GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Here it is, discuss.

Would you guys prefer 15 Point Buy or 20? If you choose 20 then I typically add the advanced template to every monster and/or an additional class level. I'd rather not do 25 point buy unless you guys just must have it...then I dunno what I'd do to monsters. Maybe advanced and some other template?

Also, lets construct backgrounds in this thread, the AP and players guide doesn't do a good job of connecting the PC's so lets do that here.

I picked up People of the River as well as the Numeria Book so let me know if you want anything from those books and I can reprint it here in the thread.


I prefer 20 point to 15. Call me power hungry I guess


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The town of Torch has long enjoyed a singular claim to
prosperity-a violet flame that burns atop Black Hill in
the heart of the town. This flame burns incredibly hot, and
while it's usually the size of a bonfire, several times a year
the fires spew up into the heavens in a brilliant beam of
purple violence. These eruptions are presaged by about an
hour of soft rumbling, giving nearby smiths a chance to
retreat before the fires can consume them. At all other times,
the violet energies allow for the smelting of all manner of
skymetal. Torch is one of the only locations where skymetal
can be worked with relative ease outside of Starfall, and its
entire economy has risen around these purple flames, with
traveling smiths coming from across Avistan to pay for the
opportunity to work with them. Of course, Torch needs
all the visiting trade and coin it can gather, for while the
town's distance from Starfall makes it inconvenient for the
Technic League to maintain a permanent presence here,
the taxes and tariffs it charges the Numerian town on a
monthly basis are significant. The town prospers, but the
bulk of its income does not belong to it.

Which is why, when the fires atop the hill suddenly go
out, the town is in trouble.

Here are three facts that all PC's know
Extinguished Torch: The violet flame that has burned
atop Black Hill for over a century has gone out, leaving a
strangely seeping pit of rubble and bubbling fluids where
the town's livelihood once glowed day and night.

Missing Councilor: Ever since Councilor Khonnir Baine,
one of Torch's more powerful wizards and a well-liked
individual, went missing on his second expedition under
Black Hill, the citizens of the nervous town have edged
closer to outright panic. With their hands full handling the
growing refuse and waste problems in town now that their
primary disposal method is gone, the town council is eager
to find out what happened to Khonnir and rescue him they've
made public a reward of 4,000 gp to any group that can recover Khonnir's body; if he can be returned
alive, they've promised to throw in the scroll of resurrection
they've been holding on to in case they need to revive him.
Interested parties are invited to speak to the council at
Town Hall

Black Hill Caves: Khonnir Baine discovered the signs of
unusual traffic on the banks of Weeping Pond, and shortly
thereafter, the submerged tunnel that provides access to
several heretofore unknown tunnels under Black Hill. His
emergence from the caves with a deactivated semi-humanoid
automaton sparked worries that something strange might
be going on in the caverns, but when he failed to return from
his second expedition a few days ago, those worries turned
to outright fear. Several other adventuring parties have gone
missing in the caves, and Torch finds itself running short on
new volunteers


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Traits, lets do 1+1 campaign, unless you guys want more?

Silas this one is made for you!

Robot Slayer::
The strange automatons that plague the
wilds of Numeria are a blight upon the world, and the idea
that there could be countless more of these creatures lying in
wait in the unknown ruins scattered throughout the region
chills your blood. Khonnir’s recovery of a deactivated robot
from the caves below Torch worries you—not only could
that thing wake up and run amok in town, but there may
well be more lurking below! You want to explore the caves
under Torch to determine if there is indeed a lurking robot
threat below town. You gain a +1 trait bonus on attack rolls
against robots and a +1 dodge bonus to AC against attacks
made by robots.

Also this one is pretty weak compared to the others so I'll improve it a bit

Skymetal Smith::
The fires atop Torch Hill have long been
a boon to smiths and metalworkers, and your family is no
exception. Whether you grew up in Torch or simply made
several trips here with your parents to use the fire, this was
to be your first time to use the torch for your own project.
You managed to use the fires to craft a small weapon or
piece of armor from skymetal, but not long thereafter the
fires went out. The violet f lames are as much a part of your
upbringing as anything else, and their loss distresses you;
you hope to find a way to rekindle the torch below the hill.
You’ve long hoped to work with skymetal, and begin the
game with a small metal bauble made of the skymetal of your
choice—you made this item yourself. The item is nothing
more than a valuable art object worth 100 gp. You can sell it
to gain an additional 100 gp when creating your character,
but if you keep it, your pride in its crafting grants you a +2
trait bonus on Will saving throws made against emotion and
fear effects. You lose this bonus if you willingly sell or give
up the item, but if it is destroyed or lost through no fault
of your own, you retain a +1 trait bonus on such Will saves.

In addition to the bonus to Will saves against emotion and fear lets say that the skymetal is adamantine and we can work out exactly what it is to make the trait worthwhile.


I prefer 20 point buy as well.


Current Map

Take a look at the maps above if you want some info about the town the entire first book takes place in/around.

If you have any questions or want to know more about a place let me know


I'm thinking of a ratfolk alchemist.


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What kind of background are you thinking?


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

The thing about 15 vs 25 pt is the most powerful classes (full casters) only need 1 stat. Granted martials start off stronger.

So we tentatively have: Alchemist (ixos), Barbarian (ridge)

What does everyone else want to play?


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Remember ACG classes are fair game...

Warpriest of Brigh in clockwork power armor!


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Arcanists, Bloodragers, Brawlers, Skalds, Slayers and Warpriests look pretty interesting.


Current Map

Meh to Bloodragers, Brawlers and Skalds....Arcanists seem omgwtf but Slayers and Warpriests seem right up my alley!


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Is that power armor in the technology guide?
I'd have to buy that otherwise.


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@ Hecktor it is but its considered an Artifact and worth like 200k....

@Ixos

Chitterhome::

This ratfolk (Path.finder RPG Bestiary 3 231)
enclave lies about 50 miles east of Scrapwall and, though
dozens of smaller warrens exist, is the largest single
community of them in Numeria. Chitterhome is located
in a series of natural caverns that have been expanded
by the industrious ratfolk, and contains at least three
previously unknown entrances into the upper reaches of
Nar-Voth. The ratfolk are well aware of these entrances
and maintain constant vigil over them out of fear of those
things that dwell below; each passage is sealed by large
stone plugs that can be lifted via motors scavenged from
technological ruins. Elder Broketooth (CN venerable
female ratfolk rogue 9/expert i) is a former adventurer
who returned to her home warren and was subsequently
chosen as the community's leader. She runs Chitterhome
with defense in mind, and so far her efforts have paid off.
The caverns spread over a square mile of total area,
and every major section of warren is designed with
multiple entrances, exits, and collapsible tunnels to
prevent the whole town from falling to an invasion from
above or below. The passages themselves are built for
ratfolk, so larger races find them uncomfortable and
claustrophobic. The industrious ratfolk also prove quite
clever at refashioning scavenged inventions to both help
guard their home and trade with others. They do not
welcome visitors to Chitterhome, and instead take their
trade goods on the road to crusaders along the Sellen or
to cities like Chesed and Hajoth Hakados.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

The problem with slayers is sucky will saves, thematically they are awesome. Investigators seem decent too.

Surprised you don't like skalds. Granting the party rage, reckless abandon, superstition, witch hunter etc seems powerful, and you can legitimately act like a rockstar. "Dis iz mah Band and I'm da drummer! Ya ken me laddie?" /Swings Lucerne hammer.


Current Map

I just mehed from personal preference. I'm not a fan of playing bards so....no skald. Not a fan of 2+int martial classes, so no Brawler and I prefer my sorcerers to have 9th level spells.


Silas Hawkwinter wrote:

The thing about 15 vs 25 pt is the most powerful classes (full casters) only need 1 stat. Granted martials start off stronger.

So we tentatively have: Alchemist (ixos), Barbarian (ridge)

What does everyone else want to play?

If anyone else wanted the barbarian or other martial slot, let me know. I was also considering a sorcerer and could easily switch.

As for Barbarians, if I make one, Breaker, and Armored Hulk both look interesting (The latter might actually suit the 'powered armor quest' Hecktor was going for if he wants that)


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Go ahead and play the barbarian :) Lots of cool options to that class, but don't forget to take raging vitality.

Like I said I'd like to fill the gaps (because there's too many things I'd like to play and this will make the choice for me).


Fair enough, I'll go with Barbarian :) Probably a Breaker with a hate on for the technic league

GM-What's the starting wealth?


Current Map

Look up the Liberator Archetype on PFSRD. Its from People of the River and is awesomely good for this AP.

You guys are gonna need a way to bypass hardness.

You guys wanna roll for wealth, take max or take average?


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Hecktor what will you play? Niles are we playing as 4?


Current Map

No, I thought everyone was in? Oh, maybe Gilmork doesn't want in? I'd rather 5.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I am unsure what to pick.
That aside, i've been trying to find ways around that sweet hardness Niles mentioned.....not to much actual succes aside from some general references. :)


Current Map

Breaker Barb, the Numerian Liberator archetype....

What I'm saying is that there are oodles of constructs you are gonna face, so be ready to fight constructs....lots of constructs..constructs..robots.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Smite is good vs DR ;) Magic can be too. Ademantine... Actually I wonder if its possible to build wolverine these days.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Silas, i think you'd be a monk or fighter if choosing a wolverine sort.
Tes...i knew it would be heaps and heaps of constructs. :)

This was what i was reading


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Smite does nothing for hardness.....


Current Map

Galvanic Saboteur archetype for rangers is good, as is the rogue archetype from tech guide (allows sneak attack dice to bypass hardness at some point)


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Hmm according to James Jacobs: 'Correct; robots aren't objects and thus take full damage from energy attacks.'

In that case I assume a Brilliant Energy enchantment would work. Divine bond can add that once a Paladin is high enough level. They get to look like a Jedi too...


Encounter Map

What he said iirc is that hardness applies normally to energy damage... which means hardness is bounds better than dr


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

That's uh gonna be nasty then. Defiantly no piranha strike builds ;)


GM Niles Iron Gods wrote:

Look up the Liberator Archetype on PFSRD. Its from People of the River and is awesomely good for this AP.

You guys are gonna need a way to bypass hardness.

You guys wanna roll for wealth, take max or take average?

I was thinking Breaker, though Liberator looks better, it's not in my Hero lab ;) and I'm lazy


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Incidentally it's possible to build a character around breakable and improvised weapons. With feats like splintering Weapon and disposable-weapon, and Catch off guard, and Improvised weapon mastery

Oh and there's this: Destroyer's Blesing

Edit: I'll just leave this here Stonelord paladin, trades regular smite for something that would be very useful in this campaign.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Maybe that ranger is worth a shot (pun intended).
Haven't decided what race yet.

Doubting between human/android/samsaran.


Current Map

Stonelord imho wouldn't really be a good fit...he is too "dwarven" for this game.

Ok so

Silas undetermined
Hecktor ranger?
Ixos Ratfolk Alchemist?
Ridge/Luc Barbarian?

Lets start hammering out some backstories and connecting your characters out, I'd like to begin by the weekend.

If Gilmork doesn't chime in soon then I'll see if someone in my WoTR game wants in, or another GM that I know.


I think I want to take the local ties trait. Perhaps the wizard knew Elder Broketooth and arranged for some schooling and apprenticeship?


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Looks like the party needs a full caster, not sure which type yet.


Current Map

I think it is entirely plausible for Elder Broketooth to send a promising Alchemist to train with Khonnir Baine. Lets say that the Ratfolk and Baine have some history, he was an adventurer at one time and so was Broketooth so perhaps they were friends?


The more I look at the liberator archetype, the more I'm tempted by it. I may suck it up and do this one by hand. :)


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Incidentally Breaker stacks with that ;)


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Sorry I was busy with the last few days, I'd like to still join in.

Like I said earlier, I'd like to try my hand at something with an animal companion again.

Perhaps a halfling druid riding a mastodon or boar would be cool, I'd maybe like to try and get a build going that goes into the Mammoth Rider Prestige Class, though I'd wonder if it would fit into the setting, it would probably be too cramped for such a huge animal.

I guess another option would be to go Orc Hunter with either a Badger or Bear companion, but I'd like to know if you envision large or larger animals fighting a lot in cramped spaces. Else I'm gonna take a Mastodon or Aurochs as a companion just because I haven't played with them yet.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

If you went druid then we have divine casting covered. Assuming typical game design, the party still needs arcane and skill monkey / face roles. Uh I'm already playing one bard so I guess I'm looking at wizard, sorcerer or arcanist.

Since we need skills it needs to be int based which suggests wizard or arcanist (there is the sage sorcerer that makes sorcerers int based, but I'm not a fan of that).

So I guess its wizard or arcanist. Niles do you have a preference?


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Well depending on what Hecktor envisions of his ranger, archer, melee or mounted combat, I might go into the melee build of a Druid.
Also an alchemist is also sort of a skill monkey, they tend to get alot of skills as well because their high Int adds damage to their bombs.

As to my character, think of a savage orc (Cave Druid/Bear Shaman archetypes) living mostly away from society, a bit reclusive in a system of caves together with his most trusted friend a young grizzly bear. Most simple robots or technological scouts that came to close litter the ground in front of the cave on top of the usual bones that lie there.

If the mastodon rider idea is still viable I'm going for that instead, making it a slightly different build.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I'd be taking a ranged approach for a change, with probably a blunt weapon for melee.

My ranger would possibly have worked around in numeria, having specialized in working around/against constructs.

Robot slayer would very well compliment it.


Current Map

I can say unequivocally that a mammoth/mastodon wouldn't fit well with the campaign. Most of the first book is basically a dungeon delve, and I have no reason to think that the other books won't be similar.

The players guide points out the Blight Druid archetype as being especially suited to the campaign. Numeria is a land wracked by poisonous technology and fell magic.

Gilmork how would you fit your above idea into the campaign?

Hecktor are you thinking of going with Galvanic Saboteur if so I wholeheartedly support your decision.

Ridge are you going with liberator and breaker? If so make a sheet and lets do this!

Silas if you make an arcanist (and I would if I were you) I suggest the following

Technologist:

You are familiar with the basic mechanics of technology.

Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
Normal: You treat all skill checks made against technology as if they were untrained skill checks. This may mean that you cannot attempt certain skill checks, even if you possess ranks in the skill in question.

and

Stargazer Trait:
They say the strange technological ruins
scattered throughout Numeria came from the skies several
thousand years ago. The concept of life on other planets far
beyond Golarion has always fascinated you, and you’ve long
hoped to learn more about what life on those other planets
may have been like. You’ve heard stories about the strange
alien creatures found in Numerian dungeons and hope to
learn all you can about them—perhaps some of these aliens
can be found in the caverns below Torch! You gain a +2 trait
bonus on Knowledge checks to identify alien monsters’
abilities and weaknesses. In addition, you gain a +1 trait
bonus on Knowledge (geography) checks, and this skill is
a class skill for you. You are treated as if you possessed the
Technologist feat for the purposes of resolving checks to
identify an alien creature using a Knowledge skill and for
all Knowledge (geography) checks. If you already possess
the Technologist feat, then your trait bonus on Knowledge
(geography) checks increases to +3

Ixos has indicated a Ratfolk Alchemist with local ties being an apprentice with Khonnir Baine. That sounds awesome make a sheet.

Seriously guys, the more stuff you take from the Technology Guide, Iron Gods Players Guide, River Folk splatbook and Numeria book, the happier I am as a GM because it makes it easier for me to create an immersive game.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Sure Niles an Arcanist is fine by me. I'll dream up something, flavourful.

Can he get profession (C++ programmer) ;)


Current Map

I think Kn:Engineering covers all that and more!


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Niles, that was indeed the archetype i was referring to.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

A Blight Druid is not something I'd usually play I think, it might be pretty interesting, though they don't get an animal companion but could get a familiar.

Though there is a bit of a kink in that cable from level 5 on, the Blight Druid with a familiar that stays next to him will make him sickened if he continues to fail it's Fort safe, so I think most of the familiars are out of the question unless those that are immune to disease.

Another option would be to go halfling Oracle with the Stargazer Archetype, Heavens Revelation and Wrecker Curse. Using no weapons, but using spells and abilities to aid you all.
I'd have been meaning to use the wrecker curse before, but this seems like a perfect setting for it.


Current Map

I'd make it so that Miasma wouldn't affect allies, or that you could "turn it off" at will. Also, you could just take the domain instead of the familiar.

Wrecker Curse, I'd rule that it is only held items, not armor, I've seen some people say its armor and weapons but that is stupid.

Stargazer is a cool and thematic archetype, Heavens is cool, as is Dark Tapestry...there are probably going to be a BUNCH of Dominion of the Black enemies later (Valley of the Brain collectors!) so the character could have some cool moments there.

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