been 10

(2) Which you just entirely negated with heal. :)

Again, almost all afflictions y'all may contend with, up to and including death, are curable at this level.

I am saying this not to fight with y'all. I just don't want you to be so afraid of getting your character hurt it holds y'all back. What's the point of playing at this power level if y'all aren't willing to go balls out? I'm not a punitive GM. I may be strict at times in asserting my rulings, but I'm not punitive. I'm here for whacky fun in impossible worlds. I hate it when PCs die and try to avoid it when at all possible, and it bugs me when I fear the players aren't trusting me to give them a good time.

That was a bit tongue in cheek. I posted before going into gameplay and seeing what I could do about all that. I just hope they don't realize I'm not fatigued and someone else tries it. I'm not going to do much damage otherwise. Such is life. We'll have to figure it out.

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Apologies, got home from work very late and have a splitting headache. Will update as soon as I can but probably not tonight.

RPG Superstar 2015 Top 8

Still having a pseudomigraine. Very sorry. Will post tomorrow.


Aasimar Cleric 17 | HP 105/105 | Init +4; Perc +21 (Darkvision) | TEMP AC 35 (T19 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +16 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 Buffs: Ring of Force Shield, Life Bubble, Shield of Faith, True Seeing

Sorry to hear that! Rest up.


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
8/6/7/8/5/5/5/5

Take care of yourself, there isnt any hurry.


Forces of Nature Battlemap

Thanks; don't want to lose too much momentum, but will go the pace I can. :) Weather and allergy season is killing me this year. Hopefully things will improve.


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

I don't know if it matters but Lazur has a seducer's bane bracelet so the ooze thinks it charmed Lazur.


Forces of Nature Battlemap

Ooh, that's fun.

It would probably still fill the tunnels with creeping doom but probably didn't start by landing swarm #1 directly on top of you, so take away the damage/poison done by that one. The swarms themselves do as commanded but are somewhat mindless, so I'm thinking the others would probably still pass through your square.

There's a tricky bit here where the ichor has a unique ability such that if you were actually charmed by the ichor you'd take Wisdom damage and potentially, eventually become its slave. I feel like it would figure out eventually that this isn't happening. I'm trying to figure out how to adjudicate this while still making the bracelet useful. I think we'll say for now it does think it charmed you but it will probably be able to tell it failed because you didn't take the damage (it is also telepathing). Let's give it... 1d6 ⇒ 4 rounds to try to recognize the issue (give it a saving throw, perhaps), unless you act against it first.

Per the bracelet, you know it tried to charm you and I will also say you are aware its charming spell has some additional nastiness for those who succumb. You can tell it is telepathic and demanding you feed your allies to it.


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

That will work, though you can't see wisdom damage and it's possible I have a magic item that protects from wisdom damage.

I think Mira is the tastiest but Ariston will have to do.


Forces of Nature Battlemap

My thinking was that it would have a chance to notice that you are not becoming more and more loyal over time as its thralls would do. I expect by the time you would become an issue your friends will have killed it anyway.

Ariston and Krowys should both be immune to charm person. (But not charm monster)


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
8/6/7/8/5/5/5/5

The ichor is slowed. It appears to have moved and cast two spells. I think the charm is quickened but it doesnt have the actions to also cast creeping doom if its a standard as it only gets a move or a standard action.


Forces of Nature Battlemap

That's what I get for not looking the spell up. I remembered the half speed but not the limitation to one action. Yes, the charm person is quickened.

It could stay put and still cast the creeping doom spell into the room, as it can sense through the holes in the grate and command the swarms to fly into the tunnel, so nothing has changed then except that the ichor is under the grate and protected still by the cover bonus.

We could argue about whether it could target Lazur with the charm person based on exact lines of sight but I'd rather Lazur have his victory of succeeding on the save and being able to make the ichor believe he is charmed. Is that okay with you?


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
8/6/7/8/5/5/5/5

Fine with me.


Aphorite Pact Witch of Axis Witch 5 / Pathfinder Savant 2| hp 49/49 | Init +2; Perc +10 | AC18 (T14 FF14) | CMD 13 CMB +2 | Fort +5 Ref +5 Will +6 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5

Ack! Knew there was a campaign I forgot to post in. I'll have a post some time tomorrow. Will likely just blast cold at Serpents.


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
8/6/7/8/5/5/5/5

Quick rules questions. Swarms are immune to single target effects or things which target a specific number of creatures. Would this include Stormbolts? It sits in a weird place between individually targeted and area effect.


Aphorite Pact Witch of Axis Witch 5 / Pathfinder Savant 2| hp 49/49 | Init +2; Perc +10 | AC18 (T14 FF14) | CMD 13 CMB +2 | Fort +5 Ref +5 Will +6 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5
Quote:
Area a 30-ft.-radius spread, centered on you

How is this a weird inbetween? I'm not the GM, just curious.


Forces of Nature Battlemap

Yep, it doesn't list individual targets and has an area effect so you're good. That can hurt a swarm.


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
8/6/7/8/5/5/5/5

It is an emanation but the text says it targets every creature in it individually which is why I queried.

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Mirabelle aka Mira the Obscure wrote:
It is an emanation but the text says it targets every creature in it individually which is why I queried.

Appreciate the double checking, but I look at the short spell description first. If it's a "targets" spell (e.g.., Target: 1 creature or Target: 1 creature/level no more than 20 feet apart) it wouldn't work. But its an "Area" spell in how its effect activates. It just says it "affects all creatures" in the area (which is how most area spells work). This particular spell says you can be selective in how it works but that's particular to it.

I believe the intent of the spell is to function similarly to a cleric's Channel Energy, only it's delivering electric damage instead of positive or negative energy. A channel positive energy would work on a swarm of undead creatures, so this should work on those who can be harmed by electricity.


Forces of Nature Battlemap

Will update tomorrow.


Forces of Nature Battlemap

I lied, I will not update because it's Mira's turn.


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
8/6/7/8/5/5/5/5

Is it? Your last post said Krowys and Liber were up.

Aah, I see we have wrapped around the turn. I will post tomorrow or later tonight if I can.


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
8/6/7/8/5/5/5/5

Just a quick heads up. I am away from this friday afternoon until tuesday afternoon next week. I probably wont be able to post.


Forces of Nature Battlemap

Thanks for letting us know!


Forces of Nature Battlemap

Will update tomorrow


Aphorite Pact Witch of Axis Witch 5 / Pathfinder Savant 2| hp 49/49 | Init +2; Perc +10 | AC18 (T14 FF14) | CMD 13 CMB +2 | Fort +5 Ref +5 Will +6 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5

Ack. Forgot I was up, and then my monitor broke. I should get another monitor today.

RPG Superstar 2015 Top 8

That sucks! Hope it is not too costly a replacement.

RPG Superstar 2015 Top 8

Just checking in. I know we just had a holiday weekend in the U.S. and Mira is out. I would assume party members share the info discovered from explorations if any discussion is desirable.


Forces of Nature Battlemap

At the risk of being annoying, hello? Y'all here? Everything ok?

A reminder I ask folks to say something if they are here but have nothing to say, so I know everything's ok and that it might be on me to push things forward. I'm still waiting on either discussion or reactions to the shiny, red, candy like button. Thank you.


Aphorite Pact Witch of Axis Witch 5 / Pathfinder Savant 2| hp 49/49 | Init +2; Perc +10 | AC18 (T14 FF14) | CMD 13 CMB +2 | Fort +5 Ref +5 Will +6 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5

I'll post later today or early tomorrow. I've been a bit under the weather.


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
8/6/7/8/5/5/5/5

Apologies all, I got back on Tuesday but have been violently ill since then. I am slowly recovering.


Forces of Nature Battlemap

So sorry you've been sick! Hope you are feeling better.

Will update tomorrow.


Forces of Nature Battlemap

Ack, day got away from me. Will post tomorrow.


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Conjuration items Lazur has: Handy haversack, Wand of Cure Light Wounds, Potion of Cure Serious Wounds, Potion of Neutralize Poison


Aasimar Cleric 17 | HP 105/105 | Init +4; Perc +21 (Darkvision) | TEMP AC 35 (T19 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +16 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 Buffs: Ring of Force Shield, Life Bubble, Shield of Faith, True Seeing

Looks like my wand of CLW is the only thing affected... and potentially any healing spells I might cast if those are impacted later on.


Aphorite Pact Witch of Axis Witch 5 / Pathfinder Savant 2| hp 49/49 | Init +2; Perc +10 | AC18 (T14 FF14) | CMD 13 CMB +2 | Fort +5 Ref +5 Will +6 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5

Same with Krowys. Any healing spells he casts, as well as his backup weapon and the bag of holding it's in.


Forces of Nature Battlemap

Right now, this is only good: +1 to caster level for those spells you cast.

The handy haversack you may find things jumping to your hand even more quickly than usual. Bag of holding can hold about 5 more lbs of stuff.

I've got a busy day today (I should be running out the door in two minutes) but if I don't update today, I will tomorrow.

RPG Superstar 2015 Top 8

Ack, I am so sorry--time got away from me. Should have noted I was going away overnight and also (yuck) had to work tonight (had to give a 9:30 p.m. webinar to colleagues halfway around the world).

I will move us along tomorrow, and thank you for your patience.


Aphorite Pact Witch of Axis Witch 5 / Pathfinder Savant 2| hp 49/49 | Init +2; Perc +10 | AC18 (T14 FF14) | CMD 13 CMB +2 | Fort +5 Ref +5 Will +6 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5

I just realized how terrifying the grand hexes are. 18th level will be... something, when we reach there.


Forces of Nature Battlemap

Heheh.


Forces of Nature Battlemap

If you go to the Battlemap, I've put up a map of where you are, hoping this may help you visualize what's going on. I'll try to draw a better version later (this is just something that worked for what I was envisioning that I found online). Please do not look at or move the blue squares.

I don't anticipate notable combat but I thought perhaps something that helps you see where you are may be useful.

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