Quiznab |
This character is why I'm a little concerned about the future power level. Particularly check out the augmented summons here.
Seven.teen |
Indeed.
Jarreck Lightfoot |
Definitely sounds interesting, also something the GM would need to build encounters with in mind to somewhat keep it interesting without TPK. But so long as it's within the rules enjoy the build, we'll try to keep you alive through the lower levels I might should have went with that war priest after all ;-)
Seven.teen |
I'll try to help your rogue in combat. My summons will aim to set up flanks with people. Seventeen is mostly going to focus on crowd control and debuff spells, a number of which will deny Dex to ac AC (= sneak) or trigger AOOs.
Jarreck Lightfoot |
No worries, I'm happy with my rogue just seems we're a little light in the healing department. Then again, still keeping up with Falcon Hollow group; maybe I just miss the CLW wand :-)
GM Niles Iron Gods |
True story, Sef is CR 3 and the Skulks are all CR 1......So that is 3+ 4x1= CR4 encounter? APL+3 and you guys rolled it pretty easy.
Seven.teen |
I should mention that (currently) good and evil are kind of theoretical concepts for Seventeen. She doesn't really understand them, but she does know the law - and killing prisoners is not compatible with law.
Seven.teen |
Thinking about the healing situation, are we going to have to stoop to using Infernal Healing in this campaign?
Jarreck Lightfoot |
Well 10 hp would do wonders for some of us right now :-), but seriously how many CLW potions do we have? 6 total with one of those used on me to bring me back from being unconscious? So now 5? I think you got 2 when you left town, 2 from the dead cleric in my group, and 2 just now from Sef. Most of those would be wiped trying to bring us all back up to somewhat full health. Vrek is down 10, me 5, seven 5 also, think Guaire got wiffed on this round.
edit: just checked and we found 2 CMW's in the search of the throne room - think we should take 1 each of the CLWs prior to moving on, to restore damage and revisit from there.
GM Niles Iron Gods |
Guys, I'll tell you that the AP assumes you go back to down several times during the adventure.
Jarreck Lightfoot |
Niles going through the items, the unidentified scroll from the 1st satchel Sef gave the group and then the 2 unidentified scrolls in the camp loot list, what DC should I show on them?
Jarreck Lightfoot |
Niles safe to assume the 46 silverdisk found in camp are used? (10gp?)
Jarreck Lightfoot |
gotcha
Jarreck Lightfoot |
Everyone have a look at this and see if anything is missing that you know of. Used your crunch info to fill in your tabs. The third tab is the unclaimed/group gear.
I tried to keep everyone with their previous placement on the tabs just changed the names to reflect the new aliases.
Niles, if anything else you'd like added feel free to ask.
EDIT:
Items not included were the Liquid Ice(already used), the arrows already distributed between Guaire and myself, the 2 shortswords and 2 daggers mentioned to leave for Sef and Loupel when we were going to leave them tied up. If that has changed I'll add back in. 3 CLW and 1 antitoxin were used from what I read through.
Seven.teen |
Looks good. Keeping it up to date should be a group effort. It'll make Niles job easier in the long term when it comes to loot.
GM Niles Iron Gods |
Yeah, tracking loot is a tedium I avoid like the plague.
Also, waiting on you guys to make a decision. Press on to the "metal tunnel" or go back. You still have at least 3 hours left on your water breathing so time isn't a huge factor right now.
Jarreck Lightfoot |
With 6 PC's, when items are sold I'd like to set up a 7th gold distribution that will be used to purchase items for group use...i.e. wand of CLW.ect. Objections? Better ideas?
Vrek |
Don't worry about my share.
When Vrek gets back to town, I'm going to give him a convenient excuse to withdraw from the party and quit the game.
Not that I don't enjoy the company, the fact I've hung around with Lucanor so long (And will continue to do so) should indicate THAT :)
But I've been invited to Co-GM an AP and I will have to make some room.
Seven.teen |
Believe it or not I chose to learn Enlarge person for Vrek... Not sure it will help anyone else.
Mortimer 'Mort' Burrwaddle |
Levelling stats: lvl 2 Druid (Blight Druid)
BAB +1
Fort and Will saves +1
HP: +7 (1d8+2)
Favored Class Bonus: +1 Fire Resistance
Skills: +1 to Perception, Handle Animal, Knowledge Nature, Craft Alchemy and Swim (I know, better to be safe than sorry)
+1 0-level and 1-level spell/day
New abilities: Woodland Stride
Omo Nijj |
Level 2: Alchemist (Mind Chemist)
BaB: +1
Saves: +1 Fort and Ref
HP: +6
+1 Bomb
FCB: +1/6 Discovery
Skills:
+1 Craft Alchemy, Kn: Dun, Kn: Eng, Kn: Arc, Perception, Survival (I want to take samples too!), UMD, Spell Craft
Extract: +1 1-Level, Shield
New Abilities:
Precise Bomb
Perfect Recall (I got much smarter! +14 to Kn: Eng level 2, woot!)
Poison Resist +2
Jarreck Lightfoot |
Level 2: Technic Scavenger (Rogue Archtype)
BAB: +1
Saves: Reflex +1 (0,3,0)
HP(1d8+1) = 6 + 1 = 7 + 1(FCB) 8 total
Skills +1: acrobatics, bluff, climb, disable device, kn:dungeoneering, kn:local, perception, swim, stealth, umd
Special:
Evasion(EX) - making a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.
Rogue Talent (Combat Trick) - Precise Shot - no penalty for shooting into melee
Jarreck Lightfoot |
that was what I used: 1d8+1 = (6)+1 = 7 then remembered to add in FCB of 1 for 8 total. sorry for confusion
Seven.teen |
HP Gain: 1d6 + 1 ⇒ (3) + 1 = 4
Jarreck Lightfoot |
Niles we have 3 scolls (DC16) and and injector DC15, would we be able to take 20 for identification back in town or will we need to have locals identify and pay for that charge?
loot side note - selling the major items keeping the smaller adventure items (sunrods, smokesticks, access cards and items marked as Mort?) total cost 2495gp sell price 1247gp 5sp. Please look at unclaimed tab to see if something needs to be held onto. 750 for CLW wand correct? That leaves 497gp 5sp. Do we need anything else party wise?
GM Niles Iron Gods |
There happens to be a guy in town that can identify tech items for you. A Kn:Local check would point you right to him.
Seven.teen |
Niles, long term question. How do you feel about the Additional Traits feat and Magical Lineage plus Metamagic Master.
The result is a signature spell with one or more meta magic feats that's lower spell level than normal (e.g. 3rd level Empowered Fireball, or 3rd level dazing stone call).
Is that too much for the AP?
GM Niles Iron Gods |
I feel that you should decide if something seems cheesy/op or not. I personally wouldn't do it, mostly because I wouldn't make that type of caster.
I'm also the guy that took Leadership on his CHA 8 Wizard just so he could get a Devil Cohort eventually....so I'm not really an optimizer.
Seven.teen |
I don't actually know what to do with Seventeen. I can think of three or four ways to build from here (from most to least powerful):
1) A crowd control + buffing expert. Even without any metamagic traits this really powerful. It's not flashy but it has way more endurance and can easily trivialize encounters.
2) Focus on summoning a single powerful monster and buffing it & the party. This is pretty potent as I'm finding out in the high level one shot. It takes a few rounds to get going but you can do an awful lot in one round (summoned monster move + attack, move action to shift a flaming sphere / aqueous orb, standard action to cast something).
3) An endurance build focusing on buffs - with craft scroll & wand, with an answer to everything. Niles likes his long adventuring days which favors something like this. I don't know if there's enough downtime in this AP however.
4) A blaster, able to nova a few times and then they're out of high level spells (I'd probably regret building a blaster since I'd likely run out of stuff to do). It's flashy and in your face and has a very particular build (those traits) which comes across as cheesey. No I wouldn't go down the cross blooded sorcerer dip path, that's too much even for me.
Edit: Not much changes at Level 2
+4 HP
+1 Wis Save
+1 Arcane Reservoir
+1 Lvl 1 spell per day
New spells: Magic Missile, Obscuring Mist
Vrek |
Okay guys. I apologize for making Vrek look selfish here, though I hoped that love would be an understandable excuse ICly, but OOCly, you know why I need to go. Try not to hate Vrek for my choice if you can :)
See you at the Falcon's Hollow game, which I'm definitely staying in. Feel free to peek in on the Throne of Night game even if you aren't playing if you want to.
Niles, if you'd be so kind as to set me to inactive for this game?
Jarreck Lightfoot |
Looking at the injector it is worth 500gp for a single injection of hemostat +1(fast healing 1) so 10hp of healing. If we sell it, and bought antitoxin it would cover the cost of 5 new doses. And we have purchased a wand of CLW as well.
We can't afford the potion of water breathing for the Councillor.
Other suggestions? We will still have 408 gp to split up.
Mortimer 'Mort' Burrwaddle |
It's just that Mort is trying to fit into a certain niche of druid, his specialisation isn't helping that much vs artificial and undead enemies.
I forgot to look at my spells for this day excpet for Air Bubble, next day I'll put Produce Flame on my spell list as then I can contribute more to combats.
Mortimer 'Mort' Burrwaddle |
As long as they stay focused on me that's a good thing, but I'm not trying to be a meatshield even though I pull it off quite easily.
Seven.teen |
Hang in there, the darkness domain is awesome and your druid is going to end up being a lot of fun to play I think.
Mortimer 'Mort' Burrwaddle |
I have no doubt of that, I think Mort can do the stuff he is born to do at slightly higher levels. Actually would the Touch of Darkness ability of the Darkness Domain work on those skeletons and robots? I was thinking that it might not work because they don't have a mind...
I'm planning to let him use Wild-Shape to transform into a small or tiny animal, trying to use touch spells to their fullest effect by sitting on a monster's shoulder and use Contagion or something else that's nasty on them.
Imagine a flying thrush or rabbit, it looks fluffy or cute, but don't touch it, it might have rabiës or worse. Hmm... I've got inspiration for the Ducky of Doom now...